create font/ui text system
authorhgn <hgodden00@gmail.com>
Wed, 13 Oct 2021 21:24:56 +0000 (22:24 +0100)
committerhgn <hgodden00@gmail.com>
Wed, 13 Oct 2021 21:24:56 +0000 (22:24 +0100)
.gitignore
build.sh
fishladder.c
fontcomp.c [new file with mode: 0644]
fonts/weiholmir.h [new file with mode: 0644]
vg/vg.h
vg/vg_ui.h

index 4f96ea520e4604137685e5a47e89716c970afc3d..755fe2131fb18906ce2c9058d1f29c6731cdde62 100755 (executable)
@@ -7,6 +7,7 @@
 
 build.linux/
 build.win32/
+restricted/
 
 # ALLOW ============================
 !.gitattributes
index cea0e94e1facfe6f20b8523a9b4fa59af47a5f05..fb8efffc8663b1f5d87799269a2e472471039396 100755 (executable)
--- a/build.sh
+++ b/build.sh
@@ -53,6 +53,7 @@ if [ "$compile_tools" = true ]; then
        echo "Building tools"
        mkdir tools -p
        gcc -Wall -Wstrict-aliasing=3 $lib $flags mdlcomp.c gl/glad.c -o tools/mdlcomp $libs -Wl,-rpath=./ $defines
+       gcc -Wall -Wstrict-aliasing=3 $lib $flags fontcomp.c gl/glad.c -o tools/fontcomp $libs -Wl,-rpath=./ $defines
 fi
 
 # Resources
index d66cd2e18780b27eb48890130eeade53a7b0b04c..3bcd9af194be3d324c2dfa10b6c3af01ce5e1162 100644 (file)
@@ -415,6 +415,8 @@ void vg_start(void)
        }
        
        map_load( level_pack[ 0 ] );
+       
+       ui_test_init();
 }
 
 void vg_free(void)
@@ -425,6 +427,7 @@ void vg_free(void)
        free_mesh( &world.splitter_r );
 
