switch to vgc system
[fishladder.git] / vg / vg_ui.h
diff --git a/vg/vg_ui.h b/vg/vg_ui.h
deleted file mode 100644 (file)
index f6fa895..0000000
+++ /dev/null
@@ -1,904 +0,0 @@
-// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
-
-SHADER_DEFINE( shader_ui,
-
-       // VERTEX
-       "layout (location=0) in vec2 a_co;"                     // i16, i16, .. ?
-       "layout (location=1) in vec2 a_uv;"                     // i16, i16
-       "layout (location=2) in vec4 a_colour;" // u32
-       "layout (location=3) in vec4 a_clip;"           // i16, i16, i16, i16
-       "uniform mat3 uPv;"
-       ""
-       "out vec2 aTexCoords;"
-       "out vec4 aColour;"
-       "out vec2 aWsp;"
-       "out vec4 aClip;"
-       ""
-       "void main()"
-       "{"
-               "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
-               "aTexCoords = a_uv * 0.0078125;"
-               "aColour = a_colour;"
-               
-               "aWsp = a_co;"
-               "aClip = a_clip;"
-       "}",
-       
-       // FRAGMENT
-       "uniform sampler2D uTexGlyphs;"
-       "out vec4 FragColor;"
-       ""
-       "in vec2 aTexCoords;"
-       "in vec4 aColour;"
-       ""
-       "in vec2 aWsp;"
-       "in vec4 aClip;"
-       ""
-       "void main()"
-       "{"
-               "float clip_blend = step( aWsp.x, aClip.z ) * step( aWsp.y, aClip.w ) * step( aClip.x, aWsp.x ) * step( aClip.y, aWsp.y );"
-               "vec4 glyph = vec4(1.0,1.0,1.0,1.0);"
-               
-               "if( aColour.a == 0.0 )"
-               "{"
-                       "glyph = texture( uTexGlyphs, aTexCoords );"
-                       "glyph.a = smoothstep( 0.47, 0.53, glyph.r );"
-               "}"
-               "else"
-               "{"
-                       "glyph.a = aColour.a;"
-               "}"
-               
-               "FragColor = vec4( aColour.rgb, glyph.a*clip_blend );"
-       "}"
-       ,
-       UNIFORMS({ "uPv", "uTexGlyphs" })
-)
-
-// Types
-// ===========================================================================================================
-
-typedef i16                            ui_px;
-typedef u32                            ui_colour;
-typedef ui_px                          ui_rect[4];
-typedef struct ui_ctx  ui_ctx;
-typedef struct ui_colourset ui_colourset;
-
-// Relative to cursor p0
-enum ui_text_align
-{
-   k_text_align_left = 0,
-   k_text_align_right = 1,
-   k_text_align_center = 2
-};
-
-struct ui_colourset
-{
-       union
-       {
-               struct
-               {
-                       ui_colour main;
-                       ui_colour hover;
-                       ui_colour active;
-               };
-               struct
-               {
-                       ui_colour background;
-                       ui_colour bar;
-                       ui_colour bar_hover;
-               };
-       };
-};
-
-struct ui_ctx
-{
-       struct ui_qnode
-       {
-               ui_rect                 rect;
-               ui_colour       colour;
-               int                     mouse_over;
-               int                     capture_id;
-       }
-       stack[ 32 ];
-       
-       #pragma pack(push,1)
-       struct ui_vert
-       {
-               ui_px co[2];    //32 4
-               u8 uv[2];               //16 2
-               u32 colour;             //32 4
-               ui_rect clip;   //64 8
-       }
-       *verts;
-       #pragma pack(pop)
-       
-       u32 num_verts;
-       u16 *indices;
-       u32 num_indices;
-       
-       ui_rect clipping;
-       ui_rect cursor;
-       u32 stack_count;
-       u32 capture_mouse_id;
-       int capture_lock;
-       u32 id_base;
-       int glyph_base;
-       
-       // User input
-       ui_px mouse[2];
