vg2 port: build script and resource loading
[fishladder.git] / fishladder_resources.h
index 82efc47100aee05fcf6954141cd26c17cd6816dc..d617c9b7dee52608b1a751970a2c414a6ad68bad 100644 (file)
-// FONTS
-
-struct sdf_char
-{
-  u16 uvx, uvy, originX, originY, w, h, advance;
-};
-
-struct sdf_font
-{
-  const char *name;
-  int size, width, height;
-  struct sdf_char *characters;
-};
-
-static struct sdf_char characters_Ubuntu[] = {
-  {655, 167, 9, 9, 18, 18, 11},
-  {561, 64, 6, 42, 25, 52, 13},
-  {435, 167, 6, 45, 32, 30, 20},
-  {797, 64, 7, 42, 46, 51, 32},
-  {362, 0, 6, 46, 39, 60, 27},
-  {918, 0, 7, 43, 55, 52, 41},
-  {973, 0, 7, 43, 47, 52, 32},
-  {467, 167, 6, 45, 23, 30, 11},
-  {142, 0, 5, 46, 30, 64, 15},
-  {172, 0, 9, 46, 30, 64, 15},
-  {291, 167, 7, 42, 38, 37, 23},
-  {171, 167, 6, 35, 40, 42, 27},
-  {410, 167, 7, 14, 25, 31, 12},
-  {625, 167, 8, 26, 30, 22, 14},
-  {558, 167, 6, 15, 25, 24, 12},
-  {0, 0, 10, 46, 39, 64, 18},
-  {88, 64, 7, 43, 41, 52, 27},
-  {532, 116, 5, 42, 32, 51, 27},
-  {370, 64, 6, 43, 39, 52, 27},
-  {409, 64, 6, 43, 39, 52, 27},
-  {176, 116, 7, 42, 42, 51, 27},
-  {448, 64, 6, 42, 39, 52, 27},
-  {170, 64, 6, 42, 40, 52, 27},
-  {343, 116, 6, 42, 40, 51, 27},
-  {854, 0, 6, 43, 40, 53, 27},
-  {210, 64, 7, 43, 40, 52, 27},
-  {146, 167, 6, 34, 25, 43, 12},
-  {564, 116, 7, 34, 26, 51, 12},
-  {211, 167, 6, 34, 40, 39, 27},
-  {370, 167, 6, 30, 40, 32, 27},
-  {251, 167, 6, 34, 40, 39, 27},
-  {525, 64, 8, 43, 36, 52, 19},
-  {401, 0, 6, 43, 57, 59, 45},
-  {700, 64, 9, 42, 49, 51, 32},
-  {218, 116, 5, 42, 42, 51, 31},
-  {769, 0, 6, 43, 44, 53, 30},
-  {935, 64, 5, 42, 45, 51, 34},
-  {383, 116, 5, 42, 40, 51, 27},
-  {423, 116, 5, 42, 38, 51, 26},
-  {724, 0, 6, 43, 45, 53, 32},
-  {45, 116, 5, 42, 44, 51, 34},
-  {590, 116, 5, 42, 23, 51, 13},
-  {487, 64, 9, 42, 38, 52, 24},
-  {89, 116, 5, 42, 44, 51, 30},
-  {461, 116, 5, 42, 38, 51, 25},
-  {646, 64, 6, 42, 54, 51, 42},
-  {0, 116, 5, 42, 45, 51, 35},
-  {674, 0, 6, 43, 50, 53, 37},
-  {302, 116, 5, 42, 41, 51, 29},
-  {312, 0, 6, 43, 50, 61, 37},
-  {133, 116, 5, 42, 43, 51, 30},
-  {813, 0, 7, 43, 41, 53, 25},
-  {0, 64, 8, 42, 44, 52, 27},
-  {44, 64, 5, 42, 44, 52, 33},
-  {749, 64, 8, 42, 48, 51, 31},
-  {586, 64, 8, 42, 60, 51, 44},
-  {843, 64, 8, 42, 46, 51, 30},
-  {889, 64, 9, 42, 46, 51, 28},
-  {260, 116, 7, 42, 42, 51, 27},
-  {202, 0, 4, 46, 29, 64, 16},
-  {39, 0, 10, 46, 39, 64, 18},
-  {231, 0, 9, 46, 29, 64, 16},
-  {329, 167, 7, 42, 41, 36, 27},
-  {583, 167, 9, 4, 42, 22, 23},
-  {490, 167, 6, 46, 27, 28, 18},
-  {695, 116, 7, 34, 38, 44, 25},
-  {458, 0, 5, 46, 40, 56, 28},
-  {733, 116, 7, 34, 37, 44, 22},
-  {498, 0, 7, 46, 40, 56, 28},
-  {655, 116, 7, 34, 40, 44, 27},
-  {641, 0, 5, 46, 33, 55, 18},
-  {250, 64, 7, 34, 40, 52, 27},
-  {603, 0, 5, 46, 38, 55, 27},
-  {894, 0, 6, 44, 24, 53, 12},
-  {282, 0, 12, 44, 30, 62, 12},
-  {564, 0, 5, 46, 39, 55, 25},
-  {538, 0, 5, 46, 26, 56, 13},
-  {860, 116, 5, 34, 52, 43, 41},
-  {0, 167, 5, 34, 38, 43, 27},
-  {613, 116, 7, 34, 42, 44, 28},
-  {290, 64, 5, 34, 40, 52, 28},
-  {330, 64, 7, 34, 40, 52, 28},
-  {113, 167, 5, 34, 33, 43, 18},
-  {770, 116, 7, 34, 36, 44, 21},
-  {499, 116, 5, 42, 33, 51, 19},
-  {38, 167, 5, 34, 38, 43, 27},
-  {912, 116, 8, 34, 41, 43, 24},
-  {806, 116, 8, 34, 54, 43, 37},
-  {953, 116, 8, 34, 41, 43, 24},
-  {129, 64, 9, 34, 41, 52, 24},
-  {76, 167, 7, 34, 37, 43, 22},
-  {78, 0, 7, 46, 32, 64, 16},
-  {260, 0, 4, 46, 22, 64, 13},
-  {110, 0, 9, 46, 32, 64, 16},
-  {517, 167, 7, 27, 41, 26, 27},
-};
-
-static struct sdf_font font_Ubuntu = {"Ubuntu", 48, 1024, 256, characters_Ubuntu};
-
-vg_tex2d tex_ubuntu = { .path = "textures/ubuntu.qoi" };
-
 // TEXTURES
 // ===========================================================================================================
 
