clean up blurring code. remove dead code
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
2024-05-26 hgnupdate for ui api
2024-04-15 hgnUpdate spawn map to new UI
2024-03-29 hgnwater fog material prop; ragdoll float only on drowned
2024-03-03 hgnsmall refactor of model loading
2024-02-28 hgnnpcs and tutorial stuff
2024-02-23 hgnrevision 2
2024-02-08 hgnMerge all features from glider feature branch rigidbody
2024-01-30 hgnadd glider&orphan data to replay
2024-01-29 hgnglider bugfixes & animation
2024-01-29 hgnglider orphan / entity normals with scale
2024-01-24 hgnseperation of body initialization, glider model
2024-01-22 hgnremove references to glide in master
2024-01-21 hgnsandsurf/glide basics
2024-01-13 hgnnon-meaningful cleanup
2023-12-19 hgnadd one shots to replay buffer
2023-12-19 hgnmove audio comp to its own thing
2023-12-19 hgnallow replays to pass through rifts
2023-12-19 hgnstop air sound while paused
2023-12-10 hgnMerge branch 'master' of harrygodden.com:/home/carveJwl...
2023-12-10 hgnwind rushing sound
2023-12-05 hgnsome refactors before the storm
2023-12-05 hgnrefactor world rendering code
2023-11-24 hgnadd medals to miniworld display
2023-11-23 hgngameserver optimisations
2023-11-22 hgnfixed bug invalid memory write
2023-11-22 hgnre-add non-local gates
2023-11-21 hgnturbo chaos
2023-11-21 hgnmore gui changes
2023-11-20 hgnchaos pt 3
2023-11-20 hgnchaos pt 2
2023-11-19 hgncode is no longer based :(
2023-11-19 hgnprocess triggers on leave world
2023-11-19 hgnmini world rendering adjustments
2023-11-18 hgnchaos pt 1
2023-11-11 hgnremove avatar concept
2023-11-02 hgnminor changes
2023-10-30 hgnremove sub-world concept
2023-10-05 hgnclear runs when respawning
2023-10-04 hgnnetwork oneshots
2023-10-02 hgnnetwork items, interp boundaries
2023-10-01 hgnremote items test
2023-09-29 hgnrefactor (reduction)
2023-08-23 hgnrespawn UI
2023-08-12 hgnchallenge effects
2023-08-11 hgnpreview for challenges and new system
2023-07-22 hgnmore sensible world loading stuff (wip)
2023-07-21 hgnincorrect legacy code
2023-07-21 hgnsome gate improvements
2023-07-19 hgnswitch to entity list
2023-07-18 hgnseperate gamestate and animator memory (BREAKS: SMOOTHE...
2023-07-11 hgnrewind full
2023-07-09 hgnreplay system reasonable
2023-07-08 hgnreview activity switching
2023-07-08 hgnrefactor rewind tape 1
2023-07-07 hgnbasic replayable replays
2023-07-07 hgnstart of a replay system
2023-06-23 hgnminor final stuff
2023-06-20 hgnquite a lot of changes
2023-06-14 hgnmore refactors..
2023-06-11 hgnupgrade to vg_msgv2
2023-05-28 hgncamera shake
2023-05-27 hgnst
2023-05-23 hgnthe luxuries of a modern C compiler
2023-04-30 hgnimgui stuff
2023-04-28 hgninput update 1
2023-04-25 hgnskateshop basics
2023-04-22 hgnmodular stuffs
2023-04-16 hgnupdate vg
2023-04-15 hgnnonlocal stuff again
2023-04-14 hgnfnugz's idea
2023-04-13 hgndusting
2023-04-13 hgnsat
2023-04-11 hgnbouncy balls
2023-04-11 hgna change to rigidbody semantics
2023-04-11 hgntext3d
2023-04-05 hgnwowwww
2023-04-02 hgnTurboFisto
2023-03-31 hgnfixe
2023-03-26 hgni hope your hapy
2023-03-05 hgnbaby lock the door and turn the lights down low
2023-02-25 hgnnow we're doing a bunch of them
2023-02-24 hgnlongjump gates
2023-02-23 hgnisolate world code
2023-02-23 hgnfuckin hell
2023-02-22 hgnadded scene_vert struct, result is good
2023-02-17 hgnshadow tweak
2023-02-15 hgnbetter? grinds
2023-02-10 hgngoing crazy
2023-02-06 hgndead
2023-02-06 hgnprelim tricks
2023-02-05 hgnholdout poses
2023-02-05 hgnremove some scrap code
2023-02-05 hgnplish
2023-02-03 hgncam rework
2023-02-02 hgnthe never ending refactor