-       int click_state;        // 0: released, 1: on down, 2: pressed, 3: on release
-       
-       ui_colourset *colours;
-       
-       GLuint vao;
-       GLuint vbo;
-       GLuint ebo;
-       
-       struct ui_image
-       {
-               ui_rect rc;
-               GLuint image;
-       }
-       images[16];
-       int image_count;
-};
-
-// Globals
-// ===========================================================================================================
-
-#define UI_GLYPH_SPACING_X 9
-
-static GLuint ui_glyph_texture = 0;
-static ui_colourset ui_default_colours = {
-       .main = 0xff807373,
-       .hover = 0xff918484,
-       .active = 0xffad9f9e
-};
-
-static ui_ctx ui_global_ctx;
-
-// Initialization
-// ===========================================================================================================
-
-static void ui_init_context( ui_ctx *ctx, int index_buffer_size )
-{
-       u32 vertex_buffer_size = (index_buffer_size+(index_buffer_size/2));
-       
-       // Generate the buffer we are gonna be drawing to
-       {
-               glGenVertexArrays(1, &ctx->vao);
-               glGenBuffers( 1, &ctx->vbo );
-               glGenBuffers( 1, &ctx->ebo );
-               glBindVertexArray( ctx->vao );
-               
-               glBindBuffer( GL_ARRAY_BUFFER, ctx->vbo );
-               
-               glBufferData( GL_ARRAY_BUFFER, vertex_buffer_size * sizeof( struct ui_vert ), NULL, GL_DYNAMIC_DRAW );
-               glBindVertexArray( ctx->vao );
-               
-               glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ctx->ebo );
-               glBufferData( GL_ELEMENT_ARRAY_BUFFER, index_buffer_size * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
-               
-               u32 const stride = sizeof( struct ui_vert );
-               
-               // XY
-               glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride, (void *)offsetof( struct ui_vert, co ) );
-               glEnableVertexAttribArray( 0 );
-               
-               // UV
-               glVertexAttribPointer( 1, 2, GL_UNSIGNED_BYTE, GL_FALSE, stride, (void *)offsetof( struct ui_vert, uv ) );
-               glEnableVertexAttribArray( 1 );
-               
-               // COLOUR
-               glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, (void *)offsetof( struct ui_vert, colour ) );
-               glEnableVertexAttribArray( 2 );
-               
-               // CLIPPING
-               glVertexAttribPointer( 3, 4, GL_SHORT, GL_FALSE, stride, (void *)offsetof( struct ui_vert, clip ) );
-               glEnableVertexAttribArray( 3 );
-       }
-       
-       // Initialize default context
-       {
-               ctx->verts = (struct ui_vert *)malloc( vertex_buffer_size * sizeof(struct ui_vert) );
-               ctx->indices = (u16*)malloc( index_buffer_size * sizeof(u16) );
-
-      if( !ctx->colours )
-         ctx->colours = &ui_default_colours;
-       }
-}
-
-static void ui_context_free( ui_ctx *ctx )
-{
-       glDeleteVertexArrays( 1, &ctx->vao );
-       glDeleteBuffers( 1, &ctx->vbo );
-       glDeleteBuffers( 1, &ctx->ebo );
-       
-       free( ctx->verts );
-       free( ctx->indices );
-}
-
-static void ui_default_init(void)
-{
-       // Load default font
-   u32 compressed[] = {
-      #include "vg/vg_pxfont.h"
-   };
-
-   u32 pixels = 0, total = 256*256, data = 0;
-   u8 *image = malloc( total );
-   
-   while( pixels < total )
-   {
-      for( int b = 31; b >= 0; b-- )
-      {
-         image[ pixels ++ ] = (compressed[data] & (0x1 << b))? 0xff: 0x00;
-         
-         if( pixels >= total )
-         {
-            total = 0;
-            break;
-         }
-      }
-      data++;
-   }
-   
-   glGenTextures( 1, &ui_glyph_texture );