        map_free();
+       ui_test_free();
 }
 
 static int cell_interactive( v2i co )
diff --git a/fontcomp.c b/fontcomp.c
new file mode 100644 (file)
index 0000000..ea1fac9
--- /dev/null
@@ -0,0 +1,62 @@
+// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
+
+#define VG_TOOLS
+#include "vg/vg.h"
+
+// Super basic model compiler
+int main( int argc, char *argv[] )
+{
+       if( argc < 3 )
+       {
+               vg_error( "Need input/output files\n" );
+               return 0;
+       }
+       
+       FILE *output;
+       
+       int x,y,n;
+       unsigned char *data = stbi_load( argv[1], &x, &y, &n, 4 );
+       
+       if( data ) 
+       {
+               output = fopen( argv[2], "w" );
+               if( !output )
+               {
+                       vg_error( "couldn't open output for writing\n" );
+                       free(data);
+                       return 0;
+               }
+               
+               fprintf( output, "/* Font buffer generated from source file: '%s' */\n", argv[1] );
+               
+               u32 pixel_max = x*y;
+               u32 pixel = 0, chars = 0;
+               while(pixel_max)
+               {
+                       u32 buff = 0;
+                       for( int b = 31; b >= 0; b-- )
+                       {
+                               buff |= data[pixel*4+3]>128?0x1<<b:0;
+                               pixel++;
+                               
+                               if( pixel >= pixel_max )
+                               {
+                                       pixel_max = 0;
+                                       break;
+                               }
+                       }
+                       
+                       fprintf( output, "%#x,", buff );
+                       if( (++chars) % 8 == 0 )
+                               fprintf( output, "\n" );
+               }
+               
+               free(data);
+               fclose(output);
+       }
+       else
+       {
+               vg_error( "Couldn't open source file\n" );
+               return 0;
+       }
+}
diff --git a/fonts/weiholmir.h b/fonts/weiholmir.h
new file mode 100644 (file)
index 0000000..db2755b
--- /dev/null
@@ -0,0 +1,22 @@
+/* Font buffer generated from source file: 'restricted/Weiholmir_GameMaker_sheet.png' */
+0x61b001,0x198e1818,0x600061b1,0x47f99818,0x30302060,0x93ed031b,0x8303020,0x60014fe7,
+0xf803030,0x6003e1,0x661b0030,0x30000001,0x4fccdb00,0x30300060,0x10ccf,0x186000,
+0x1,0x8e0c78f0,0x54600000,0x19b1c6c,0xd8386000,0x31b0c,0xc1839f8,0x1c0071b,
+0xc183054,0x60c00006,0x1b0c3018,0x60c003,0xc1b0c60,0xd8000040,0x30c0e1e,0x7cf06cf8,
+0xe3e3870c,0x1800006c,0xc18066cd,0x8c180c00,0x6cc180c6,0xcd80003c,0xf07c71e0,0xc3878000,
+0x70000c19,0xb186c18c,0x183cf00c,0xd9b186c1,0x8c180c00,0xcf0e183,0x87000800,0xf1e3,
+0x87871e3c,0x787860da,0x1346cd9b,0x3060d878,0x1ad366cd,0x9b3060c0,0x1c7ad3e7,0x8c1b3870,
+0xc07862e3,0x66cd9b30,0x60d86002,0xb66cd9b,0x3060c800,0x61f36787,0x1e3c6078,0x6c61f366,
+0x18d99c78,0x706c6033,0x661dddb6,0x6cd86c60,0x33c61ddd,0xb66cd87c,0x61b3861f,0xdfb678d8,
+0x6c61b3c6,0x1adbb660,0xf86c61b3,0x6618dbb6,0x60706c60,0xe36798d9,0x9c601878,0x71fb66d8,
+0xdb337cf0,0x6cd86366,0xd8db330c,0xc06cc063,0x66dace1e,0x1cc07870,0x6366dfc4,0xc38c078,
+0x186366dd,0xce0c70c0,0x6cd86363,0x9ddb0c60,0xc06c7061,0xc118db0c,0x7cf060f0,0x40060018,
+0xc0060,0x30a00300,0x18000c00,0x30300000,0x79e1c3c,0x70383000,0xd9b36,0x6cd81830,
+0xd9b,0x306cf80c,0x3000000f,0x9b366cc0,0xcf003e0,0x69e1c3c,0x70180180,0x18c0c00,
+0x3471,0x81818c0c,0x30,0xd9e1800d,0x8c767870,0x30d9b001,0x8d8c7f6c,0xd87871b1,
+0x818f0c6b,0x6cd8301d,0xb1858d8c,0x6b6cd830,0x79b1838d,0x8c6b6c70,0x3,0,
+0,0x3000000,0x7c71,0xb3c78d9b,0x636cd86c,0xd9f7030d,0x9b6b6cd8,0x78d9c3c3,
+0xd8e6b38,0x78607180,0xe30d8e3e,0x6c186019,0x83c18704,0x366c7000,0x30c18000,0xfc,
+0x60c0c0,0x6000000,0xfc7c60c0,0xc6460000,0xfc1cc0,0xc0698600,0xfc38,0x60c0c006,
+0xfc,0x7060c0c0,0x6000000,0xfc7c30c1,0x80000000,0xfc0000,0,0,
+0,0,
\ No newline at end of file
diff --git a/vg/vg.h b/vg/vg.h
index 658130bfe497992289dfe23977e9a0c98cf7a47c..bd518c48bf6cea24de85413027c300f945f9b01c 100644 (file)
--- a/vg/vg.h
+++ b/vg/vg.h
@@ -210,6 +210,8 @@ static void vg_init( int argc, char *argv[], const char *window_name )
        vg_register_exit( &vg_audio_free, "vg_audio_free" );
        vg_lines_init();
        vg_register_exit( &vg_lines_free, "vg_lines_free" );
+       ui_default_init();
+       vg_register_exit( &ui_default_free, "UI" );
        
        vg_register();
        vg_register_exit( &vg_free, "vg_free" );
index 9758d9840c4add9c0fd524b4b3a056730a0aa36a..a9bea2e384baa82a96435882c1dc0453239c0d81 100644 (file)
        