 vg_tex2d tex_tile_data =       { .path = "textures/tileset.qoi" };
+vg_tex2d tex_tile_glow =   { .path = "textures/lineset.qoi" };
 vg_tex2d tex_tile_detail = { .path = "textures/tile_overlays.qoi" };
-vg_tex2d tex_wood =                    { .path = "textures/wood.qoi" };
+
+vg_tex2d tex_tiles_wood =      { .path = "textures/tile_wood.qoi" };
+vg_tex2d tex_tiles_min  =  { .path = "textures/tile_minimal.qoi" };
+vg_tex2d tex_tiles_lab  =  { .path = "textures/tile_lab.qoi" };
+
 vg_tex2d tex_ball_noise =  { .path = "textures/bnoise.qoi" };
-vg_tex2d tex_monofur   =  { .path = "textures/ascii.qoi", .flags = VG_TEXTURE_NO_MIP };
 vg_tex2d tex_unkown            =  { .path = "textures/unkown.qoi" };
 vg_tex2d tex_buttons           =  { .path = "textures/buttons.qoi" };
+vg_tex2d tex_sprites           =  { .path = "textures/autocombine.qoi" };
 
-vg_tex2d *texture_list[] = { &tex_tile_detail, &tex_tile_data, &tex_wood, &tex_ball_noise, &tex_monofur, &tex_unkown, &tex_buttons, &tex_ubuntu };
+vg_tex2d *texture_list[] = { 
+   &tex_tile_detail, 
+   &tex_tile_data, 
+   &tex_tile_glow,
+   &tex_tiles_wood, 
+   &tex_tiles_min, 
+   &tex_tiles_lab, 
+   &tex_ball_noise, 
+   &tex_unkown, 
+   &tex_buttons, 
+   &tex_sprites 
+};
+
+#include "sprites_autocombine.h"
 
 // AUDIO
 // ===========================================================================================================
@@ -202,6 +104,11 @@ sound/y8.ogg\0\
 sound/win.ogg\0"
 };
 
+sfx_set audio_music =
+{
+   .sources = "sound/mccompt2.ogg\0"
+};
+
 // One two or three layers of rolling noise
 sfx_system audio_system_balls_rolling =
 {
@@ -236,24 +143,26 @@ sfx_system audio_system_ui =
        .name = "UI"
 };
 
-ui_colourset ui_fl_colours = {
-       .main = 0xff807373,
-       .hover = 0xff918484,
-       .active = 0xffad9f9e
+sfx_system audio_system_music =
+{
+ .vol = 1.0f,
+ .ch = 2,
+ .vol_src = &audio_volume_music,
+ .name = "music",
+ .flags = SFX_FLAG_REPEAT | SFX_FLAG_PERSISTENT | SFX_FLAG_STEREO
 };
 
-ui_colourset ui_fl_colours_inactive = {
-       .main = 0xff655958,
-       .hover = 0xff655958,
-       .active = 0xff655958
-};
+static void *load_and_play_bgm( void *_inf )
+{
+   sfx_set_init( &audio_music, NULL );
+   sfx_set_play( &audio_music, &audio_system_music, 0 );
+   return NULL;
+}
 
 static void resource_load_main(void)
 {
        // Textures // UI
        vg_tex2d_init( texture_list, vg_list_size( texture_list ) );
-       ui_global_ctx.colours_main = &ui_fl_colours;
-       gui_reset_colours();
        
