-// FONTS
-
-struct sdf_char
-{
- u16 uvx, uvy, originX, originY, w, h, advance;
-};
-
-struct sdf_font
-{
- const char *name;
- int size, width, height;
- struct sdf_char *characters;
-};
-
-static struct sdf_char characters_Ubuntu[] = {
- {655, 167, 9, 9, 18, 18, 11},
- {561, 64, 6, 42, 25, 52, 13},
- {435, 167, 6, 45, 32, 30, 20},
- {797, 64, 7, 42, 46, 51, 32},
- {362, 0, 6, 46, 39, 60, 27},
- {918, 0, 7, 43, 55, 52, 41},
- {973, 0, 7, 43, 47, 52, 32},
- {467, 167, 6, 45, 23, 30, 11},
- {142, 0, 5, 46, 30, 64, 15},
- {172, 0, 9, 46, 30, 64, 15},
- {291, 167, 7, 42, 38, 37, 23},
- {171, 167, 6, 35, 40, 42, 27},
- {410, 167, 7, 14, 25, 31, 12},
- {625, 167, 8, 26, 30, 22, 14},
- {558, 167, 6, 15, 25, 24, 12},
- {0, 0, 10, 46, 39, 64, 18},
- {88, 64, 7, 43, 41, 52, 27},
- {532, 116, 5, 42, 32, 51, 27},
- {370, 64, 6, 43, 39, 52, 27},
- {409, 64, 6, 43, 39, 52, 27},
- {176, 116, 7, 42, 42, 51, 27},
- {448, 64, 6, 42, 39, 52, 27},
- {170, 64, 6, 42, 40, 52, 27},
- {343, 116, 6, 42, 40, 51, 27},
- {854, 0, 6, 43, 40, 53, 27},
- {210, 64, 7, 43, 40, 52, 27},
- {146, 167, 6, 34, 25, 43, 12},
- {564, 116, 7, 34, 26, 51, 12},
- {211, 167, 6, 34, 40, 39, 27},
- {370, 167, 6, 30, 40, 32, 27},
- {251, 167, 6, 34, 40, 39, 27},
- {525, 64, 8, 43, 36, 52, 19},
- {401, 0, 6, 43, 57, 59, 45},
- {700, 64, 9, 42, 49, 51, 32},
- {218, 116, 5, 42, 42, 51, 31},
- {769, 0, 6, 43, 44, 53, 30},
- {935, 64, 5, 42, 45, 51, 34},
- {383, 116, 5, 42, 40, 51, 27},
- {423, 116, 5, 42, 38, 51, 26},
- {724, 0, 6, 43, 45, 53, 32},
- {45, 116, 5, 42, 44, 51, 34},
- {590, 116, 5, 42, 23, 51, 13},
- {487, 64, 9, 42, 38, 52, 24},
- {89, 116, 5, 42, 44, 51, 30},
- {461, 116, 5, 42, 38, 51, 25},
- {646, 64, 6, 42, 54, 51, 42},
- {0, 116, 5, 42, 45, 51, 35},
- {674, 0, 6, 43, 50, 53, 37},
- {302, 116, 5, 42, 41, 51, 29},
- {312, 0, 6, 43, 50, 61, 37},
- {133, 116, 5, 42, 43, 51, 30},
- {813, 0, 7, 43, 41, 53, 25},
- {0, 64, 8, 42, 44, 52, 27},
- {44, 64, 5, 42, 44, 52, 33},
- {749, 64, 8, 42, 48, 51, 31},
- {586, 64, 8, 42, 60, 51, 44},
- {843, 64, 8, 42, 46, 51, 30},
- {889, 64, 9, 42, 46, 51, 28},
- {260, 116, 7, 42, 42, 51, 27},
- {202, 0, 4, 46, 29, 64, 16},
- {39, 0, 10, 46, 39, 64, 18},
- {231, 0, 9, 46, 29, 64, 16},
- {329, 167, 7, 42, 41, 36, 27},
- {583, 167, 9, 4, 42, 22, 23},
- {490, 167, 6, 46, 27, 28, 18},
- {695, 116, 7, 34, 38, 44, 25},
- {458, 0, 5, 46, 40, 56, 28},
- {733, 116, 7, 34, 37, 44, 22},
- {498, 0, 7, 46, 40, 56, 28},
- {655, 116, 7, 34, 40, 44, 27},
- {641, 0, 5, 46, 33, 55, 18},
- {250, 64, 7, 34, 40, 52, 27},
- {603, 0, 5, 46, 38, 55, 27},
- {894, 0, 6, 44, 24, 53, 12},
- {282, 0, 12, 44, 30, 62, 12},
- {564, 0, 5, 46, 39, 55, 25},
- {538, 0, 5, 46, 26, 56, 13},
- {860, 116, 5, 34, 52, 43, 41},
- {0, 167, 5, 34, 38, 43, 27},
- {613, 116, 7, 34, 42, 44, 28},
- {290, 64, 5, 34, 40, 52, 28},
- {330, 64, 7, 34, 40, 52, 28},
- {113, 167, 5, 34, 33, 43, 18},
- {770, 116, 7, 34, 36, 44, 21},
- {499, 116, 5, 42, 33, 51, 19},
- {38, 167, 5, 34, 38, 43, 27},
- {912, 116, 8, 34, 41, 43, 24},
- {806, 116, 8, 34, 54, 43, 37},
- {953, 116, 8, 34, 41, 43, 24},
- {129, 64, 9, 34, 41, 52, 24},
- {76, 167, 7, 34, 37, 43, 22},
- {78, 0, 7, 46, 32, 64, 16},
- {260, 0, 4, 46, 22, 64, 13},
- {110, 0, 9, 46, 32, 64, 16},
- {517, 167, 7, 27, 41, 26, 27},