 */
 
+SHADER_DEFINE( shader_ui,
+
+       // VERTEX
+       "layout (location=0) in vec2 a_co;"                     // i16, i16, .. ?
+       "layout (location=1) in vec2 a_uv;"                     // i8, i8
+       "layout (location=2) in vec4 a_colour;" // u32
+       "uniform mat3 uPv;"
+       ""
+       "out vec2 aTexCoords;"
+       "out vec4 aColour;"
+       ""
+       "void main()"
+       "{"
+               "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
+               "aTexCoords = a_uv * 0.01388888888;"
+               "aColour = a_colour;"
+       "}",
+       
+       // FRAGMENT
+       "uniform sampler2D uTexGlyphs;"
+       "out vec4 FragColor;"
+       ""
+       "in vec2 aTexCoords;"
+       "in vec4 aColour;"
+       ""
+       "void main()"
+       "{"
+               "vec4 glyph = texture( uTexGlyphs, aTexCoords );"
+               "FragColor = aColour * vec4( 1.0, 1.0, 1.0, glyph.r );"
+       "}"
+       ,
+       UNIFORMS({ "uPv", "uTexGlyphs" })
+)
+
 #define UI_AUTO_FILL 0
 
 // Types
@@ -21,6 +55,15 @@ typedef u32                          ui_colour;
 typedef ui_px                          ui_rect[4];
 typedef struct ui_ctx  ui_ctx;
 
+#pragma pack(push,1)
+struct ui_vert
+{
+       ui_px co[2];
+       u8 uv[2];
+       u32 colour;
+};
+#pragma pack(pop)
+
 struct ui_ctx
 {
        ui_px padding;
@@ -34,6 +77,11 @@ struct ui_ctx
        }
        stack[ 32 ];
        
+       struct ui_vert *verts;
+       u32 num_verts;
+       u16 *indices;
+       u32 num_indices;
+       
        ui_rect cursor;
        u32 stack_count;
        u32 capture_mouse_id;
@@ -45,6 +93,131 @@ struct ui_ctx
        int click_state;        // 0: released, 1: on down, 2: pressed, 3: on release
 };
 
+// Opengl
+GLuint ui_glyph_texture;
+GLuint ui_vao;
+GLuint ui_vbo;
+GLuint ui_ebo;
+
+
+
+#define UI_BUFFER_SIZE 30000
+#define UI_INDEX_SIZE 20000
+
+static void ui_glyphs_load( u32 *compressed )
+{
+       u32 pixels = 0, total = 72*72, data = 0;
+       u8 *image = malloc( total );
+       
+       while( pixels < total )
+       {
+               for( int b = 31; b >= 0; b-- )
+               {
+                       image[ pixels ++ ] = (compressed[data] & (0x1 << b))? 0xff: 0x00;
+                       
+                       if( pixels >= total )
+                       {
+                               total = 0;
+                               break;
+                       }
+               }
+               data++;
+       }
+       
+       for( int j = 0; j < 70; j ++ )
+       {
+               for( int i = 0; i < 70; i ++ )
+                       printf( "%s",image[j*72+i]?"#":" " );
+               printf( "\n" );
+       }
+       
+       glGenTextures( 1, &ui_glyph_texture );
+       glBindTexture( GL_TEXTURE_2D, ui_glyph_texture );
+       
+       glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 72, 72, 0, GL_RED, GL_UNSIGNED_BYTE, image );
+       
+       vg_tex2d_clamp();
+       vg_tex2d_nearest();
+       
+       free( image );
+}
+
+static void ui_default_init(void)
+{
+       ui_glyphs_load( (u32[]){
+               #include "fonts/weiholmir.h"
+       });
+       
+       SHADER_INIT( shader_ui );
+       
+       // Generate the buffer we are gonna be drawing to
+       glGenVertexArrays(1, &ui_vao);
+       glGenBuffers( 1, &ui_vbo );
+       glGenBuffers( 1, &ui_ebo );
+       glBindVertexArray( ui_vao );
+       
+       glBindBuffer( GL_ARRAY_BUFFER, ui_vbo );
+       
+       glBufferData( GL_ARRAY_BUFFER, UI_BUFFER_SIZE * sizeof( struct ui_vert ), NULL, GL_DYNAMIC_DRAW );
+       glBindVertexArray( ui_vao );
+       
+       glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ui_ebo );
+       glBufferData( GL_ELEMENT_ARRAY_BUFFER, UI_INDEX_SIZE * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
+       
+       // XY
+       glVertexAttribPointer( 0, 2, GL_UNSIGNED_SHORT, GL_FALSE, sizeof( struct ui_vert ), (void *)offsetof( struct ui_vert, co ) );
+       glEnableVertexAttribArray( 0 );
+       
+       // UV
+       glVertexAttribPointer( 1, 2, GL_UNSIGNED_BYTE, GL_FALSE, sizeof( struct ui_vert ), (void *)offsetof( struct ui_vert, uv ) );
+       glEnableVertexAttribArray( 1 );
+       
+       // COLOUR
+       glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof( struct ui_vert ), (void *)offsetof( struct ui_vert, colour ) );
+       glEnableVertexAttribArray( 2 );
+}
+
+static void ui_default_free(void)
+{
+       glDeleteTextures( 1, &ui_glyph_texture );
+       
+       glDeleteVertexArrays( 1, &ui_vao );
+       glDeleteBuffers( 1, &ui_vbo );
+       glDeleteBuffers( 1, &ui_ebo );
+}
+
+static void ui_draw( ui_ctx *ctx )
+{
+       glBindVertexArray( ui_vao );
+       
+       glBindBuffer( GL_ARRAY_BUFFER, ui_vbo );
+       glBufferSubData( GL_ARRAY_BUFFER, 0, ctx->num_verts * sizeof( struct ui_vert ), ctx->verts );
+       
+       glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ui_ebo );
+       glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0, ctx->num_indices * sizeof( u16 ), ctx->indices );
+       
+       glEnable(GL_BLEND);
+       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       glBlendEquation(GL_FUNC_ADD);
+       
+       SHADER_USE( shader_ui );
+       
+       m3x3f view = M3X3_IDENTITY;
+       m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
+       m3x3_scale( view, (v3f){ 1.0f/((float)vg_window_x*0.5f), -1.0f/((float)vg_window_y*0.5f), 1.0f } );
+       glUniformMatrix3fv( SHADER_UNIFORM( shader_ui, "uPv" ), 1, GL_FALSE, (float *)view );
+       
+       glActiveTexture( GL_TEXTURE0 );
+       glBindTexture( GL_TEXTURE_2D, ui_glyph_texture );
+       glUniform1i( SHADER_UNIFORM( shader_ui, "uTexGlyphs" ), 0 );
+       
+       glDrawElements( GL_TRIANGLES, ctx->num_indices, GL_UNSIGNED_SHORT, (void*)(0) );
+       
+       //vg_info( "Verts: %u, Indices: %u\n", ctx->num_verts, ctx->num_indices );
+       
+       glDisable(GL_BLEND);
+}
+
 // Rect controls
 // ==========================================================
 
