added basic cell triggering
authorhgn <hgodden00@gmail.com>
Tue, 23 Nov 2021 17:05:25 +0000 (17:05 +0000)
committerhgn <hgodden00@gmail.com>
Tue, 23 Nov 2021 17:05:25 +0000 (17:05 +0000)
fishladder.c
maps/level7_combine.map [new file with mode: 0644]
textures/tileset.png

index 1d93a6088e15d24f782e55fb63b274140aa102d9..3a3d53c4f7dd8408e3d40780b97a90efd103a804 100644 (file)
@@ -11,7 +11,8 @@ const char *level_pack_1[] = {
        "level3", 
        "level4",
        "level5",
-       "level6"
+       "level6",
+       "level7_combine"
 };
 
 #pragma pack(push,1)
@@ -84,12 +85,18 @@ m3x3f m_projection;
 m3x3f m_view;
 m3x3f m_mdl;
 
-#define FLAG_INPUT 0x1
-#define FLAG_OUTPUT 0x2
-#define FLAG_CANAL 0x4
-#define FLAG_WALL 0x8
+#define FLAG_CANAL             0x1
+#define FLAG_IS_TRIGGER 0x2
+#define FLAG_RESERVED0         0x4
+#define FLAG_RESERVED1         0x8
+
+#define FLAG_INPUT 0x10
+#define FLAG_OUTPUT 0x20
+#define FLAG_WALL 0x40
+
 #define FLAG_FLIP_FLOP 0x100
 #define FLAG_FLIP_ROTATING 0x200
+#define FLAG_TARGETED 0x400
 
 /*
        0000 0   | 0001 1   | 0010 2   | 0011 3
@@ -179,12 +186,16 @@ static void use_mesh( struct mesh *m )
 
 struct world
 {
+#pragma pack(push,1)
        struct cell
        {
-               u32 state;
+               u16 state;
+               u16 links[2];
                u8 config;
+               u8 pad0;
        }
        *data;
+#pragma pack(pop)
        
        u32 frame;
        
@@ -379,7 +390,19 @@ static int map_load( const char *str, const char *name )
                                reg_end ++;
                        }
                        else if( *c == '#' ) cell->state = FLAG_WALL;
-                       else if( *c == '*' ) { cell->state = FLAG_CANAL; world.score ++; }
+                       else if( ((u32)*c >= (u32)'A') && ((u32)*c <= (u32)'A'+0xf) )
+                       {
+                               // Canal flag bits (4bit/16 value): 
+                               //                                                      0: Canal present
+                               //                                                      1: Is trigger
+                               //                                                      2: Reserved
+                               //                                                      3: Reserved
+                               
+                               cell->state = ((u32)*c - (u32)'A') & FLAG_CANAL; // Only canal supported currently
+                               cell->links[0] = 0;     // TODO: Link these somewhere else
+                               cell->links[1] = 0;
+                               world.score ++; 
+                       }
                        else cell->state = 0x00;
                        
                        cx ++;
@@ -427,7 +450,10 @@ static void map_serialize( FILE *stream )
                        if( cell->state & FLAG_WALL ) fputc( '#', stream );
                        else if( cell->state & FLAG_INPUT ) fputc( '+', stream );
                        else if( cell->state & FLAG_OUTPUT ) fputc( '-', stream );
-                       else if( cell->state & FLAG_CANAL ) fputc( '*', stream );
+                       else if( cell->state & (FLAG_CANAL|FLAG_IS_TRIGGER|FLAG_RESERVED0|FLAG_RESERVED1) ) 
+                       {
+                               fputc( (cell->state & (FLAG_CANAL|FLAG_IS_TRIGGER|FLAG_RESERVED0|FLAG_RESERVED1)) + (u32)'A', stream );
+                       }
                        else fputc( ' ', stream );
                }
                
@@ -905,9 +931,15 @@ void vg_update(void)
        world.tile_x = floorf( world.tile_pos[0] );
        world.tile_y = floorf( world.tile_pos[1] );
 
+       static u16 id_drag_from = 0;
+       static v2f drag_from_co;
+       static v2f drag_to_co;
+       
        // Tilemap editing
        if( !world.simulating )
        {
+               v2_copy( vg_mouse_ws, drag_to_co );
+       
                if( cell_interactive( (v2i){ world.tile_x, world.tile_y } ))
                {
                        world.selected = world.tile_y * world.w + world.tile_x;
@@ -925,7 +957,7 @@ void vg_update(void)
                        {
                                cell_ptr->state &= ~FLAG_CANAL;
                                cell_ptr->state |= modify_state;
-                       
+                               
                                if( cell_ptr->state & FLAG_CANAL )
                                {
                                        sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 3, 6 );
@@ -933,18 +965,103 @@ void vg_update(void)
                                }
                                else
                                {
+                                       if( cell_ptr->state & (FLAG_IS_TRIGGER|FLAG_TARGETED) )
+                                       {
+                                               cell_ptr->state &= ~(FLAG_IS_TRIGGER|FLAG_TARGETED);
+                                               for( u32 i = 0; i < 2; i ++ )
+                                               {
+                                                       if( cell_ptr->links[i] )
+                                                       {
+                                                               struct cell *other_ptr = &world.data[ cell_ptr->links[i] ];
+                                                               other_ptr->links[ i ] = 0;
+                                                               other_ptr->state &= ~FLAG_IS_TRIGGER;
+                                                               
+                                                               if( other_ptr->links[ i ^ 0x1 ] == 0 )
+                                                                       other_ptr->state &= ~(FLAG_TARGETED);
+                                                       }
+                                               }
+                                       }
+                                       
                                        sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 0, 3 );
                                        world.score --;
                                }
+
+                               cell_ptr->links[0] = 0;
+                               cell_ptr->links[1] = 0;
                                        
