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carveJwlIkooP6JGAAIwe30JlM.git
2024-09-08
hgn
edit build script to not be c0 thing
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2024-09-08
hgn
Fix blender addon for later blender versions?
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2024-09-06
hgn
change list_size to ARRAY_LEN
menu2
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2024-06-13
hgn
a mess but stable
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2024-06-13
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seperate projects
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2024-06-13
hgn
move location of main camera to g_render
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2024-06-13
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move source content folders
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2024-06-13
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clean up blurring code. remove dead code
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2024-06-11
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framebuffer change
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2024-05-30
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build scripts
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2024-05-26
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update for ui api
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2024-05-17
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adaptions for vg3.000
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2024-04-23
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filter input while workshop form is open
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2024-04-23
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prem image
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2024-04-23
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guide pages
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2024-04-23
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prem page, repeater, link filter.
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2024-04-20
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guide background cameras
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2024-04-18
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Add some challenges to the world map
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2024-04-18
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move mouse wakeup from SR to VG
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2024-04-17
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add rest of original settings
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2024-04-17
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Very slow work on new style slider
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2024-04-16
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add strip for hub switch to map
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2024-04-15
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Update spawn map to new UI
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2024-04-14
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update helpers/location to 'frosted' ui
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2024-04-10
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addon packaging epic fail
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2024-04-10
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fix achievement bug
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2024-04-10
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update overlay to have ps controls too
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2024-04-10
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Windows libraries for getaddrinfo
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2024-04-10
hgn
Do actual domain resolution
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2024-04-10
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menu polish sound / interactions
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2024-04-09
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add move sound to ui
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2024-04-09
hgn
Fix dumbass animator fucking uninitialized memory
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2024-04-08
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server loopback tool
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2024-04-05
hgn
clean up overlay init code
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2024-04-04
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controls overlay
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2024-04-01
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fix RT textures compiler
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2024-04-01
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sand alpha, addon reg
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2024-04-01
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map binary data
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2024-03-29
hgn
fix terrain shader invalid colours
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2024-03-29
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dont always play waves
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2024-03-29
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spash when ragdoll
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2024-03-29
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fix water splash sound
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2024-03-29
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water fog material prop; ragdoll float only on drowned
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2024-03-28
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option between water plane / water trigger
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2024-03-26
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ignore autogenerated headers
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2024-03-26
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change shader properties to be vg_msg based
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2024-03-20
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TODO about preupdate call style
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2024-03-19
hgn
(50c0271)
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2024-03-15
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move compiler to its own folder, api changes. wip maps
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2024-03-12
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move texture compiler to native code
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2024-03-11
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editor done
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2024-03-10
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Replay camera curve adjustment thing
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2024-03-09
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basic features of replay editor
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2024-03-04
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fix couple TODO
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2024-03-04
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fix regression with gate flipping
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2024-03-04
hgn
remove some todos
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2024-03-03
hgn
small refactor of model loading
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2024-03-01
hgn
allow world reloading
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2024-02-29
hgn
fix wwater fog
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2024-02-29
hgn
randomzie playermodels
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2024-02-28
hgn
graphics changes
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2024-02-28
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npcs and tutorial stuff
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2024-02-24
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basic npc
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2024-02-23
hgn
revision 2
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2024-02-22
hgn
build system revision
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2024-02-18
hgn
minor changes to be on track with vg revision
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2024-02-08
hgn
up network version
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2024-02-08
hgn
save timing version in replay frame
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2024-02-08
hgn
reset run when using lgider
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2024-02-08
hgn
Merge all features from glider feature branch
rigidbody
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2024-02-08
hgn
completed all glider stuff
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2024-02-05
hgn
make glider look nice
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2024-02-04
hgn
actually render trails
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2024-02-04
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trail rendering basics
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2024-01-31
hgn
add network view for glider
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2024-01-31
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add skybox editor
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2024-01-31
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add logs for fall off reason
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2024-01-30
hgn
add command for spawning glider
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2024-01-30
hgn
add glider&orphan data to replay
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2024-01-30
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fix quality profile water/shadows
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2024-01-29
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glider bugfixes & animation
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2024-01-29
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reverse skate into glider
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2024-01-29
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glider orphan / entity normals with scale
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2024-01-28
hgn
backpack glider
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2024-01-27
hgn
glider stuff
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2024-01-24
hgn
move rigidbody to vg
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2024-01-24
hgn
seperation of body initialization, glider model
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2024-01-22
hgn
remove references to glide in master
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2024-01-22
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rigidbody math corrections & ragdoll tweaks for stability
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2024-01-22
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fix rendering issue in workshop board preview
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2024-01-21
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sandsurf/glide basics
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2024-01-15
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fix annoying script error
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2024-01-13
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non-meaningful cleanup
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2024-01-04
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add engine settings
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2023-12-23
hgn
cleanup unused files
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2023-12-21
hgn
update build script
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2023-12-20
hgn
add zig cc option to build.c
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2023-12-19
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add one shots to replay buffer
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2023-12-19
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move audio comp to its own thing
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2023-12-19
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allow replays to pass through rifts
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