fishladder.git
2021-11-24 hgntrigger link serialize/load
2021-11-23 hgnadded basic cell triggering
2021-11-20 hgnswitch to multiple runs conditions
2021-11-17 hgnadded score counters/career stuff
2021-11-15 hgnfixed invalid reads / some bugs
2021-11-15 hgnscore save to disk
2021-11-14 hgnfix bug with audio fadeout
2021-11-14 hgnfix try to load level -1
2021-11-14 hgnlevel save/load
2021-11-14 hgnmap files
2021-11-11 hgnsave/load
2021-11-11 hgnbetter console handling // simple map serialzer
2021-11-05 hgnadded curves for start/end points to prevent clipping
2021-11-05 hgndynamic background hsader
2021-11-03 hgncreate info buffer
2021-11-02 hgnadded debug cvars
2021-11-02 hgnremoved guff
2021-11-02 hgnreimpliment console interface
2021-11-02 hgnconsole viewer
2021-11-01 hgnupdate logging IO
2021-11-01 hgndont remember what i did
2021-10-29 hgnfalling animations
2021-10-27 hgnmore comprehensive audio visualizer
2021-10-27 hgnbetter audio queuing
2021-10-27 hgnfixed REALLY bad threading bugs with audio
2021-10-25 hgnremoved code cruft from audio
2021-10-25 hgnmuch cleaner audio handling & extra controls
2021-10-25 hgnimplement repeating sound effects
2021-10-24 hgnbring audio code inline with current standards
2021-10-24 hgnswitch texture loading to resource based
2021-10-23 hgnadd guidelines for editing
2021-10-23 hgnonly rebuild map chunks where user clicks
2021-10-23 hgnrefactor cell classification
2021-10-23 hgnupdate audio randomizer
2021-10-23 hgnart/sound/textures
2021-10-20 hgnswitch to textured render
2021-10-20 hgnadd little bit / edges
2021-10-20 hgnremoved some cruft
2021-10-20 hgnadded spinny bits
2021-10-19 hgnaccurate path/curve following
2021-10-16 hgnnew tileset
2021-10-14 hgnsmall refactor ui api
2021-10-14 hgnminor ui tweaks
2021-10-13 hgncreate font/ui text system
2021-10-12 hgnadded basic button function
2021-10-11 hgnsuper basic UI layouting
2021-10-04 hgnsome levels and diagnostic tool
2021-09-27 hgnfix bug with rolling over output
2021-09-27 hgnsplitter switcher
2021-09-27 hgnadded SANE mesh api
2021-09-27 hgnswitch to marbles and create model compiler
2021-09-26 hgnrefactor cell references to use pcell
2021-09-26 hgnadded visual indicators of.. stuff
2021-09-25 hgnadd some circle indicators
2021-09-23 hgnsplit/merge working with water
2021-09-23 hgnsplitter
2021-09-22 hgnfixed gamepad connection causing crash
2021-09-22 hgncreate tile validator
2021-09-22 hgn[VID] flowing water
2021-09-21 hgnflowing water between cells
2021-09-21 hgn[VID] working map loader
2021-09-21 hgnfix
2021-09-21 hgnidk
2021-09-21 hgnmap loader
2021-09-21 hgn[VID] centerize rendering
2021-09-21 hgnsquare rendering
2021-09-21 hgnwindow
2021-09-19 hgnget windows build working
2021-09-18 hgnready for series
2021-09-17 hgnuhh
2021-09-06 hgnrefactor & vg_m
2021-07-26 hgngraphical adjustments
2021-07-26 hgnfish shader/texture
2021-07-25 hgnrevision to flow algorithm
2021-07-25 hgnflow classification first pass
2021-07-25 hgnRendering first pass
2021-07-24 hgnsetup instanced rendering for tilemap
2021-07-24 hgnMerge branch 'master' of harrygodden.com:/home/fishladder
2021-07-24 hgntextures/loading
2021-07-21 hgnbetter tile classification
2021-07-21 hgnpre-move config validation
2021-07-20 hgnbasic tile editing
2021-07-20 hgnengine: debug lines module
2021-07-20 hgnbasic selection code
2021-07-19 hgnbasic map loader
2021-07-18 hgntile selection
2021-07-18 hgnfirst tile rendering
2021-07-18 hgnadd cglm
2021-07-18 hgnshader compilation
2021-07-18 hgninit