-   glBindTexture( GL_TEXTURE_2D, ui_glyph_texture );
-   
-   glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0, GL_RED, GL_UNSIGNED_BYTE, image );
-   
-   vg_tex2d_clamp();
-   vg_tex2d_nearest();
-   
-   free( image );
-       
-       // Setup OpenGL memory
-       SHADER_INIT( shader_ui );
-       ui_init_context( &ui_global_ctx, 20000 );
-}
-
-static void ui_default_free(void)
-{
-   glDeleteTextures( 1, &ui_glyph_texture );
-       ui_context_free( &ui_global_ctx );
-}
-
-static struct ui_vert *ui_fill_rect_uv( ui_ctx *ctx, ui_rect rect, u32 colour, ui_px uv[4] );
-static void ui_draw( ui_ctx *ctx, m3x3f view_override )
-{
-       u32 num_indices_normal = ctx->num_indices;
-       
-       // Append images to back of buffer
-       for( int i = 0; i < ctx->image_count; i ++ )
-               ui_fill_rect_uv( ctx, ctx->images[i].rc, 0xffffffff, (ui_px[4]){0,0,128,128} );
-
-       glBindVertexArray( ctx->vao );
-       
-       glBindBuffer( GL_ARRAY_BUFFER, ctx->vbo );
-       glBufferSubData( GL_ARRAY_BUFFER, 0, ctx->num_verts * sizeof( struct ui_vert ), ctx->verts );
-       
-       glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ctx->ebo );
-       glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0, ctx->num_indices * sizeof( u16 ), ctx->indices );
-       
-       glEnable(GL_BLEND);
-       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       glBlendEquation(GL_FUNC_ADD);
-       
-       SHADER_USE( shader_ui );
-       
-       m3x3f view = M3X3_IDENTITY;
-       
-       if( !view_override )
-       {
-               view_override = view;
-       
-               m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
-               m3x3_scale( view, (v3f){ 1.0f/((float)vg_window_x*0.5f), -1.0f/((float)vg_window_y*0.5f), 1.0f } );
-       }
-       
-       glUniformMatrix3fv( SHADER_UNIFORM( shader_ui, "uPv" ), 1, GL_FALSE, (float *)view_override );
-       
-       glActiveTexture( GL_TEXTURE0 );
-       glBindTexture( GL_TEXTURE_2D, ui_glyph_texture );
-       glUniform1i( SHADER_UNIFORM( shader_ui, "uTexGlyphs" ), 0 );
-       
-       glDrawElements( GL_TRIANGLES, num_indices_normal, GL_UNSIGNED_SHORT, (void*)(0) );
-       
-       // Draw image elements
-       for( int i = 0; i < ctx->image_count; i ++ )
-       {
-               struct ui_image *img = &ctx->images[i];
-               
-               glBindTexture( GL_TEXTURE_2D, img->image );
-               glDrawElements( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)( (num_indices_normal + 6*i)*sizeof(u16) ) );
-       }
-       
-       glDisable(GL_BLEND);
-}
-
-// Rect controls
-// ===========================================================================================================
-
-static void ui_rect_copy( ui_rect src, ui_rect dst )
-{
-       dst[0] = src[0];
-       dst[1] = src[1];
-       dst[2] = src[2];
-       dst[3] = src[3];
-}
-
-static void ui_rect_pad( ui_rect rect, ui_px pad )
-{
-       rect[0] += pad;
-       rect[1] += pad;
-       rect[2] -= pad*2;
-       rect[3] -= pad*2;
-}
-
-// Stack control
-// ===========================================================================================================
-
-static struct ui_qnode *ui_current( ui_ctx *ctx )
-{
-       return &ctx->stack[ ctx->stack_count-1 ];
-}
-
-static void ui_new_node( ui_ctx *ctx )
-{
-       if( ctx->stack_count == vg_list_size( ctx->stack ) )
-               vg_exiterr( "[UI] Stack overflow while creating box!" );
-       
-       struct ui_qnode *parent = &ctx->stack[ ctx->stack_count-1 ];
-       struct ui_qnode *node = &ctx->stack[ ctx->stack_count++ ];
-       ui_rect_copy( ctx->cursor, node->rect );
-       
-       if( parent->mouse_over )
-       {
-               if( ctx->mouse[0] >= node->rect[0] && ctx->mouse[0] < node->rect[0]+node->rect[2] &&
