added stuff
authorhgn <hgodden00@gmail.com>
Tue, 7 Dec 2021 15:21:07 +0000 (15:21 +0000)
committerhgn <hgodden00@gmail.com>
Tue, 7 Dec 2021 15:21:07 +0000 (15:21 +0000)
fishladder.c
fishladder_resources.h
maps/cmp_t01.map [new file with mode: 0644]
maps/cmp_t02.map [new file with mode: 0644]
maps/cmp_t03.map [new file with mode: 0644]
maps/cmp_t04.map [new file with mode: 0644]
maps/level0.map [deleted file]
maps/level1.map [deleted file]
maps/level2.map [deleted file]
vg/vg_ui.h

index ecd46814f29908b149143f235d1a52547aa1d331..19e3fb42b54f681bfa913e4a45201686ae55dc0f 100644 (file)
@@ -48,91 +48,6 @@ const char *level_pack_1[] = {
        "thirds"
 };
 
-#pragma pack(push,1)
-struct dcareer_state
-{
-       u32 version;
-       i32 total_unlocked;
-       
-       u32 reserved[14];
-
-       struct dlevel_state
-       {
-               i32 score;
-               i32 reserved[3];
-       }
-       levels[ NUM_CAMPAIGN_LEVELS ];  
-};
-#pragma pack(pop)
-
-static void career_serialize(void)
-{
-       struct dcareer_state encoded;
-       encoded.version = 2;
-       encoded.total_unlocked = career_local.total_unlocked;
-
-       for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
-       {
-               struct serializable_set *set = &career_serializable[i];
-               
-               for( int j = 0; j < set->count; j ++ )
-               {
-                       struct cmp_level *lvl = &set->pack[j];
-                       struct dlevel_state *dest = &encoded.levels[lvl->serial_id];
-                       
-                       dest->score = lvl->completed_score;
-                       dest->reserved[0] = 0;
-                       dest->reserved[1] = 0;
-                       dest->reserved[2] = 0;
-               }
-       }
-
-       vg_asset_write( "sav/game.sv2", &encoded, sizeof( struct dcareer_state ) );
-}
-
-static void career_load(void)
-{
-       i64 sz;
-       struct dcareer_state encoded;
-       memset( (void*)&encoded, 0, sizeof( struct dcareer_state ) );
-       
-       // Load and copy data into encoded
-       void *cr = vg_asset_read_s( "sav/game.sv2", &sz );
-       
-       if( cr )
-       {
-               if( sz > sizeof( struct dcareer_state ) )
-                       vg_warn( "This save file is too big! Some levels will be lost\n" );
-               
-               if( sz <= offsetof( struct dcareer_state, levels ) )
-               {
-                       vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
-                       free( cr );
-                       return;
-               }
-               
-               memcpy( (void*)&encoded, cr, VG_MIN( sizeof( struct dcareer_state ), sz ) );
-               free( cr );
-       }
-       else
-               vg_info( "No save file... Using blank one\n" );
-               
-       // Decode everything from dstate
-       for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
-       {
-               struct serializable_set *set = &career_serializable[i];
-               
-               for( int j = 0; j < set->count; j ++ )
-               {
-                       struct cmp_level *lvl = &set->pack[j];
-                       struct dlevel_state *src = &encoded.levels[lvl->serial_id];
-                       
-                       lvl->completed_score = src->score;
-                       // ...
-               }
-       }
-}
-
 m3x3f m_projection;
 m3x3f m_view;
 m3x3f m_mdl;
@@ -381,7 +296,7 @@ struct world
        u32 score;
        u32 completed;
        u32 time;
-} world = {};
+} world;
 
 void leaderboard_set_score( struct cmp_level *cmp_level, u32 score );
 
@@ -978,6 +893,148 @@ static int console_changelevel( int argc, char const *argv[] )
        return 0;
 }
 
