hgn [Wed, 10 Apr 2024 15:50:36 +0000 (16:50 +0100)]
Windows libraries for getaddrinfo
hgn [Wed, 10 Apr 2024 15:35:03 +0000 (16:35 +0100)]
Do actual domain resolution
hgn [Wed, 10 Apr 2024 15:34:50 +0000 (16:34 +0100)]
menu polish sound / interactions
hgn [Tue, 9 Apr 2024 16:10:20 +0000 (17:10 +0100)]
add move sound to ui
hgn [Tue, 9 Apr 2024 01:14:24 +0000 (02:14 +0100)]
Fix dumbass animator fucking uninitialized memory
hgn [Mon, 8 Apr 2024 17:19:38 +0000 (18:19 +0100)]
server loopback tool
hgn [Fri, 5 Apr 2024 04:15:47 +0000 (05:15 +0100)]
clean up overlay init code
hgn [Thu, 4 Apr 2024 22:26:43 +0000 (23:26 +0100)]
controls overlay
hgn [Mon, 1 Apr 2024 21:08:42 +0000 (22:08 +0100)]
fix RT textures compiler
hgn [Mon, 1 Apr 2024 20:59:03 +0000 (21:59 +0100)]
sand alpha, addon reg
hgn [Mon, 1 Apr 2024 20:58:39 +0000 (21:58 +0100)]
map binary data
hgn [Fri, 29 Mar 2024 22:28:10 +0000 (22:28 +0000)]
fix terrain shader invalid colours
hgn [Fri, 29 Mar 2024 22:27:54 +0000 (22:27 +0000)]
dont always play waves
hgn [Fri, 29 Mar 2024 22:27:42 +0000 (22:27 +0000)]
spash when ragdoll
hgn [Fri, 29 Mar 2024 15:16:36 +0000 (15:16 +0000)]
fix water splash sound
hgn [Fri, 29 Mar 2024 13:00:35 +0000 (13:00 +0000)]
water fog material prop; ragdoll float only on drowned
hgn [Thu, 28 Mar 2024 21:20:55 +0000 (21:20 +0000)]
option between water plane / water trigger
hgn [Tue, 26 Mar 2024 22:24:16 +0000 (22:24 +0000)]
ignore autogenerated headers
hgn [Tue, 26 Mar 2024 19:30:02 +0000 (19:30 +0000)]
change shader properties to be vg_msg based
hgn [Wed, 20 Mar 2024 10:55:16 +0000 (10:55 +0000)]
TODO about preupdate call style
hgn [Tue, 19 Mar 2024 13:33:08 +0000 (13:33 +0000)]
hgn [Fri, 15 Mar 2024 17:21:00 +0000 (17:21 +0000)]
move compiler to its own folder, api changes. wip maps
hgn [Tue, 12 Mar 2024 10:19:29 +0000 (10:19 +0000)]
move texture compiler to native code
hgn [Mon, 11 Mar 2024 15:20:55 +0000 (15:20 +0000)]
editor done
hgn [Sun, 10 Mar 2024 16:35:13 +0000 (16:35 +0000)]
Replay camera curve adjustment thing
hgn [Sat, 9 Mar 2024 20:32:26 +0000 (20:32 +0000)]
basic features of replay editor
hgn [Mon, 4 Mar 2024 12:16:09 +0000 (12:16 +0000)]
fix couple TODO
hgn [Mon, 4 Mar 2024 07:17:38 +0000 (07:17 +0000)]
fix regression with gate flipping
hgn [Mon, 4 Mar 2024 07:16:57 +0000 (07:16 +0000)]
remove some todos
hgn [Sun, 3 Mar 2024 09:37:06 +0000 (09:37 +0000)]
small refactor of model loading
hgn [Fri, 1 Mar 2024 03:15:03 +0000 (03:15 +0000)]
allow world reloading
hgn [Thu, 29 Feb 2024 06:04:17 +0000 (06:04 +0000)]
fix wwater fog
hgn [Thu, 29 Feb 2024 04:42:42 +0000 (04:42 +0000)]
randomzie playermodels
hgn [Wed, 28 Feb 2024 14:00:30 +0000 (14:00 +0000)]