-                        ctx->mouse[1] >= node->rect[1] && ctx->mouse[1] < node->rect[1]+node->rect[3] )
-                       node->mouse_over = 1;
-               else
-                       node->mouse_over = 0;
-       }
-       else
-       {
-               node->mouse_over = 0;
-       }
-}
-
-static int ui_hasmouse( ui_ctx *ctx )
-{
-       struct ui_qnode *node = ui_current( ctx );
-       return (node->mouse_over && (node->capture_id == ctx->capture_mouse_id));
-}
-
-static void ui_end( ui_ctx *ctx )
-{
-       struct ui_qnode *node = &ctx->stack[ --ctx->stack_count ];
-       ui_rect_copy( node->rect, ctx->cursor );
-}
-
-static void ui_end_down( ui_ctx *ctx )
-{
-       ui_px height = ui_current( ctx )->rect[3];
-       ui_end( ctx );
-       ctx->cursor[1] += height;
-}
-
-static void ui_end_right( ui_ctx *ctx )
-{
-       ui_px width = ui_current( ctx )->rect[2];
-       ui_end( ctx );
-       ctx->cursor[0] += width;
-}
-
-static void ui_fill_y( ui_ctx *ctx )
-{
-       struct ui_qnode *node = ui_current( ctx );
-       ctx->cursor[3] = node->rect[3] - (ctx->cursor[1]-node->rect[1]);
-}
-
-static void ui_fill_x( ui_ctx *ctx )
-{
-       struct ui_qnode *node = ui_current( ctx );
-       ctx->cursor[2] = node->rect[2] - (ctx->cursor[0]-node->rect[0]);
-}
-
-// Alignment: | []   | -> |    []|
-static void ui_align_bottom( ui_ctx *ctx )
-{
-       struct ui_qnode *node = ui_current( ctx );
-       ctx->cursor[1] = node->rect[1] + node->rect[3] - ctx->cursor[3];
-}
-
-static void ui_align_right( ui_ctx *ctx )
-{
-       struct ui_qnode *node = ui_current( ctx );
-       ctx->cursor[0] = node->rect[0] + node->rect[2] - ctx->cursor[2];
-}
-
-static void ui_align_top( ui_ctx *ctx )
-{
-       ctx->cursor[1] = ui_current( ctx )->rect[1];
-}
-
-static void ui_align_left( ui_ctx *ctx )
-{
-       ctx->cursor[0] = ui_current( ctx )->rect[0];
-}
-
-static void ui_clamp_rect( ui_rect parent, ui_rect dest )
-{
-       dest[0] = vg_min( parent[0] + parent[2] - dest[2], dest[0] );
-       dest[1] = vg_min( parent[1] + parent[3] - dest[3], dest[1] );
-       dest[0] = vg_max( parent[0], dest[0] );
-       dest[1] = vg_max( parent[1], dest[1] );
-}
-
-static u32 ui_group_id( ui_ctx *ctx, u32 lesser_unique )
-{
-       return ctx->id_base | lesser_unique;
-}
-
-static void ui_capture_mouse( ui_ctx *ctx, u32 id )
-{
-       u32 group_uid = ui_group_id(ctx,id);
-
-       struct ui_qnode *node = &ctx->stack[ ctx->stack_count-1 ];
-       node->capture_id = group_uid;
-       
-       if( !ctx->capture_lock && node->mouse_over )
-       {
-               ctx->capture_mouse_id = group_uid;
-       }
-}
-
-static int ui_want_mouse( ui_ctx *ctx )
-{
-       return ctx->capture_mouse_id == 0? 0: 1;
-}
-
-static void ui_set_clip( ui_ctx *ctx, ui_rect clip )
-{
-       ctx->clipping[0] = clip[0];
-       ctx->clipping[1] = clip[1];
-       ctx->clipping[2] = clip[0] + clip[2];
-       ctx->clipping[3] = clip[1] + clip[3];
-}
-
-static void ui_release_clip( ui_ctx *ctx )
-{
-       ctx->clipping[0] = -32000;
-       ctx->clipping[1] = -32000;
-       ctx->clipping[2] =  32000;
-       ctx->clipping[3] =  32000;
-}
-
-// Drawing
-// ===========================================================================================================
-
-static struct ui_vert *ui_fill_rect_uv( ui_ctx *ctx, ui_rect rect, u32 colour, ui_px uv[4] )
-{
-       struct ui_vert *vertices = &ctx->verts[ ctx->num_verts ];
-       vertices[0].co[0] = rect[0];
-       vertices[0].co[1] = rect[1];
-       vertices[0].uv[0] = uv[0];
-       vertices[0].uv[1] = uv[1];
-       vertices[0].colour = colour;
-       vertices[1].co[0] = rect[0]+rect[2];
-       vertices[1].co[1] = rect[1];
-       vertices[1].uv[0] = uv[2];
-       vertices[1].uv[1] = uv[1];
-       vertices[1].colour = colour;