+#pragma pack(push,1)
+struct dcareer_state
+{
+       u32 version;
+       i32 in_map;
+       
+       u32 reserved[14];
+
+       struct dlevel_state
+       {
+               i32 score;
+               i32 unlocked;
+               i32 reserved[2];
+       }
+       levels[ NUM_CAMPAIGN_LEVELS ];  
+};
+#pragma pack(pop)
+
+static void career_serialize(void)
+{
+       struct dcareer_state encoded;
+       encoded.version = 2;
+       encoded.in_map = world.pCmpLevel? world.pCmpLevel->serial_id: -1;
+       
+       memset( encoded.reserved, 0, sizeof( encoded.reserved ) );
+
+       for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+       {
+               struct serializable_set *set = &career_serializable[i];
+               
+               for( int j = 0; j < set->count; j ++ )
+               {
+                       struct cmp_level *lvl = &set->pack[j];
+                       struct dlevel_state *dest = &encoded.levels[lvl->serial_id];
+                       
+                       dest->score = lvl->completed_score;
+                       dest->unlocked = lvl->unlocked;
+                       dest->reserved[0] = 0;
+                       dest->reserved[1] = 0;
+               }
+       }
+
+       vg_asset_write( "sav/game.sv2", &encoded, sizeof( struct dcareer_state ) );
+}
+
+static void career_unlock_level( struct cmp_level *lvl );
+static void career_unlock_level( struct cmp_level *lvl )
+{
+       lvl->unlocked = 1;
+       
+       if( lvl->linked )
+               career_unlock_level( lvl->linked );
+}
+
+static void career_pass_level( struct cmp_level *lvl, int score, int upload )
+{
+       if( score > 0 )
+       {
+               if( score < lvl->completed_score || lvl->completed_score == 0 )
+               {
+                       if( !lvl->is_tutorial && upload )
+                               leaderboard_set_score( lvl, score );
+                       
+                       lvl->completed_score = score;
+               }
+               
+               if( lvl->unlock ) career_unlock_level( lvl->unlock );
+       }
+}
+
+static void career_reset_level( struct cmp_level *lvl )
+{
+       lvl->unlocked = 0;
+       lvl->completed_score = 0;
+}
+
+static void career_load(void)
+{
+       i64 sz;
+       struct dcareer_state encoded;
+
+       // Blank save state
+       memset( (void*)&encoded, 0, sizeof( struct dcareer_state ) );   
+       encoded.in_map = -1;
+       encoded.levels[0].unlocked = 1;
+       
+       // Load and copy data into encoded
+       void *cr = vg_asset_read_s( "sav/game.sv2", &sz );
+       
+       if( cr )
+       {
+               if( sz > sizeof( struct dcareer_state ) )
+                       vg_warn( "This save file is too big! Some levels will be lost\n" );
+               
+               if( sz <= offsetof( struct dcareer_state, levels ) )
+               {
+                       vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
+                       free( cr );
+                       return;
+               }
+               
+               memcpy( (void*)&encoded, cr, VG_MIN( sizeof( struct dcareer_state ), sz ) );
+               free( cr );
+       }
+       else
+               vg_info( "No save file... Using blank one\n" );
+       
+       // Reset memory
+       for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+       {
+               struct serializable_set *set = &career_serializable[i];
+               
+               for( int j = 0; j < set->count; j ++ )
+                       career_reset_level( &set->pack[j] );
+       }
+       
+       // Header information
+       // =================================
+       
+       // Decode everything from dstate
+       for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+       {
+               struct serializable_set *set = &career_serializable[i];
+               
+               for( int j = 0; j < set->count; j ++ )
+               {
+                       struct cmp_level *lvl = &set->pack[j];
+                       struct dlevel_state *src = &encoded.levels[lvl->serial_id];
+                       
+                       if( src->unlocked ) career_unlock_level( lvl );
+                       if( src->score ) lvl->completed_score = src->score;
+                       
+                       // ...
+                       if( lvl->serial_id == encoded.in_map )
+                       {
+                               if( console_changelevel( 1, &lvl->map_name ) )
+                                       world.pCmpLevel = lvl;
+                       }
+               }
+       }
+}
+
 void leaderboard_found( LeaderboardFindResult_t *pCallback );
 void leaderboard_downloaded( LeaderboardScoresDownloaded_t *pCallback );
 
@@ -1139,8 +1196,8 @@ void vg_start(void)
        resource_load_main();
        
        // Restore gamestate
+       career_local_data_init();
        career_load();
-       console_load_map( 1, level_pack_1 );
 }
 
 void vg_free(void)
@@ -1857,6 +1914,12 @@ void vg_update(void)
                                                
