breakup walk system and add new exit animation
authorhgn <hgodden00@gmail.com>
Sat, 16 Dec 2023 21:19:50 +0000 (21:19 +0000)
committerhgn <hgodden00@gmail.com>
Sat, 16 Dec 2023 21:19:50 +0000 (21:19 +0000)
ent_skateshop.c
models_src/ch_none.mdl
player_skate.c
player_walk.c
player_walk.h

index 251a58595addae93f9f51c241159612c811c04cb..8aa5fbc46c397cb910a01c5ff0dedcb6006eab4d 100644 (file)
@@ -812,6 +812,8 @@ static void ent_skateshop_call( world_instance *world, ent_call *call ){
          vg_str text;
          global_skateshop.helper_pick = gui_new_helper(
                      input_button_list[k_srbind_maccept], &text);
+         if( gui_new_helper( input_button_list[k_srbind_mback], &text ))
+            vg_strcat( &text, "exit" );
          skateshop_server_helper_update();
       }
    }
index 5178fbe82f571702fdb2a74281741a85270d8b50..e1372f20fc1a01dc7ddf5e702ee46670594085f8 100644 (file)
Binary files a/models_src/ch_none.mdl and b/models_src/ch_none.mdl differ
index 708125c632f51679b30121536923f9205c174270..de240df816280c96f09c8b7bd991397a297d3479 100644 (file)
@@ -25,7 +25,7 @@ static void player__skate_bind(void){
       { &player_skate.anim_ollie,        "ollie" },
       { &player_skate.anim_ollie_reverse,"ollie_reverse" },
       { &player_skate.anim_grabs,        "grabs" },
-      { &player_skate.anim_handplant,    "handplant" }
+      { &player_skate.anim_handplant,    "handplant" },
    };
 
    for( u32 i=0; i<vg_list_size(bindings); i++ )
@@ -1146,12 +1146,27 @@ static enum trick_type player_skate_trick_input(void){
 static void player__skate_pre_update(void){
    struct player_skate_state *state = &player_skate.state;
 
+#if 0
+   if( button_down(k_srbind_devbutton) ){
+      state->activity = k_skate_activity_popoff;
+      state->handplant_t = 0.0f;
+      v3_copy( localplayer.rb.co, state->store_co );
+      v3_copy( localplayer.rb.v, state->air_init_v );
+      v4_copy( localplayer.rb.q, state->store_q );
+      v3_copy( state->cog, state->store_cog );
+      v3_copy( state->cog_v, state->store_cog_v );
+      v4_copy( state->smoothed_rotation, state->store_smoothed );
+   }
+#endif
+
    if( state->activity == k_skate_activity_handplant ){
       state->handplant_t += vg.time_delta;
       mdl_keyframe hpose[32];
 
+      struct skeleton_anim *anim = player_skate.anim_handplant;
+
       int end = !skeleton_sample_anim_clamped( 
-               &localplayer.skeleton, player_skate.anim_handplant,
+               &localplayer.skeleton, anim,
                state->handplant_t, hpose );
 
       if( state->reverse < 0.0f )
@@ -1185,6 +1200,7 @@ static void player__skate_pre_update(void){
 
       m3x3_mulv( transfer, state->air_init_v, localplayer.rb.v );
       m3x3_mulv( transfer, state->store_cog_v, state->cog_v );
+
       m4x3_mulv( transfer, state->store_cog, state->cog );
       v3_muladds( state->cog, localplayer.rb.to_world[1], 
                   -state->handplant_t*0.5f, state->cog );
@@ -1201,7 +1217,7 @@ static void player__skate_pre_update(void){
       else return;
    }
 
-   if( button_down( k_srbind_use ) ){
+   if( button_down(k_srbind_use) && (v3_length2(state->trick_vel) < 0.01f) ){
       localplayer.subsystem = k_player_subsystem_walk;
 
       v3f angles;
@@ -1213,10 +1229,12 @@ static void player__skate_pre_update(void){
       v3_add( newpos, (v3f){0.0f,-1.0f,0.0f}, newpos );
       v3_sub( localplayer.rb.co, newpos, offset );
       v3_copy( newpos, localplayer.rb.co );
+      v3_muladds( localplayer.rb.co, localplayer.rb.to_world[1], -0.1f,
+                  localplayer.rb.co );
 
       player__begin_holdout( offset );
       player__skate_kill_audio();
-      player__walk_transition();
+      player__walk_transition( k_walk_activity_ipopoff, state->trick_euler[0] );
       return;
    }
 
@@ -3206,10 +3224,12 @@ static void player__skate_pose( void *_animator, player_pose *pose ){
    }
 #endif
 
+
    if( animator->activity == k_skate_activity_handplant ){
+      struct skeleton_anim *anim = player_skate.anim_handplant;
+
       mdl_keyframe hpose[32];
-      skeleton_sample_anim_clamped( sk, player_skate.anim_handplant, 
-                                    animator->handplant_t, hpose );
+      skeleton_sample_anim_clamped( sk, anim, animator->handplant_t, hpose );
       if( animator->reverse < 0.0f )
          player_mirror_pose( hpose, hpose );
 