                                map_reclassify(         (v2i){ world.tile_x -2, world.tile_y -2 }, 
                                                                                (v2i){ world.tile_x +2, world.tile_y +2 }, 1 );
                        }
+                       
+                       if( vg_get_button_down("secondary") && !(cell_ptr->config == k_cell_type_split) )
+                       {
+                               id_drag_from = world.selected;
+                               drag_from_co[0] = world.tile_x + 0.5f;
+                               drag_from_co[1] = world.tile_y + 0.5f;
+                       }
+                       
+                       if( id_drag_from && (cell_ptr->config == k_cell_type_split) )
+                       {
+                               float local_x = vg_mouse_ws[0] - (float)world.tile_x;
+                               drag_to_co[0] = (float)world.tile_x + (local_x > 0.5f? 0.75f: 0.25f);
+                               drag_to_co[1] = (float)world.tile_y + 0.25f;
+
+                               if( vg_get_button_up("secondary") )
+                               {
+                                       struct cell *drag_ptr = &world.data[id_drag_from];
+                                       u32 link_id = local_x > 0.5f? 1: 0;
+                                       
+                                       // Cleanup existing connections
+                                       if( cell_ptr->links[ link_id ] )
+                                       {
+                                               vg_warn( "Destroying existing connection on link %u (%hu)\n", link_id, cell_ptr->links[ link_id ] );
+                                               
+                                               struct cell *current_connection = &world.data[ cell_ptr->links[ link_id ]];
+                                               current_connection->state &= ~FLAG_IS_TRIGGER;
+                                               current_connection->links[ link_id ] = 0;
+                                       }
+                                       
+                                       if( drag_ptr->links[ link_id ^ 0x1 ] )
+                                       {
+                                               vg_warn( "Destroying alternate link %u (%hu)\n", link_id ^ 0x1, drag_ptr->links[ link_id ^ 0x1 ] );
+                                               
+                                               struct cell *current_connection = &world.data[ drag_ptr->links[ link_id ^ 0x1 ]];
+                                               if( !current_connection->links[ link_id ] )
+                                                       current_connection->state &= ~FLAG_TARGETED;
+                                               
+                                               current_connection->links[ link_id ^ 0x1 ] = 0;
+                                               drag_ptr->links[ link_id ^ 0x1 ] = 0;
+                                       }
+                                       
+                                       // Create the new connection
+                                       vg_success( "Creating connection on link %u (%hu)\n", link_id, id_drag_from );
+                                               
+                                       cell_ptr->links[ link_id ] = id_drag_from;
+                                       drag_ptr->links[ link_id ] = world.selected;
+                                       
+                                       cell_ptr->state |= FLAG_TARGETED;
+                                       drag_ptr->state |= FLAG_IS_TRIGGER;
+                                       id_drag_from = 0;
+                               }
+                       }
                }
                else
                        world.selected = -1;
+                       
+               if( vg_get_button("secondary") && id_drag_from )
+               {
+                       vg_line2( drag_from_co, drag_to_co, 0xff00ff00, 0xffffff00 );
+               }
+               else
+               {
+                       id_drag_from = 0;
+               }
+       }
+       else
+       {
+               world.selected = -1;
+               id_drag_from = 0;
        }
-       else world.selected = -1;
        
        // Simulation stop/start
        if( vg_get_button_down("go") )
@@ -1030,7 +1147,8 @@ void vg_update(void)
                                        fish->dir[0] = cell_current->state&FLAG_FLIP_FLOP?1:-1;
                                        fish->dir[1] = 0;
                                        
