update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.c
2024-04-09 hgnFix dumbass animator fucking uninitialized memory
2024-03-29 hgnfix water splash sound
2024-03-28 hgnoption between water plane / water trigger
2024-02-24 hgnbasic npc
2024-02-23 hgnrevision 2
2024-02-22 hgnbuild system revision
2024-02-08 hgnMerge all features from glider feature branch rigidbody
2024-01-31 hgnadd logs for fall off reason
2024-01-27 hgnglider stuff
2024-01-24 hgnmove rigidbody to vg
2024-01-24 hgnseperation of body initialization, glider model
2024-01-21 hgnsandsurf/glide basics
2023-12-19 hgnstop air sound while paused
2023-12-19 hgnadjust walkout anim length & masked anim blending
2023-12-18 hgnnetwork release 9
2023-12-17 hgnanimation and transition adjustments
2023-12-16 hgnbreakup walk system and add new exit animation
2023-12-16 hgnrevision to walk animation/system
2023-12-11 hgnragdoll quality improvements
2023-12-10 hgnMerge branch 'master' of harrygodden.com:/home/carveJwl...
2023-12-10 hgnseperate rand instances for each thread
2023-11-25 hgnwalk reset now corrects rotations
2023-11-22 hgnre-add non-local gates
2023-11-19 hgncode is no longer based :(
2023-11-18 hgnchaos pt 1
2023-11-11 hgnremove avatar concept
2023-11-08 hgnsmooth out walk animator drop ins / sitting
2023-11-04 hgnsmall compression
2023-11-04 hgnsit_t animator exchange
2023-11-03 hgncompiler warnings
2023-11-03 hgnmisc
2023-11-02 hgnsitting down
2023-11-02 hgnminor changes
2023-10-04 hgnnetwork oneshots
2023-10-04 hgnquantized positions
2023-10-04 hgnvariable length exchange
2023-10-04 hgnfull walk animator compression
2023-10-04 hgntest walk comp 1
2023-10-04 hgnwalk exchange
2023-10-02 hgnnetwork items, interp boundaries
2023-09-30 hgntest network 5
2023-09-29 hgnrefactor (reduction)
2023-08-13 hgnnow fall in immobile mode
2023-08-07 hgncollision layers
2023-08-06 hgncustom walk filtering
2023-07-25 hgnlerp root_q in holdout
2023-07-19 hgnanimator bugs
2023-07-18 hgnmove everything to animator based
2023-07-18 hgnseperate gamestate and animator memory (BREAKS: SMOOTHE...
2023-07-15 hgnadd freecam
2023-07-12 hgnfixed drop in jitter
2023-07-07 hgnbasic replayable replays
2023-06-30 hgnreview: rigidbody.h
2023-06-20 hgnquite a lot of changes
2023-06-17 hgnrefactor(1)
2023-06-06 hgnfixed jitter
2023-06-01 hgnfix jump problem
2023-05-27 hgnwater trigger
2023-05-23 hgnthe luxuries of a modern C compiler
2023-05-15 hgnmaths api changes
2023-04-29 hgnboards now pickable
2023-04-28 hgnthe pain is gone
2023-04-28 hgninput update 1
2023-04-25 hgnskateshop basics
2023-04-16 hgnupdate vg
2023-04-13 hgnsat
2023-04-05 hgnwowwww
2023-04-02 hgnTurboFisto
2023-03-31 hgnstepping
2023-03-31 hgnfixe
2023-03-31 hgnwhoopsie
2023-03-31 hgn0
2023-03-26 hgni hope your hapy
2023-02-24 hgnlongjump gates
2023-02-23 hgnisolate world code
2023-02-22 hgnadded scene_vert struct, result is good
2023-02-17 hgnrun to skate animation
2023-02-15 hgnbetter? grinds
2023-02-10 hgnget fak
2023-02-10 hgngoing crazy
2023-02-06 hgnprelim tricks
2023-02-05 hgnholdout poses
2023-02-05 hgnremove some scrap code
2023-02-05 hgnplish
2023-02-04 hgndrop-in prelim
2023-02-03 hgncam rework
2023-02-02 hgnthe never ending refactor