@@ -3235,8 +3255,10 @@ static void player__skate_pose( void *_animator, player_pose *pose ){
       v3_copy( world_view[3], pose->root_co );
 
       f32 t        = animator->handplant_t,
-          frames   = player_skate.anim_handplant->length-1,
-          length   = frames / player_skate.anim_handplant->rate,
+          frames   = anim->length-1,
+          length   = animator->activity == k_skate_activity_handplant?
+                        frames / anim->rate:
+                        999999,
           end_dist = vg_minf( t, length - t )/k_anim_transition,
           blend    = vg_smoothstepf( vg_minf(1,end_dist) );
 
@@ -3244,9 +3266,6 @@ static void player__skate_pose( void *_animator, player_pose *pose ){
    }
 
 
-
-
-
    /* trick rotation */
    v4f qtrick, qyaw, qpitch, qroll;
    q_axis_angle( qyaw,   (v3f){0.0f,1.0f,0.0f}, animator->board_euler[0] );
index e359423035a97c23eb80aec6773d9851e9b12d84..d1055092448b580a72c22056097ca301f38be71a 100644 (file)
@@ -61,7 +61,7 @@ static void player_walk_drop_in_to_skate(void){
    player_skate.state.activity_prev = k_skate_activity_ground;
    player_skate.state.activity = k_skate_activity_ground;
 
-   player__begin_holdout( (v3f){0.0f,0.0f,0.0f} );
+   player__begin_holdout( (v3f){0,0,0} );
    player__skate_clear_mechanics();
    player__skate_reset_animator();
 
@@ -74,7 +74,8 @@ static void player_walk_drop_in_to_skate(void){
    v3_copy( init_velocity, player_skate.state.cog_v );
    v3_copy( init_velocity, localplayer.rb.v );
    v3_copy( init_velocity, localplayer.cam_control.cam_velocity_smooth );
-   v3_copy( (v3f){1.0f,0.0f,0.0f}, player_skate.state.trick_euler );
+   v3_copy( (v3f){player_walk.animator.board_yaw+1.0f,0,0}, 
+            player_skate.state.trick_euler );
 }
 
 static void player_walk_drop_in_overhang_transform( f32 t, v3f co, v4f q ){
@@ -219,129 +220,140 @@ static int player_walk_scan_for_drop_in(void){
    return 0;
 }
 
-static struct skeleton_anim *player_walk_outro_anim( enum walk_outro type ){
-   struct player_walk *w = &player_walk;
-
-   if( type >= k_walk_outro_max )
-      return NULL;
+static bool player__preupdate_anim( struct skeleton_anim *anim, f32 *t, 
+                                    f32 speed ){
+   f32 length = (f32)(anim->length-1) / anim->rate;
+   *t += (vg.time_delta * speed) / length;
 
-   return (struct skeleton_anim *[]){ 
-            [k_walk_outro_none]        = NULL,
-            [k_walk_outro_jump_to_air] = w->anim_jump_to_air,
-            [k_walk_outro_regular]     = w->anim_intro,
-            [k_walk_outro_drop_in]     = w->anim_drop_in
-          }[ type ];
+   if( *t >= 1.0f ) return 1;
+   else             return 0;
 }
 
-
-static void player__walk_pre_update(void){
+static void player_walk_pre_sit(void){
    struct player_walk *w = &player_walk;
 
-   if( !localplayer.immobile )
-      player_look( localplayer.angles, skaterift.time_rate );
-
    v2f steer;
    joystick_state( k_srjoystick_steer, steer );
 
-   if( w->state.activity == k_walk_activity_sit ){
-      if( w->state.sit_t < 1.0f )
-         w->state.sit_t = vg_minf( 1.0f, w->state.sit_t + vg.time_delta );
-
-      if( button_down(k_srbind_sit) || (v2_length2(steer)>0.2f) ||
-          button_down(k_srbind_jump) ){
-         w->state.activity = k_walk_activity_sit_up;
-      }
-      return;
-   }
-   else if( w->state.activity == k_walk_activity_sit_up ){
-      if( w->state.sit_t > 0.0f )
-         w->state.sit_t = vg_maxf( 0.0f, w->state.sit_t - vg.time_delta );
-      else 
-         w->state.activity = k_walk_activity_ground;
-
-      if( button_down(k_srbind_sit) )
-         w->state.activity = k_walk_activity_sit;
+   vg_slewf( &w->state.transition_t, 1.0f, vg.time_delta );
 
-      return;
-   }
-   else if( w->state.activity == k_walk_activity_ground ){
-      if( button_down(k_srbind_sit) ){
-         v3_zero( localplayer.rb.v );
-         w->state.activity = k_walk_activity_sit;
-         return;
-      }
+   if( button_down(k_srbind_sit) || (v2_length2(steer)>0.2f) ||
+       button_down(k_srbind_jump) ){
+      w->state.activity = k_walk_activity_sit_up;
    }
+   return;
+}
 
-   w->state.sit_t = 0.0f;
+static void player_walk_pre_sit_up(void){
+   struct player_walk *w = &player_walk;
+   
+   if( w->state.transition_t > 0.0f )
+      vg_slewf( &w->state.transition_t, 0.0f, vg.time_delta );
+   else 
+      w->state.activity = k_walk_activity_ground;
 
-   if( w->state.outro_type ){
-      struct skeleton_anim *anim = player_walk_outro_anim(w->state.outro_type);
+   if( button_down(k_srbind_sit) )
+      w->state.activity = k_walk_activity_sit;
 
-      f32 outro_length = (f32)anim->length / anim->rate,
-            outro_time = vg.time - w->state.outro_start_time;
+   return;
+}
 