                                                world.score = score;
                                                world.time = world.sim_frame;
+                                               
+                                               // Copy into career data
+                                               if( world.pCmpLevel )
+                                               {
+                                                       career_pass_level( world.pCmpLevel, world.score, 1 );
+                                               }
                                        }
                                }
                                else
@@ -1867,14 +1930,6 @@ void vg_update(void)
                                        vg_error( "Level failed :(\n" );
                                }
                                
-                               // Copy into career data
-                               if( world.pCmpLevel )
-                               {
-                                       if( world.score < world.pCmpLevel->completed_score || world.pCmpLevel->completed_score == 0 )
-                                               leaderboard_set_score( world.pCmpLevel, world.score );
-                                       
-                                       world.pCmpLevel->completed_score = world.score;
-                               }
                                
                                simulation_stop(); // TODO: Async?
                                break;
@@ -2079,6 +2134,8 @@ void vg_render(void)
        
        
        // Level title
+       // TODO: Fix this?
+       /*
        ui_begin( &ui_global_ctx, 512, 256 );
        
        ui_global_ctx.override_colour = 0xff9a8a89;
@@ -2094,6 +2151,7 @@ void vg_render(void)
        m3x3_scale( world_text, (v3f){0.01f,-0.01f,0.01f} );
        
        ui_draw( &ui_global_ctx, world_text );
+       */
        
        // Main
        // =========================================================================================
@@ -2304,12 +2362,13 @@ void vg_render(void)
                        for( int j = 0; j < term->runs[k].condition_count; j ++ )
                        {
                                float y_offset = is_input? 1.2f: -0.2f;
-                               y_offset += (is_input? 0.2f: -0.2f) * (float)k;
-                               
-                               glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), (float)posx + 0.2f + 0.2f * (float)j, (float)posy + y_offset, 0.1f );
+                               float y_h = (is_input? 0.2f: -0.2f) * (float)k;
                                
                                if( is_input )
                                {
+                                       glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), (float)posx + 0.2f + 0.2f * (float)j, 
+                                               (y_offset + (float)posy + (float)(term->run_count-1)*0.2f) - y_h, 0.1f );
+                               
                                        colour_code_v3( term->runs[k].conditions[j], dot_colour );
                                        glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, dot_colour );
                                
@@ -2321,6 +2380,8 @@ void vg_render(void)
                                }
                                else
                                {
+                                       glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), (float)posx + 0.2f + 0.2f * (float)j, (float)posy + y_offset + y_h, 0.1f );
+                               
                                        if( term->runs[k].recv_count > j )
                                        {
                                                colour_code_v3( term->runs[k].recieved[j], dot_colour );
@@ -2493,8 +2554,7 @@ void vg_ui(void)
                {
                        struct cmp_level *levels = pack_infos[ pack_selection ].levels;
                        int count = pack_infos[ pack_selection ].level_count;
-                       int unlocked = 3000;
-               
+
                        static struct ui_scrollbar sb = {
                                .bar_height = 400
                        };
@@ -2530,7 +2590,7 @@ void vg_ui(void)
                                {
                                        struct cmp_level *lvl_info = &levels[i];
                                
-                                       if( i < unlocked )
+                                       if( lvl_info->unlocked )
                                        {
                                                if( lvl_info->completed_score != 0 )
                                                        gui_override_colours( i&0x1? &flcol_list_complete_a: &flcol_list_complete_b );
@@ -2540,7 +2600,7 @@ void vg_ui(void)
                                        else
                                                gui_override_colours( &flcol_list_locked );
                                        
-                                       if( i < unlocked )
+                                       if( lvl_info->unlocked )
                                        {
                                                if( gui_button( 2 + i ) == k_button_click )
                                                {
@@ -2648,11 +2708,13 @@ void vg_ui(void)
                                gui_override_colours( &flcol_list_complete_a );
                                if( gui_button( 3002 ) == k_button_click )
                                {
-                                       console_changelevel( 1, &ui_data.level_selected->map_name );
-                                       world.pCmpLevel = ui_data.level_selected;
+                                       if( console_changelevel( 1, &ui_data.level_selected->map_name ) )
+                                       {
+                                               world.pCmpLevel = ui_data.level_selected;
 
-                                       ui_data.level_selected = NULL;
-                                       ui_data.leaderboard_show = 0;
+                                               ui_data.level_selected = NULL;
+                                               ui_data.leaderboard_show = 0;
+                                       }
                                }
                                gui_text( "PLAY", 6, k_text_alignment_center );
                                gui_end();
index c06c17de94edf307c635bb00ea0134c4dc3662b8..8c8ee3b64e32417ece53df146b67ab9fb2da9e7c 100644 (file)
@@ -566,129 +566,139 @@ struct cmp_level
        const char *title;
        const char *description;
        