-};
-
-static struct sdf_font font_Ubuntu = {"Ubuntu", 48, 1024, 256, characters_Ubuntu};
-
-vg_tex2d tex_ubuntu = { .path = "textures/ubuntu.qoi" };
-
// TEXTURES
// ===========================================================================================================
vg_tex2d tex_tile_data = { .path = "textures/tileset.qoi" };
+vg_tex2d tex_tile_glow = { .path = "textures/lineset.qoi" };
vg_tex2d tex_tile_detail = { .path = "textures/tile_overlays.qoi" };
-vg_tex2d tex_wood = { .path = "textures/wood.qoi" };
+
+vg_tex2d tex_tiles_wood = { .path = "textures/tile_wood.qoi" };
+vg_tex2d tex_tiles_min = { .path = "textures/tile_minimal.qoi" };
+vg_tex2d tex_tiles_lab = { .path = "textures/tile_lab.qoi" };
+
vg_tex2d tex_ball_noise = { .path = "textures/bnoise.qoi" };
-vg_tex2d tex_monofur = { .path = "textures/ascii.qoi", .flags = VG_TEXTURE_NO_MIP };
vg_tex2d tex_unkown = { .path = "textures/unkown.qoi" };
vg_tex2d tex_buttons = { .path = "textures/buttons.qoi" };
+vg_tex2d tex_sprites = { .path = "textures/autocombine.qoi" };
+
+vg_tex2d *texture_list[] = {
+ &tex_tile_detail,
+ &tex_tile_data,
+ &tex_tile_glow,
+ &tex_tiles_wood,
+ &tex_tiles_min,
+ &tex_tiles_lab,
+ &tex_ball_noise,
+ &tex_unkown,
+ &tex_buttons,
+ &tex_sprites
+};
-vg_tex2d *texture_list[] = { &tex_tile_detail, &tex_tile_data, &tex_wood, &tex_ball_noise, &tex_monofur, &tex_unkown, &tex_buttons, &tex_ubuntu };
+#include "sprites_autocombine.h"
// AUDIO
// ===========================================================================================================
sound/win.ogg\0"
};
+sfx_set audio_music =
+{
+ .sources = "sound/mccompt2.ogg\0"
+};
+
// One two or three layers of rolling noise
sfx_system audio_system_balls_rolling =
{
.name = "UI"
};
-ui_colourset ui_fl_colours = {
- .main = 0xff807373,
- .hover = 0xff918484,
- .active = 0xffad9f9e
+sfx_system audio_system_music =
+{
+ .vol = 1.0f,
+ .ch = 2,
+ .vol_src = &audio_volume_music,
+ .name = "music",
+ .flags = SFX_FLAG_REPEAT | SFX_FLAG_PERSISTENT | SFX_FLAG_STEREO
};
-ui_colourset ui_fl_colours_inactive = {
- .main = 0xff655958,
- .hover = 0xff655958,
- .active = 0xff655958
-};
+static void *load_and_play_bgm( void *_inf )
+{
+ sfx_set_init( &audio_music, NULL );
+ sfx_set_play( &audio_music, &audio_system_music, 0 );
+ return NULL;
+}
static void resource_load_main(void)
{
// Textures // UI
vg_tex2d_init( texture_list, vg_list_size( texture_list ) );
- ui_global_ctx.colours_main = &ui_fl_colours;
- gui_reset_colours();
// Audio
sfx_set_init( &audio_tile_mod, NULL );
sfx_set_init( &audio_random, NULL );
sfx_set_init( &audio_clicks, NULL );
sfx_set_init( &audio_tones, NULL );
+
+ vg_thread_run( load_and_play_bgm, NULL );
}
static void resource_free_main(void)
"vec2 shadow_coords_sqr = shadow_coords*shadow_coords;"
"float shadow = exp(-((shadow_coords_sqr.x+shadow_coords_sqr.y)-0.0125)*15.0);"
- "vec3 marble_comp = uColour*0.9 + (noise_sample.x*0.7+pow(rim_light,3.0)*2.0) * 0.1;"
- "vec4 colour_comp = mix( vec4(0.74,0.53,0.34,shadow), vec4(marble_comp,1.0), circle_factor );"
+ "vec3 marble_comp = uColour*0.6 + (noise_sample.x*2.7+pow(rim_light,3.0)*2.0) * 0.1;"
+ //"vec4 colour_comp = mix( vec4(0.74,0.53,0.34,shadow), vec4(marble_comp,1.0), circle_factor );"