        // Audio
        sfx_set_init( &audio_tile_mod, NULL );
@@ -262,6 +171,8 @@ static void resource_load_main(void)
        sfx_set_init( &audio_random, NULL );
        sfx_set_init( &audio_clicks, NULL );
        sfx_set_init( &audio_tones, NULL );
+
+   vg_thread_run( load_and_play_bgm, NULL );
 }
 
 static void resource_free_main(void)
@@ -346,8 +257,9 @@ SHADER_DEFINE( shader_ball,
                "vec2 shadow_coords_sqr = shadow_coords*shadow_coords;"
                "float shadow = exp(-((shadow_coords_sqr.x+shadow_coords_sqr.y)-0.0125)*15.0);"
                
-               "vec3 marble_comp = uColour*0.9 + (noise_sample.x*0.7+pow(rim_light,3.0)*2.0) * 0.1;"
-               "vec4 colour_comp = mix( vec4(0.74,0.53,0.34,shadow), vec4(marble_comp,1.0), circle_factor );"
+               "vec3 marble_comp = uColour*0.6 + (noise_sample.x*2.7+pow(rim_light,3.0)*2.0) * 0.1;"
+               //"vec4 colour_comp = mix( vec4(0.74,0.53,0.34,shadow), vec4(marble_comp,1.0), circle_factor );"
+               "vec4 colour_comp = mix( vec4(0.0,0.0,0.0,shadow), vec4(marble_comp,1.0), circle_factor );"
                
                "FragColor = colour_comp;"
        "}"
@@ -394,34 +306,45 @@ SHADER_DEFINE( shader_tile_main,
        "out vec4 FragColor;"
        ""
        "uniform sampler2D uTexGlyphs;"
+   "uniform sampler2D uTexGlow;"
        "uniform sampler2D uTexWood;"
        "uniform float uGhost;"
        "uniform float uForeground;"
        "uniform vec2 uMousePos;"
        "uniform vec4 uColour;"
+   "uniform vec3 uShadowing;"
+   "uniform vec3 uGlowA;"
+   "uniform vec3 uGlowB;"
        ""
        "in vec4 aTexCoords;"
        "in vec2 aWorldCoords;"
        ""
        "void main()"
        "{"
-               "vec3 shadowing_colour = vec3( 0.93, 0.88536, 0.8184 ) * 0.97;"
+               //"vec3 shadowing_colour = vec3( 0.93, 0.88536, 0.8184 ) * 0.97;"
+               //"vec3 shadowing_colour = vec3( 0.8, 0.8, 0.8 );"
+
                "vec4 glyph = texture( uTexGlyphs, aTexCoords.xy );"
+      "vec4 glyph_glow = texture( uTexGlow, aTexCoords.xy );"
                "vec4 wood = texture( uTexWood, aTexCoords.zw );"
                "vec4 wood_secondary = texture( uTexWood, aTexCoords.zw + 0.25 );"
-               "vec3 wood_comp = mix( wood_secondary.rgb * shadowing_colour, wood.rgb, clamp( glyph.b * 2.0 - 1.0, 0.0, 1.0 ) );"
+               "vec3 wood_comp = mix( wood_secondary.rgb * uShadowing, wood.rgb, clamp( glyph.b*2.0-1.0, 0.0, 1.0 ) );"
                
-               "vec3 shadows = mix( vec3( 0.85, 0.7344, 0.561 ), vec3(1.0,1.0,1.0), glyph.r );"
+               //"vec3 shadows = mix( vec3( 0.85, 0.7344, 0.561 ), vec3(1.0,1.0,1.0), glyph.r );"
+               "vec3 shadows = mix( uShadowing, vec3(1.0,1.0,1.0), glyph.r );"
                
                "vec4 output_regular = vec4( wood_comp * shadows, mix( glyph.a, glyph.b, uForeground ) );"
                
                "float ghost_dist = clamp( 1.5 - distance(uMousePos, aWorldCoords), 0.0, 1.0 );"
-               "vec4 output_ghost = vec4( 1.0, 1.0, 1.0, glyph.g * ghost_dist );"
+               "vec4 output_ghost = vec4( 1.0, 1.0, 1.0, glyph.g*ghost_dist );"
+      "vec4 glow_comp = vec4(glyph_glow.b*uGlowA+glyph_glow.g*uGlowB,0.0);"
                
-               "FragColor = mix( output_regular, output_ghost, uGhost ) * uColour;"
+               "FragColor = mix( output_regular, output_ghost, uGhost )*uColour + glow_comp;"
        "}"
        ,
-       UNIFORMS({ "uPv", "uOffset", "uTexGlyphs", "uTexWood", "uSubTransform", "uGhost", "uMousePos", "uColour", "uForeground", "uVisibility" })
+       UNIFORMS({ "uPv", "uOffset", "uTexGlyphs", "uTexWood", "uSubTransform", "uGhost", "uMousePos", 
+         "uColour", "uForeground", "uVisibility", "uShadowing", "uTexGlow",
+         "uGlowA", "uGlowB" })
 )
 