+       int unlocked;
        int completed_score;
        
-       int unlocks;                    // When completed, unlock this many levels
-       int linked_unlocks;     // When unlocked, unlock this many levels additionally
+       int _unlock, _linked;   // When completed, unlock this level
+       struct cmp_level *unlock, *linked;
        
        int serial_id;
+       int is_tutorial;
        
        SteamLeaderboard_t steam_leaderboard;
 };
 
-struct cmp_level cmp_levels_tutorials[] = 
+static struct cmp_level cmp_levels_tutorials[] = 
 {
        {
+               .serial_id = 0,
                .title = "PRINCIPLE 1",
                .map_name = "cmp_t01",
                .description = "Utilize basic transport methods",
                
-               .serial_id = 0,
-               .unlocks = 1
+               ._unlock = 1,
+               .is_tutorial = 1
        },
        {
+               .serial_id = 1,
                .title = "PRINCIPLE 2",
                .map_name = "cmp_t02",
                .description = "Utilize the twisty turny(TM) piece to split\n"
                                                        "the marble stream into two",
                
-               .serial_id = 1,
-               .unlocks = 1
+               ._unlock = 2,
+               .is_tutorial = 1,
        },
        {
+               .serial_id = 2,
                .title = "PRINCIPLE 3",
                .map_name = "cmp_t03",
                .description = "Merge transport into one",
                
-               .serial_id = 2,
-               .unlocks = 1,
+               ._unlock = 12,
+               .is_tutorial = 1
        },
        {
+               .serial_id = 12,
                .title = "PRINCIPLE 4",
                .map_name = "cmp_t04",
                .description = "Some stages require multiple runs to succeed\n" 
                                                        "in order to pass",
                
-               .serial_id = 12,
-               .unlocks = 3
+               ._unlock = 3,
+               .is_tutorial = 1
        }
 };
 
-struct cmp_level cmp_levels_basic[] =
+static struct cmp_level cmp_levels_basic[] =
 {
        {
+               .serial_id = 3,
                .title = "SUBDIVISION 1",
                .map_name = "cmp_b01",
                .description = "Simple maths, branching required.",
                
-               .serial_id = 3,
-               .unlocks = 1
+               ._linked = 4,
+               ._unlock = 6
        },
        {
+               .serial_id = 4,
                .title = "SUBDIVISION 2",
                .map_name = "cmp_b02",
                .description = "Simple maths, except more.",
-
-               .serial_id = 4,
-               .unlocks = 1
+               
+               ._linked = 5,
+               ._unlock = 7
        },
        {
+               .serial_id = 5,
                .title = "RESTRUCTURE",
                .map_name = "cmp_b03",
                .description = "Not so simple swap",
                
-               .serial_id = 5,
-               .unlocks = 1
+               ._unlock = 8
        },
        {
+               .serial_id = 6,
                .title = "SERIALIZE",
                .map_name = "cmp_b04",
                .description = "Merge and sort",
                
-               .serial_id = 6,
-               .unlocks = 1
+               ._unlock = 7
        },
        {
+               .serial_id = 7,
                .title = "PATTERNS 1",
                .map_name = "cmp_b05",
                .description = "Replicate",
                
-               .serial_id = 7,
-               .unlocks = 1
+               ._linked = 8
        },
        {
+               .serial_id = 8,
                .title = "PATTERNS 2",
                .map_name = "cmp_b06",
                .description = "Replicate MORE",
                
-               .serial_id = 8,
-               .unlocks = 1
+               ._unlock = 9
        },
        {
+               .serial_id = 9,
                .title = "MIGHTY CONSUMER",
                .map_name = "cmp_b07",
                .description = "Build a greedy system",
                
-               .serial_id = 9,
-               .unlocks = 1
+               ._linked = 10,
+               ._unlock = 11
        },
        {
+               .serial_id = 10,
                .title = "ENCRYPTED 1",
                .map_name = "cmp_b08",
                .description = "Some configurations may not be valid",
 
-               .serial_id = 10,
-               .unlocks = 1
+               ._unlock = 15
        },
        {
+               .serial_id = 11,
                .title = "REVERSE",
                .map_name = "cmp_b09",
                .description = "Reverse the incoming order. Always length 4",
                