-                                       cell_current->state ^= FLAG_FLIP_FLOP;
+                                       if( !(cell_current->state & FLAG_TARGETED) )
+                                               cell_current->state ^= FLAG_FLIP_FLOP;
                                }
                                else if( cell_current->config == k_cell_type_merge )
                                {
@@ -1091,6 +1209,23 @@ void vg_update(void)
                                                sfx_set_playrnd( &audio_splitter, &audio_system_balls_important, 0, 1 );
                                                cell_entry->state |= FLAG_FLIP_ROTATING;
                                        }
+                                       
+                                       if( cell_entry->state & FLAG_IS_TRIGGER )
+                                       {
+                                               int trigger_id = cell_entry->links[0]?0:1;
+                                               int connection_id = cell_entry->links[trigger_id];
+                                               int target_px = connection_id % world.w;
+                                               int target_py = (connection_id - target_px)/world.w;
+                                               
+                                               vg_line2( (v2f){ fish->pos[0], fish->pos[1] }, (v2f){ target_px, target_py }, 0xffffffff, 0xffffffff );
+                                               
+                                               struct cell *target_peice = &world.data[ cell_entry->links[trigger_id] ];
+                                               
+                                               if( trigger_id )
+                                                       target_peice->state |= FLAG_FLIP_FLOP;
+                                               else
+                                                       target_peice->state &= ~FLAG_FLIP_FLOP;
+                                       }
                                }
                                
                                if( fish->alive )
@@ -1487,33 +1622,51 @@ void vg_render(void)
                {
                        struct cell *cell = pcell((v2i){x,y});
 
-                       if( cell->config == k_cell_type_split )
+                       if( cell->state & FLAG_CANAL )
                        {
-                               float rotation = cell->state & FLAG_FLIP_FLOP? vg_rad( -45.0f ): vg_rad( 45.0f );
-                               
-                               if( cell->state & FLAG_FLIP_ROTATING )
+                               if( cell->state & FLAG_IS_TRIGGER )
+                               {
+                                       int trigger_id = cell->links[0]?0:1;
+                                       
+                                       int x2 = cell->links[trigger_id] % world.w;
+                                       int y2 = (cell->links[trigger_id] - x2) / world.w;
+                                       
+                                       v2f drag_to_co;
+                                       
+                                       drag_to_co[0] = (float)x2 + (trigger_id? 0.75f: 0.25f);
+                                       drag_to_co[1] = (float)y2 + 0.25f;
+                                       
+                                       vg_line2( (v2f){x+0.5f,y+0.5f}, drag_to_co, 0xff0000ff, 0xff00ffff );
+                               }
+                       
+                               if( cell->config == k_cell_type_split )
                                {
-                                       if( (world.frame_lerp > curve_7_linear_section) )
+                                       float rotation = cell->state & FLAG_FLIP_FLOP? vg_rad( -45.0f ): vg_rad( 45.0f );
+                                       
+                                       if( cell->state & FLAG_FLIP_ROTATING )
                                        {
-                                               float const rotation_speed = 0.4f;
-                                               if( (world.frame_lerp < 1.0f-rotation_speed) )
+                                               if( (world.frame_lerp > curve_7_linear_section) )
                                                {
-                                                       float t = world.frame_lerp - curve_7_linear_section;
-                                                       t *= -2.0f * (1.0f/(1.0f-(curve_7_linear_section+rotation_speed)));
-                                                       t += 1.0f;
-                                                       
-                                                       rotation *= t;
+                                                       float const rotation_speed = 0.4f;
+                                                       if( (world.frame_lerp < 1.0f-rotation_speed) )
+                                                       {
+                                                               float t = world.frame_lerp - curve_7_linear_section;
+                                                               t *= -2.0f * (1.0f/(1.0f-(curve_7_linear_section+rotation_speed)));
+                                                               t += 1.0f;
+                                                               
+                                                               rotation *= t;
+                                                       }
+                                                       else
+                                                               rotation *= -1.0f;
                                                }
-                                               else
-                                                       rotation *= -1.0f;
                                        }
-                               }
 
-                               m2x2_create_rotation( subtransform, rotation );
+                                       m2x2_create_rotation( subtransform, rotation );
 
-                               glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main, "uSubTransform" ), 1, GL_FALSE, (float *)subtransform );  
-                               glUniform4f( SHADER_UNIFORM( shader_tile_main, "uOffset" ), (float)x, (float)y + 0.125f, 0.0f, 0.0f );
-                               draw_mesh( 0, 2 );
+                                       glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main, "uSubTransform" ), 1, GL_FALSE, (float *)subtransform );  
+                                       glUniform4f( SHADER_UNIFORM( shader_tile_main, "uOffset" ), (float)x, (float)y + 0.125f, cell->state & FLAG_TARGETED? 3.0f: 0.0f, 0.0f );
+                                       draw_mesh( 0, 2 );
+                               }
                        }
                }
        }
diff --git a/maps/level7_combine.map b/maps/level7_combine.map
new file mode 100644 (file)
index 0000000..4e06beb
--- /dev/null
@@ -0,0 +1,15 @@
+#################;
+##-###########-##;aaa,bbb
+##             ##;
+##             ##;
+##             ##;
+##             ##;
+##             ##;
+##             ##;
+##             ##;
+##             ##;
+##             ##;
+##             ##;
+##             ##;
+####+###+###+####;ab,ab,ab
+#################;
index 6d8928b59e11be0896064eb0e02c797920ce51f2..522d5706ff2124ea551de9eeb4c0aa359ca2f8c4 100644 (file)
Binary files a/textures/tileset.png and b/textures/tileset.png differ