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option between water plane / water trigger
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_skate.c
2024-03-28
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option between water plane / water trigger
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2024-03-04
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remove some todos
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2024-02-28
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npcs and tutorial stuff
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2024-02-23
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revision 2
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2024-02-22
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build system revision
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2024-02-18
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minor changes to be on track with vg revision
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2024-02-08
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Merge all features from glider feature branch
rigidbody
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2024-01-31
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add logs for fall off reason
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2024-01-29
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glider bugfixes & animation
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2024-01-29
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reverse skate into glider
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2024-01-27
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glider stuff
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2024-01-24
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move rigidbody to vg
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2024-01-24
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seperation of body initialization, glider model
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2024-01-22
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remove references to glide in master
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2024-01-21
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sandsurf/glide basics
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2023-12-19
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add one shots to replay buffer
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2023-12-19
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move audio comp to its own thing
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2023-12-18
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network release 9
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2023-12-17
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animation and transition adjustments
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2023-12-16
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breakup walk system and add new exit animation
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2023-12-16
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revision to walk animation/system
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2023-12-15
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handplants
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2023-12-14
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adjust input filtering
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2023-12-14
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PC controls for skids
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2023-12-13
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hand slides
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2023-12-11
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ragdoll quality improvements
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2023-12-11
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Merge branch 'master' of harrygodden.com:/home/carveJwl...
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2023-12-11
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better lateflip filtering
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2023-12-10
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Merge branch 'master' of harrygodden.com:/home/carveJwl...
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2023-12-10
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seperate rand instances for each thread
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2023-12-10
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add late flips
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2023-11-28
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adjust grind dir epsilon
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2023-11-28
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an arbitrary way to fix grind velocity leaks
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2023-11-28
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improve board stability by scaling inertia tensor
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2023-11-27
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sparks for player and remote blinking
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2023-11-22
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re-add non-local gates
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2023-11-19
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code is no longer based :(
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2023-11-18
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chaos pt 1
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2023-11-11
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remove avatar concept
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2023-11-08
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DonkeyKong64 grind crash
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2023-11-02
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minor changes
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2023-10-06
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reduced shader bind code dupe & adjust skate uprighter...
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2023-10-04
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network oneshots
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2023-10-04
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quantized positions
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2023-10-04
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walk exchange
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2023-10-03
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network compression test
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2023-10-02
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network items, interp boundaries
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2023-09-30
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test network 5
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2023-09-29
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refactor (reduction)
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2023-08-12
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fix wishlist item
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2023-08-07
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collision layers
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2023-08-06
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ent_challenge extra features
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2023-07-22
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more sensible world loading stuff (wip)
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2023-07-21
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some gate improvements
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2023-07-19
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fix rendering bugs
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2023-07-18
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fix username bug, fix animator spin bug
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2023-07-18
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move everything to animator based
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2023-07-18
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seperate gamestate and animator memory (BREAKS: SMOOTHE...
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2023-07-11
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finalize shaders and replay
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2023-07-07
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basic replayable replays
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2023-07-04
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animation board tweaks
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2023-07-04
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foot animation for ticks
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2023-06-30
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review: player_common.h
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2023-06-30
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review: pointcloud.h
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2023-06-30
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review: rigidbody.h
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2023-06-23
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minor final stuff
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2023-06-21
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reverts
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2023-06-20
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quite a lot of changes
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2023-06-17
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refactor(1)
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2023-05-27
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st
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2023-05-27
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water trigger
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2023-05-27
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fix long standing grind bug
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2023-05-23
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the luxuries of a modern C compiler
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2023-05-22
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loader stuff
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2023-05-15
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maths api changes
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2023-05-13
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new menu start
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2023-04-29
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boards now pickable
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2023-04-28
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the pain is gone
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2023-04-28
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input update 1
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2023-04-25
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skateshop basics
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2023-04-24
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chaos caused by async
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2023-04-22
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modular stuffs
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2023-04-16
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interpolation problems
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2023-04-16
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update vg
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2023-04-15
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nonlocal stuff again
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2023-04-14
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fnugz's idea
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2023-04-11
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more tweaks
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2023-04-06
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scraped a small amount of crap
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2023-04-05
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wowwww
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2023-04-02
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TurboFisto
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2023-04-02
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right hand yellow
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2023-04-01
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entities zones
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2023-03-31
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fixe
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2023-03-31
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0
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2023-03-31
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to the workers of the world
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2023-03-31
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fuck you, you cant put your couch there
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2023-03-30
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a good point with grinds
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2023-03-29
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YEAH
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2023-03-29
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dont remember
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2023-03-28
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forsenRun
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