-      if( outro_time >= outro_length ){
-         if( w->state.outro_type == k_walk_outro_drop_in ){
-            player_walk_drop_in_to_skate();
-         }
-         else if( w->state.outro_type == k_walk_outro_jump_to_air ){
-            player_walk_generic_to_skate( k_skate_activity_air, 0.0f );
-         }
-         else{
-            player_walk_generic_to_skate( k_skate_activity_ground, 1.0f );
-         }
+static void player_walk_pre_ground(void){
+   struct player_walk *w = &player_walk;
 
-         w->state.outro_type = k_walk_outro_none;
-         return;
-      }
+   if( button_down(k_srbind_sit) ){
+      v3_zero( localplayer.rb.v );
+      w->state.activity = k_walk_activity_sit;
+      return;
    }
-   else if( button_down( k_srbind_use ) && !localplayer.immobile ){
-      if( 0 && (v3_dist2(localplayer.rb.co,gzoomer.obj.rb.co) <= 4.0f*4.0f) ){
-         localplayer.subsystem = k_player_subsystem_drive;
+
+   if( button_down( k_srbind_use ) ){
+      if( player_walk_scan_for_drop_in() ){
+         w->state.activity = k_walk_activity_odrop_in;
       }
       else{
-         struct player_board *board = 
-            addon_cache_item_if_loaded( k_addon_type_board,
-                                        localplayer.board_view_slot );
-
-         if( !board ) return;
-
-         if( w->state.activity == k_walk_activity_ground ){
-            if( player_walk_scan_for_drop_in() ){
-               w->state.outro_type = k_walk_outro_drop_in;
-               w->state.outro_start_time = vg.time;
-               localplayer.immobile = 1;
-
-               u32 foot_id = localplayer.id_ik_foot_r;
-
-               m4x3_mulv( localplayer.final_mtx[ foot_id ], 
-                          localplayer.skeleton.bones[ foot_id ].co, 
-                          w->state.drop_in_foot_anchor );
-            }
-            else{
-               w->state.outro_type = k_walk_outro_regular;
-               w->state.outro_start_time = vg.time;
-               w->state.activity = k_walk_activity_lockedmove;
-
-               if( player_xyspeed2() < 0.1f * 0.1f ){
-                  q_mulv( localplayer.rb.q, (v3f){0.0f,0.0f,1.6f}, 
-                          localplayer.rb.v );
-               }
-            }
-         }
-         else{
-            w->state.outro_type = k_walk_outro_jump_to_air;
-            w->state.outro_start_time = vg.time;
-            return;
-         }
+         w->state.activity = k_walk_activity_oregular;
       }
+
+      w->state.transition_t = 0.0f;
+   }
+
+   if( button_down( k_srbind_jump ) ){
+      w->state.jump_queued = 1;
+      w->state.jump_input_time = vg.time;
    }
-   else if( button_down( k_srbind_jump ) && !localplayer.immobile ){
+}
+
+static void player_walk_pre_air(void){
+   struct player_walk *w = &player_walk;
+   if( button_down( k_srbind_use ) ){
+      w->state.activity = k_walk_activity_oair;
+      w->state.transition_t = 0.0f;
+   }
+
+   if( button_down( k_srbind_jump ) ){
       w->state.jump_queued = 1;
       w->state.jump_input_time = vg.time;
    }
 }
 
+static void player_walk_pre_drop_in(void){
+   struct player_walk *w = &player_walk;
+   bool finished = player__preupdate_anim( w->anim_drop_in, 
+                                          &w->state.transition_t, 1.0f );
+   if( finished )
+      player_walk_drop_in_to_skate();
+}
+
+static void player_walk_pre_caveman(void){
+   struct player_walk *w = &player_walk;
+   bool finished = player__preupdate_anim( w->anim_jump_to_air,
+                                          &w->state.transition_t, 1.0f );
+   if( finished ){
+      player_walk_generic_to_skate( k_skate_activity_air, 
+                                    player_walk.animator.board_yaw );
+   }
+}
+
+static void player_walk_pre_running_start(void){
+   struct player_walk *w = &player_walk;
+   bool finished = player__preupdate_anim( w->anim_intro, 
+                                          &w->state.transition_t, 1.0f );
+   if( finished ){
+      /* TODO: get the derivative of the last keyframes to calculate new
+       * velocity for player */
+      player_walk_generic_to_skate( k_skate_activity_ground, 
+                                    player_walk.animator.board_yaw+1.0f );
+   }
+}
+
+static void player_walk_pre_popoff(void){
+   struct player_walk *w = &player_walk;
+   bool finished = player__preupdate_anim( w->anim_popoff, 
+                                          &w->state.transition_t, 1.0f );
+
+   if( finished )
+      w->state.activity = k_walk_activity_ground;
+}
+
+static void player__walk_pre_update(void){
+   struct player_walk *w = &player_walk;
+
+   if( localplayer.immobile ) return;
+   else player_look( localplayer.angles, skaterift.time_rate );
+
+   enum walk_activity a = w->state.activity;
+
+   if     ( a == k_walk_activity_sit )       player_walk_pre_sit();
+   else if( a == k_walk_activity_sit_up )    player_walk_pre_sit_up();
+   else if( a == k_walk_activity_ground )    player_walk_pre_ground();
+   else if( a == k_walk_activity_air )       player_walk_pre_air();
+   else if( a == k_walk_activity_odrop_in )  player_walk_pre_drop_in();
+   else if( a == k_walk_activity_oair )      player_walk_pre_caveman();
+   else if( a == k_walk_activity_oregular )  player_walk_pre_running_start();
+   else if( a == k_walk_activity_ipopoff )   player_walk_pre_popoff();
+}
+
 static int player_walk_normal_standable( v3f n ){
    return n[1] > 0.70710678118f;
 }
@@ -414,16 +426,14 @@ static void player_walk_custom_filter( world_instance *world,
    }
 }
 
