glider stuff
authorhgn <hgodden00@gmail.com>
Sat, 27 Jan 2024 08:36:11 +0000 (08:36 +0000)
committerhgn <hgodden00@gmail.com>
Sat, 27 Jan 2024 08:36:11 +0000 (08:36 +0000)
12 files changed:
models_src/ch_none.mdl
models_src/glider.mdl [new file with mode: 0644]
player.h
player_common.c
player_glide.c
player_glide.h
player_render.c
player_replay.c
player_replay.h
player_skate.c
player_walk.c
testing.c

index 82927ff4a0dca3d575aa2727c24a4e5b95e391ce..760fda43c839fb840baf73cf6802a3f074445bb9 100644 (file)
Binary files a/models_src/ch_none.mdl and b/models_src/ch_none.mdl differ
diff --git a/models_src/glider.mdl b/models_src/glider.mdl
new file mode 100644 (file)
index 0000000..dc26c94
Binary files /dev/null and b/models_src/glider.mdl differ
index 41d527454f73aa089b31e7d98f26bf7aa4607ac0..3ae9df1bd625e01d69fd33089364bc4e788688e6 100644 (file)
--- a/player.h
+++ b/player.h
@@ -48,6 +48,8 @@ struct player_subsystem_interface{
    void(*effects)( void *animator, m4x3f *final_mtx, struct player_board *board,
                    struct player_effects_data *effect_data );
    void(*post_animate)(void);
+   void(*render)( camera *cam, world_instance *world, player_pose *pose );
+
    void(*network_animator_exchange)( bitpack_ctx *ctx, void *data );
    void(*sfx_oneshot)( u8 id, v3f pos, f32 volume );
 
@@ -80,12 +82,15 @@ struct player_subsystem_interface{
 static i32 k_cinema_fixed = 0;
 static f32 k_cinema       = 0.0f;
 static i32 k_invert_y     = 0;
+static f32 k_cam_dist     = 1.8f;
 
 struct {
    /* transform definition */
    rigidbody rb;
    v3f angles;
 
+   bool have_glider;
+
    /*
     * Camera management
     * ---------------------------
@@ -99,7 +104,9 @@ struct {
          cam_velocity_constant,
          cam_velocity_coefficient_smooth,
          cam_velocity_constant_smooth,
-         cam_velocity_influence_smooth;
+         cam_velocity_influence_smooth,
+         cam_dist,
+         cam_dist_smooth;
 
    v3f cam_land_punch, cam_land_punch_v;
    ent_gate *gate_waiting;
index 07b1f5ade900678fbcbd8a0fa1f0f71aa86a57c2..5236ee5b9227c0358d0966f31e394236baa2725c 100644 (file)
@@ -69,6 +69,12 @@ static void player__cam_iterate(void){
       v3_copy( (v3f){0.0f,0.0f,0.0f}, cc->fpv_offset );
       v3_copy( (v3f){0.0f,1.4f,0.0f}, cc->tpv_offset );
    }
+   else if( localplayer.subsystem == k_player_subsystem_glide ){
+      v3_copy( (v3f){-0.15f,1.75f,0.0f}, cc->fpv_viewpoint );
+      v3_copy( (v3f){0.0f,0.0f,0.0f}, cc->fpv_offset );
+      v3_copy( (v3f){0.0f,-1.0f,0.0f}, cc->tpv_offset );
+      v3_add( cc->tpv_offset_extra, cc->tpv_offset, cc->tpv_offset );
+   }
    else{
       v3_copy( (v3f){-0.15f,1.75f,0.0f}, cc->fpv_viewpoint );
       v3_copy( (v3f){0.0f,0.0f,0.0f}, cc->fpv_offset );
@@ -83,6 +89,16 @@ static void player__cam_iterate(void){
 
    /* lerping */
 
+   if( localplayer.cam_dist_smooth == 0.0f ){
+      localplayer.cam_dist_smooth = localplayer.cam_dist;
+   }
+   else {
+      localplayer.cam_dist_smooth = vg_lerpf(
+            localplayer.cam_dist_smooth,
+            localplayer.cam_dist,
+            vg.time_frame_delta * 8.0f );
+   }
+
    localplayer.cam_velocity_influence_smooth = vg_lerpf(
          localplayer.cam_velocity_influence_smooth, 
          localplayer.cam_velocity_influence,
@@ -194,12 +210,15 @@ static void player__cam_iterate(void){
    /* now move into world */
    v3f tpv_pos, tpv_offset, tpv_origin;
 
+   /* TODO: whats up with CC and not CC but both sets of variables are doing
+    *       the same ideas just saved in different places?
+    */
    /* origin */
    q_mulv( pq, cc->tpv_offset_smooth, tpv_origin );
    v3_add( tpv_origin, cc->tpv_lpf, tpv_origin );
 