-       vertices[2].co[0] = rect[0]+rect[2];
-       vertices[2].co[1] = rect[1]+rect[3];
-       vertices[2].uv[0] = uv[2];
-       vertices[2].uv[1] = uv[3];
-       vertices[2].colour = colour;
-       vertices[3].co[0] = rect[0];
-       vertices[3].co[1] = rect[1]+rect[3];
-       vertices[3].uv[0] = uv[0];
-       vertices[3].uv[1] = uv[3];
-       vertices[3].colour = colour;
-       u16 ind_start = ctx->num_verts;
-       u16 *indices = &ctx->indices[ ctx->num_indices ];
-       
-       ui_rect_copy( ctx->clipping, vertices[0].clip );
-       ui_rect_copy( ctx->clipping, vertices[1].clip );
-       ui_rect_copy( ctx->clipping, vertices[2].clip );
-       ui_rect_copy( ctx->clipping, vertices[3].clip );
-       
-       indices[0] = ind_start+0;
-       indices[1] = ind_start+2;
-       indices[2] = ind_start+1;
-       
-       indices[3] = ind_start+0;
-       indices[4] = ind_start+3;
-       indices[5] = ind_start+2;
-       
-       ctx->num_indices += 6;
-       ctx->num_verts += 4;
-       
-       return vertices;
-}
-
-static struct ui_vert *ui_fill_rect( ui_ctx *ctx, ui_rect rect, u32 colour )
-{
-       return ui_fill_rect_uv( ctx, rect, colour, (ui_px[4]){ 4,4, 4,4 } );
-}
-
-static ui_px ui_text_line_offset( const char *str, ui_px scale, enum ui_text_align align )
-{
-   if( align == k_text_align_left )
-      return 0;
-
-   int length = 0;
-   const char *_c = str;
-   char c;
-
-   while( (c = *(_c ++)) )
-      if( c >= 32 && c <= 126 )
-         length ++;
-      else if( c == '\n' )
-         break;
-
-   if( align == k_text_align_right )
-      return -length * scale*8;
-   else
-      return (-length * scale*8) / 2;
-}
-
-static void ui_text( ui_ctx *ctx, ui_px pos[2], const char *str, ui_px scale, enum ui_text_align align )
-{
-       ui_rect text_cursor;
-       u32 current_colour = 0x00ffffff;
-       
-   const char *_c = str;
-       u8 c;
-
-       text_cursor[0] = pos[0] + ui_text_line_offset( str, scale, align );
-       text_cursor[1] = pos[1];
-       text_cursor[2] = 8*scale;
-       text_cursor[3] = 14*scale;
-
-       while( (c = *(_c ++)) )
-       {
-               if( c == '\n' )
-               {
-                       text_cursor[1] += 14*scale;
-                       text_cursor[0] = pos[0] + ui_text_line_offset( _c, scale, align );
-                       continue;
-               }
-               else if( c >= 33 )
-               {
-                       u8 glyph_base[2];
-                       u8 glyph_index = c;
-                       glyph_base[0] = glyph_index & 0xf;
-                       glyph_base[1] = (glyph_index-glyph_base[0])>>4;
-                       
-                       glyph_base[0] *= 8;
-                       glyph_base[1] *= 8;
-                       
-                       ui_fill_rect_uv( ctx, text_cursor, current_colour, (ui_px[4]){glyph_base[0]+2,glyph_base[1]+1,glyph_base[0]+6,glyph_base[1]+8} );
-               }
-               else if( c == '\x1B' )
-               {
-                       _c ++;
-                       u16 colour_id = 0;
-                       for( int i = 0; i < 3; i ++ )
-                       {
-                               if( _c[i] )
-                               {
-                                       if( _c[i] == 'm' )
-                                       {
-                                               _c = _c + i + 1;
-                                               
-                                               switch( colour_id )
-                                               {
-                                                       case '0': current_colour = 0x00ffffff; break;
-                                                       case '3'|'1'<<8: current_colour = 0x00201fee; break;
