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vg2 port: build script and resource loading
[fishladder.git]
/ fishladder_resources.h
2022-05-14
hgn
mc1.9
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2022-01-26
hgn
january update version 1.5
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2022-01-24
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organise level information
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2022-01-24
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new maps (dev)
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2022-01-23
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new map, different light colours
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2022-01-23
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remove new-style text
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2022-01-23
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world text (old style) & optimisations
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2022-01-19
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wire fadeout
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2022-01-18
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theme selection
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2022-01-15
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switched to command based rendering
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2022-01-11
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cmp_plot3x3
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2022-01-10
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cleaned up world edges
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2022-01-05
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cleaned level selection
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2022-01-04
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refactor world button code
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2021-12-29
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r1
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2021-12-29
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steam flags
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2021-12-21
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publish build
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2021-12-21
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basic world text
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2021-12-20
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speed button
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2021-12-20
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revamped sound engine
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2021-12-19
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.
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2021-12-13
hgn
leaderboard seems to have segfault. fixed typos
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2021-12-13
hgn
Merge branch 'master' of harrygodden.com:/home/fishladd...
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2021-12-13
hgn
improve visuals
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2021-12-13
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all campaign levels are done
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2021-12-12
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lock levels packs if first is not unlocked
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2021-12-12
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run indicator
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2021-12-12
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sound tweaks
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2021-12-12
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small animation to ball dying
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2021-12-10
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world buttons
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2021-12-07
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added stuff
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2021-12-07
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save file .sv2 format read/write
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2021-12-06
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leaderboard have picture
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2021-12-06
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dont remember
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2021-12-05
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level selector
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2021-12-05
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ui gpu clipping
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2021-12-04
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new font/ui fixes
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2021-12-03
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fix movement bugs
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2021-12-03
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actually good ball shader
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2021-11-29
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line/curve renderer
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2021-11-26
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Merge branch 'master' of harrygodden.com:/home/fishladder
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2021-11-26
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switch from png to qoi textures
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2021-11-17
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added score counters/career stuff
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2021-11-05
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added curves for start/end points to prevent clipping
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2021-11-05
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dynamic background hsader
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2021-11-01
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dont remember what i did
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2021-10-27
hgn
fixed REALLY bad threading bugs with audio
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2021-10-25
hgn
much cleaner audio handling & extra controls
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2021-10-25
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implement repeating sound effects
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2021-10-24
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bring audio code inline with current standards
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2021-10-24
hgn
switch texture loading to resource based
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