graphics changes
hgn [Wed, 28 Feb 2024 00:27:13 +0000 (00:27 +0000)]
npcs and tutorial stuff
hgn [Sat, 24 Feb 2024 04:38:57 +0000 (04:38 +0000)]
basic npc
hgn [Fri, 23 Feb 2024 03:33:09 +0000 (03:33 +0000)]
revision 2
hgn [Thu, 22 Feb 2024 08:40:11 +0000 (08:40 +0000)]
build system revision
hgn [Sun, 18 Feb 2024 01:23:55 +0000 (01:23 +0000)]
minor changes to be on track with vg revision
hgn [Thu, 8 Feb 2024 16:39:03 +0000 (16:39 +0000)]
up network version
hgn [Thu, 8 Feb 2024 15:11:58 +0000 (15:11 +0000)]
save timing version in replay frame
hgn [Thu, 8 Feb 2024 04:54:02 +0000 (04:54 +0000)]
reset run when using lgider
hgn [Thu, 8 Feb 2024 03:46:07 +0000 (03:46 +0000)]
Merge all features from glider feature branch
hgn [Thu, 8 Feb 2024 02:12:09 +0000 (02:12 +0000)]
completed all glider stuff
hgn [Mon, 5 Feb 2024 21:28:07 +0000 (21:28 +0000)]
make glider look nice
hgn [Sun, 4 Feb 2024 19:14:34 +0000 (19:14 +0000)]
actually render trails
hgn [Sun, 4 Feb 2024 09:49:37 +0000 (09:49 +0000)]
trail rendering basics
hgn [Wed, 31 Jan 2024 14:46:56 +0000 (14:46 +0000)]
add network view for glider
hgn [Wed, 31 Jan 2024 06:27:23 +0000 (06:27 +0000)]
add skybox editor
hgn [Wed, 31 Jan 2024 06:27:06 +0000 (06:27 +0000)]
add logs for fall off reason
hgn [Tue, 30 Jan 2024 07:23:56 +0000 (07:23 +0000)]
add command for spawning glider
hgn [Tue, 30 Jan 2024 07:18:05 +0000 (07:18 +0000)]
add glider&orphan data to replay
hgn [Tue, 30 Jan 2024 04:30:51 +0000 (04:30 +0000)]
fix quality profile water/shadows
hgn [Mon, 29 Jan 2024 20:06:48 +0000 (20:06 +0000)]
glider bugfixes & animation
hgn [Mon, 29 Jan 2024 11:59:18 +0000 (11:59 +0000)]
reverse skate into glider
hgn [Mon, 29 Jan 2024 11:34:15 +0000 (11:34 +0000)]
glider orphan / entity normals with scale
hgn [Sun, 28 Jan 2024 18:56:28 +0000 (18:56 +0000)]
backpack glider
hgn [Sat, 27 Jan 2024 08:36:11 +0000 (08:36 +0000)]
glider stuff
hgn [Wed, 24 Jan 2024 09:26:36 +0000 (09:26 +0000)]
move rigidbody to vg
hgn [Wed, 24 Jan 2024 06:32:18 +0000 (06:32 +0000)]
seperation of body initialization, glider model
hgn [Mon, 22 Jan 2024 18:01:04 +0000 (18:01 +0000)]
remove references to glide in master
hgn [Mon, 22 Jan 2024 17:52:08 +0000 (17:52 +0000)]
rigidbody math corrections & ragdoll tweaks for stability
hgn [Mon, 22 Jan 2024 16:58:59 +0000 (16:58 +0000)]
fix rendering issue in workshop board preview
hgn [Sun, 21 Jan 2024 14:10:15 +0000 (14:10 +0000)]
sandsurf/glide basics
hgn [Mon, 15 Jan 2024 05:19:25 +0000 (05:19 +0000)]
fix annoying script error
hgn [Sat, 13 Jan 2024 13:42:59 +0000 (13:42 +0000)]
non-meaningful cleanup
hgn [Thu, 4 Jan 2024 13:33:41 +0000 (13:33 +0000)]
add engine settings
hgn [Sat, 23 Dec 2023 07:58:21 +0000 (07:58 +0000)]