-static void player__walk_update(void){
+static void player_walk_update_generic(void){
    struct player_walk *w = &player_walk;
 
    v2f steer;
    joystick_state( k_srjoystick_steer, steer );
 
-   if( (w->state.activity == k_walk_activity_sit) ||
-       (w->state.activity == k_walk_activity_sit_up) ){
-      return;
-   }
+   if( v2_length2(steer)>1.0f )
+      v2_normalize(steer);
 
    v3_copy( localplayer.rb.co, w->state.prev_pos );
    v3_zero( localplayer.rb.w );
@@ -470,9 +480,7 @@ static void player__walk_update(void){
 
    v3f surface_avg = { 0.0f, 0.0f, 0.0f };
 
-   if( w->state.activity != k_walk_activity_lockedmove )
-      w->state.activity = k_walk_activity_air;
-
+   w->state.activity = k_walk_activity_air;
    w->surface = k_surface_prop_concrete;
 
    for( int i=0; i<len; i++ ){
@@ -480,8 +488,7 @@ static void player__walk_update(void){
       rb_debug_contact( ct );
 
       if( player_walk_normal_standable( ct->n ) ){
-         if( w->state.activity != k_walk_activity_lockedmove )
-            w->state.activity = k_walk_activity_ground;
+         w->state.activity = k_walk_activity_ground;
 
          v3_add( surface_avg, ct->n, surface_avg );
 
@@ -661,6 +668,12 @@ static void player__walk_update(void){
       player__pass_gate( id );
    }
    rb_update_transform( &localplayer.rb );
+
+   if( (prev_state == k_walk_activity_oregular) ||
+       (prev_state == k_walk_activity_oair) ||
+       (prev_state == k_walk_activity_ipopoff) ){
+      w->state.activity = prev_state;
+   }
 }
 
 static void player__walk_post_update(void){
@@ -689,10 +702,6 @@ static void player__walk_post_update(void){
    v3_muladds( w->state.drop_in_target, localplayer.rb.to_world[1], 0.3f, p1 );
    vg_line( w->state.drop_in_target, p1, VG__GREEN );
 
-   vg_line( w->state.drop_in_target, w->state.drop_in_foot_anchor, VG__WHITE );
-   vg_line_point( w->state.drop_in_foot_anchor, 0.08f, VG__PINK );
-
-
    float a = player_get_heading_yaw();
    p1[0] = sinf( a );
    p1[1] = 0.0f;
@@ -738,12 +747,88 @@ static void player__walk_post_update(void){
    w->state.step_phase = walk_phase;
 }
 
+static void player__walk_update(void){
+   struct player_walk *w = &player_walk;
+
+   if( (w->state.activity == k_walk_activity_air) ||
+       (w->state.activity == k_walk_activity_ground) ||
+       (w->state.activity == k_walk_activity_oair) ||
+       (w->state.activity == k_walk_activity_oregular) ||
+       (w->state.activity == k_walk_activity_ipopoff) ){
+      player_walk_update_generic();
+   }
+}
+
+static void player_walk_animate_drop_in(void){
+   struct player_walk *w = &player_walk;
+   struct player_walk_animator *animator = &w->animator;
+   struct skeleton_anim *anim = w->anim_drop_in;
+
+   f32 length = (f32)(anim->length-1) / anim->rate,
+       time   = w->state.transition_t;
+
+   f32 walk_yaw = vg_alerpf( w->state.drop_in_start_angle, 
+                             w->state.drop_in_angle, animator->transition_t );
+   v3_lerp( w->state.drop_in_start, w->state.drop_in_target,
+            animator->transition_t, localplayer.rb.co );
+   q_axis_angle( localplayer.rb.q, (v3f){0,1,0}, walk_yaw + VG_PIf );
+
+   /* the drop in bit */
+   v3f final_co;
+   v4f final_q;
+   player_walk_drop_in_overhang_transform( animator->transition_t, 
+                                           final_co, final_q );
+
+   q_mul( final_q, localplayer.rb.q, localplayer.rb.q );
+   v3_lerp( localplayer.rb.co, final_co, animator->transition_t, 
+            localplayer.rb.co );
+
+   rb_update_transform( &localplayer.rb );
+
+   v3_muladds( localplayer.rb.co, localplayer.rb.to_world[1], 
+               -0.1f*animator->transition_t, localplayer.rb.co );
+
+   v3_copy( localplayer.rb.co, animator->root_co );
+   v4_copy( localplayer.rb.q, animator->root_q );
+
+   /* for the camera purposes only */
+   v3f init_velocity;
+   player_walk_drop_in_vector( init_velocity );
+   v3_muls( init_velocity, animator->transition_t, localplayer.rb.v );
+   v3_copy( localplayer.rb.v, 
+            localplayer.cam_control.cam_velocity_smooth );
+}
+
+static void player_walk_animate_generic(void){
+   struct player_walk *w = &player_walk;
+   struct player_walk_animator *animator = &w->animator;
+
+   v4f _null;
+   rb_extrapolate( &localplayer.rb, animator->root_co, _null );
+
+   f32 walk_yaw = player_get_heading_yaw(),
+       head_yaw = localplayer.angles[0] + VG_PIf,
+       y = vg_angle_diff( head_yaw, -walk_yaw ),
+       p = vg_clampf( localplayer.angles[1], 
+                        -k_sit_pitch_limit, k_sit_pitch_limit );
+
+   if( fabsf(y) > k_sit_yaw_limit ){
+      y = 0.0f;
+      p = 0.0f;
+   }
+
+   animator->yaw = vg_lerpf( animator->yaw, y, vg.time_delta*2.0f );
+   animator->pitch = vg_lerpf( animator->pitch, p, vg.time_delta*2.8f );
+   q_axis_angle( animator->root_q, (v3f){0,1,0}, walk_yaw + VG_PIf );
+}
+
 static void player__walk_animate(void){
    struct player_walk *w = &player_walk;
    player_pose *pose = &localplayer.pose;
    struct player_walk_animator *animator = &w->animator;
 