-                                                       case '3'|'2'<<8: current_colour = 0x0037e420; break;
-                                                       case '3'|'3'<<8: current_colour = 0x000ed8e2; break;
-                                                       case '3'|'4'<<8: current_colour = 0x00f15010; break;
-                                                       case '3'|'5'<<8: current_colour = 0x00ee20ee; break;
-                                                       case '3'|'6'<<8: current_colour = 0x00eeee20; break;
-                                                       case '3'|'7'<<8: current_colour = 0x00ffffff; break;
-                                               }
-                                               
-                                               break;
-                                       }
-                                       
-                                       colour_id |= _c[i] << (i*8);
-                               } 
-                               else
-                               {
-                                       _c = _c +i;
-                                       break;
-                               }
-                       }
-
-         continue;
-               }
-      else if( c == '\t' )
-      {
-         text_cursor[0] += UI_GLYPH_SPACING_X*scale*4;
-         continue;
-      }
-               
-       text_cursor[0] += UI_GLYPH_SPACING_X*scale;
-       }
-}
-
-// API control
-// ====================================================================
-
-static void ui_begin( ui_ctx *ctx, ui_px res_x, ui_px res_y )
-{
-       ctx->cursor[0] = 0;
-       ctx->cursor[1] = 0;
-       ctx->cursor[2] = res_x;
-       ctx->cursor[3] = res_y;
-       
-       ui_rect_copy( ctx->cursor, ctx->stack[0].rect );
-       ctx->stack[0].mouse_over = 1;
-       
-       ctx->stack_count = 1;
-       
-       ctx->num_verts = 0;
-       ctx->num_indices = 0;
-       
-       ui_release_clip( ctx );
-       
-       if( ctx->click_state == 0 )
-               ctx->capture_mouse_id = 0;
-       
-       ctx->image_count = 0;
-}
-
-static void ui_resolve( ui_ctx *ctx )
-{
-       if( ctx->stack_count-1 )
-               vg_exiterr( "[UI] Mismatched node create/drestroy!" );
-       
-       if( ctx->click_state == 3 || ctx->click_state == 0 )
-       {
-               ctx->capture_lock = 0;
-       }
-}
-
-// User Input piping
-// ====================================================================
-
-static void ui_set_mouse( ui_ctx *ctx, int x, int y, int click_state )
-{
-       ctx->mouse[0] = x;
-       ctx->mouse[1] = y;
-       
-       ctx->click_state = click_state;
-}
-
-// High level controls
-// ====================================================================
-
-struct ui_window
-{
-       const char *title;
-       ui_rect transform;
-       
-       int     drag;
-       ui_px drag_offset[2];
-};
-
-enum button_state
-{
-       k_button_released = 0,
-       k_button_start_click,
-       k_button_click,
-       k_button_hold
-};
-
-static int ui_button( ui_ctx *ctx, u32 id )
-{
-       ui_new_node( ctx );
-       {
-               ui_capture_mouse( ctx, id );
-               
-               if( ui_hasmouse(ctx) )
-               {
-                       ui_fill_rect( ctx, ctx->cursor, ctx->colours->hover );
-                       
-                       if( ctx->click_state == 1 )
-                       {
-                               ctx->capture_lock = 1;
-                               return k_button_start_click;
-                       }
-                       else if( ctx->capture_lock && ctx->click_state == 3 )
-                               return k_button_click;
-                       else if( ctx->capture_lock && ctx->click_state == 2 )
-                               return k_button_hold;