cleanup unused files
hgn [Thu, 21 Dec 2023 16:21:37 +0000 (16:21 +0000)]
update build script
hgn [Wed, 20 Dec 2023 06:52:25 +0000 (06:52 +0000)]
add zig cc option to build.c
hgn [Tue, 19 Dec 2023 18:03:20 +0000 (18:03 +0000)]
add one shots to replay buffer
hgn [Tue, 19 Dec 2023 08:02:36 +0000 (08:02 +0000)]
move audio comp to its own thing
hgn [Tue, 19 Dec 2023 06:05:54 +0000 (06:05 +0000)]
allow replays to pass through rifts
hgn [Tue, 19 Dec 2023 04:17:01 +0000 (04:17 +0000)]
stop air sound while paused
hgn [Tue, 19 Dec 2023 04:04:24 +0000 (04:04 +0000)]
adjust walkout anim length & masked anim blending
hgn [Mon, 18 Dec 2023 00:20:23 +0000 (00:20 +0000)]
network release 9
hgn [Sun, 17 Dec 2023 18:49:34 +0000 (18:49 +0000)]
animation and transition adjustments
hgn [Sat, 16 Dec 2023 21:19:50 +0000 (21:19 +0000)]
breakup walk system and add new exit animation
hgn [Sat, 16 Dec 2023 01:32:04 +0000 (01:32 +0000)]
revision to walk animation/system
hgn [Fri, 15 Dec 2023 15:49:37 +0000 (15:49 +0000)]
handplants
hgn [Thu, 14 Dec 2023 03:36:04 +0000 (03:36 +0000)]
ui frosting info
hgn [Thu, 14 Dec 2023 02:04:16 +0000 (02:04 +0000)]
adjust input filtering
hgn [Thu, 14 Dec 2023 01:28:31 +0000 (01:28 +0000)]
PC controls for skids
hgn [Wed, 13 Dec 2023 18:04:03 +0000 (18:04 +0000)]
hand slides
hgn [Tue, 12 Dec 2023 16:02:38 +0000 (16:02 +0000)]
active ragdolls
hgn [Mon, 11 Dec 2023 16:03:09 +0000 (16:03 +0000)]
ragdoll quality improvements
hgn [Mon, 11 Dec 2023 10:39:45 +0000 (10:39 +0000)]
Merge branch 'master' of harrygodden.com:/home/carveJwlIkooP6JGAAIwe30JlM
hgn [Mon, 11 Dec 2023 10:09:27 +0000 (10:09 +0000)]
better lateflip filtering
hgn [Mon, 11 Dec 2023 09:17:13 +0000 (09:17 +0000)]
launch option to load world
hgn [Sun, 10 Dec 2023 20:54:04 +0000 (20:54 +0000)]
Merge branch 'master' of harrygodden.com:/home/carveJwlIkooP6JGAAIwe30JlM
hgn [Sun, 10 Dec 2023 19:56:59 +0000 (19:56 +0000)]
wind rushing sound
hgn [Sun, 10 Dec 2023 15:36:18 +0000 (15:36 +0000)]
seperate rand instances for each thread
hgn [Sun, 10 Dec 2023 15:14:50 +0000 (15:14 +0000)]
add late flips
hgn [Fri, 8 Dec 2023 18:35:10 +0000 (18:35 +0000)]
performance wins!
hgn [Fri, 8 Dec 2023 16:30:22 +0000 (16:30 +0000)]
performance measurements
hgn [Fri, 8 Dec 2023 15:44:54 +0000 (15:44 +0000)]
force compression
hgn [Tue, 5 Dec 2023 11:56:14 +0000 (11:56 +0000)]
some refactors before the storm
hgn [Tue, 5 Dec 2023 08:37:57 +0000 (08:37 +0000)]
refactor world rendering code
hgn [Mon, 4 Dec 2023 21:21:22 +0000 (21:21 +0000)]
Merge branch 'master' of harrygodden.com:/home/carveJwlIkooP6JGAAIwe30JlM
hgn [Mon, 4 Dec 2023 21:19:54 +0000 (21:19 +0000)]
ubuntu build script