smooth out walk animator drop ins / sitting
authorhgn <hgodden00@gmail.com>
Wed, 8 Nov 2023 07:35:31 +0000 (07:35 +0000)
committerhgn <hgodden00@gmail.com>
Wed, 8 Nov 2023 07:35:31 +0000 (07:35 +0000)
player_walk.c

index 7d09f15e7095708b0b9287b651067da4256856fd..193e79a2feba0ecf8f6d28b7431c6456d87b473c 100644 (file)
@@ -10,7 +10,7 @@ static void player_walk_drop_in_vector( v3f vec ){
    v3_cross( localplayer.basis[1], player_walk.state.drop_in_normal, axis );
    v3_cross( axis, player_walk.state.drop_in_normal, init_dir );
    v3_normalize( init_dir );
-   v3_muls( init_dir, 7.0f, vec );
+   v3_muls( init_dir, 4.25f, vec );
 }
 
 static float player_xyspeed2(void){
@@ -246,6 +246,40 @@ static void player__walk_pre_update(void){
    if( !localplayer.immobile )
       player_look( localplayer.angles, skaterift.time_rate );
 
+   v2f steer;
+   joystick_state( k_srjoystick_steer, steer );
+
+   if( w->state.activity == k_walk_activity_sit ){
+      if( w->state.sit_t < 1.0f )
+         w->state.sit_t = vg_minf( 1.0f, w->state.sit_t + vg.time_delta );
+
+      if( button_down(k_srbind_sit) || (v2_length2(steer)>0.2f) ||
+          button_down(k_srbind_jump) ){
+         w->state.activity = k_walk_activity_sit_up;
+      }
+      return;
+   }
+   else if( w->state.activity == k_walk_activity_sit_up ){
+      if( w->state.sit_t > 0.0f )
+         w->state.sit_t = vg_maxf( 0.0f, w->state.sit_t - vg.time_delta );
+      else 
+         w->state.activity = k_walk_activity_ground;
+
+      if( button_down(k_srbind_sit) )
+         w->state.activity = k_walk_activity_sit;
+
+      return;
+   }
+   else if( w->state.activity == k_walk_activity_ground ){
+      if( button_down(k_srbind_sit) ){
+         v3_zero( localplayer.rb.v );
+         w->state.activity = k_walk_activity_sit;
+         return;
+      }
+   }
+
+   w->state.sit_t = 0.0f;
+
    if( w->state.outro_type ){
       struct skeleton_anim *anim = player_walk_outro_anim(w->state.outro_type);
 
@@ -391,27 +425,10 @@ static void player__walk_update(void){
    v2f steer;
    joystick_state( k_srjoystick_steer, steer );
 
-   if( w->state.activity == k_walk_activity_sit ){
-      if( w->state.sit_t < 1.0f )
-         w->state.sit_t += vg.time_delta;
-      else {
-         w->state.sit_t = 1.0f;
-
-         if( button_down(k_srbind_sit) || (v2_length2(steer)>0.2f) ||
-             button_down(k_srbind_jump) ){
-            w->state.activity = k_walk_activity_sit_up;
-         }
-      }
+   if( (w->state.activity == k_walk_activity_sit) ||
+       (w->state.activity == k_walk_activity_sit_up) ){
       return;
    }
-   else if( w->state.activity == k_walk_activity_sit_up ){
-      if( w->state.sit_t > 0.0f ){
-         w->state.sit_t -= vg.time_delta;
-         return;
-      }
-   }
-   else
-      w->state.sit_t = 0.0f;
 
    v3_copy( localplayer.rb.co, w->state.prev_pos );
    v3_zero( localplayer.rb.w );
@@ -497,11 +514,6 @@ static void player__walk_update(void){
    if( w->state.activity == k_walk_activity_ground ){
       v3_normalize( surface_avg );
 
-      if( button_down(k_srbind_sit) ){
-         w->state.activity = k_walk_activity_sit;
-         return;
-      }
-
       v3f tx, ty;
       v3_tangent_basis( surface_avg, tx, ty );
 
@@ -779,12 +791,13 @@ static void player__walk_animate(void){
    animator->walk_timer = w->state.walk_timer;
 
 
-   if( !localplayer.immobile )
-      rb_extrapolate( &localplayer.rb, animator->root_co, animator->root_q );
-   else{
+   if( localplayer.immobile || (w->state.outro_type == k_walk_outro_drop_in) ){
       v3_copy( localplayer.rb.co, animator->root_co );
       v4_copy( localplayer.rb.q,  animator->root_q );
    }
+   else{
+      rb_extrapolate( &localplayer.rb, animator->root_co, animator->root_q );
+   }
 
    f32 walk_yaw = player_get_heading_yaw();
 
@@ -829,6 +842,15 @@ static void player__walk_animate(void){
 
          v3_lerp( w->state.drop_in_start, w->state.drop_in_target,
                   step_t, localplayer.rb.co );
+         v3_copy( localplayer.rb.co, animator->root_co );
+
+         /* for the camera purposes only */
+         v3f init_velocity;
+         player_walk_drop_in_vector( init_velocity );
+         v3_muls( init_velocity, dop_t, localplayer.rb.v );
+         v3_copy( localplayer.rb.v, 
+                  localplayer.cam_control.cam_velocity_smooth );
+
          q_axis_angle( animator->root_q, (v3f){0.0f,1.0f,0.0f}, 
                        walk_yaw + VG_PIf );
 
@@ -836,15 +858,22 @@ static void player__walk_animate(void){
 
          /* the drop in bit */
          if( step_t >= 1.0f ){
+            v3f final_co;
             v4f final_q;
-            player_walk_drop_in_overhang_transform( dop_t, localplayer.rb.co, 
-                                                    final_q );
+            player_walk_drop_in_overhang_transform( dop_t, final_co, final_q );
+
             q_mul( final_q, animator->root_q, animator->root_q );
+            v3_copy( final_co, animator->root_co );
+
 
             v4_copy( animator->root_q, localplayer.rb.q );
+            rb_update_transform( &localplayer.rb );
+
             v3_muladds( animator->root_co, localplayer.rb.to_world[1], 
                         -0.1f*dop_t, animator->root_co );
+            v3_copy( animator->root_co, localplayer.rb.co );
          }
+
          return;
       }
       else{