+ "vec4 colour_comp = mix( vec4(0.0,0.0,0.0,shadow), vec4(marble_comp,1.0), circle_factor );"
"FragColor = colour_comp;"
"}"
"uniform vec4 uOffset;" // Tile x/y, uv x/y
"uniform mat3 uPv;"
"uniform mat2 uSubTransform;"
- //"uniform float uVisibility;"
+ "uniform float uVisibility;"
""
"out vec4 aTexCoords;"
"out vec2 aWorldCoords;"
"void main()"
"{"
"vec2 hash_val = hash22(uOffset.xy);"
- //"float scaling_factor = smoothstep( hash_val.x, hash_val.x+1.0, uVisibility );"
+ "float scaling_factor = smoothstep( hash_val.x, hash_val.x+1.0, uVisibility );"
// Vertex transform
- "vec2 subtransform = uSubTransform * (a_co-0.5) + 0.5;"
+ "vec2 subtransform = uSubTransform * (a_co-0.5) * scaling_factor + 0.5;"
"vec3 worldpos = vec3( subtransform + uOffset.xy, 1.0 );"
"gl_Position = vec4( uPv * worldpos, 1.0 );"
"out vec4 FragColor;"
""
"uniform sampler2D uTexGlyphs;"
+ "uniform sampler2D uTexGlow;"
"uniform sampler2D uTexWood;"
"uniform float uGhost;"
"uniform float uForeground;"
"uniform vec2 uMousePos;"
"uniform vec4 uColour;"
+ "uniform vec3 uShadowing;"
+ "uniform vec3 uGlowA;"
+ "uniform vec3 uGlowB;"
""
"in vec4 aTexCoords;"
"in vec2 aWorldCoords;"
""
"void main()"
"{"
- "vec3 shadowing_colour = vec3( 0.93, 0.88536, 0.8184 ) * 0.97;"
+ //"vec3 shadowing_colour = vec3( 0.93, 0.88536, 0.8184 ) * 0.97;"
+ //"vec3 shadowing_colour = vec3( 0.8, 0.8, 0.8 );"
+
"vec4 glyph = texture( uTexGlyphs, aTexCoords.xy );"
+ "vec4 glyph_glow = texture( uTexGlow, aTexCoords.xy );"
"vec4 wood = texture( uTexWood, aTexCoords.zw );"
"vec4 wood_secondary = texture( uTexWood, aTexCoords.zw + 0.25 );"
- "vec3 wood_comp = mix( wood_secondary.rgb * shadowing_colour, wood.rgb, clamp( glyph.b * 2.0 - 1.0, 0.0, 1.0 ) );"
+ "vec3 wood_comp = mix( wood_secondary.rgb * uShadowing, wood.rgb, clamp( glyph.b*2.0-1.0, 0.0, 1.0 ) );"
- "vec3 shadows = mix( vec3( 0.85, 0.7344, 0.561 ), vec3(1.0,1.0,1.0), glyph.r );"
+ //"vec3 shadows = mix( vec3( 0.85, 0.7344, 0.561 ), vec3(1.0,1.0,1.0), glyph.r );"
+ "vec3 shadows = mix( uShadowing, vec3(1.0,1.0,1.0), glyph.r );"
"vec4 output_regular = vec4( wood_comp * shadows, mix( glyph.a, glyph.b, uForeground ) );"
"float ghost_dist = clamp( 1.5 - distance(uMousePos, aWorldCoords), 0.0, 1.0 );"
- "vec4 output_ghost = vec4( 1.0, 1.0, 1.0, glyph.g * ghost_dist );"
+ "vec4 output_ghost = vec4( 1.0, 1.0, 1.0, glyph.g*ghost_dist );"
+ "vec4 glow_comp = vec4(glyph_glow.b*uGlowA+glyph_glow.g*uGlowB,0.0);"
- "FragColor = mix( output_regular, output_ghost, uGhost ) * uColour;"
+ "FragColor = mix( output_regular, output_ghost, uGhost )*uColour + glow_comp;"
"}"
,
- UNIFORMS({ "uPv", "uOffset", "uTexGlyphs", "uTexWood", "uSubTransform", "uGhost", "uMousePos", "uColour", "uForeground", "uVisibility" })
+ UNIFORMS({ "uPv", "uOffset", "uTexGlyphs", "uTexWood", "uSubTransform", "uGhost", "uMousePos",
+ "uColour", "uForeground", "uVisibility", "uShadowing", "uTexGlow",
+ "uGlowA", "uGlowB" })
)
SHADER_DEFINE( shader_background,
"uniform sampler2D uTexMain;"
"uniform sampler2D uSamplerNoise;"
"uniform float uVariance;"
+ "uniform float uVisibility;"
""
"in vec2 aTexCoords;"
""
"void main()"
"{"
+ "vec4 data_this_tile = texture( uTexMain, aTexCoords );"
+
"float ao_accum = 0.0;"
+
+ "vec2 random_noise;"
+
"for( int i=0; i<10; ++i )"
"{"
