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[carveJwlIkooP6JGAAIwe30JlM.git]
/
world.h
2024-03-29
hgn
water fog material prop; ragdoll float only on drowned
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2024-03-26
hgn
change shader properties to be vg_msg based
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2024-03-01
hgn
allow world reloading
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2024-02-24
hgn
basic npc
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2024-02-23
hgn
revision 2
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2024-02-08
hgn
Merge all features from glider feature branch
rigidbody
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2024-02-08
hgn
completed all glider stuff
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2024-01-31
hgn
add skybox editor
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2024-01-24
hgn
seperation of body initialization, glider model
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2023-12-10
hgn
Merge branch 'master' of harrygodden.com:/home/carveJwl...
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2023-12-05
hgn
refactor world rendering code
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2023-11-25
hgn
world regions
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2023-11-24
hgn
the route strips are back
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2023-11-23
hgn
shader overrides
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2023-11-20
hgn
chaos pt 2
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2023-11-19
hgn
process triggers on leave world
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2023-11-19
hgn
proxy models
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2023-11-19
hgn
mini world rendering adjustments
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2023-11-18
hgn
chaos pt 1
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2023-10-30
hgn
view weekly/all-time
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2023-10-30
hgn
remove sub-world concept
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2023-08-12
hgn
challenge effects
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2023-08-11
hgn
preview for challenges and new system
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2023-08-04
hgn
chill out cubemaps
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2023-08-04
hgn
cubemaps
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2023-07-24
hgn
revision of savedata
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2023-07-22
hgn
more sensible world loading stuff (wip)
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2023-07-21
hgn
unlockables basics
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2023-07-19
hgn
switch to entity list
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2023-07-13
hgn
challange entitites
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2023-06-11
hgn
upgrade to vg_msgv2
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2023-05-28
hgn
location gui
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2023-05-27
hgn
achievements
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2023-05-23
hgn
the luxuries of a modern C compiler
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2023-05-22
hgn
loader stuff
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2023-05-18
hgn
semantics and world reloading
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2023-05-16
hgn
mission is possible
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2023-05-15
hgn
maths api changes
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2023-05-13
hgn
new menu start
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2023-05-04
hgn
my fucking fingers
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2023-04-25
hgn
clean boardshop idea
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2023-04-25
hgn
skateshop basics
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2023-04-24
hgn
chaos caused by async
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2023-04-22
hgn
traffic
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2023-04-15
hgn
nonlocal stuff again
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2023-04-15
hgn
a couple fixmes related to allocations
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2023-04-14
hgn
fnugz's idea
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2023-04-13
hgn
dusting
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2023-04-11
hgn
bouncy balls
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2023-04-11
hgn
a change to rigidbody semantics
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2023-04-06
hgn
scraped a small amount of crap
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2023-04-05
hgn
wowwww
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2023-04-02
hgn
right hand yellow
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2023-04-01
hgn
null
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2023-04-01
hgn
entities zones
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2023-03-31
hgn
fixe
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2023-03-31
hgn
whoopsie
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2023-03-27
hgn
gate passthrough jump
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2023-03-27
hgn
sfd
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2023-03-26
hgn
i hope your hapy
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2023-03-15
hgn
large reduction, redoing things
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2023-03-14
hgn
bugs/map edits
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2023-03-13
hgn
bricks
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2023-03-12
hgn
logic
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2023-03-06
hgn
some audio things
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2023-03-05
hgn
baby lock the door and turn the lights down low
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2023-03-04
hgn
grid based
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2023-03-02
hgn
checkin
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2023-03-02
hgn
needs a lot of cleaning but lights are OK
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2023-02-25
hgn
now we're doing a bunch of them
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2023-02-25
hgn
shader vacuuming
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2023-02-25
hgn
fix da bugs
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2023-02-24
hgn
longjump gates
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2023-02-23
hgn
isolate world code
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2023-02-23
hgn
fuckin hell
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2023-02-22
hgn
random
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2023-01-25
hgn
LPR - Walking
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2023-01-16
hgn
poll functions
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2022-12-02
hgn
framebuffer formalitites
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2022-12-01
hgn
fscolour->blitcolour
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2022-12-01
hgn
add motion vectors to all shaders
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2022-11-28
hgn
grind sound
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2022-11-23
hgn
assorted crap
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2022-10-31
hgn
couple fix
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2022-10-29
hgn
surface props
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2022-10-29
hgn
POWER
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2022-10-28
hgn
refactor model things
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2022-10-27
hgn
model fmt & heisenbug
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2022-10-26
hgn
yabadabadooo
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2022-10-25
hgn
well yeah i guess
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2022-10-22
hgn
moved some stuff
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2022-10-22
hgn
oh yeah mr crabs
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2022-10-20
hgn
the coolest fucking thing ive ever made
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2022-10-18
hgn
achievements and stuff
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2022-10-09
hgn
frame rate independence
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2022-10-08
hgn
platform and stability
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2022-10-08
hgn
Notices & clean
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2022-10-07
hgn
Fix major overstep with last commit
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2022-10-06
hgn
medium sized dollop
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2022-10-04
hgn
routes - auto disappear
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