improve board stability by scaling inertia tensor
authorhgn <hgodden00@gmail.com>
Tue, 28 Nov 2023 02:34:04 +0000 (02:34 +0000)
committerhgn <hgodden00@gmail.com>
Tue, 28 Nov 2023 02:34:04 +0000 (02:34 +0000)
player_skate.c

index e591d171db98f6a3c46ee2e3d91855fa97e88914..44845acfe9bb7e831c97f28f8e833b0bfb5cc3d6 100644 (file)
@@ -2390,7 +2390,7 @@ begin_collision:;
    }
 
    /* yes, we are currently rebuilding mass matrices every frame. too bad! */
-   v3f extent = { k_board_width, 0.1f, k_board_length };
+   v3f extent = { k_board_width*10.0f, 0.1f, k_board_length };
    float ex2 = k_board_interia*extent[0]*extent[0],
          ey2 = k_board_interia*extent[1]*extent[1],
          ez2 = k_board_interia*extent[2]*extent[2];