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clean up blurring code. remove dead code
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player.c
2024-05-26
hgn
update for ui api
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2024-04-15
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Update spawn map to new UI
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2024-03-29
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water fog material prop; ragdoll float only on drowned
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2024-03-03
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small refactor of model loading
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2024-02-28
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npcs and tutorial stuff
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2024-02-23
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revision 2
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2024-02-08
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Merge all features from glider feature branch
rigidbody
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2024-01-30
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add glider&orphan data to replay
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2024-01-29
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glider bugfixes & animation
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2024-01-29
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glider orphan / entity normals with scale
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2024-01-24
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seperation of body initialization, glider model
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2024-01-22
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remove references to glide in master
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2024-01-21
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sandsurf/glide basics
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2024-01-13
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non-meaningful cleanup
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2023-12-19
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add one shots to replay buffer
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2023-12-19
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move audio comp to its own thing
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2023-12-19
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allow replays to pass through rifts
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2023-12-19
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stop air sound while paused
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2023-12-10
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Merge branch 'master' of harrygodden.com:/home/carveJwl...
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2023-12-10
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wind rushing sound
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2023-12-05
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some refactors before the storm
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2023-12-05
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refactor world rendering code
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2023-11-24
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add medals to miniworld display
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2023-11-23
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gameserver optimisations
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2023-11-22
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fixed bug invalid memory write
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2023-11-22
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re-add non-local gates
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2023-11-21
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turbo chaos
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2023-11-21
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more gui changes
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2023-11-20
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chaos pt 3
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2023-11-20
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chaos pt 2
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2023-11-19
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code is no longer based :(
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2023-11-19
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process triggers on leave world
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2023-11-19
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mini world rendering adjustments
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2023-11-18
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chaos pt 1
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2023-11-11
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remove avatar concept
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2023-11-02
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minor changes
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2023-10-30
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remove sub-world concept
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2023-10-05
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clear runs when respawning
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2023-10-04
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network oneshots
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2023-10-02
hgn
network items, interp boundaries
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2023-10-01
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remote items test
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2023-09-29
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refactor (reduction)
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2023-08-23
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respawn UI
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2023-08-12
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challenge effects
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2023-08-11
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preview for challenges and new system
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2023-07-22
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more sensible world loading stuff (wip)
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2023-07-21
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incorrect legacy code
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2023-07-21
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some gate improvements
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2023-07-19
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switch to entity list
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2023-07-18
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seperate gamestate and animator memory (BREAKS: SMOOTHE...
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2023-07-11
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rewind full
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2023-07-09
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replay system reasonable
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2023-07-08
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review activity switching
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2023-07-08
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refactor rewind tape 1
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2023-07-07
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basic replayable replays
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2023-07-07
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start of a replay system
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2023-06-23
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minor final stuff
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2023-06-20
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quite a lot of changes
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2023-06-14
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more refactors..
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2023-06-11
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upgrade to vg_msgv2
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2023-05-28
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camera shake
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2023-05-27
hgn
st
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2023-05-23
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the luxuries of a modern C compiler
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2023-04-30
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imgui stuff
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2023-04-28
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input update 1
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2023-04-25
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skateshop basics
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2023-04-22
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modular stuffs
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2023-04-16
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update vg
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2023-04-15
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nonlocal stuff again
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2023-04-14
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fnugz's idea
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2023-04-13
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dusting
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2023-04-13
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sat
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2023-04-11
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bouncy balls
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2023-04-11
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a change to rigidbody semantics
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2023-04-11
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text3d
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2023-04-05
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wowwww
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2023-04-02
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TurboFisto
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2023-03-31
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fixe
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2023-03-26
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i hope your hapy
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2023-03-05
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baby lock the door and turn the lights down low
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2023-02-25
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now we're doing a bunch of them
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2023-02-24
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longjump gates
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2023-02-23
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isolate world code
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2023-02-23
hgn
fuckin hell
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2023-02-22
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added scene_vert struct, result is good
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2023-02-17
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shadow tweak
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2023-02-15
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better? grinds
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2023-02-10
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going crazy
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2023-02-06
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dead
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2023-02-06
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prelim tricks
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2023-02-05
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holdout poses
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2023-02-05
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remove some scrap code
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2023-02-05
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plish
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2023-02-03
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cam rework
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2023-02-02
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the never ending refactor
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