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option between water plane / water trigger
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_render.c
2024-03-28
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option between water plane / water trigger
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2024-03-26
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change shader properties to be vg_msg based
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2024-02-24
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basic npc
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2024-02-23
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revision 2
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2024-02-22
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build system revision
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2024-02-08
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Merge all features from glider feature branch
rigidbody
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2024-02-08
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completed all glider stuff
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2024-01-31
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add skybox editor
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2024-01-30
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fix quality profile water/shadows
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2024-01-13
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non-meaningful cleanup
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2023-12-10
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Merge branch 'master' of harrygodden.com:/home/carveJwl...
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2023-12-05
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some refactors before the storm
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2023-12-05
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refactor world rendering code
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2023-12-01
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foliage windy shader
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2023-11-28
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unlinked gate fx
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2023-11-27
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fixed time worldinfo
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2023-11-25
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allow armature fixups on model load
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2023-11-25
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world regions
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2023-11-24
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cell shade character
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2023-11-23
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shader overrides
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2023-11-22
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load in preview images to dynamic rt textures
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2023-11-22
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workshop selecter
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2023-11-22
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re-add non-local gates
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2023-11-21
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turbo chaos
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2023-11-20
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chaos pt 3
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2023-11-20
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render routes in mini-world
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2023-11-20
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chaos pt 2
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2023-11-19
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proxy models
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2023-11-19
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mini world rendering adjustments
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2023-11-18
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chaos pt 1
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2023-11-04
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sync time between clients to utc
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2023-10-30
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remove sub-world concept
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2023-10-06
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reduced shader bind code dupe & adjust skate uprighter...
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2023-10-06
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nametag rendering
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2023-09-29
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refactor (reduction)
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2023-09-19
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absolutely SHIT bug
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2023-08-23
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optimisations
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2023-08-23
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respawn UI
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2023-08-12
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challenge effects
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2023-08-11
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preview for challenges and new system
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2023-08-08
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cool font shader and entity bvh fix
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2023-08-07
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scene font rendering
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2023-08-07
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unlock rendering
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2023-08-06
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ent_challenge extra features
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2023-08-04
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chill out cubemaps
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2023-08-04
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cubemaps
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2023-07-22
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more sensible world loading stuff (wip)
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2023-07-21
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unlockables basics
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2023-07-21
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some gate improvements
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2023-07-19
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simple challenge system done
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2023-07-19
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switch to entity list
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2023-07-19
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fix rendering bugs
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2023-07-13
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challange entitites
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2023-06-30
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review: rigidbody.h
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2023-06-23
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glow effect
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2023-06-20
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save location & map, lighting qol
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2023-06-11
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organize world modules
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2023-05-23
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the luxuries of a modern C compiler
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