fishladder.git
2023-12-26 hgnvg2 port: build script and resource loading master
2022-05-14 hgnmc1.9
2022-01-29 hgnswitch to vgc system
2022-01-28 hgncross compile build script
2022-01-26 hgnjanuary update version 1.5
2022-01-24 hgnorganise level information
2022-01-24 hgnnew maps (dev)
2022-01-23 hgnnew map, different light colours
2022-01-23 hgnremove new-style text
2022-01-23 hgnworld text (old style) & optimisations
2022-01-20 hgntext alignments
2022-01-20 hgnfixed wrong uniform bind (thank you mesa drivers ^^)
2022-01-20 hgnpatch up things from text changes
2022-01-20 hgnnew font
2022-01-19 hgnadded emitter sprites
2022-01-19 hgnfixed console rendering
2022-01-19 hgnwire fadeout
2022-01-18 hgntheme selection
2022-01-15 hgnswitched to command based rendering
2022-01-12 hgnemit test, wire fixes
2022-01-12 hgnadded cvar persistence
2022-01-11 hgnadded simple settings window
2022-01-11 hgncmp_plot3x3
2022-01-10 hgnrefactor world static
2022-01-10 hgncleaned up world edges (revision)
2022-01-10 hgncleaned up world edges
2022-01-10 hgnzoom revision
2022-01-08 hgnzoom offset
2022-01-05 hgncleaned level selection
2022-01-04 hgnrefactor world button code
2021-12-29 hgnr1
2021-12-29 hgnsteam flags
2021-12-29 hgnfwd declerations
2021-12-22 hgncolourblind sets (dev version)
2021-12-21 hgnpublish build
2021-12-21 hgnbasic world text
2021-12-21 hgnlevel smooth transition camera
2021-12-20 hgnspeed button
2021-12-20 hgnrevamped sound engine
2021-12-19 hgn.
2021-12-13 hgnleaderboard seems to have segfault. fixed typos
2021-12-13 hgnMerge branch 'master' of harrygodden.com:/home/fishladd...
2021-12-13 hgnremove todos
2021-12-13 hgnfixed state resetting
2021-12-13 hgnimprove visuals
2021-12-13 hgnall campaign levels are done
2021-12-12 hgnlock levels packs if first is not unlocked
2021-12-12 hgnrun indicator
2021-12-12 hgnsound tweaks
2021-12-12 hgnfinal death anim
2021-12-12 hgnsmall animation to ball dying
2021-12-11 hgncleaned up wires
2021-12-11 hgnimproved time management and pausing
2021-12-10 hgnmoved code around a bit
2021-12-10 hgnworld buttons
2021-12-07 hgnadded stuff
2021-12-07 hgnsave file .sv2 format read/write
2021-12-06 hgnleaderboard have picture
2021-12-06 hgnadded basic leaderboard fetching
2021-12-06 hgndont remember
2021-12-05 hgnlevel selector
2021-12-05 hgnadded scroll bar ui
2021-12-05 hgnui gpu clipping
2021-12-04 hgnnew font/ui fixes
2021-12-03 hgnlatest
2021-12-03 hgnadd two more achievment triggers
2021-12-03 hgnget achievements working again
2021-12-03 hgnfix movement bugs
2021-12-03 hgnactually good ball shader
2021-12-02 hgnfixed flow reverse flag incorrectly being set
2021-12-02 hgnsubstantial refactor to movement code
2021-12-01 hgnnew tutorial level for new mechanic
2021-12-01 hgnFixed runs drawing getting stuck
2021-12-01 hgnallowed background travel
2021-12-01 hgnfix out of order IO drawing
2021-11-30 hgnbunch of stuff for pre-alpha build
2021-11-30 hgnimprove dragging wire visuals
2021-11-30 hgnadded pull animation to wires
2021-11-29 hgnthids/trigger stabalize
2021-11-29 hgnline/curve renderer
2021-11-28 hgnsome maps, update QOI, fix bug/UB with too many fishes
2021-11-26 hgnfix up build script
2021-11-26 hgnMerge branch 'master' of harrygodden.com:/home/fishladder
2021-11-26 hgnswitch from png to qoi textures
2021-11-26 hgnfixed windows line-endings messing stuff up
2021-11-26 hgnlevel changes
2021-11-25 hgnbendy ropes
2021-11-24 hgntrigger link serialize/load
2021-11-23 hgnadded basic cell triggering
2021-11-20 hgnswitch to multiple runs conditions
2021-11-17 hgnadded score counters/career stuff
2021-11-15 hgnfixed invalid reads / some bugs
2021-11-15 hgnscore save to disk
2021-11-14 hgnfix bug with audio fadeout
2021-11-14 hgnfix try to load level -1
2021-11-14 hgnlevel save/load
2021-11-14 hgnmap files
2021-11-11 hgnsave/load
2021-11-11 hgnbetter console handling // simple map serialzer
2021-11-05 hgnadded curves for start/end points to prevent clipping
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