vg2 port: build script and resource loading
[fishladder.git] / fishladder_resources.h
2022-05-14 hgnmc1.9
2022-01-26 hgnjanuary update version 1.5
2022-01-24 hgnorganise level information
2022-01-24 hgnnew maps (dev)
2022-01-23 hgnnew map, different light colours
2022-01-23 hgnremove new-style text
2022-01-23 hgnworld text (old style) & optimisations
2022-01-19 hgnwire fadeout
2022-01-18 hgntheme selection
2022-01-15 hgnswitched to command based rendering
2022-01-11 hgncmp_plot3x3
2022-01-10 hgncleaned up world edges
2022-01-05 hgncleaned level selection
2022-01-04 hgnrefactor world button code
2021-12-29 hgnr1
2021-12-29 hgnsteam flags
2021-12-21 hgnpublish build
2021-12-21 hgnbasic world text
2021-12-20 hgnspeed button
2021-12-20 hgnrevamped sound engine
2021-12-19 hgn.
2021-12-13 hgnleaderboard seems to have segfault. fixed typos
2021-12-13 hgnMerge branch 'master' of harrygodden.com:/home/fishladd...
2021-12-13 hgnimprove visuals
2021-12-13 hgnall campaign levels are done
2021-12-12 hgnlock levels packs if first is not unlocked
2021-12-12 hgnrun indicator
2021-12-12 hgnsound tweaks
2021-12-12 hgnsmall animation to ball dying
2021-12-10 hgnworld buttons
2021-12-07 hgnadded stuff
2021-12-07 hgnsave file .sv2 format read/write
2021-12-06 hgnleaderboard have picture
2021-12-06 hgndont remember
2021-12-05 hgnlevel selector
2021-12-05 hgnui gpu clipping
2021-12-04 hgnnew font/ui fixes
2021-12-03 hgnfix movement bugs
2021-12-03 hgnactually good ball shader
2021-11-29 hgnline/curve renderer
2021-11-26 hgnMerge branch 'master' of harrygodden.com:/home/fishladder
2021-11-26 hgnswitch from png to qoi textures
2021-11-17 hgnadded score counters/career stuff
2021-11-05 hgnadded curves for start/end points to prevent clipping
2021-11-05 hgndynamic background hsader
2021-11-01 hgndont remember what i did
2021-10-27 hgnfixed REALLY bad threading bugs with audio
2021-10-25 hgnmuch cleaner audio handling & extra controls
2021-10-25 hgnimplement repeating sound effects
2021-10-24 hgnbring audio code inline with current standards
2021-10-24 hgnswitch texture loading to resource based