-               }
-               else
-                       ui_fill_rect( ctx, ctx->cursor, ctx->colours->main );
-       }
-       
-       return k_button_released;
-}
-
-static int ui_window( ui_ctx *ctx, struct ui_window *window, u32 control_group )
-{
-       ctx->id_base = control_group << 16;
-
-       if( window->drag )
-       {
-               window->transform[0] = ctx->mouse[0]+window->drag_offset[0];
-               window->transform[1] = ctx->mouse[1]+window->drag_offset[1];
-               
-               ui_clamp_rect( ctx->stack[0].rect, window->transform );
-               
-               if( ctx->click_state == 0 || ctx->click_state == 3 )
-               {
-                       window->drag = 0;
-               }
-       }
-       
-       ui_rect_copy( window->transform, ctx->cursor );
-       
-       ui_new_node( ctx );
-       {
-               ui_capture_mouse( ctx, __COUNTER__ );
-               
-               // Drag bar
-               ctx->cursor[3] = 25;            
-               ui_new_node( ctx );
-               {
-                       ui_capture_mouse( ctx, __COUNTER__ );
-                       
-                       struct ui_vert *drag_bar = ui_fill_rect( ctx, ctx->cursor, 0xff555555 );
-                       
-                       // title..
-                       ctx->cursor[0] += 2;
-                       ctx->cursor[1] += 2;
-                       ui_text( ctx, ctx->cursor, window->title, 2, 0 );
-                       
-                       // Close button
-                       ctx->cursor[3] = 25;
-                       ctx->cursor[2] = 25;
-                       ui_align_right( ctx );
-                       ui_align_top( ctx );
-                       ui_rect_pad( ctx->cursor, 4 );
-                       
-                       if( ui_button( ctx, __COUNTER__ ) )
-                       {
-                               vg_info( "Click clacked\n" );
-                       }
-                       ctx->cursor[0] += 2;
-                       ui_text( ctx, ctx->cursor, "x", 2, 0 );
-                       ui_end( ctx );
-                       
-                       if( ui_hasmouse( ctx ) )
-                       {
-                               drag_bar[0].colour = 0xff777777;
-                               drag_bar[1].colour = 0xff777777;
-                               drag_bar[2].colour = 0xff777777;
-                               drag_bar[3].colour = 0xff777777;
-                       
-                               // start drag
-                               if( ctx->click_state == 1 )
-                               {
-                                       window->drag = 1;
-                                       window->drag_offset[0] = window->transform[0]-ctx->mouse[0];
-                                       window->drag_offset[1] = window->transform[1]-ctx->mouse[1];
-                               }
-                       }
-               }
-               ui_end_down( ctx );
-       }
-       
-       return 1;
-}
-
-struct ui_scrollbar
-{
-       int     drag;
-       ui_px drag_offset;
-       
-       ui_px py;
-       ui_px bar_height;
-       ui_px view_height;
-};
-
-static void ui_scrollbar( ui_ctx *ctx, struct ui_scrollbar *scrollbar, u32 id )
-{
-       scrollbar->view_height = ctx->cursor[3];
-
-       if( scrollbar->drag )
-       {
-               scrollbar->py = ctx->mouse[1]+scrollbar->drag_offset;
-               scrollbar->py = VG_MAX( scrollbar->py, 0 );
-               scrollbar->py = VG_MIN( scrollbar->py, ctx->cursor[3] - scrollbar->bar_height );
-               
-               if( ctx->click_state == 0 || ctx->click_state == 3 )
-                       scrollbar->drag = 0;
-       }
-       
-       ui_new_node( ctx );
