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update overlay to have ps controls too
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_walk.c
2024-04-09
hgn
Fix dumbass animator fucking uninitialized memory
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2024-03-29
hgn
fix water splash sound
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2024-03-28
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option between water plane / water trigger
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2024-02-24
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basic npc
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2024-02-23
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revision 2
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2024-02-22
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build system revision
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2024-02-08
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Merge all features from glider feature branch
rigidbody
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2024-01-31
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add logs for fall off reason
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2024-01-27
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glider stuff
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2024-01-24
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move rigidbody to vg
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2024-01-24
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seperation of body initialization, glider model
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2024-01-21
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sandsurf/glide basics
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2023-12-19
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stop air sound while paused
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2023-12-19
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adjust walkout anim length & masked anim blending
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2023-12-18
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network release 9
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2023-12-17
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animation and transition adjustments
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2023-12-16
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breakup walk system and add new exit animation
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2023-12-16
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revision to walk animation/system
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2023-12-11
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ragdoll quality improvements
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2023-12-10
hgn
Merge branch 'master' of harrygodden.com:/home/carveJwl...
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2023-12-10
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seperate rand instances for each thread
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2023-11-25
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walk reset now corrects rotations
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2023-11-22
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re-add non-local gates
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2023-11-19
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code is no longer based :(
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2023-11-18
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chaos pt 1
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2023-11-11
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remove avatar concept
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2023-11-08
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smooth out walk animator drop ins / sitting
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2023-11-04
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small compression
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2023-11-04
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sit_t animator exchange
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2023-11-03
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compiler warnings
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2023-11-03
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misc
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2023-11-02
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sitting down
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2023-11-02
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minor changes
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2023-10-04
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network oneshots
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2023-10-04
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quantized positions
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2023-10-04
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variable length exchange
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2023-10-04
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full walk animator compression
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2023-10-04
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test walk comp 1
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2023-10-04
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walk exchange
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2023-10-02
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network items, interp boundaries
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2023-09-30
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test network 5
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2023-09-29
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refactor (reduction)
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2023-08-13
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now fall in immobile mode
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2023-08-07
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collision layers
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2023-08-06
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custom walk filtering
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2023-07-25
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lerp root_q in holdout
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2023-07-19
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animator bugs
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2023-07-18
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move everything to animator based
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2023-07-18
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seperate gamestate and animator memory (BREAKS: SMOOTHE...
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2023-07-15
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add freecam
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2023-07-12
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fixed drop in jitter
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2023-07-07
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basic replayable replays
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2023-06-30
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review: rigidbody.h
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2023-06-20
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quite a lot of changes
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2023-06-17
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refactor(1)
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2023-06-06
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fixed jitter
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2023-06-01
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fix jump problem
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2023-05-27
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water trigger
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2023-05-23
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the luxuries of a modern C compiler
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2023-05-15
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maths api changes
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2023-04-29
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boards now pickable
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2023-04-28
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the pain is gone
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2023-04-28
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input update 1
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2023-04-25
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skateshop basics
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2023-04-16
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update vg
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2023-04-13
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sat
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2023-04-05
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wowwww
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2023-04-02
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TurboFisto
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2023-03-31
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stepping
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2023-03-31
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fixe
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2023-03-31
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whoopsie
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2023-03-31
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0
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2023-03-26
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i hope your hapy
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2023-02-24
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longjump gates
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2023-02-23
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isolate world code
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2023-02-22
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added scene_vert struct, result is good
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2023-02-17
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run to skate animation
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2023-02-15
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better? grinds
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2023-02-10
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get fak
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2023-02-10
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going crazy
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2023-02-06
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prelim tricks
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2023-02-05
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holdout poses
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2023-02-05
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remove some scrap code
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2023-02-05
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plish
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2023-02-04
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drop-in prelim
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2023-02-03
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cam rework
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2023-02-02
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the never ending refactor
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