update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
2024-03-29 hgnwater fog material prop; ragdoll float only on drowned
2024-03-26 hgnchange shader properties to be vg_msg based
2024-03-01 hgnallow world reloading
2024-02-24 hgnbasic npc
2024-02-23 hgnrevision 2
2024-02-08 hgnMerge all features from glider feature branch rigidbody
2024-02-08 hgncompleted all glider stuff
2024-01-31 hgnadd skybox editor
2024-01-24 hgnseperation of body initialization, glider model
2023-12-10 hgnMerge branch 'master' of harrygodden.com:/home/carveJwl...
2023-12-05 hgnrefactor world rendering code
2023-11-25 hgnworld regions
2023-11-24 hgnthe route strips are back
2023-11-23 hgnshader overrides
2023-11-20 hgnchaos pt 2
2023-11-19 hgnprocess triggers on leave world
2023-11-19 hgnproxy models
2023-11-19 hgnmini world rendering adjustments
2023-11-18 hgnchaos pt 1
2023-10-30 hgnview weekly/all-time
2023-10-30 hgnremove sub-world concept
2023-08-12 hgnchallenge effects
2023-08-11 hgnpreview for challenges and new system
2023-08-04 hgnchill out cubemaps
2023-08-04 hgncubemaps
2023-07-24 hgnrevision of savedata
2023-07-22 hgnmore sensible world loading stuff (wip)
2023-07-21 hgnunlockables basics
2023-07-19 hgnswitch to entity list
2023-07-13 hgnchallange entitites
2023-06-11 hgnupgrade to vg_msgv2
2023-05-28 hgnlocation gui
2023-05-27 hgnachievements
2023-05-23 hgnthe luxuries of a modern C compiler
2023-05-22 hgnloader stuff
2023-05-18 hgnsemantics and world reloading
2023-05-16 hgnmission is possible
2023-05-15 hgnmaths api changes
2023-05-13 hgnnew menu start
2023-05-04 hgnmy fucking fingers
2023-04-25 hgnclean boardshop idea
2023-04-25 hgnskateshop basics
2023-04-24 hgnchaos caused by async
2023-04-22 hgntraffic
2023-04-15 hgnnonlocal stuff again
2023-04-15 hgna couple fixmes related to allocations
2023-04-14 hgnfnugz's idea
2023-04-13 hgndusting
2023-04-11 hgnbouncy balls
2023-04-11 hgna change to rigidbody semantics
2023-04-06 hgnscraped a small amount of crap
2023-04-05 hgnwowwww
2023-04-02 hgnright hand yellow
2023-04-01 hgnnull
2023-04-01 hgnentities zones
2023-03-31 hgnfixe
2023-03-31 hgnwhoopsie
2023-03-27 hgngate passthrough jump
2023-03-27 hgnsfd
2023-03-26 hgni hope your hapy
2023-03-15 hgnlarge reduction, redoing things
2023-03-14 hgnbugs/map edits
2023-03-13 hgnbricks
2023-03-12 hgnlogic
2023-03-06 hgnsome audio things
2023-03-05 hgnbaby lock the door and turn the lights down low
2023-03-04 hgngrid based
2023-03-02 hgncheckin
2023-03-02 hgnneeds a lot of cleaning but lights are OK
2023-02-25 hgnnow we're doing a bunch of them
2023-02-25 hgnshader vacuuming
2023-02-25 hgnfix da bugs
2023-02-24 hgnlongjump gates
2023-02-23 hgnisolate world code
2023-02-23 hgnfuckin hell
2023-02-22 hgnrandom
2023-01-25 hgnLPR - Walking
2023-01-16 hgnpoll functions
2022-12-02 hgnframebuffer formalitites
2022-12-01 hgnfscolour->blitcolour
2022-12-01 hgnadd motion vectors to all shaders
2022-11-28 hgngrind sound
2022-11-23 hgnassorted crap
2022-10-31 hgncouple fix
2022-10-29 hgnsurface props
2022-10-29 hgnPOWER
2022-10-28 hgnrefactor model things
2022-10-27 hgnmodel fmt & heisenbug
2022-10-26 hgnyabadabadooo
2022-10-25 hgnwell yeah i guess
2022-10-22 hgnmoved some stuff
2022-10-22 hgnoh yeah mr crabs
2022-10-20 hgnthe coolest fucking thing ive ever made
2022-10-18 hgnachievements and stuff
2022-10-09 hgnframe rate independence
2022-10-08 hgnplatform and stability
2022-10-08 hgnNotices & clean
2022-10-07 hgnFix major overstep with last commit
2022-10-06 hgnmedium sized dollop
2022-10-04 hgnroutes - auto disappear
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