    /* offset */
-   v3_muls( camera_follow_dir, 1.8f, tpv_offset );
+   v3_muls( camera_follow_dir, localplayer.cam_dist_smooth, tpv_offset );
    v3_muladds( tpv_offset, cc->cam_velocity_smooth, -0.025f, tpv_offset );
 
    v3_add( tpv_origin, tpv_offset, tpv_pos );
index c8c38587b725f86c85b35959df3f7bdd737ee197..2343ad17de10406d14b262ed60f339e85cada7b9 100644 (file)
@@ -6,6 +6,7 @@
 
 #include "vg/vg_rigidbody.h"
 #include "scene_rigidbody.h"
+#include "shaders/model_entity.h"
 
 static f32 k_glide_steer = 2.0f,
            k_glide_cl = 0.04f,
@@ -19,6 +20,23 @@ static f32 k_glide_steer = 2.0f,
 static i32 k_glide_pause = 0;
 
 static void player_glide_pre_update(void){
+   if( button_down(k_srbind_use) ){
+      localplayer.subsystem = k_player_subsystem_skate;
+
+      player_skate.state.activity = k_skate_activity_air;
+      player_skate.state.activity_prev = k_skate_activity_air;
+
+      q_mulv( localplayer.rb.q, (v3f){0.0f,1.0f,0.0f}, player_skate.state.cog );
+      v3_add( player_skate.state.cog, localplayer.rb.co, player_skate.state.cog );
+      v3_copy( localplayer.rb.v, player_skate.state.cog_v );
+
+      player__begin_holdout( (v3f){0.0f,0.0f,0.0f} );
+      player__skate_reset_animator();
+      player__skate_clear_mechanics();
+      v3_copy( (v3f){0.0f,0.0f,0.0f}, player_skate.state.trick_euler );
+
+      player__approximate_best_trajectory();
+   }
 }
 
 static void massless_accel( rigidbody *rb, v3f delta, v3f impulse ){
@@ -192,7 +210,7 @@ static void player_glide_pose( void *_animator, player_pose *pose ){
    struct skeleton *sk = &localplayer.skeleton;
    struct player_glide_animator *animator = _animator;
 
-   skeleton_sample_anim( sk, player_glide.anim_temp, 0.0f, pose->keyframes );
+   skeleton_sample_anim( sk, player_glide.anim_glide, 0.0f, pose->keyframes );
 
    v3_copy( animator->root_co, pose->root_co );
    v4_copy( animator->root_q, pose->root_q );
@@ -207,6 +225,8 @@ static void player_glide_post_animate(void){
    v3f fwd;
    v3_muls( localplayer.rb.to_world[2], -1.0f, fwd );
    v3_angles( fwd, localplayer.angles );
+
+   localplayer.cam_dist = 2.0f + v3_length( localplayer.rb.v )*0.2f;
 }
 
 static void player_glide_im_gui(void){
@@ -226,8 +246,6 @@ static void player_glide_im_gui(void){
 }
 
 static void player_glide_bind(void){
-   struct skeleton *sk = &localplayer.skeleton;
-   player_glide.anim_temp = skeleton_get_anim( sk, "idle_cycle+y" );
 