 SHADER_DEFINE( shader_background,
@@ -451,30 +374,32 @@ SHADER_DEFINE( shader_background,
        ""
        "void main()"
        "{"
+               "vec4 data_this_tile = texture( uTexMain, aTexCoords );"
+
                "float ao_accum = 0.0;"
+
+      "vec2 random_noise;"
+
                "for( int i=0; i<10; ++i )"
                "{"
-                       "vec2 random_noise = (texture( uSamplerNoise, aTexCoords * 20.0 + float(i) * 0.2 ).xy - vec2( 0.5, 0.5 )) * uVariance;"
+                       "random_noise = (texture( uSamplerNoise, aTexCoords * 10.0 + float(i) * 0.2 ).xy - vec2( 0.5, 0.5 )) * uVariance;"
                        "vec4 background = texture( uTexMain, aTexCoords + random_noise );"
-                       "ao_accum += background.r * clamp((1.0 - length( random_noise )), 0.0, 1.0);"
+         "float height_diff = min(data_this_tile.r - background.r,0.0);"
+
+                       "ao_accum += height_diff * clamp((1.0 - length( random_noise )), 0.0, 1.0);"
                "}"
                "ao_accum *= 0.15;"
                
-               "vec4 data_this_tile = texture( uTexMain, aTexCoords );"
-               
-               "ao_accum -= data_this_tile.r;"
-               "ao_accum *= uVisibility;"
-               
+#if 0
                "vec3 colour_main = mix( vec3( 0.369768, 0.3654, 0.42 ), vec3( 0.275, 0.388, 0.553 ), data_this_tile.g * uVisibility );"
-               
+#endif
+
                "vec2 square_coords = fract( aTexCoords * 64.0 );"
                "vec2 grid_coords = abs( square_coords - 0.5 );"
-               "float edge_contrast = (1.0-ao_accum*0.2);"
-               
-               "float gridline = step( 0.49, max(grid_coords.x,grid_coords.y) );"
-               "float gridline_fadeout = min(max(edge_contrast-1.0, 0.0)*40.0 + data_this_tile.g,10.0);"
-               
-               "FragColor = vec4( colour_main * edge_contrast + gridline * 0.02 * gridline_fadeout, 1.0 );"
+      "float gridline = step( 0.49, max(grid_coords.x,grid_coords.y) );"
+
+               "vec3 colour_main = mix( vec3( 0.14 ) + random_noise.x*0.5, vec3( 0.1 ) + gridline*0.02, data_this_tile.g * uVisibility );"
+               "FragColor = vec4( colour_main + ao_accum*0.05, 1.0 );"
        "}"
        ,
        UNIFORMS({ "uPv", "uOffset", "uTexMain", "uVariance", "uSamplerNoise", "uVisibility" })
@@ -579,37 +504,129 @@ SHADER_DEFINE( shader_buttons,
        UNIFORMS({ "uPv", "uOffset", "uTexMain", "uColour" })
 )
 
-SHADER_DEFINE( shader_sdf,
+SHADER_DEFINE( shader_sprite,
 
        // VERTEX
-       "layout (location=0) in vec2 a_co;"
-       "layout (location=1) in vec2 a_uv;"
+       "layout (location=0) in vec2 a_co;" // quad mesh
+       "uniform vec4 uUv;"
+       "uniform vec3 uPos;"
+       ""
        "uniform mat3 uPv;"
        ""
        "out vec2 aTexCoords;"
        ""
        "void main()"
        "{"
-               "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
-               "aTexCoords = a_uv;"
+               "vec2 vertex_world = uUv.zw * (a_co-0.5) * uPos.z + uPos.xy;"
+               "gl_Position = vec4( uPv * vec3( vertex_world, 1.0 ), 1.0 );"
+               "aTexCoords = uUv.xy + a_co*uUv.zw;"
        "}",
        