-               .serial_id = 11,
-               .unlocks = 1
+               ._unlock = 15
        },
        {
+               .serial_id = 15,
                .title = "PRINCIPLE 5",
                .map_name = "cmp_b10",
                .description = 
@@ -699,20 +709,20 @@ struct cmp_level cmp_levels_basic[] =
                        "of your training package, you will now be tasked to\n"
                        "complete them",
 
-               .serial_id = 15,
-               .linked_unlocks = 1
+               ._unlock = 16
        },
        {
+               .serial_id = 16,
                .title = "ROUTING PROBLEM",
                .map_name = "cmp_routing",
                .description = 
                        "Things can get a little chaotic on tight boards, do your\n"
                        "best to utilize principle 5 to get the job done\n",
                
-               .serial_id = 16,
-               .unlocks = 1
+               ._unlock = 17
        },
        {
+               .serial_id = 17,
                .title = "PRINCIPLE 6",
                .map_name = "cmp_b11",
                .description =
@@ -733,93 +743,95 @@ struct cmp_level cmp_levels_basic[] =
                        "this results in no operation being performed, and no\n"
                        "state changes take place in the Twisty Turny(TM)\n",
 
-                       .serial_id = 17,
-                       .linked_unlocks = 1
+               ._unlock = 18
        },
        {
+               .serial_id = 18,
                .title = "NOT GATE",
                .map_name = "cmp_not",
                .description = 
                        "Test your knowledge of triggers, build an 'NOT GATE'\n"
                        "emulated by marble logic.",
                
-               .serial_id = 18,
-               .unlocks = 1
+               ._linked = 19,
+               ._unlock = 20
        },
        {
+               .serial_id = 19,
                .title = "AND GATE",
                .map_name = "cmp_and",
                .description = 
                        "A slightly more complicated gate, but shouldn't be\n"
                        "too difficult for your skillset.",
                
-               .serial_id = 19,
-               .unlocks = 1
+               ._unlock = 20
        },
        {
+               .serial_id = 20,
                .title = "QUALIFICATION PROJECT",
                .map_name = "cmp_grad",
                .description =
                        "There's no instructions here, resolve and complete this\n"
                        "task to qualify yourself as an official marble engineer",
-               .serial_id = 20,
-               .unlocks = 3
+               ._unlock = 13
        }
 };
 
-struct cmp_level cmp_levels_grad[] =
+static struct cmp_level cmp_levels_grad[] =
 {
        {
+               .serial_id = 13,
                .title = "SORT",
                .map_name = "cmp_i01",
                .description = 
                        "Device a scheme to filter and sort the inputs. If you\n"
                        "believe you lack the tools required to solve this one,\n"
                        "take a harder look at the inputs.",
+               ._linked = 14
                
-               .serial_id = 13
        },
        {
+               .serial_id = 14,
                .title = "THIRDS",
                .map_name = "cmp_i02",
                .description = 
                        "Split the inputs up into a third of their values\n"
                        "\n"
                        "Is this possible? -HG",
+               ._linked = 21
                
-               .serial_id = 14
        },
        {
+               .serial_id = 21,
                .title = "XOR CHIP",
                .map_name = "cmp_xor",
                .description = 
                        "Significantly more complicated than an AND or NOT gate,\n"
                        "but possible.",
-               .serial_id = 21
+               ._linked = 22
        },
        {
+               .serial_id = 22,
                .title = "SECRET CODE",
                .map_name = "cmp_secret",
                .description = 
                        "Only one input should send an unlock signal marble to\n"
                        "the output.\n"
-                       "The code: 100110",
-               .serial_id = 22
+                       "The code: 100110"
        }
 };
 
 #define NUM_CAMPAIGN_LEVELS (vg_list_size( cmp_levels_tutorials ) + vg_list_size( cmp_levels_basic ) + vg_list_size( cmp_levels_grad ))
 
-struct
+/*
+static struct
 {
-       int total_unlocked;
 }
 career_local = 
 {
-       .total_unlocked = 1
-};
+};*/
 