    u32 mask = VG_VAR_CHEAT|VG_VAR_PERSISTENT;
    VG_VAR_F32( k_glide_steer, flags=mask );
@@ -291,6 +309,99 @@ static void player_glide_bind(void){
    /* set inverses */
    m3x3_inv( I, player_glide.rb.iI );
    player_glide.rb.inv_mass = 1.0f / mass;
+
+   /* resources */
+   struct skeleton *sk = &localplayer.skeleton;
+   player_glide.anim_glide = skeleton_get_anim( sk, "glide_pose" );
+
+
+   void *alloc = vg_mem.rtmemory;
+   mdl_context *mdl = &player_glide.glider;
+
+   mdl_open( mdl, "models/glider.mdl", alloc );
+   mdl_load_metadata_block( mdl, alloc );
+
+   vg_linear_clear( vg_mem.scratch );
+
+   u32 count = mdl_arrcount( &mdl->textures );
+   player_glide.glider_textures = 
+      vg_linear_alloc(alloc,vg_align8(sizeof(GLuint)*(count+1)));
+   player_glide.glider_textures[0] = vg.tex_missing;
+
+   mdl_async_load_glmesh( mdl, &player_glide.glider_mesh, NULL );
+
+   for( u32 i=0; i<count; i ++ ){
+      vg_linear_clear( vg_mem.scratch );
+      player_glide.glider_textures[i+1] = vg.tex_missing;
+
+      mdl_texture *tex = mdl_arritm( &mdl->textures, i );
+      void *data = vg_linear_alloc( vg_mem.scratch, tex->file.pack_size );
+      mdl_fread_pack_file( mdl, &tex->file, data );
+      vg_tex2d_load_qoi_async( data, tex->file.pack_size, 
+                               VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
+                               &player_glide.glider_textures[i+1] );
+   }
+
+   mdl_close( mdl );
+}
+
+static void player_glide_transition(void){
+   localplayer.subsystem = k_player_subsystem_glide;
+   localplayer.have_glider = 0;
+
+   v3_copy( localplayer.rb.co, player_glide.rb.co );
+   v4_copy( localplayer.rb.q,  player_glide.rb.q );
+   v3_copy( localplayer.rb.v,  player_glide.rb.v );
+   v3_copy( localplayer.rb.w,  player_glide.rb.w );
+   rb_update_matrices( &player_glide.rb );
+
+   player__begin_holdout( (v3f){0,0,0} );
+}
+
+static void player_glide_render( camera *cam, world_instance *world,
+                                 player_pose *pose ){
+   shader_model_entity_use();
+   shader_model_entity_uTexMain( 0 );
+   shader_model_entity_uCamera( cam->transform[3] );
+   shader_model_entity_uPv( cam->mtx.pv );
+   
+   WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( world, model_entity );
+
+   m4x3f mmdl;
+   q_m3x3( pose->root_q, mmdl );
+   v3_copy( pose->root_co, mmdl[3] );
+
+   u32 current_tex = 0xffffffff;
+   glActiveTexture( GL_TEXTURE0 );
+
+   mdl_context *mdl = &player_glide.glider;
+   mesh_bind( &player_glide.glider_mesh );
+
+   for( u32 i=0; i<mdl_arrcount(&mdl->meshs); i ++ ){
+      mdl_mesh *mesh = mdl_arritm( &mdl->meshs, i );
+
+      m4x3f mmmdl;
+      mdl_transform_m4x3( &mesh->transform, mmmdl );
+      m4x3_mul( mmdl, mmmdl, mmmdl );
+      shader_model_entity_uMdl( mmmdl );
+
+      for( u32 j=0; j<mesh->submesh_count; j ++ ){
+         mdl_submesh *sm = mdl_arritm( &mdl->submeshs, mesh->submesh_start+j );
+         if( !sm->material_id ) {
+            vg_error( "Invalid material ID 0\n" );
+            continue;
+         }
+
+         mdl_material *mat = mdl_arritm( &mdl->materials, sm->material_id-1 );
+         if( mat->tex_diffuse != current_tex ){
+            glBindTexture( GL_TEXTURE_2D, 
+                  player_glide.glider_textures[ mat->tex_diffuse ] );
+            current_tex = mat->tex_diffuse;
+         }
+
+         mdl_draw_submesh( sm );
+      }
+   }
 }
 
 #endif /* PLAYER_GLIDE_C */
index 0794b1c9b9347bca0b7c83ef9f85058bcd5af93b..163e3ba458e83e027cd3bca2626680697b6235f0 100644 (file)
@@ -4,7 +4,7 @@
 #include "player.h"
 
 struct player_glide {
-   struct skeleton_anim *anim_temp;
+   struct skeleton_anim *anim_glide;
 
    struct player_glide_animator {
       v3f root_co;
@@ -32,6 +32,10 @@ struct player_glide {
       enum rb_shape shape;
    }
    parts[3];
+
+   mdl_context glider;
+   GLuint *glider_textures;
+   glmesh glider_mesh;
 }
 static player_glide = {
    .parts = {
@@ -65,6 +69,9 @@ static void player_glide_pose( void *animator, player_pose *pose );
 static void player_glide_post_animate(void);
 static void player_glide_im_gui(void);
 static void player_glide_bind(void);
+static void player_glide_transition(void);
+static void player_glide_render( camera *cam, world_instance *world,
+                                 player_pose *pose );
 
 struct player_subsystem_interface static player_subsystem_glide = {
    .pre_update = player_glide_pre_update,
@@ -75,6 +82,7 @@ struct player_subsystem_interface static player_subsystem_glide = {
    .post_animate = player_glide_post_animate,
    .im_gui = player_glide_im_gui,
    .bind = player_glide_bind,
+   .render = player_glide_render,
 
    .animator_data = &player_glide.animator,
    .animator_size = sizeof(player_glide.animator),
index 1ade3d7d86c1856cfe556c4f2600d42b15675739..f1ca7536062008f68dca4b1d7a11179fa4ee8dfd 100644 (file)
@@ -555,6 +555,13 @@ static void player__render( camera *cam ){
                   &localplayer.pose.board, k_board_shader_player );
 
    SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
+
+   struct player_subsystem_interface *sys = 
+      player_subsystems[localplayer.subsystem];
+
+   if( sys->render ){
+      sys->render( cam, world, &localplayer.pose );
+   }
 }
 
 static void player_mirror_pose( mdl_keyframe pose[32], 
index f3b4a51c0347d69c6ae07d40a0cb0063faec7bfb..6c7840cdf9620e13d5157e6bb59aeacb038954f2 100644 (file)
@@ -294,6 +294,7 @@ static void skaterift_record_frame( replay_buffer *replay,
       memcpy( &gs->cam_control, &localplayer.cam_control, 
                sizeof(struct player_cam_controller) );
       v3_copy( localplayer.angles, gs->angles );
+      gs->have_glider = localplayer.have_glider;
 
       void *dst = replay_frame_data( frame, k_replay_framedata_gamestate );
 
@@ -389,6 +390,7 @@ void skaterift_restore_frame( replay_frame *frame ){
    }
 
    localplayer.subsystem = frame->system;
+   localplayer.have_glider = gs->have_glider;
 
    memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
    v3_copy( gs->angles, localplayer.angles );
index 38599d448a320e48989e2a0634865f5a884a96bf..58bc8d328e94e42dcd108dba5d8a8cab4b779455 100644 (file)
@@ -41,6 +41,7 @@ struct replay_frame {
 struct replay_gamestate {
    rigidbody rb;
    v3f angles;
+   bool have_glider;
    struct player_cam_controller cam_control;
 };
 
index c6ed4e073b6b65233ba98e10879c46ccef72e400..d9b9c04626e50907e60884495a70484203f6c19a 100644 (file)
@@ -11,6 +11,7 @@
 #include "ent_tornado.c"
 #include "vg/vg_rigidbody.h"
 #include "scene_rigidbody.h"
+#include "player_glide.h"
 
 static void player__skate_bind(void){
    struct skeleton *sk = &localplayer.skeleton;
@@ -1222,16 +1223,9 @@ static void player__skate_pre_update(void){
    if( button_down(k_srbind_use) && (v3_length2(state->trick_vel) < 0.01f) ){
       localplayer.subsystem = k_player_subsystem_walk;
 
-      if( state->activity <= k_skate_activity_air_to_grind ){
-         localplayer.subsystem = k_player_subsystem_glide;
-
-         v3_copy( localplayer.rb.co, player_glide.rb.co );
-         v4_copy( localplayer.rb.q,  player_glide.rb.q );
-         v3_copy( localplayer.rb.v,  player_glide.rb.v );
-         v3_copy( localplayer.rb.w,  player_glide.rb.w );
-         rb_update_matrices( &player_glide.rb );
-
-         player__begin_holdout( (v3f){0,0,0} );
+      if( (state->activity <= k_skate_activity_air_to_grind) &&
+           localplayer.have_glider ){
+         player_glide_transition();
          return;
       }
 
@@ -3509,6 +3503,7 @@ static void player__skate_effects( void *_animator, m4x3f *final_mtx,
 static void player__skate_post_animate(void){
    struct player_skate_state *state = &player_skate.state;
    localplayer.cam_velocity_influence = 1.0f;
+   localplayer.cam_dist = 1.8f;
 
    v3f head = { 0.0f, 1.8f, 0.0f };
    m4x3_mulv( localplayer.final_mtx[ localplayer.id_head ], 
index 87bb9cab79213ecde13022b54f25c85cf39ff444..cd5e52c7a3f9ddd9d1950820e039c8127cbfb4fa 100644 (file)
@@ -894,6 +894,13 @@ static void player__walk_animate(void){
    }
    else
       localplayer.cam_velocity_influence = 0.0f;
+
+   if( w->state.activity == k_walk_activity_sit ){
+      localplayer.cam_dist = 3.8f;
+   }
+   else {
+      localplayer.cam_dist = 1.8f;
+   }
 }
 
 static void player_walk_pose_sit( struct player_walk_animator *animator,
index af79381488b15d3846d25dcaa27566c364644586..c057c9fa0514d67847d12899318628e0297a498d 100644 (file)
--- a/testing.c
+++ b/testing.c
@@ -21,6 +21,11 @@ static void testing_update(void){
       q_identity( baller.rb.q );
       rb_update_matrices( &baller.rb );
    }
+
+   if( vg_getkey( SDLK_8 ) ){
+      localplayer.have_glider = 1;
+   }
+
    vg_line_boxf_transformed( baller.rb.to_world, baller.box, VG__RED );
 
    world_instance *world = world_current_instance();