        // FRAGMENT
-       "uniform sampler2D uTexGlyphs;"
-       "uniform vec4 uColour;"
+       "uniform sampler2D uTexMain;"
        "out vec4 FragColor;"
        ""
        "in vec2 aTexCoords;"
-       "in vec4 aColour;"
        ""
        "void main()"
        "{"
-               "vec4 glyph = texture( uTexGlyphs, aTexCoords );"
-               "FragColor = vec4( uColour.rgb, smoothstep( 0.46, 0.54, glyph.r ) * uColour.a );"
-               //"FragColor = glyph;"
+               "vec4 texture_sample = texture( uTexMain, aTexCoords );"
+               "FragColor = texture_sample;"
        "}"
        ,
-       UNIFORMS({ "uPv", "uTexGlyphs", "uColour" })
+       UNIFORMS({ "uPv", "uTexMain", "uUv", "uPos" })
+)
+
+SHADER_DEFINE( shader_post_darken,
+   "layout (location=0) in vec2 a_co;"
+       "out vec2 aTexCoords;"
+       ""
+       "void main()"
+       "{"
+               "gl_Position = vec4( a_co * 2.0 - 1.0, 0.0, 1.0 );"
+               "aTexCoords = a_co;"
+       "}",
+
+       "uniform sampler2D uTexMain;"
+       "out vec4 FragColor;"
+       ""
+       "in vec2 aTexCoords;"
+       ""
+       "void main()"
+       "{"
+               "vec4 texture_sample = texture( uTexMain, aTexCoords );"
+               "FragColor = vec4(pow(texture_sample.rgb,vec3(2.2)), 1.0);"
+       "}"
+   ,
+   UNIFORMS({"uTexMain"})
+)
+
+SHADER_DEFINE( shader_post_blur,
+   "layout (location=0) in vec2 a_co;"
+       "out vec2 aTexCoords;"
+       ""
+       "void main()"
+       "{"
+               "gl_Position = vec4( a_co * 2.0 - 1.0, 0.0, 1.0 );"
+               "aTexCoords = a_co;"
+       "}",
+
+       "uniform sampler2D uTexMain;"
+   "uniform vec2 uDir;"
+       "out vec4 FragColor;"
+       ""
+       "in vec2 aTexCoords;"
+       ""
+       "void main()"
+       "{"
+      "vec4 colour = vec4(0.0);"
+
+      "vec2 off1 = vec2(1.411764705882353)  * uDir;"
+      "vec2 off2 = vec2(3.2941176470588234) * uDir;"
+      "vec2 off3 = vec2(5.176470588235294)  * uDir;"
+      "colour += texture2D( uTexMain, aTexCoords ) * 0.1964825501511404;"
+      "colour += texture2D( uTexMain, aTexCoords + off1 ) * 0.2969069646728344;"
+      "colour += texture2D( uTexMain, aTexCoords - off1 ) * 0.2969069646728344;"
+      "colour += texture2D( uTexMain, aTexCoords + off2 ) * 0.09447039785044732;"
+      "colour += texture2D( uTexMain, aTexCoords - off2 ) * 0.09447039785044732;"
+      "colour += texture2D( uTexMain, aTexCoords + off3 ) * 0.010381362401148057;"
+      "colour += texture2D( uTexMain, aTexCoords - off3 ) * 0.010381362401148057;"
+               "FragColor = colour;"
+       "}"
+   ,
+   UNIFORMS({"uTexMain","uDir"})
+)
+
+SHADER_DEFINE( shader_post_comp,
+   "layout (location=0) in vec2 a_co;"
+       "out vec2 aTexCoords;"
+       ""
+       "void main()"
+       "{"
+               "gl_Position = vec4( a_co * 2.0 - 1.0, 0.0, 1.0 );"
+               "aTexCoords = a_co;"
+       "}",
+
+       "uniform sampler2D uTexMain;"
+   "uniform sampler2D uTexBloom;"
+   "uniform vec2 uComp;" /* x: bloom, y: vignette */
+       "out vec4 FragColor;"
+       ""
+       "in vec2 aTexCoords;"
+       ""
+       "void main()"
+       "{"
+               "vec4 texture_sample = texture( uTexMain, aTexCoords );"
+      "vec4 bloom_sample = texture( uTexBloom, aTexCoords );"
+      
+      "vec2 vigCoord = aTexCoords - 0.5;"
+      "float vig = pow(1.0 - dot( vigCoord, vigCoord ), 2.0);"
+      
+               "FragColor = (texture_sample + bloom_sample*0.3*uComp.x)"
+                  " * max(uComp.y, vig);"
+       "}"
+   ,
+   UNIFORMS({"uTexMain", "uTexBloom", "uComp"})
 )
 
 void vg_register(void)
@@ -620,7 +637,10 @@ void vg_register(void)
        SHADER_INIT( shader_background );
        SHADER_INIT( shader_wire );
        SHADER_INIT( shader_buttons );
-       SHADER_INIT( shader_sdf );
+       SHADER_INIT( shader_sprite );
+   SHADER_INIT( shader_post_darken );
+   SHADER_INIT( shader_post_comp );
+   SHADER_INIT( shader_post_blur );
 }
 
 /*
@@ -644,21 +664,39 @@ void vg_register(void)
 
 struct cmp_level
 {
+   // Basic info
+   int serial_id;
+
        const char *map_name;
        const char *title;
        const char *description;
-       const char *achievement;
        
-       int unlocked;
-       int completed_score;
+   const char *achievement;
        
        int _unlock, _linked;   // When completed, unlock this level
-       struct cmp_level *unlock, *linked;
-       
-       int serial_id;
        int is_tutorial;
 
+   // Aesthetic
+   struct world_string
+   {
+      enum placement
+      {
+         k_placement_top,
+         k_placement_bottom
+      }
+      placement;
+
+      const char *str;
+   }
+   strings[2];
+
+   // Persistent stats
+       int unlocked;
+       int completed_score;
+
+   // Runtime
        struct world_button btn;
+       struct cmp_level *unlock, *linked;
 