- "vec2 random_noise = (texture( uSamplerNoise, aTexCoords * 20.0 + float(i) * 0.2 ).xy - vec2( 0.5, 0.5 )) * uVariance;"
+ "random_noise = (texture( uSamplerNoise, aTexCoords * 10.0 + float(i) * 0.2 ).xy - vec2( 0.5, 0.5 )) * uVariance;"
"vec4 background = texture( uTexMain, aTexCoords + random_noise );"
- "ao_accum += background.r * clamp((1.0 - length( random_noise )), 0.0, 1.0);"
+ "float height_diff = min(data_this_tile.r - background.r,0.0);"
+
+ "ao_accum += height_diff * clamp((1.0 - length( random_noise )), 0.0, 1.0);"
"}"
"ao_accum *= 0.15;"
- "vec4 data_this_tile = texture( uTexMain, aTexCoords );"
-
- "ao_accum -= data_this_tile.r;"
-
- "vec3 colour_main = mix( vec3( 0.369768, 0.3654, 0.42 ),vec3( 0.275, 0.388, 0.553 ), data_this_tile.g );"
-
+#if 0
+ "vec3 colour_main = mix( vec3( 0.369768, 0.3654, 0.42 ), vec3( 0.275, 0.388, 0.553 ), data_this_tile.g * uVisibility );"
+#endif
+
"vec2 square_coords = fract( aTexCoords * 64.0 );"
"vec2 grid_coords = abs( square_coords - 0.5 );"
- "float edge_contrast = (1.0-ao_accum*0.2);"
-
- "float gridline = step( 0.49, max(grid_coords.x,grid_coords.y) );"
- "float gridline_fadeout = min(max(edge_contrast-1.0, 0.0)*40.0 + data_this_tile.g,10.0);"
-
- "FragColor = vec4( colour_main * edge_contrast + gridline * 0.02 * gridline_fadeout, 1.0 );"
+ "float gridline = step( 0.49, max(grid_coords.x,grid_coords.y) );"
+
+ "vec3 colour_main = mix( vec3( 0.14 ) + random_noise.x*0.5, vec3( 0.1 ) + gridline*0.02, data_this_tile.g * uVisibility );"
+ "FragColor = vec4( colour_main + ao_accum*0.05, 1.0 );"
"}"
,
- UNIFORMS({ "uPv", "uOffset", "uTexMain", "uVariance", "uSamplerNoise" })
+ UNIFORMS({ "uPv", "uOffset", "uTexMain", "uVariance", "uSamplerNoise", "uVisibility" })
)
SHADER_DEFINE( shader_wire,
UNIFORMS({ "uPv", "uOffset", "uTexMain", "uColour" })
)
-SHADER_DEFINE( shader_sdf,
+SHADER_DEFINE( shader_sprite,
// VERTEX
- "layout (location=0) in vec2 a_co;"
- "layout (location=1) in vec2 a_uv;"
+ "layout (location=0) in vec2 a_co;" // quad mesh
+ "uniform vec4 uUv;"
+ "uniform vec3 uPos;"
+ ""
"uniform mat3 uPv;"
""
"out vec2 aTexCoords;"
""
"void main()"
"{"
- "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
- "aTexCoords = a_uv;"
+ "vec2 vertex_world = uUv.zw * (a_co-0.5) * uPos.z + uPos.xy;"
+ "gl_Position = vec4( uPv * vec3( vertex_world, 1.0 ), 1.0 );"
+ "aTexCoords = uUv.xy + a_co*uUv.zw;"
"}",
// FRAGMENT
- "uniform sampler2D uTexGlyphs;"
- "uniform vec4 uColour;"
+ "uniform sampler2D uTexMain;"
"out vec4 FragColor;"
""
"in vec2 aTexCoords;"
- "in vec4 aColour;"
""
"void main()"
"{"
- "vec4 glyph = texture( uTexGlyphs, aTexCoords );"
- "FragColor = vec4( uColour.rgb, smoothstep( 0.46, 0.54, glyph.r ) * uColour.a );"
- //"FragColor = glyph;"
+ "vec4 texture_sample = texture( uTexMain, aTexCoords );"
+ "FragColor = texture_sample;"
"}"
,
- UNIFORMS({ "uPv", "uTexGlyphs", "uColour" })
+ UNIFORMS({ "uPv", "uTexMain", "uUv", "uPos" })
+)
+
+SHADER_DEFINE( shader_post_darken,
+ "layout (location=0) in vec2 a_co;"
+ "out vec2 aTexCoords;"
+ ""
+ "void main()"
+ "{"
+ "gl_Position = vec4( a_co * 2.0 - 1.0, 0.0, 1.0 );"
+ "aTexCoords = a_co;"
+ "}",
+
+ "uniform sampler2D uTexMain;"
+ "out vec4 FragColor;"
+ ""
+ "in vec2 aTexCoords;"
+ ""
+ "void main()"
+ "{"
+ "vec4 texture_sample = texture( uTexMain, aTexCoords );"