-       {
-               ui_fill_rect( ctx, ctx->cursor, ctx->colours->background );
-               ui_capture_mouse( ctx, id );
-               
-               ctx->cursor[1] += scrollbar->py;
-               ctx->cursor[3] = scrollbar->bar_height;
-               
-               ui_new_node( ctx );
-               {
-                       ui_capture_mouse( ctx, __COUNTER__ );
-                       struct ui_vert *drag_bar = ui_fill_rect( ctx, ctx->cursor, ctx->colours->bar );
-
-                       if( ui_hasmouse( ctx ) || scrollbar->drag )
-                       {
-                               drag_bar[0].colour = ctx->colours->bar_hover;
-                               drag_bar[1].colour = ctx->colours->bar_hover;
-                               drag_bar[2].colour = ctx->colours->bar_hover;
-                               drag_bar[3].colour = ctx->colours->bar_hover;
-                       
-                               // start drag
-                               if( ctx->click_state == 1 )
-                               {
-                                       scrollbar->drag = 1;
-                                       scrollbar->drag_offset = scrollbar->py - ctx->mouse[1];
-                               }
-                       }
-               }
-               ui_end_down( ctx );
-       }
-       ui_end( ctx );
-}
-
-static ui_px ui_calculate_content_scroll( struct ui_scrollbar *scrollbar, ui_px content )
-{
-       float overlap = vg_maxf( 0.0f, (float)(content - scrollbar->view_height) );
-       
-       float range = scrollbar->view_height - scrollbar->bar_height;
-       return ((float)scrollbar->py / range) * overlap;
-}
-
-static void ui_push_image( ui_ctx *ctx, ui_rect rc, GLuint image )
-{
-       struct ui_image *img = &ctx->images[ ctx->image_count ++ ];
-       ui_rect_copy( rc, img->rc );
-       img->image = image;
-}
-
-// Shortnames
-#define gui_draw(...) ui_draw( &ui_global_ctx, __VA_ARGS__)
-#define gui_current(...) ui_current( &ui_global_ctx, __VA_ARGS__)
-#define gui_new_node() ui_new_node( &ui_global_ctx )
-#define gui_hasmouse(...) ui_hasmouse( &ui_global_ctx, __VA_ARGS__)
-#define gui_end() ui_end( &ui_global_ctx )
-#define gui_end_down() ui_end_down( &ui_global_ctx )
-#define gui_end_right() ui_end_right( &ui_global_ctx )
-#define gui_fill_y() ui_fill_y( &ui_global_ctx)
-#define gui_fill_x() ui_fill_x( &ui_global_ctx)
-#define gui_align_bottom() ui_align_bottom( &ui_global_ctx )
-#define gui_align_right() ui_align_right( &ui_global_ctx )
-#define gui_align_top() ui_align_top( &ui_global_ctx )
-#define gui_align_left() ui_align_left( &ui_global_ctx )
-#define gui_clamp_rect(...) ui_clamp_rect( &ui_global_ctx, __VA_ARGS__)
-#define gui_group_id(...) ui_group_id( &ui_global_ctx, __VA_ARGS__)
-#define gui_capture_mouse(...) ui_capture_mouse( &ui_global_ctx, __VA_ARGS__)
-#define gui_set_clip(...) ui_set_clip( &ui_global_ctx, __VA_ARGS__)
-#define gui_release_clip() ui_release_clip( &ui_global_ctx )
-#define gui_fill_rect_uv(...) ui_fill_rect_uv( &ui_global_ctx, __VA_ARGS__)
-#define gui_fill_rect(...) ui_fill_rect( &ui_global_ctx, __VA_ARGS__)
-#define gui_text(...) ui_text( &ui_global_ctx, __VA_ARGS__)
-#define gui_begin(...) ui_begin( &ui_global_ctx, __VA_ARGS__)
-#define gui_resolve(...) ui_resolve( &ui_global_ctx, __VA_ARGS__)
-#define gui_set_mouse(...) ui_set_mouse( &ui_global_ctx, __VA_ARGS__)
-#define gui_button(...) ui_button( &ui_global_ctx, __VA_ARGS__)
-#define gui_window(...) ui_window( &ui_global_ctx, __VA_ARGS__)
-#define gui_want_mouse() ui_want_mouse( &ui_global_ctx )
-#define gui_push_image(...) ui_push_image( &ui_global_ctx, __VA_ARGS__ )
-#define gui_scrollbar(...) ui_scrollbar( &ui_global_ctx, __VA_ARGS__)
-#define gui_reset_colours(...) ui_reset_colours( &ui_global_ctx )