much cleaner audio handling & extra controls
authorhgn <hgodden00@gmail.com>
Mon, 25 Oct 2021 21:40:36 +0000 (22:40 +0100)
committerhgn <hgodden00@gmail.com>
Mon, 25 Oct 2021 21:40:36 +0000 (22:40 +0100)
fishladder.c
fishladder_resources.h
vg/vg_audio.h

index ac1efcfc19045eec2175c81e72359e0385b43d3e..e6d2ef7da97ca18bc2f92965bd84fc7fd9898c97 100644 (file)
@@ -611,6 +611,8 @@ void vg_update(void)
                                world.io[i].recv_count = 0;
                        
                        vg_info( "Stopping simulation!\n" );
+                       
+                       sfx_system_fadeout( &audio_system_balls_rolling, 44100 );
                }
                else
                {
index dcb24c763360386c82b6893a150d3b8d52cdde85..cd73f52899a380f01c0137c8194b7c72045dcde6 100644 (file)
@@ -19,7 +19,6 @@ sfx_system audio_system_sfx =
  .vol = 1.f,
  .ch = 1,
  .vol_src = &audio_volume_sfx,
- .fadeout_length = FADEOUT_LENGTH,
  .name = "sfx"
 };
 
@@ -59,21 +58,21 @@ sfx_system audio_system_balls_rolling =
 sfx_system audio_system_balls_switching =
 {
        .vol = 1.f, .ch = 1, .vol_src = &audio_volume_sfx, 
-       .name = "Balls Switching", .fadeout_length = FADEOUT_LENGTH
+       .name = "Balls Switching"
 };
 
 // Gameplay critical sounds eg. splitter sound rocking
 sfx_system audio_system_balls_important =
 {
        .vol = 1.f, .ch = 1, .vol_src = &audio_volume_sfx, 
-       .name = "Balls Gameplay", .fadeout_length = FADEOUT_LENGTH
+       .name = "Balls Gameplay"
 };
 
 // Suplemental sounds
 sfx_system audio_system_balls_extra = 
 {
        .vol = 1.f, .ch = 1, .vol_src = &audio_volume_sfx, 
-       .name = "Balls Extra", .fadeout_length = FADEOUT_LENGTH
+       .name = "Balls Extra"
 };
 
 static void resource_load_main(void)
index 457ac13d63ea8dbdb4ca276c26bba46a661591e6..2191385f438bbf77d017c6d3de115ae59c2da588 100644 (file)
@@ -6,10 +6,11 @@
 #define STB_VORBIS_MAX_CHANNELS 2
 #include "stb/stb_vorbis.h"
 
-#define SFX_MAX_SYSTEMS        16
+#define SFX_MAX_SYSTEMS        32
 #define SFX_FLAG_ONESHOT       0x1
 #define SFX_FLAG_STEREO                0x2
 #define SFX_FLAG_REPEAT        0x4
+#define SFX_FLAG_GHOST         0x8
 #define FADEOUT_LENGTH                 441
 #define FADEOUT_DIVISOR        (1.f/(float)FADEOUT_LENGTH)
 
@@ -32,11 +33,11 @@ struct sfx_system
        float   vol;
        
        // Info
-       int ch, end, cur;
+       int ch, end, cur, cur_lagged;
        u32 flags;
        
        // Effects
-       u32 fadeout, fadeout_length, fadeout_cursor;
+       u32 fadeout, fadeout_current;
        
        sfx_system *thread_clone; // Memory of this structure is copied into thread 2
        
@@ -348,8 +349,6 @@ static sfx_system *sfx_alloc(void)
 {
        if( sfx_sys_len >= SFX_MAX_SYSTEMS )
        {
-               vg_error( "Warning: No free space in sound system\n" );
-               
                return NULL;
        }
        
@@ -384,14 +383,38 @@ void audio_mixer_callback( ma_device *pDevice, void *pOutBuf, const void *pInput
        while( sfx_q_len --> 0 )
        {
                sfx_system *src = sfx_q[sfx_q_len];
+               sfx_system *clone;
                
                // This is a 'new' sound if thread_clone not set.
                if( !src->thread_clone || src->flags & SFX_FLAG_ONESHOT )
                {
                        src->thread_clone = sfx_alloc();
+                       if( !src->thread_clone )
+                               break;
+               }
+               else
+               {
+                       // Modifying an active system spawns a small fadeout ghost system
+                       sfx_system *ghost_system = sfx_alloc();
+                       
+                       if( !ghost_system )
+                               break;
+                       
+                       ghost_system->source = src->source;
+                       ghost_system->ch = src->ch;
+                       ghost_system->end = src->end;
+                       ghost_system->cur = src->cur_lagged;
+                       ghost_system->flags = SFX_FLAG_GHOST;
+                       ghost_system->fadeout = FADEOUT_LENGTH;
+                       ghost_system->fadeout_current = FADEOUT_LENGTH;
+                       ghost_system->vol_src = src->vol_src;
+                       ghost_system->name = src->name;
+                       ghost_system->thread_clone = src;
                }
                
-               // run replacement routine if one is waiting
+               clone = src->thread_clone;
+               
+               // run replacement routine if one is waiting (todo: what is this?)
                if( src->replacement )
                {
                        free( src->source );
@@ -399,21 +422,20 @@ void audio_mixer_callback( ma_device *pDevice, void *pOutBuf, const void *pInput
                        src->source = src->replacement;
                        src->replacement = NULL;
                }
-
-               src->thread_clone->source = src->source;
                