-struct serializable_set 
+static struct serializable_set 
 {
        struct cmp_level *pack;
        int count;
@@ -839,3 +851,31 @@ career_serializable[] =
                .count = vg_list_size( cmp_levels_grad )
        }
 };
+
+// Setup pointers and that
+static void career_local_data_init(void)
+{
+       struct cmp_level *level_ptrs[ NUM_CAMPAIGN_LEVELS ];
+       
+       // COllect pointers
+       for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+       {
+               struct serializable_set *set = &career_serializable[i];
+               
+               for( int j = 0; j < set->count; j ++ )
+                       level_ptrs[ set->pack[j].serial_id ] = &set->pack[j];
+       }
+       
+       // Apply
+       for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+       {
+               struct serializable_set *set = &career_serializable[i];
+               
+               for( int j = 0; j < set->count; j ++ )
+               {
+                       struct cmp_level *lvl = &set->pack[j];
+                       lvl->unlock = lvl->_unlock? level_ptrs[ lvl->_unlock ]: NULL;
+                       lvl->linked = lvl->_linked? level_ptrs[ lvl->_linked ]: NULL;
+               }
+       }
+}
diff --git a/maps/cmp_t01.map b/maps/cmp_t01.map
new file mode 100644 (file)
index 0000000..76b32b8
--- /dev/null
@@ -0,0 +1,8 @@
+#########;
+###-#####;aa
+##     ##;
+##     ##;
+##     ##;
+##     ##;
+#####+###;aa
+#########;
diff --git a/maps/cmp_t02.map b/maps/cmp_t02.map
new file mode 100644 (file)
index 0000000..5d06111
--- /dev/null
@@ -0,0 +1,9 @@
+#########;
+##-###-##;b,b
+##     ##;
+##     ##;
+##     ##;
+##     ##;
+##     ##;
+####+####;bb
+#########;
diff --git a/maps/cmp_t03.map b/maps/cmp_t03.map
new file mode 100644 (file)
index 0000000..46cc4e7
--- /dev/null
@@ -0,0 +1,8 @@
+###########;
+#####-#####;bbbbb
+##       ##;
+##      ###;
+##  #    ##;
+##       ##;
+###+##+####;bbb,bb
+###########;
diff --git a/maps/cmp_t04.map b/maps/cmp_t04.map
new file mode 100644 (file)
index 0000000..48bcc5b
--- /dev/null
@@ -0,0 +1,10 @@
+#############;
+###-#####-###;a:aa,b:bb
+##         ##;
+##         ##;
+##         ##;
+##         ##;
+##         ##;
+##         ##;
+######+######;ab:abab
+#############;
diff --git a/maps/level0.map b/maps/level0.map
deleted file mode 100644 (file)
index a30aab9..0000000
+++ /dev/null
@@ -1,9 +0,0 @@
-PRINCIPLE 1
-#########;
-###-#####;acac
-##     ##;
-##     ##;
-##     ##;
-##     ##;
-#####+###;acac
-#########;
diff --git a/maps/level1.map b/maps/level1.map
deleted file mode 100644 (file)
index 5d06111..0000000
+++ /dev/null
@@ -1,9 +0,0 @@
-#########;
-##-###-##;b,b
-##     ##;
-##     ##;
-##     ##;
-##     ##;
-##     ##;
-####+####;bb
-#########;
diff --git a/maps/level2.map b/maps/level2.map
deleted file mode 100644 (file)
index 46cc4e7..0000000
+++ /dev/null
@@ -1,8 +0,0 @@
-###########;
-#####-#####;bbbbb
-##       ##;
-##      ###;
-##  #    ##;
-##       ##;
-###+##+####;bbb,bb
-###########;
index 7e676545546355c7819f9f5c81b2e68a6ae8b5c8..11728509ae0d9ac7fa03feae4fd5a83c39332cd3 100644 (file)
@@ -384,8 +384,8 @@ static void ui_new_node( ui_ctx *ctx )
        
        if( parent->mouse_over )
        {
-               if( ctx->mouse[0] >= node->rect[0] && ctx->mouse[0] <= node->rect[0]+node->rect[2] &&
-                        ctx->mouse[1] >= node->rect[1] && ctx->mouse[1] <= node->rect[1]+node->rect[3] )
+               if( ctx->mouse[0] >= node->rect[0] && ctx->mouse[0] < node->rect[0]+node->rect[2] &&
+                        ctx->mouse[1] >= node->rect[1] && ctx->mouse[1] < node->rect[1]+node->rect[3] )
                        node->mouse_over = 1;
                else
                        node->mouse_over = 0;