-   animator->outro_type = w->state.outro_type;
+   animator->activity = w->state.activity;
+   animator->transition_t = w->state.transition_t;
 
    {
       f32 fly = (w->state.activity == k_walk_activity_air)? 1.0f: 0.0f, 
@@ -772,99 +857,84 @@ static void player__walk_animate(void){
    }
    else
       w->state.walk_timer = 0.0f;
+
    animator->walk_timer = w->state.walk_timer;
 
-   if( localplayer.immobile || (w->state.outro_type == k_walk_outro_drop_in) ){
-      v3_copy( localplayer.rb.co, animator->root_co );
-      v4_copy( localplayer.rb.q,  animator->root_q );
+   player_walk_animate_generic();
+   if( w->state.activity == k_walk_activity_odrop_in ){
+      player_walk_animate_drop_in();
    }
-   else{
-      rb_extrapolate( &localplayer.rb, animator->root_co, animator->root_q );
+
+   if( (w->state.activity == k_walk_activity_odrop_in) ||
+       (w->state.activity == k_walk_activity_oregular) ||
+       (w->state.activity == k_walk_activity_oair) ){
+      localplayer.cam_velocity_influence = w->animator.transition_t;
+   }
+   else if( w->state.activity == k_walk_activity_ipopoff ){
+      localplayer.cam_velocity_influence = 1.0f-w->animator.transition_t;
    }
+   else
+      localplayer.cam_velocity_influence = 0.0f;
+}
 
-   f32 walk_yaw = player_get_heading_yaw();
+static void player_walk_pose_sit( struct player_walk_animator *animator,
+                                  player_pose *pose ){
+   mdl_keyframe bpose[32];
 
-   /* sitting */
-   animator->sit_t = w->state.sit_t;
+   struct player_walk *w = &player_walk;
+   struct skeleton *sk = &localplayer.skeleton;
 
-   {
-      f32 head_yaw = localplayer.angles[0] + VG_PIf,
-          y = vg_angle_diff( head_yaw, -walk_yaw ),
-          p = vg_clampf( localplayer.angles[1], 
-                           -k_sit_pitch_limit, k_sit_pitch_limit );
-
-      if( fabsf(y) > k_sit_yaw_limit ){
-         y = 0.0f;
-         p = 0.0f;
-      }
-      animator->yaw = vg_lerpf( animator->yaw, y, vg.time_delta*2.0f );
-      animator->pitch = vg_lerpf( animator->pitch, p, vg.time_delta*2.8f );
-   }
+   f32 t  = animator->transition_t,
+       st = t * ((f32)(w->anim_sit->length-1)/30.0f);
+   skeleton_sample_anim( sk, w->anim_sit, st, bpose );
+
+   v4f qy,qp;
+   f32 *qh = bpose[localplayer.id_head-1].q;
+   q_axis_angle( qy, (v3f){0,1,0}, animator->yaw*0.5f*t );
+   q_axis_angle( qp, (v3f){0,0,1}, animator->pitch*t );
+   q_mul( qy, qh, qh );
+   q_mul( qh, qp, qh );
+   q_normalize( qh );
+
+   qh = bpose[localplayer.id_chest-1].q;
+   q_axis_angle( qy, (v3f){0,1,0}, animator->yaw*0.5f*t );
+   q_mul( qy, qh, qh );
+   q_normalize( qh );
+
+   skeleton_lerp_pose( sk, pose->keyframes, bpose, 
+                       vg_minf(1.0f,t*10.0f), pose->keyframes );
+}
 