@@ -119,14 +292,14 @@ static void ui_end( ui_ctx *ctx )
 
 static void ui_end_down( ui_ctx *ctx )
 {
-       ui_px height = ctx->stack[ ctx->stack_count ].rect[3];
+       ui_px height = ctx->stack[ ctx->stack_count-1 ].rect[3];
        ui_end( ctx );
        ctx->cursor[1] += height;
 }
 
 static void ui_end_right( ui_ctx *ctx )
 {
-       ui_px width = ctx->stack[ ctx->stack_count ].rect[2];
+       ui_px width = ctx->stack[ ctx->stack_count-1 ].rect[2];
        ui_end( ctx );
        ctx->cursor[0] += width;
 }
@@ -137,6 +310,12 @@ static void ui_align_right( ui_ctx *ctx )
        ctx->cursor[0] = node->rect[0] + node->rect[2] - ctx->cursor[2];
 }
 
+static void ui_align_top( ui_ctx *ctx )
+{
+       struct ui_qnode *node = &ctx->stack[ ctx->stack_count-1 ];
+       ctx->cursor[1] = node->rect[1] + node->rect[3] - ctx->cursor[3];
+}
+
 static void ui_clamp_rect( ui_rect parent, ui_rect dest )
 {
        dest[0] = vg_min( parent[0] + parent[2] - dest[2], dest[0] );
@@ -163,6 +342,122 @@ static void ui_capture_mouse( ui_ctx *ctx, u32 id )
        }
 }
 