+ "FragColor = vec4(pow(texture_sample.rgb,vec3(2.2)), 1.0);"
+ "}"
+ ,
+ UNIFORMS({"uTexMain"})
+)
+
+SHADER_DEFINE( shader_post_blur,
+ "layout (location=0) in vec2 a_co;"
+ "out vec2 aTexCoords;"
+ ""
+ "void main()"
+ "{"
+ "gl_Position = vec4( a_co * 2.0 - 1.0, 0.0, 1.0 );"
+ "aTexCoords = a_co;"
+ "}",
+
+ "uniform sampler2D uTexMain;"
+ "uniform vec2 uDir;"
+ "out vec4 FragColor;"
+ ""
+ "in vec2 aTexCoords;"
+ ""
+ "void main()"
+ "{"
+ "vec4 colour = vec4(0.0);"
+
+ "vec2 off1 = vec2(1.411764705882353) * uDir;"
+ "vec2 off2 = vec2(3.2941176470588234) * uDir;"
+ "vec2 off3 = vec2(5.176470588235294) * uDir;"
+ "colour += texture2D( uTexMain, aTexCoords ) * 0.1964825501511404;"
+ "colour += texture2D( uTexMain, aTexCoords + off1 ) * 0.2969069646728344;"
+ "colour += texture2D( uTexMain, aTexCoords - off1 ) * 0.2969069646728344;"
+ "colour += texture2D( uTexMain, aTexCoords + off2 ) * 0.09447039785044732;"
+ "colour += texture2D( uTexMain, aTexCoords - off2 ) * 0.09447039785044732;"
+ "colour += texture2D( uTexMain, aTexCoords + off3 ) * 0.010381362401148057;"
+ "colour += texture2D( uTexMain, aTexCoords - off3 ) * 0.010381362401148057;"
+ "FragColor = colour;"
+ "}"
+ ,
+ UNIFORMS({"uTexMain","uDir"})
+)
+
+SHADER_DEFINE( shader_post_comp,
+ "layout (location=0) in vec2 a_co;"
+ "out vec2 aTexCoords;"
+ ""
+ "void main()"
+ "{"
+ "gl_Position = vec4( a_co * 2.0 - 1.0, 0.0, 1.0 );"
+ "aTexCoords = a_co;"
+ "}",
+
+ "uniform sampler2D uTexMain;"
+ "uniform sampler2D uTexBloom;"
+ "uniform vec2 uComp;" /* x: bloom, y: vignette */
+ "out vec4 FragColor;"
+ ""
+ "in vec2 aTexCoords;"
+ ""
+ "void main()"
+ "{"
+ "vec4 texture_sample = texture( uTexMain, aTexCoords );"
+ "vec4 bloom_sample = texture( uTexBloom, aTexCoords );"
+
+ "vec2 vigCoord = aTexCoords - 0.5;"
+ "float vig = pow(1.0 - dot( vigCoord, vigCoord ), 2.0);"
+
+ "FragColor = (texture_sample + bloom_sample*0.3*uComp.x)"
+ " * max(uComp.y, vig);"
+ "}"
+ ,
+ UNIFORMS({"uTexMain", "uTexBloom", "uComp"})
)
void vg_register(void)
SHADER_INIT( shader_background );
SHADER_INIT( shader_wire );
SHADER_INIT( shader_buttons );
- SHADER_INIT( shader_sdf );
+ SHADER_INIT( shader_sprite );
+ SHADER_INIT( shader_post_darken );
+ SHADER_INIT( shader_post_comp );
+ SHADER_INIT( shader_post_blur );
}
/*
struct cmp_level
{
+ // Basic info
+ int serial_id;
+
const char *map_name;
const char *title;
const char *description;
- const char *achievement;
- int unlocked;
- int completed_score;
+ const char *achievement;
int _unlock, _linked; // When completed, unlock this level
- struct cmp_level *unlock, *linked;
-
- int serial_id;
int is_tutorial;
+ // Aesthetic
+ struct world_string
+ {
+ enum placement
+ {
+ k_placement_top,
+ k_placement_bottom
+ }
+ placement;
+
+ const char *str;
+ }
+ strings[2];
+
+ // Persistent stats
+ int unlocked;
+ int completed_score;
+
+ // Runtime
+ struct world_button btn;
+ struct cmp_level *unlock, *linked;
+
#ifdef VG_STEAM
SteamLeaderboard_t steam_leaderboard;
#endif
static struct cmp_level cmp_levels_tutorials[] =
{
- // r1
- {
- .serial_id = 0,
- .title = "PRINCIPLE 1",
- .map_name = "cmp_t01",
- .description =
- "",
-
+ {
+ 0, "cmp_t01", "PRINCIPLE 1", "",
._unlock = 1,
.is_tutorial = 1
},
- // r1
- {
- .serial_id = 1,