-   if( w->state.outro_type ){
-      struct skeleton_anim *anim = 
-         player_walk_outro_anim( w->state.outro_type );
-      f32 outro_length = (f32)anim->length / anim->rate,
-          outro_time = vg.time - w->state.outro_start_time;
-      animator->outro_t = outro_time / outro_length;
-
-      if( w->state.outro_type == k_walk_outro_drop_in ){
-         float inv_rate      = 1.0f / anim->rate,
-               anim_frames   = anim->length * inv_rate,
-               step_frames   = 12.0f * inv_rate,
-               commit_frames = 6.0f * inv_rate,
-               drop_frames   = anim_frames - step_frames,
-               step_t        = vg_minf( 1.0f, outro_time / step_frames ),
-               remaind_time  = vg_maxf( 0.0f, outro_time - step_frames ),
-               dop_t         = vg_minf( 1.0f, remaind_time / drop_frames );
-         animator->commit_t  = vg_minf( 1.0f, remaind_time / commit_frames );
-
-         walk_yaw = vg_alerpf( w->state.drop_in_start_angle, 
-                               w->state.drop_in_angle, step_t );
-
-         v3_lerp( w->state.drop_in_start, w->state.drop_in_target,
-                  step_t, localplayer.rb.co );
-         v3_copy( localplayer.rb.co, animator->root_co );
-
-         /* for the camera purposes only */
-         v3f init_velocity;
-         player_walk_drop_in_vector( init_velocity );
-         v3_muls( init_velocity, dop_t, localplayer.rb.v );
-         v3_copy( localplayer.rb.v, 
-                  localplayer.cam_control.cam_velocity_smooth );
-
-         q_axis_angle( animator->root_q, (v3f){0.0f,1.0f,0.0f}, 
-                       walk_yaw + VG_PIf );
-
-         v3_copy( w->state.drop_in_foot_anchor, animator->foot_anchor );
-
-         /* the drop in bit */
-         if( step_t >= 1.0f ){
-            v3f final_co;
-            v4f final_q;
-            player_walk_drop_in_overhang_transform( dop_t, final_co, final_q );
-
-            q_mul( final_q, animator->root_q, animator->root_q );
-            v3_copy( final_co, animator->root_co );
-
-
-            v4_copy( animator->root_q, localplayer.rb.q );
-            rb_update_transform( &localplayer.rb );
-
-            v3_muladds( animator->root_co, localplayer.rb.to_world[1], 
-                        -0.1f*dop_t, animator->root_co );
-            v3_copy( animator->root_co, localplayer.rb.co );
-         }
+enum walk_transition_type {
+   k_walk_transition_in,
+   k_walk_transition_out,
+   k_walk_transition_outin,
+};
 
-         return;
-      }
-      else{
-         v3_muladds( animator->root_co, localplayer.rb.to_world[1], 
-                     -0.1f*animator->outro_t, animator->root_co );
-      }
-   }
+static void player_walk_pose_transition( 
+      struct player_walk_animator *animator, struct skeleton_anim *anim,
+      enum walk_transition_type type,
+      mdl_keyframe apose[32], player_pose *pose ){
+
+   mdl_keyframe bpose[32];
+
+   struct player_walk *w = &player_walk;
+   struct skeleton *sk = &localplayer.skeleton;
+   
+   f32 length   = (f32)(anim->length-1) / anim->rate,
+       t        = animator->transition_t * length,
+       blend    = 1.0f;
+
+   if( type == k_walk_transition_in || type == k_walk_transition_outin )
+      blend = vg_minf( blend, length-t );
 
-   q_axis_angle( animator->root_q, (v3f){0.0f,1.0f,0.0f}, walk_yaw + VG_PIf );
+   if( type == k_walk_transition_out || type == k_walk_transition_outin )
+      blend = vg_minf( blend, t );
+
+   blend = vg_smoothstepf( vg_minf(1,blend/k_anim_transition) );
+
+   skeleton_sample_anim_clamped( sk, anim, t, bpose );
+   skeleton_lerp_pose( sk, apose, bpose, blend, pose->keyframes );
 }
 
 static void player__walk_pose( void *_animator, player_pose *pose ){
@@ -898,65 +968,43 @@ static void player__walk_pose( void *_animator, player_pose *pose ){
       skeleton_lerp_pose( sk, apose, bpose, l, apose );
    }
 
-
    /* air */
    skeleton_sample_anim( sk, w->anim_jump, vg.time*0.6f, bpose );
    skeleton_lerp_pose( sk, apose, bpose, animator->fly, apose );
 