                // Localize data to thread 1's memory pool
-               src->thread_clone->ch = src->ch;
-               src->thread_clone->end = src->end;
-               src->thread_clone->cur = src->cur;
-               src->thread_clone->flags = src->flags;
-               src->thread_clone->fadeout = src->fadeout;
-               src->thread_clone->fadeout_length = src->fadeout_length;
-               src->thread_clone->vol_src = src->vol_src;
-               src->thread_clone->name = src->name;
+               clone->source = src->source;
+               clone->ch = src->ch;
+               clone->end = src->end;
+               clone->cur = src->cur;
+               clone->flags = src->flags;
+               clone->vol_src = src->vol_src;
+               clone->name = src->name;
+               clone->fadeout = src->fadeout;
+               clone->fadeout_current = src->fadeout_current;
 
                // loopback pointer, mainly used for persistent sound handles
-               src->thread_clone->thread_clone = src;
+               clone->thread_clone = src;
        }
        
        sfx_q_len = 0;
@@ -441,57 +463,56 @@ void audio_mixer_callback( ma_device *pDevice, void *pOutBuf, const void *pInput
        {
                sfx_system *sys = sfx_sys + i;
                
-               u32 cursor = sys->cur;
-               u32 bpos = 0;
+               u32 cursor = sys->cur, buffer_pos = 0;
                
                float avgvol = 0.f;
                float pcf[2] = { 0.f, 0.0f };
                
-               if( sys->fadeout_cursor != sys->cur )
-                       sys->fadeout = sys->fadeout_length;
-               
                u32 frames_write = frameCount;
+               float fadeout_divisor = 1.0f / (float)sys->fadeout;
                
                while( frames_write )
                {
                        u32 samples_this_run = vg_min( frames_write, sys->end - cursor );
                
+                       if( sys->fadeout )
+                       {
+                               // Force this system to be removed
+                               if( sys->fadeout_current == 0 )
+                               {
+                                       sys->flags = SFX_FLAG_GHOST;
+                                       sys->cur = sys->end;
+                                       break;
+                               }
+                               
+                               samples_this_run = vg_min( samples_this_run, sys->fadeout_current );
+                       }
+                       
                        for( u32 j = 0; j < samples_this_run; j ++ )
                        {
                                audio_mixer_getsamples( pcf, sys->source, cursor, sys->ch );
                                
-                               avgvol += fabs( pcf[0] * sys->vol );
-                               avgvol += fabs( pcf[1] * sys->vol );
-                               
-                               pOut32F[ bpos*2+0 ] += pcf[0] * sys->vol;
-                               pOut32F[ bpos*2+1 ] += pcf[1] * sys->vol;
-                               
-                               // Blend the fadeout cursor in to prevent popping
+                               float vol = sys->vol;
+
                                if( sys->fadeout )
                                {
-                                       if( sys->fadeout_cursor < sys->end )
-                                       {
-                                               audio_mixer_getsamples( pcf, sys->source, sys->fadeout_cursor, sys->ch );
-                                               
-                                               float mul = (float)sys->fadeout * FADEOUT_DIVISOR;
-                                               
-                                               pOut32F[ bpos*2+0 ] += pcf[0] * sys->vol * mul;
-                                               pOut32F[ bpos*2+1 ] += pcf[1] * sys->vol * mul;
-                                               
-                                               sys->fadeout_cursor ++;
-                                               sys->fadeout --;
-                                       }
-                                       else
-                                               sys->fadeout = 0;
+                                       vol *= (float)sys->fadeout_current * fadeout_divisor;
+                                       sys->fadeout_current --;
                                }
 
+                               pOut32F[ buffer_pos*2+0 ] += pcf[0] * vol;
+                               pOut32F[ buffer_pos*2+1 ] += pcf[1] * vol;
+                                                               
+                               avgvol += fabs( pcf[0] * vol );
+                               avgvol += fabs( pcf[1] * vol );
+                               
                                cursor ++;
-                               bpos ++;
+                               buffer_pos ++;
                        }
                        
                        frames_write -= samples_this_run;
                        
-                       if( sys->flags & SFX_FLAG_REPEAT)
+                       if( sys->flags & SFX_FLAG_REPEAT )
                        {
                                if( frames_write )
                                {
@@ -501,8 +522,8 @@ void audio_mixer_callback( ma_device *pDevice, void *pOutBuf, const void *pInput
                        }
 
                        sys->cur = cursor;
-                       sys->fadeout_cursor = cursor;
-                       sys->signal_average = avgvol / (float)(bpos*2);
+                       sys->cur_lagged = cursor;
+                       sys->signal_average = avgvol / (float)(buffer_pos*2);
                        
                        break;
                }
@@ -622,6 +643,7 @@ void sfx_set_playrnd( sfx_set *source, sfx_system *sys, int min_id, int max_id )
 
        int pick = (rand() % (max_id-min_id)) + min_id;
 
+       sys->fadeout = 0;
        sys->source = source->main;
        sys->cur        = source->segments[ pick*2 + 0 ];
        sys->end        = source->segments[ pick*2 + 1 ];
@@ -630,6 +652,14 @@ void sfx_set_playrnd( sfx_set *source, sfx_system *sys, int min_id, int max_id )
        sfx_save( sys );
 }
 
+static void sfx_system_fadeout( sfx_system *sys, u32 length_samples )
+{
+       sys->fadeout_current = length_samples;
+       sys->fadeout = length_samples;
+       
+       sfx_save( sys );
+}
+
 // Free set resources
 void sfx_set_free( sfx_set *set )
 {