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accommodate inspector change
[carveJwlIkooP6JGAAIwe30JlM.git]
/ player.c
2024-09-08
hgn
move files to src folder
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commitdiff
2024-09-06
hgn
change list_size to ARRAY_LEN
menu2
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2024-06-13
hgn
seperate projects
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2024-06-13
hgn
move location of main camera to g_render
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2024-05-26
hgn
update for ui api
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2024-04-15
hgn
Update spawn map to new UI
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2024-03-29
hgn
water fog material prop; ragdoll float only on drowned
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commitdiff
2024-03-03
hgn
small refactor of model loading
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2024-02-28
hgn
npcs and tutorial stuff
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2024-02-23
hgn
revision 2
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2024-02-08
hgn
Merge all features from glider feature branch
rigidbody
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commitdiff
2024-01-30
hgn
add glider&orphan data to replay
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2024-01-29
hgn
glider bugfixes & animation
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2024-01-29
hgn
glider orphan / entity normals with scale
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2024-01-24
hgn
seperation of body initialization, glider model
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2024-01-22
hgn
remove references to glide in master
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2024-01-21
hgn
sandsurf/glide basics
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2024-01-13
hgn
non-meaningful cleanup
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2023-12-19
hgn
add one shots to replay buffer
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2023-12-19
hgn
move audio comp to its own thing
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2023-12-19
hgn
allow replays to pass through rifts
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2023-12-19
hgn
stop air sound while paused
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2023-12-10
hgn
Merge branch 'master' of harrygodden.com:/home/carveJwl...
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2023-12-10
hgn
wind rushing sound
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commitdiff
2023-12-05
hgn
some refactors before the storm
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2023-12-05
hgn
refactor world rendering code
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commitdiff
2023-11-24
hgn
add medals to miniworld display
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2023-11-23
hgn
gameserver optimisations
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2023-11-22
hgn
fixed bug invalid memory write
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2023-11-22
hgn
re-add non-local gates
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2023-11-21
hgn
turbo chaos
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2023-11-21
hgn
more gui changes
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commitdiff
2023-11-20
hgn
chaos pt 3
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2023-11-20
hgn
chaos pt 2
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2023-11-19
hgn
code is no longer based :(
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2023-11-19
hgn
process triggers on leave world
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2023-11-19
hgn
mini world rendering adjustments
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2023-11-18
hgn
chaos pt 1
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2023-11-11
hgn
remove avatar concept
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2023-11-02
hgn
minor changes
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2023-10-30
hgn
remove sub-world concept
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commitdiff
2023-10-05
hgn
clear runs when respawning
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2023-10-04
hgn
network oneshots
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2023-10-02
hgn
network items, interp boundaries
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2023-10-01
hgn
remote items test
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commitdiff
2023-09-29
hgn
refactor (reduction)
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2023-08-23
hgn
respawn UI
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2023-08-12
hgn
challenge effects
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2023-08-11
hgn
preview for challenges and new system
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2023-07-22
hgn
more sensible world loading stuff (wip)
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2023-07-21
hgn
incorrect legacy code
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2023-07-21
hgn
some gate improvements
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commitdiff
2023-07-19
hgn
switch to entity list
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2023-07-18
hgn
seperate gamestate and animator memory (BREAKS: SMOOTHE...
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commitdiff
2023-07-11
hgn
rewind full
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2023-07-09
hgn
replay system reasonable
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2023-07-08
hgn
review activity switching
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2023-07-08
hgn
refactor rewind tape 1
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2023-07-07
hgn
basic replayable replays
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2023-07-07
hgn
start of a replay system
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2023-06-23
hgn
minor final stuff
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2023-06-20
hgn
quite a lot of changes
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2023-06-14
hgn
more refactors..
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commitdiff
2023-06-11
hgn
upgrade to vg_msgv2
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2023-05-28
hgn
camera shake
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2023-05-27
hgn
st
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2023-05-23
hgn
the luxuries of a modern C compiler
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commitdiff
2023-04-30
hgn
imgui stuff
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2023-04-28
hgn
input update 1
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commitdiff
2023-04-25
hgn
skateshop basics
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2023-04-22
hgn
modular stuffs
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commitdiff
2023-04-16
hgn
update vg
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2023-04-15
hgn
nonlocal stuff again
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2023-04-14
hgn
fnugz's idea
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2023-04-13
hgn
dusting
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2023-04-13
hgn
sat
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2023-04-11
hgn
bouncy balls
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2023-04-11
hgn
a change to rigidbody semantics
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2023-04-11
hgn
text3d
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2023-04-05
hgn
wowwww
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2023-04-02
hgn
TurboFisto
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2023-03-31
hgn
fixe
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2023-03-26
hgn
i hope your hapy
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2023-03-05
hgn
baby lock the door and turn the lights down low
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commitdiff
2023-02-25
hgn
now we're doing a bunch of them
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2023-02-24
hgn
longjump gates
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2023-02-23
hgn
isolate world code
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2023-02-23
hgn
fuckin hell
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2023-02-22
hgn
added scene_vert struct, result is good
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2023-02-17
hgn
shadow tweak
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2023-02-15
hgn
better? grinds
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2023-02-10
hgn
going crazy
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2023-02-06
hgn
dead
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2023-02-06
hgn
prelim tricks
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2023-02-05
hgn
holdout poses
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2023-02-05
hgn
remove some scrap code
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2023-02-05
hgn
plish
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2023-02-03
hgn
cam rework
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2023-02-02
hgn
the never ending refactor
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