    /* sit */
-   if( animator->sit_t > 0.0f ){
-      f32 sit_norm = (f32)(w->anim_sit->length-1)/30.0f,
-                st = vg_minf( 1.0f, animator->sit_t );
-      skeleton_sample_anim( sk, w->anim_sit, st*sit_norm, bpose );
-
-      v4f qy,qp;
-      f32 *qh = bpose[localplayer.id_head-1].q;
-      q_axis_angle( qy, (v3f){0.0f,1.0f,0.0f}, animator->yaw*0.5f*st );
-      q_axis_angle( qp, (v3f){0.0f,0.0f,1.0f}, animator->pitch*st );
-      q_mul( qy, qh, qh );
-      q_mul( qh, qp, qh );
-      q_normalize( qh );
-
-      qh = bpose[localplayer.id_chest-1].q;
-      q_axis_angle( qy, (v3f){0.0f,1.0f,0.0f}, animator->yaw*0.5f*st );
-      q_mul( qy, qh, qh );
-      q_normalize( qh );
-
-      skeleton_lerp_pose( sk, apose, bpose, vg_minf(1.0f,st*10.0f), apose );
+   if( (animator->activity == k_walk_activity_sit) ||
+       (animator->activity == k_walk_activity_sit_up) ){
+      player_walk_pose_sit( animator, pose );
    }
-
-   if( animator->outro_type ){
-      struct skeleton_anim *anim = player_walk_outro_anim(animator->outro_type);
-
-      if( !anim ){
-         skeleton_copy_pose( sk, apose, pose->keyframes );
-         return;
-      }
-      
-      f32 outro_length = (f32)anim->length / anim->rate,
-          outro_time = animator->outro_t*outro_length;
-
-      skeleton_sample_anim_clamped( sk, anim, outro_time, bpose );
-      skeleton_lerp_pose( sk, apose, bpose, animator->outro_t*10.0f, 
-                          pose->keyframes );
-
-      if( animator->outro_type == k_walk_outro_drop_in ){
-         m4x3f transform, inverse;
-         q_m3x3( pose->root_q, transform );
-         v3_copy( pose->root_co, transform[3] );
-         m4x3_invert_affine( transform, inverse );
-
-         v3f anchored_pos;
-         m4x3_mulv( inverse, animator->foot_anchor, anchored_pos );
-
-         v3_lerp( pose->keyframes[ localplayer.id_ik_foot_r-1 ].co, 
-                  anchored_pos, 
-                  1.0f-animator->commit_t,
-                  pose->keyframes[ localplayer.id_ik_foot_r-1 ].co );
-      }
+   else if( animator->activity == k_walk_activity_odrop_in ){
+      player_walk_pose_transition( 
+            animator, w->anim_drop_in, k_walk_transition_out, apose, pose );
    }
-   else
+   else if( animator->activity == k_walk_activity_oair ){
+      player_walk_pose_transition(
+            animator, w->anim_jump_to_air, k_walk_transition_out, apose, pose );
+   }
+   else if( animator->activity == k_walk_activity_oregular ){
+      player_walk_pose_transition( 
+            animator, w->anim_intro, k_walk_transition_out, apose, pose );
+   }
+   else if( animator->activity == k_walk_activity_ipopoff ){
+      player_walk_pose_transition( 
+            animator, w->anim_popoff, k_walk_transition_in, apose, pose );
+   }
+   else {
       skeleton_copy_pose( sk, apose, pose->keyframes );
+   }
+
+   mdl_keyframe *kf_board = &pose->keyframes[localplayer.id_board-1];
+
+   f32 yaw = animator->board_yaw * VG_TAUf * 0.5f;
+
+   v4f qyaw;
+   q_axis_angle( qyaw, (v3f){0,1,0}, yaw );
+   q_mul( kf_board->q, qyaw, kf_board->q );
+   q_normalize( kf_board->q );
 }
 
 static void player__walk_post_animate(void){
@@ -965,34 +1013,27 @@ static void player__walk_post_animate(void){
     */
    struct player_walk *w = &player_walk;
 
-   if( w->state.outro_type ){
-      struct skeleton_anim *anim = player_walk_outro_anim(w->state.outro_type);
-
-      f32 outro_length = (f32)anim->length / anim->rate,
-          outro_time   = vg.time - w->state.outro_start_time,
-          outro_t      = outro_time / outro_length;
-
-      localplayer.cam_velocity_influence = outro_t;
-   }
-   else
-      localplayer.cam_velocity_influence = 0.0f;
 }
 
 static void player__walk_im_gui(void){
    struct player_walk *w = &player_walk;
-   player__debugtext( 1, "V:  %5.2f %5.2f %5.2f",localplayer.rb.v[0],
-                                                 localplayer.rb.v[1],
-                                                 localplayer.rb.v[2] );
+   player__debugtext( 1, "V:  %5.2f %5.2f %5.2f (%5.2fm/s)",
+      localplayer.rb.v[0], localplayer.rb.v[1], localplayer.rb.v[2],
+      v3_length(localplayer.rb.v) );
    player__debugtext( 1, "CO: %5.2f %5.2f %5.2f",localplayer.rb.co[0],
                                                  localplayer.rb.co[1],
                                                  localplayer.rb.co[2] );
+   player__debugtext( 1, "transition: %5.2f ", w->state.transition_t );
    player__debugtext( 1, "activity: %s\n",
-                           (const char *[]){ "k_walk_activity_air",
-                                             "k_walk_activity_ground",
-                                             "k_walk_activity_sleep",
-                                             "k_walk_activity_lockedmove",
-                                             "k_walk_activity_sit",
-                                             "k_walk_activity_sit_up" }
+                           (const char *[]){ "air",
+                                             "ground",
+                                             "sit",
+                                             "sit_up",
+                                             "inone",
+                                             "ipopoff",
+                                             "oair",
+                                             "odrop_in",
+                                             "oregular" }
                                              [w->state.activity] );
    player__debugtext( 1, "surface: %s\n",
                            (const char *[]){ "concrete",
@@ -1001,15 +1042,6 @@ static void player__walk_im_gui(void){
                                              "tiles",
                                              "metal" }
                                              [w->surface] );
-
-   if( w->state.outro_type ){
-      struct skeleton_anim *anim = 
-         player_walk_outro_anim( w->state.outro_type );
-
-      f32 outro_length = (f32)anim->length / anim->rate,
-          outro_time   = vg.time - w->state.outro_start_time;
-      player__debugtext( 1, "outro time: %f / %f", outro_time, outro_length );
-   }
 }
 
 static void player__walk_bind(void){
@@ -1024,17 +1056,19 @@ static void player__walk_bind(void){
    w->anim_drop_in      = skeleton_get_anim( sk, "drop_in" );
    w->anim_intro        = skeleton_get_anim( sk, "into_skate" );
    w->anim_sit          = skeleton_get_anim( sk, "sit" );
+   w->anim_popoff       = skeleton_get_anim( sk, "pop_off" );
 }
 