- .title = "PRINCIPLE 2",
- .map_name = "cmp_t02",
- .description =
- "",
-
+ {
+ 1, "cmp_t02", "PRINCIPLE 2", "",
._unlock = 2,
.is_tutorial = 1,
},
- // r1
{
- .serial_id = 2,
- .title = "PRINCIPLE 3",
- .map_name = "cmp_t03",
- .description =
- "",
-
+ 2, "cmp_t03", "PRINCIPLE 3", "",
._unlock = 12,
.is_tutorial = 1
},
- // r1
{
- .serial_id = 12,
- .title = "PRINCIPLE 4",
- .map_name = "cmp_t04",
- .description =
- "",
-
+ 12, "cmp_t04", "PRINCIPLE 4", "",
._unlock = 6,
.is_tutorial = 1,
.achievement = "TUTORIALS"
- }
+ },
+ {
+ 15, "cmp_b10", "PRINCIPLE 5", "",
+ ._unlock = 16,
+ .is_tutorial = 1
+ },
+ {
+ 17, "cmp_b11", "PRINCIPLE 6", "(Right click)",
+ ._unlock = 18,
+ .is_tutorial = 1
+ },
+ {
+ 26, "cmp_p7", "PRINCIPLE 7", "Emitters",
+ ._unlock = 27,
+ ._linked = 13,
+ .is_tutorial = 1
+ }
};
static struct cmp_level cmp_levels_basic[] =
{
- // r2 GM
{
- .serial_id = 6,
- .title = "PATCH",
- .map_name = "cmp_b04",
- .description =
- "",
-
+ 6, "cmp_b04", "PATCH", "",
._unlock = 7,
._linked = 3
},
- // r1 GM
{
- .serial_id = 3,
- .title = "SUBDIVISION 1",
- .map_name = "cmp_b01",
- .description =
- "",
-
+ 3, "cmp_b01", "SUBDIVISION 1", "",
._linked = 4,
._unlock = 5
},
- // r1 GM
{
- .serial_id = 4,
- .title = "SUBDIVISION 2",
- .map_name = "cmp_b02",
- .description =
- "",
-
+ 4, "cmp_b02", "SUBDIVISION 2", "",
._unlock = 7
},
- // r1 GM
{
- .serial_id = 5,
- .title = "RESTRUCTURE",
- .map_name = "cmp_b03",
- .description =
- "",
-
- ._unlock = 8
+ 5, "cmp_b03", "RESTRUCTURE", "",
+ ._unlock = 8,
+ ._linked = 31
},
- // r2 GM
+ {
+ 31, "cmp_121", "1-2-1", "",
+ ._unlock = 8
+ },
{
- .serial_id = 7,
- .title = "PATTERNS 1",
- .map_name = "cmp_b05",
- .description =
- "",
-
+ 7, "cmp_b05", "PATTERNS 1", "",
._unlock = 15,
._linked = 8
},
- // r2 GM
{
- .serial_id = 8,
- .title = "PATTERNS 2",
- .map_name = "cmp_b06",
- .description =
- "",
-
+ 8, "cmp_b06", "PATTERNS 2", "",
._unlock = 15
},
- // r2 GM
{
- .serial_id = 15,
- .title = "PRINCIPLE 5",
- .map_name = "cmp_b10",
- .description =
- "",
-
- ._unlock = 16,
- .is_tutorial = 1
- },
- // r2 GM
- {
- .serial_id = 16,
- .title = "ROUTING PROBLEM",
- .map_name = "cmp_routing",
- .description =
- "",
-
+ 16, "cmp_routing", "ROUTING PROBLEM", "",
._linked = 9
},
- // r2 GM
{
- .serial_id = 9,
- .title = "MIGHTY CONSUMER",
- .map_name = "cmp_b07",
- .description =
- "",
-
+ 9, "cmp_b07", "MIGHTY CONSUMER", "",
._linked = 10,
._unlock = 11,
.achievement = "MIGHTY_CONSUMER"
},
{
- .serial_id = 10,
- .title = "SHIFT",
- .map_name = "cmp_b08",
- .description =
- "",
-
+ 10, "cmp_b08", "SHIFT", "",
._unlock = 17
},
- // r2 GM
{
- .serial_id = 11,
- .title = "REVERSE",
- .map_name = "cmp_b09",
- .description =
- "",
-
+ 11, "cmp_b09", "REVERSE", "",
._unlock = 17
},
- // r2 GM
- {
- .serial_id = 17,
- .title = "PRINCIPLE 6",
- .map_name = "cmp_b11",
- .description =
- "(Right click)",
-
- ._unlock = 18,
- .is_tutorial = 1
- },
- // r2 GM
{
- .serial_id = 18,
- .title = "NOT GATE",
- .map_name = "cmp_not",
- .description = "",
-
+ 18, "cmp_not", "NOT GATE", "",
._linked = 19,
._unlock = 20
},
- // r2 GM
{
- .serial_id = 19,
- .title = "AND GATE",
- .map_name = "cmp_and",
- .description = "",
-
+ 19, "cmp_and", "AND GATE", "",
._unlock = 20
},
- // r2 GM
{
- .serial_id = 20,