+static void ui_fill_rect( ui_ctx *ctx, ui_rect rect, u32 colour )
+{
+       ui_px uv[2];
+       uv[0] = 66;
+       uv[1] = 66;
+
+       struct ui_vert *vertices = &ctx->verts[ ctx->num_verts ];
+       vertices[0].co[0] = rect[0];
+       vertices[0].co[1] = rect[1];
+       vertices[0].uv[0] = uv[0];
+       vertices[0].uv[1] = uv[1];
+       vertices[0].colour = colour;
+       vertices[1].co[0] = rect[0]+rect[2];
+       vertices[1].co[1] = rect[1];
+       vertices[1].uv[0] = uv[0];
+       vertices[1].uv[1] = uv[1];
+       vertices[1].colour = colour;
+       vertices[2].co[0] = rect[0]+rect[2];
+       vertices[2].co[1] = rect[1]+rect[3];
+       vertices[2].uv[0] = uv[0];
+       vertices[2].uv[1] = uv[1];
+       vertices[2].colour = colour;
+       vertices[3].co[0] = rect[0];
+       vertices[3].co[1] = rect[1]+rect[3];
+       vertices[3].uv[0] = uv[0];
+       vertices[3].uv[1] = uv[1];
+       vertices[3].colour = colour;
+       u16 ind_start = ctx->num_verts;
+       u16 *indices = &ctx->indices[ ctx->num_indices ];
+       
+       indices[0] = ind_start+0;
+       indices[1] = ind_start+2;
+       indices[2] = ind_start+1;
+       
+       indices[3] = ind_start+0;
+       indices[4] = ind_start+3;
+       indices[5] = ind_start+2;
+       
+       ctx->num_indices += 6;
+       ctx->num_verts += 4;
+}
+
+static void ui_text( ui_ctx *ctx, const char *str, ui_px scale, int alignment )
+{
+       ui_rect text_cursor;
+
+       text_cursor[0] = ctx->cursor[0];
+       text_cursor[1] = ctx->cursor[1];
+       text_cursor[2] = 7*scale;
+       text_cursor[3] = 7*scale;
+
+       const char *_c = str;
+       char c;
+       while( (c = *(_c ++)) )
+       {
+               if( c == '\n' )
+               {
+                       text_cursor[1] += 10*scale;
+                       text_cursor[0] = ctx->cursor[0];
+                       continue;
+               }
+               else if( c >= 33 && c <= 126 )
+               {
+                       u8 glyph_base[2];
+                       u8 glyph_index = c - 32;
+                       glyph_base[0] = glyph_index%10;
+                       glyph_base[1] = (glyph_index-glyph_base[0])/10;
+                       
+                       glyph_base[0] *= 7;
+                       glyph_base[1] *= 7;
+                       
+                       
+                       struct ui_vert *vertices = &ctx->verts[ctx->num_verts];
+                       vertices[0].co[0] = text_cursor[0];
+                       vertices[0].co[1] = text_cursor[1];
+                       vertices[0].uv[0] = glyph_base[0];
+                       vertices[0].uv[1] = glyph_base[1];
+                       vertices[0].colour = 0xffffffff;
+                       
+                       vertices[1].co[0] = text_cursor[0]+text_cursor[2];
+                       vertices[1].co[1] = text_cursor[1];
+                       vertices[1].uv[0] = glyph_base[0]+7;
+                       vertices[1].uv[1] = glyph_base[1];
+                       vertices[1].colour = 0xffffffff;
+                       
+                       vertices[2].co[0] = text_cursor[0]+text_cursor[2];
+                       vertices[2].co[1] = text_cursor[1]+text_cursor[3];
+                       vertices[2].uv[0] = glyph_base[0]+7;
+                       vertices[2].uv[1] = glyph_base[1]+7;
+                       vertices[2].colour = 0xffffffff;
+                       
+                       vertices[3].co[0] = text_cursor[0];
+                       vertices[3].co[1] = text_cursor[1]+text_cursor[3];              
+                       vertices[3].uv[0] = glyph_base[0];
+                       vertices[3].uv[1] = glyph_base[1]+7;    
+                       vertices[3].colour = 0xffffffff;
+
+                       u16 ind_start = ctx->num_verts;
+                       u16 *indices = &ctx->indices[ ctx->num_indices ];
+                       
+                       indices[0] = ind_start+0;
+                       indices[1] = ind_start+2;
+                       indices[2] = ind_start+1;
+                       
+                       indices[3] = ind_start+0;
+                       indices[4] = ind_start+3;
+                       indices[5] = ind_start+2;
+                       
+                       ctx->num_indices += 6;
+                       ctx->num_verts += 4;
+               }
+               
+               text_cursor[0] += 6*scale;
+       }
+}
+
 // API control
 // ====================================================================
 