-static void player__walk_transition(void){
+static void player__walk_transition( enum walk_activity activity, 
+                                     f32 board_yaw ){
    struct player_walk *w = &player_walk;
-   w->state.activity = k_walk_activity_air;
-   w->state.outro_type = k_walk_outro_none;
-   w->state.outro_start_time = 0.0;
+   w->state.activity = activity;
+   w->state.transition_t = 0.0f;
    w->state.jump_queued = 0;
    w->state.jump_input_time = 0.0;
    w->state.walk_timer = 0.0f;
    w->state.step_phase = 0;
+   w->animator.board_yaw = fmodf( board_yaw, 2.0f );
 
    v3f fwd = { 0.0f, 0.0f, 1.0f };
    q_mulv( localplayer.rb.q, fwd, fwd );
@@ -1047,8 +1081,7 @@ static void player__walk_transition(void){
 static void player__walk_reset(void){
    struct player_walk *w = &player_walk;
    w->state.activity = k_walk_activity_air;
-   w->state.outro_type = k_walk_outro_none;
-   w->state.outro_start_time = 0.0;
+   w->state.transition_t = 0.0f;
 
    v3f fwd = { 0.0f, 0.0f, 1.0f };
    q_mulv( localplayer.rb.q, fwd, fwd );
@@ -1069,21 +1102,19 @@ static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){
    bitpack_qf32( ctx, 16, 0.0f, 120.0f, &animator->walk_timer );
 
    for( int i=0; i<1; i++ ){ /* without this you get a warning from gcc. lol */
-      bitpack_bytes( ctx, 8, &animator->outro_type );
-      if( animator->outro_type ){
-         bitpack_bytes( ctx, sizeof(animator->foot_anchor), 
-                        animator->foot_anchor );
-         bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->outro_t );
-         bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->commit_t );
-      }
+      bitpack_bytes( ctx, 8, &animator->activity );
    }
 
-   u32 code = bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->sit_t );
-   if( code ){
+   bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->transition_t );
+
+   if( (animator->activity == k_walk_activity_sit) || 
+       (animator->activity == k_walk_activity_sit_up) ){
       bitpack_qf32( ctx, 8, -k_sit_yaw_limit, k_sit_yaw_limit, &animator->yaw );
       bitpack_qf32( ctx, 8, -k_sit_pitch_limit, k_sit_pitch_limit, 
                      &animator->pitch );
    }
+
+   bitpack_qf32( ctx, 16, -100.0f, 100.0f, &animator->board_yaw );
 }
 
 static void player__walk_sfx_oneshot( u8 id, v3f pos, f32 volume ){
index 368e99ce6f7b9cbfba908a1c2cdaf81b59412146..2e5101c774d767e16552b23ce3079d7c2ee2f91f 100644 (file)
@@ -13,7 +13,6 @@ struct player_walk{
    struct player_walk_state{
       v3f prev_pos;
       v3f drop_in_target,
-          drop_in_foot_anchor,
           drop_in_start,
           drop_in_normal;
 
@@ -23,28 +22,26 @@ struct player_walk{
       enum walk_activity{
          k_walk_activity_air,
          k_walk_activity_ground,
-         k_walk_activity_sleep,
-         k_walk_activity_lockedmove,
          k_walk_activity_sit,
-         k_walk_activity_sit_up
+         k_walk_activity_sit_up,
+
+         /* transitions */
+         k_walk_activity_inone,
+         k_walk_activity_ipopoff,
+         k_walk_activity_oair,
+         k_walk_activity_odrop_in,
+         k_walk_activity_oregular,
+
+         k_walk_activity_max,
       }
       activity;
 
-      enum walk_outro{
-         k_walk_outro_none,
-         k_walk_outro_jump_to_air,
-         k_walk_outro_drop_in,
-         k_walk_outro_regular,
-         k_walk_outro_max
-      }
-      outro_type;
-      double outro_start_time;
+      f32 transition_t;
 
       int jump_queued;
       f64 jump_input_time;
 
       f32 walk_timer;
-      f32 sit_t;
       int step_phase;
    }
    state;
@@ -54,7 +51,7 @@ struct player_walk{
    enum mdl_surface_prop surface;
    struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump,
                         *anim_jump_to_air, *anim_drop_in, *anim_intro,
-                        *anim_sit;
+                        *anim_sit, *anim_popoff;
 
    struct player_walk_animator {
       v3f root_co;
@@ -63,13 +60,10 @@ struct player_walk{
           run,
           walk;
 
-      f32 walk_timer, yaw, pitch;
+      f32 walk_timer, yaw, pitch, board_yaw;
 
-      v3f foot_anchor;
-      enum walk_outro outro_type;
-      f32 outro_t,
-          commit_t,
-          sit_t;
+      enum walk_activity activity;
+      f32 transition_t;
    }
    animator;
 }
@@ -80,7 +74,7 @@ enum player_walk_soundeffect {
 };
 
 static f32
-   k_walkspeed             = 3.0f,
+   k_walkspeed             = 4.4f,
    k_runspeed              = 10.0f,
    k_airspeed              = 1.2f,
    k_stopspeed             = 4.0f,
@@ -110,10 +104,11 @@ static void player__walk_pose        (void *animator, player_pose *pose);
 static void player__walk_post_animate(void);
 static void player__walk_im_gui      (void);
 static void player__walk_bind        (void);
-static void player__walk_transition  (void);
 static void player__walk_reset       (void);
 static void player__walk_restore     (void);
 static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data );
+static void player__walk_transition( enum walk_activity activity, 
+                                     f32 board_yaw );
 
 struct player_subsystem_interface static player_subsystem_walk = {
    .system_register = player__walk_register,