- .title = "QUALIFICATION PROJECT",
- .map_name = "cmp_xor",
- .description = "",
-
- ._unlock = 13,
+ 20, "cmp_xor", "QUALIFICATION PROJECT", "",
+ ._unlock = 26,
.achievement = "GRADUATE"
- }
+ },
+ {
+ 27, "cmp_expander", "EXPAND", "",
+ ._unlock = 28
+ },
+ {
+ 28, "cmp_pattern3", "PATTERNS 3", "",
+ ._linked = 29
+ },
+ {
+ 29, "cmp_routing2", "ROUTING PROBLEM 2", "Spaghetti!",
+ ._linked = 30,
+ ._unlock = 32
+ },
+ {
+ 30, "cmp_exact5", "EXACTLY 5", "",
+ ._unlock = 32
+ },
+ {
+ 32, "cmp_3and2", "THREE AND FOUR", "",
+ ._linked = 34
+ },
+ {
+ 34, "doublex2", "DOUBLE DOUBLE", "Delay & repeat",
+ ._linked = 35
+ },
+ {
+ 35, "oddoreven", "ODD OR EVEN", ""
+ }
};
static struct cmp_level cmp_levels_grad[] =
{
- // r2
{
- .serial_id = 13,
- .title = "SORT",
- .map_name = "cmp_i01",
- .description = "",
+ 13, "cmp_i01", "SORT", "",
._linked = 14
-
},
- // r2
{
- .serial_id = 14,
- .title = "THIRDS",
- .map_name = "cmp_i02",
- .description = "",
+ 14, "cmp_i02", "THIRDS", "",
._linked = 21
-
},
- // r2 GM
{
- .serial_id = 21,
- .title = "SIMPLE ADDITION",
- .map_name = "cmp_grad",
- .description = "",
+ 21, "cmp_grad", "SIMPLE ADDITION", "",
+ ._linked = 22,
+ ._unlock = 23
+ },
+ {
+ 22, "cmp_secret", "SECRET CODE", "",
+ ._unlock = 23
+ }
+};
- ._linked = 22
+static struct cmp_level cmp_levels_computer[] =
+{
+ {
+ 23, "cmp_binary", "3 BIT BINARY", "Convert amount to binary",
+ ._unlock = 24,
+ .strings =
+ {
+ {
+ .placement = k_placement_bottom,
+ .str =
+"\t\t\t\t\t\t\t\t\t\t\x83 \x84\n"
+"\t\t\t\t\t\t\t\t\t\t\x83 \x84 Binary\n"
+"\t\t\t\t\t\t\t\t\t\t\x83 4 2 1 \x84"
+ },
+ {
+ .placement = k_placement_top,
+ .str =
+"\n"
+"\t\t\t\t\t\t\t\t\t\t\t Count"
+ }
+ }
+ },
+ {
+ 24, "cmp_add3b", "3 BIT ADDER", "Binary addition",
+ ._unlock = 25,
+ .strings =
+ {
+ {
+ .placement = k_placement_top,
+ //.str ="\t\t\t\t\t\t\t\t\t| NUMBER A | | NUMBER B |\n"
+ .str =""
+"\t\t\t\t\t\t\t\t\t\x8A 4 2 1 \x8B \x8A 4 2 1 \x8B\n"
+"\t\t\t\t\t\t\t\t\t\x83 \x84 add \x83 \x84\n"
+"\t\t\t\t\t\t\t\t\t\x83 \x84 \x83 \x84"
+ },
+ {
+ .placement = k_placement_bottom,
+ .str =
+"\t\t\t\x83 \x84\n"
+"\t\t\t\x83 \x84 result a+b\n"
+"\t\t\t\x83 8 4 2 1 \x84"
+ }
+ }
+ },
+ {
+ 25, "cmp_plot3x3", "3x3 PLOT", "2 bit x/y",
+ ._unlock = 33,
+ .strings =
+ {
+ {
+ .placement = k_placement_top,
+ .str=
+"\t\t\t\t\t\t\t\t\x8A 2 1 \x8B \x8A 2 1 \x8B\n"
+"\t\t\t\t\t\t\t\t\x83 \x84 X Y \x83 \x84\n"
+"\t\t\t\t\t\t\t\t\x83 \x84 \x83 \x84"
+ }
+ }
},
- // r2 GM
{
- .serial_id = 22,
- .title = "SECRET CODE",
- .map_name = "cmp_secret",
- .description = ""
+ 33, "compactxor", "Compact XOR", "",
+ .strings =
+ {
+ {
+ .placement = k_placement_top,
+ .str=
+"\t\t\t\t\x8A \x8B \x8A \x8B\n"
+"\t\t\t\t\x83 \x84""A B\x83 \x84\n"
+"\t\t\t\t\x83 \x84 \x83 \x84"
+ },
+ {
+ .placement = k_placement_bottom,
+ .str =
+"\t\t\t\x83 \x84\n"
+"\t\t\t\x83 \x84 result a xor b\n"
+"\t\t\t\x83 \x84"
+ }
+ }
}
};
-#define NUM_CAMPAIGN_LEVELS (vg_list_size( cmp_levels_tutorials ) + vg_list_size( cmp_levels_basic ) + vg_list_size( cmp_levels_grad ))
+#define NUM_CAMPAIGN_LEVELS (vg_list_size( cmp_levels_tutorials ) + vg_list_size( cmp_levels_basic ) + vg_list_size( cmp_levels_grad ) + vg_list_size( cmp_levels_computer ) )
-static struct serializable_set