        #ifdef VG_STEAM
        SteamLeaderboard_t steam_leaderboard;
@@ -667,249 +705,158 @@ struct cmp_level
 
 static struct cmp_level cmp_levels_tutorials[] = 
 {
-       // r1
-       {
-               .serial_id = 0,
-               .title = "PRINCIPLE 1",
-               .map_name = "cmp_t01",
-               .description = 
-                       "",
-               
+       { 
+      0, "cmp_t01", "PRINCIPLE 1", "",
                ._unlock = 1,
                .is_tutorial = 1
        },
-       // r1
-       {
-               .serial_id = 1,
-               .title = "PRINCIPLE 2",
-               .map_name = "cmp_t02",
-               .description = 
-                       "",
-               
+       { 
+      1, "cmp_t02", "PRINCIPLE 2", "",
                ._unlock = 2,
                .is_tutorial = 1,
        },
-       // r1
        {
-               .serial_id = 2,
-               .title = "PRINCIPLE 3",
-               .map_name = "cmp_t03",
-               .description = 
-                       "",
-               
+      2, "cmp_t03", "PRINCIPLE 3", "",
                ._unlock = 12,
                .is_tutorial = 1
        },
-       // r1
        {
-               .serial_id = 12,
-               .title = "PRINCIPLE 4",
-               .map_name = "cmp_t04",
-               .description = 
-                       "",
-               
+      12, "cmp_t04", "PRINCIPLE 4", "",
                ._unlock = 6,
                .is_tutorial = 1,
                .achievement = "TUTORIALS"
-       }
+       },
+       {
+      15, "cmp_b10", "PRINCIPLE 5", "",
+               ._unlock = 16,
+               .is_tutorial = 1
+       },
+       {
+      17, "cmp_b11", "PRINCIPLE 6", "(Right click)",
+               ._unlock = 18,
+               .is_tutorial = 1
+       },
+   {
+      26, "cmp_p7", "PRINCIPLE 7", "Emitters",
+      ._unlock = 27,
+      ._linked = 13,
+      .is_tutorial = 1
+   }
 };
 
 static struct cmp_level cmp_levels_basic[] =
 {
-       // r2 GM
        {
-               .serial_id = 6,
-               .title = "PATCH",
-               .map_name = "cmp_b04",
-               .description = 
-                       "",
-               
+      6, "cmp_b04", "PATCH", "",
                ._unlock = 7,
                ._linked = 3
        },
-       // r1 GM
        {
-               .serial_id = 3,
-               .title = "SUBDIVISION 1",
-               .map_name = "cmp_b01",
-               .description = 
-                       "",
-               
+      3, "cmp_b01", "SUBDIVISION 1", "",
                ._linked = 4,
                ._unlock = 5
        },
-       // r1 GM
        {
-               .serial_id = 4,
-               .title = "SUBDIVISION 2",
-               .map_name = "cmp_b02",
-               .description = 
-                       "",
-               
+      4, "cmp_b02", "SUBDIVISION 2", "",
                ._unlock = 7
        },
-       // r1 GM
        {
-               .serial_id = 5,
-               .title = "RESTRUCTURE",
-               .map_name = "cmp_b03",
-               .description = 
-                       "",
-               
-               ._unlock = 8
+      5, "cmp_b03", "RESTRUCTURE", "",
+               ._unlock = 8,
+      ._linked = 31
        },
-       // r2 GM
+   {
+      31, "cmp_121", "1-2-1", "",
+      ._unlock = 8
+   },
        {
-               .serial_id = 7,
-               .title = "PATTERNS 1",
-               .map_name = "cmp_b05",
-               .description = 
-                       "",
-               
+      7, "cmp_b05", "PATTERNS 1", "",
                ._unlock = 15,
                ._linked = 8
        },
-       // r2 GM
        {
-               .serial_id = 8,
-               .title = "PATTERNS 2",
-               .map_name = "cmp_b06",
-               .description = 
-                       "",
-               
+      8, "cmp_b06", "PATTERNS 2", "",
                ._unlock = 15
        },
-       // r2 GM
-       {
-               .serial_id = 15,
-               .title = "PRINCIPLE 5",
-               .map_name = "cmp_b10",
-               .description = 
-                       "",
-
-               ._unlock = 16,
-               .is_tutorial = 1
-       },
-       // r2 GM
        {
-               .serial_id = 16,
-               .title = "ROUTING PROBLEM",
-               .map_name = "cmp_routing",
-               .description = 
-                       "",
-               
+      16, "cmp_routing", "ROUTING PROBLEM", "",
                ._linked = 9
        },
-       // r2 GM
        {
-               .serial_id = 9,
-               .title = "MIGHTY CONSUMER",
-               .map_name = "cmp_b07",
-               .description = 
-                       "",
-               
+      9, "cmp_b07", "MIGHTY CONSUMER", "",
                ._linked = 10,
                ._unlock = 11,
                .achievement = "MIGHTY_CONSUMER"
        },
        {
-               .serial_id = 10,
-               .title = "SHIFT",
-               .map_name = "cmp_b08",
-               .description = 
-                       "",
-
+      10, "cmp_b08", "SHIFT", "",
                ._unlock = 17
        },
-       // r2 GM
        {
-               .serial_id = 11,
-               .title = "REVERSE",
-               .map_name = "cmp_b09",
-               .description = 
-                       "",
-               
+      11, "cmp_b09", "REVERSE", "",
                ._unlock = 17
        },
-       // r2 GM
-       {
-               .serial_id = 17,
-               .title = "PRINCIPLE 6",
-               .map_name = "cmp_b11",
-               .description =
-                       "(Right click)",
-
-               ._unlock = 18,
-               .is_tutorial = 1
-       },
-       // r2 GM
        {
-               .serial_id = 18,
-               .title = "NOT GATE",
-               .map_name = "cmp_not",
-               .description = "",
-               
+      18, "cmp_not", "NOT GATE", "",
                ._linked = 19,
                ._unlock = 20
        },
-       // r2 GM
        {
-               .serial_id = 19,
-               .title = "AND GATE",
-               .map_name = "cmp_and",
-               .description = "",
-               
+      19, "cmp_and", "AND GATE", "",
                ._unlock = 20
        },
-       // r2 GM
        {
-               .serial_id = 20,
-               .title = "QUALIFICATION PROJECT",
-               .map_name = "cmp_xor",
-               .description =  "",
-
-               ._unlock = 13,
+      20, "cmp_xor", "QUALIFICATION PROJECT", "",
+               ._unlock = 26,
                .achievement = "GRADUATE"
-       }
+       },
+   {
+      27, "cmp_expander", "EXPAND", "",
+      ._unlock = 28
+   },
+   {
+      28, "cmp_pattern3", "PATTERNS 3", "",
+      ._linked = 29
+   },
+   {
+      29, "cmp_routing2", "ROUTING PROBLEM 2", "Spaghetti!",
+      ._linked = 30,
+      ._unlock = 32
+   },
+   {
+      30, "cmp_exact5", "EXACTLY 5", "",
+      ._unlock = 32
+   },
+   {
+      32, "cmp_3and2", "THREE AND FOUR", "",
+      ._linked = 34
+   },
+   {
+      34, "doublex2", "DOUBLE DOUBLE", "Delay & repeat",
+      ._linked = 35
+   },
+   {
+      35, "oddoreven", "ODD OR EVEN", ""
+   }
 };
 