@@ -177,6 +472,9 @@ static void ui_begin( ui_ctx *ctx, ui_px res_x, ui_px res_y )
        ctx->stack[0].mouse_over = 1;
        
        ctx->stack_count = 1;
+       
+       ctx->num_verts = 0;
+       ctx->num_indices = 0;
 }
 
 static void ui_resolve( ui_ctx *ctx )
@@ -255,18 +553,27 @@ static int ui_window( ui_ctx *ctx, struct ui_window *window, u32 control_group )
        ui_new_node( ctx );
        {
                ui_capture_mouse( ctx, __COUNTER__ );
-
+               
+               ui_fill_rect( ctx, ctx->cursor, 0xff333333 );
+               
                // Drag bar
                ctx->cursor[3] = 25;            
                ui_new_node( ctx );
                {
                        ui_capture_mouse( ctx, __COUNTER__ );
                        
+                       ui_fill_rect( ctx, ctx->cursor, 0xff555555 );
+                       
                        // title..
+                       ctx->cursor[0] += 2;
+                       ctx->cursor[1] += 2;
+                       ui_text( ctx, window->title, 2, 0 );
                        
                        // Close button
+                       ctx->cursor[3] = 25;
                        ctx->cursor[2] = 25;
                        ui_align_right( ctx );
+                       ui_align_top( ctx );
                        ui_rect_pad( ctx, ctx->cursor, 4 );
                        
                        if( ui_button( ctx, __COUNTER__ ) )
@@ -286,12 +593,26 @@ static int ui_window( ui_ctx *ctx, struct ui_window *window, u32 control_group )
                                }
                        }
                }
-               ui_end( ctx );
+               ui_end_down( ctx );
        }
        
        return 1;
 }
 
+ui_ctx test_ctx = { .padding = 8 };
+
+static void ui_test_init(void)
+{
+       test_ctx.verts = (struct ui_vert *)malloc( UI_BUFFER_SIZE * sizeof(struct ui_vert) );
+       test_ctx.indices = (u16*)malloc( UI_INDEX_SIZE * sizeof(u16) );
+}
+
+static void ui_test_free(void)
+{
+       free( test_ctx.verts );
+       free( test_ctx.indices );
+}
+
 static void ui_test(void)
 {
        /*
@@ -311,10 +632,8 @@ static void ui_test(void)
                |      |--------------| | [] Eternal flames        6 | |
                +------+--------------+-+----------------------------+-+
        */
-       
-       static ui_ctx ctx = { .padding = 8 };
-       
-       ui_begin( &ctx, vg_window_x, vg_window_y );
+
+       ui_begin( &test_ctx, vg_window_x, vg_window_y );
        
        // TODO: Find a more elegent form for this
        int mouse_state = 0;
@@ -322,7 +641,7 @@ static void ui_test(void)
        if( vg_get_button_down( "primary" ) ) mouse_state = 1;
        if( vg_get_button_up( "primary" ) ) mouse_state = 3;
                
-       ui_set_mouse( &ctx, vg_mouse[0], vg_mouse[1], mouse_state );
+       ui_set_mouse( &test_ctx, vg_mouse[0], vg_mouse[1], mouse_state );
        
        static struct ui_window window =
        {
@@ -330,16 +649,19 @@ static void ui_test(void)
                .title = "Central Market"
        };
        
-       if( ui_window( &ctx, &window, __COUNTER__ ) )
+       if( ui_window( &test_ctx, &window, __COUNTER__ ) )
        {
                // Contents
+               ui_text( &test_ctx, "Just say anything, George, say what ever's natural,\nthe first thing that comes to your mind.\nTake that you mutated son-of-a-bitch.", 1, 0 );
        }
-       ui_end( &ctx );
+       ui_end( &test_ctx );
 
-       ui_resolve( &ctx );
+       ui_resolve( &test_ctx );
        
        m3x3f view = M3X3_IDENTITY;
        m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
        m3x3_scale( view, (v3f){ 1.0f/((float)vg_window_x*0.5f), -1.0f/((float)vg_window_y*0.5f), 1.0f } );
        vg_lines_drawall( (float*)view );
+       
+       ui_draw( &test_ctx );
 }