+static struct career_level_pack
{
struct cmp_level *pack;
+ const char *title;
int count;
+
+ v3f primary_colour;
+ v2i origin;
+ v2i dims;
}
-career_serializable[] =
+career_packs[] =
{
{
.pack = cmp_levels_tutorials,
- .count = vg_list_size( cmp_levels_tutorials )
+ .title = "",
+ .count = vg_list_size( cmp_levels_tutorials ),
+ .primary_colour = { 0.204f, 0.345f, 0.553f },
+ .origin = { -4, -2 },
+ .dims = { 1, 7 }
},
{
.pack = cmp_levels_basic,
- .count = vg_list_size( cmp_levels_basic )
+ .title = "\x8C\x8D"" Core",
+ .count = vg_list_size( cmp_levels_basic ),
+ .primary_colour = { 0.304f, 0.245f, 0.553f },
+ .origin = { -3, -2 },
+ .dims = { 3, 7 }
},
{
.pack = cmp_levels_grad,
- .count = vg_list_size( cmp_levels_grad )
+ .title = "\x8C\x8E"" Challenge",
+ .count = vg_list_size( cmp_levels_grad ),
+ .primary_colour = { 0.75f, 0.23f, 0.39f },
+ .origin = { -4, 5 },
+ .dims = { 4, 1 }
+ },
+ {
+ .pack = cmp_levels_computer,
+ .title = "\x8C\x8F"" 3 Bit computer\n\n (preview)",
+ .count = vg_list_size( cmp_levels_computer ),
+ .primary_colour = { 0.75f, 0.14f, 0.1f },
+ .origin = { -4, 6 },
+ .dims = { 4, 1 }
}
};
static void career_local_data_init(void)
{
struct cmp_level *level_ptrs[ NUM_CAMPAIGN_LEVELS ];
-
+ for( int i = 0; i < NUM_CAMPAIGN_LEVELS; i ++ )
+ level_ptrs[i] = NULL;
+
// COllect pointers
- for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+ for( int i = 0; i < vg_list_size( career_packs ); i ++ )
{
- struct serializable_set *set = &career_serializable[i];
+ struct career_level_pack *set = &career_packs[i];
for( int j = 0; j < set->count; j ++ )
- level_ptrs[ set->pack[j].serial_id ] = &set->pack[j];
+ {
+ int id = set->pack[j].serial_id;
+
+ if( level_ptrs[ id ] )
+ vg_error( "Serial id %u already used!\n", id );
+ else
+ level_ptrs[ set->pack[j].serial_id ] = &set->pack[j];
+ }
}
// Apply
- for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+ for( int i = 0; i < vg_list_size( career_packs ); i ++ )
{
- struct serializable_set *set = &career_serializable[i];
+ struct career_level_pack *set = &career_packs[i];
for( int j = 0; j < set->count; j ++ )
{
struct cmp_level *lvl = &set->pack[j];
- lvl->unlock = lvl->_unlock? level_ptrs[ lvl->_unlock ]: NULL;
- lvl->linked = lvl->_linked? level_ptrs[ lvl->_linked ]: NULL;
+
+ if( lvl->_unlock >= NUM_CAMPAIGN_LEVELS ||
+ lvl->_linked >= NUM_CAMPAIGN_LEVELS )
+ {
+ vg_error( "_unlock / _linked out of range (%d, %d)\n",
+ lvl->_unlock, lvl->_linked );
+ }
+ else
+ {
+ lvl->unlock = lvl->_unlock? level_ptrs[ lvl->_unlock ]: NULL;
+ lvl->linked = lvl->_linked? level_ptrs[ lvl->_linked ]: NULL;
+ }
}
}
}
-
-static struct button_grid
-{
- v3f primary_colour;
- v2i origin;
- v2i dims;
- struct cmp_level *levels;
- int count;
-}
-button_grids[] =
-{
- {
- .primary_colour = { 0.204f, 0.345f, 0.553f },
- .origin = { -5, 0 },
- .dims = { 1, 4 },
- .levels = cmp_levels_tutorials,
- .count = vg_list_size( cmp_levels_tutorials )
- },
- {
- .primary_colour = { 0.304f, 0.245f, 0.553f },
- .origin = { -3, 0 },
- .dims = { 3, 6 },
- .levels = cmp_levels_basic,
- .count = vg_list_size( cmp_levels_basic )
- },
- {
- .primary_colour = { 0.553f, 0.345f, 0.204f },
- .origin = { -5, 7 },
- .dims = { 4, 1 },
- .levels = cmp_levels_grad,
- .count = vg_list_size( cmp_levels_grad )
- }
-};