 static struct cmp_level cmp_levels_grad[] =
 {
-       // r2
        {
-               .serial_id = 13,
-               .title = "SORT",
-               .map_name = "cmp_i01",
-               .description = "",
+      13, "cmp_i01", "SORT", "",
                ._linked = 14
-               
        },
-       // r2
        {
-               .serial_id = 14,
-               .title = "THIRDS",
-               .map_name = "cmp_i02",
-               .description = "",
+      14, "cmp_i02", "THIRDS", "",
                ._linked = 21
-               
        },
-       // r2 GM
        {
-               .serial_id = 21,
-               .title = "SIMPLE ADDITION",
-               .map_name = "cmp_grad",
-               .description = "",
-
+      21, "cmp_grad", "SIMPLE ADDITION", "",
                ._linked = 22,
                ._unlock = 23
        },
-       // r2 GM
        {
-               .serial_id = 22,
-               .title = "SECRET CODE",
-               .map_name = "cmp_secret",
-               .description = "",
-
+      22, "cmp_secret", "SECRET CODE", "",
                ._unlock = 23
        }
 };
@@ -917,26 +864,80 @@ static struct cmp_level cmp_levels_grad[] =
 static struct cmp_level cmp_levels_computer[] = 
 {
        {
-               .serial_id = 23,
-               .title = "3 BIT BINARY",
-               .map_name = "cmp_binary",
-               .description = "",
-               
-               ._unlock = 24
+      23, "cmp_binary", "3 BIT BINARY", "Convert amount to binary",
+               ._unlock = 24,
+      .strings =
+      {
+         {
+            .placement = k_placement_bottom,
+            .str = 
+"\t\t\t\t\t\t\t\t\t\t\x83                   \x84\n"
+"\t\t\t\t\t\t\t\t\t\t\x83                   \x84 Binary\n"
+"\t\t\t\t\t\t\t\t\t\t\x83 4       2       1 \x84"
+         },
+         {
+            .placement = k_placement_top,
+            .str =
+"\n"
+"\t\t\t\t\t\t\t\t\t\t\t Count"
+         }
+      }
        },
        {
-               .serial_id = 24,
-               .title = "3 BIT ADDITION",
-               .map_name = "cmp_add3b",
-               .description = "",
-
-               ._unlock = 25
+      24, "cmp_add3b", "3 BIT ADDER", "Binary addition",
+               ._unlock = 25,
+      .strings = 
+      {
+         {
+            .placement = k_placement_top,
+            //.str ="\t\t\t\t\t\t\t\t\t|      NUMBER A     |       |      NUMBER B     |\n"
+            .str =""
+"\t\t\t\t\t\t\t\t\t\x8A 4       2       1 \x8B       \x8A 4       2       1 \x8B\n"
+"\t\t\t\t\t\t\t\t\t\x83                   \x84  add  \x83                   \x84\n"
+"\t\t\t\t\t\t\t\t\t\x83                   \x84       \x83                   \x84"
+         },
+         {
+            .placement = k_placement_bottom,
+            .str =
+"\t\t\t\x83                           \x84\n"
+"\t\t\t\x83                           \x84 result a+b\n"
+"\t\t\t\x83 8       4       2       1 \x84"
+         }
+      }
+       },
+       {
+      25, "cmp_plot3x3", "3x3 PLOT", "2 bit x/y",
+      ._unlock = 33,
+      .strings =
+      {
+         {
+            .placement = k_placement_top,
+            .str=
+"\t\t\t\t\t\t\t\t\x8A 2       1 \x8B           \x8A 2       1 \x8B\n"
+"\t\t\t\t\t\t\t\t\x83           \x84 X       Y \x83           \x84\n"
+"\t\t\t\t\t\t\t\t\x83           \x84           \x83           \x84"
+         }
+      }
        },
        {
-               .serial_id = 25,
-               .title = "3x3 PLOT",
-               .map_name = "cmp_plot3x3",
-               .description = ""
+      33, "compactxor", "Compact XOR", "",
+      .strings =
+      {
+         {
+            .placement = k_placement_top,
+            .str=
+"\t\t\t\t\x8A                   \x8B   \x8A                   \x8B\n"
+"\t\t\t\t\x83                   \x84""A B\x83                   \x84\n"
+"\t\t\t\t\x83                   \x84   \x83                   \x84"
+         },
+         {
+            .placement = k_placement_bottom,
+            .str =
+"\t\t\t\x83                   \x84\n"
+"\t\t\t\x83                   \x84 result a xor b\n"
+"\t\t\t\x83                   \x84"
+         }
+      }
        }
 };
 
@@ -945,6 +946,7 @@ static struct cmp_level cmp_levels_computer[] =
 static struct career_level_pack 
 {
        struct cmp_level *pack;
+   const char *title;
        int count;
 
        v3f primary_colour;
@@ -955,31 +957,35 @@ career_packs[] =
 {
        {
                .pack = cmp_levels_tutorials,
+      .title = "",
                .count = vg_list_size( cmp_levels_tutorials ),
                .primary_colour = { 0.204f, 0.345f, 0.553f },
-               .origin = { -5, 0 },
-               .dims = { 1, 4 }
+               .origin = { -4, -2 },
+               .dims = { 1, 7 }
        },
        {
                .pack = cmp_levels_basic,
+      .title = "\x8C\x8D"" Core",
                .count = vg_list_size( cmp_levels_basic ),
                .primary_colour = { 0.304f, 0.245f, 0.553f },
-               .origin = { -3, 0 },
-               .dims = { 3, 5 }
+               .origin = { -3, -2 },
+               .dims = { 3, 7 }
        },
        {
                .pack = cmp_levels_grad,
+      .title = "\x8C\x8E"" Challenge",
                .count = vg_list_size( cmp_levels_grad ),
-               .primary_colour = { 0.553f, 0.345f, 0.204f },
-               .origin = { -5, 6 },
+               .primary_colour = { 0.75f, 0.23f, 0.39f },
+               .origin = { -4, 5 },
                .dims = { 4, 1 }
        },
        {
                .pack = cmp_levels_computer,
+      .title = "\x8C\x8F"" 3 Bit computer\n\n (preview)",
                .count = vg_list_size( cmp_levels_computer ),
-               .primary_colour = { 0.75f, 0.23f, 0.39f },
-               .origin = { -5, 8 },
-               .dims = { 5, 1 }
+               .primary_colour = { 0.75f, 0.14f, 0.1f },
+               .origin = { -4, 6 },
+               .dims = { 4, 1 }
        }
 };
 
@@ -987,14 +993,23 @@ career_packs[] =
 static void career_local_data_init(void)
 {
        struct cmp_level *level_ptrs[ NUM_CAMPAIGN_LEVELS ];
-       
+       for( int i = 0; i < NUM_CAMPAIGN_LEVELS; i ++ )
+      level_ptrs[i] = NULL;
+
        // COllect pointers
        for( int i = 0; i < vg_list_size( career_packs ); i ++ )
        {
                struct career_level_pack *set = &career_packs[i];
                
                for( int j = 0; j < set->count; j ++ )
-                       level_ptrs[ set->pack[j].serial_id ] = &set->pack[j];
+      {
+         int id = set->pack[j].serial_id;
+
+         if( level_ptrs[ id ] )
+            vg_error( "Serial id %u already used!\n", id );
+         else
+                          level_ptrs[ set->pack[j].serial_id ] = &set->pack[j];
+      }
        }
        
        // Apply
@@ -1005,8 +1020,18 @@ static void career_local_data_init(void)
                for( int j = 0; j < set->count; j ++ )
                {
                        struct cmp_level *lvl = &set->pack[j];
-                       lvl->unlock = lvl->_unlock? level_ptrs[ lvl->_unlock ]: NULL;
-                       lvl->linked = lvl->_linked? level_ptrs[ lvl->_linked ]: NULL;
+
+         if( lvl->_unlock >= NUM_CAMPAIGN_LEVELS ||
+             lvl->_linked >= NUM_CAMPAIGN_LEVELS )
+         {
+            vg_error( "_unlock / _linked out of range (%d, %d)\n",
+               lvl->_unlock, lvl->_linked );
+         }
+         else
+         {
+                          lvl->unlock = lvl->_unlock? level_ptrs[ lvl->_unlock ]: NULL;
+                          lvl->linked = lvl->_linked? level_ptrs[ lvl->_linked ]: NULL;
+         }
                }
        }
 }