X-Git-Url: https://harrygodden.com/git/?p=fishladder.git;a=blobdiff_plain;f=vg%2Fvg_ui.h;fp=vg%2Fvg_ui.h;h=0000000000000000000000000000000000000000;hp=f6fa8955333ac76f19987b477038c3c2dac6d70b;hb=30490c4c08d5c0f811017a901aa9e25a95be7c40;hpb=3363633178b1eea582304742ad1202487af0feb1 diff --git a/vg/vg_ui.h b/vg/vg_ui.h deleted file mode 100644 index f6fa895..0000000 --- a/vg/vg_ui.h +++ /dev/null @@ -1,904 +0,0 @@ -// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved - -SHADER_DEFINE( shader_ui, - - // VERTEX - "layout (location=0) in vec2 a_co;" // i16, i16, .. ? - "layout (location=1) in vec2 a_uv;" // i16, i16 - "layout (location=2) in vec4 a_colour;" // u32 - "layout (location=3) in vec4 a_clip;" // i16, i16, i16, i16 - "uniform mat3 uPv;" - "" - "out vec2 aTexCoords;" - "out vec4 aColour;" - "out vec2 aWsp;" - "out vec4 aClip;" - "" - "void main()" - "{" - "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );" - "aTexCoords = a_uv * 0.0078125;" - "aColour = a_colour;" - - "aWsp = a_co;" - "aClip = a_clip;" - "}", - - // FRAGMENT - "uniform sampler2D uTexGlyphs;" - "out vec4 FragColor;" - "" - "in vec2 aTexCoords;" - "in vec4 aColour;" - "" - "in vec2 aWsp;" - "in vec4 aClip;" - "" - "void main()" - "{" - "float clip_blend = step( aWsp.x, aClip.z ) * step( aWsp.y, aClip.w ) * step( aClip.x, aWsp.x ) * step( aClip.y, aWsp.y );" - "vec4 glyph = vec4(1.0,1.0,1.0,1.0);" - - "if( aColour.a == 0.0 )" - "{" - "glyph = texture( uTexGlyphs, aTexCoords );" - "glyph.a = smoothstep( 0.47, 0.53, glyph.r );" - "}" - "else" - "{" - "glyph.a = aColour.a;" - "}" - - "FragColor = vec4( aColour.rgb, glyph.a*clip_blend );" - "}" - , - UNIFORMS({ "uPv", "uTexGlyphs" }) -) - -// Types -// =========================================================================================================== - -typedef i16 ui_px; -typedef u32 ui_colour; -typedef ui_px ui_rect[4]; -typedef struct ui_ctx ui_ctx; -typedef struct ui_colourset ui_colourset; - -// Relative to cursor p0 -enum ui_text_align -{ - k_text_align_left = 0, - k_text_align_right = 1, - k_text_align_center = 2 -}; - -struct ui_colourset -{ - union - { - struct - { - ui_colour main; - ui_colour hover; - ui_colour active; - }; - struct - { - ui_colour background; - ui_colour bar; - ui_colour bar_hover; - }; - }; -}; - -struct ui_ctx -{ - struct ui_qnode - { - ui_rect rect; - ui_colour colour; - int mouse_over; - int capture_id; - } - stack[ 32 ]; - - #pragma pack(push,1) - struct ui_vert - { - ui_px co[2]; //32 4 - u8 uv[2]; //16 2 - u32 colour; //32 4 - ui_rect clip; //64 8 - } - *verts; - #pragma pack(pop) - - u32 num_verts; - u16 *indices; - u32 num_indices; - - ui_rect clipping; - ui_rect cursor; - u32 stack_count; - u32 capture_mouse_id; - int capture_lock; - u32 id_base; - int glyph_base; - - // User input - ui_px mouse[2]; - int click_state; // 0: released, 1: on down, 2: pressed, 3: on release - - ui_colourset *colours; - - GLuint vao; - GLuint vbo; - GLuint ebo; - - struct ui_image - { - ui_rect rc; - GLuint image; - } - images[16]; - int image_count; -}; - -// Globals -// =========================================================================================================== - -#define UI_GLYPH_SPACING_X 9 - -static GLuint ui_glyph_texture = 0; -static ui_colourset ui_default_colours = { - .main = 0xff807373, - .hover = 0xff918484, - .active = 0xffad9f9e -}; - -static ui_ctx ui_global_ctx; - -// Initialization -// =========================================================================================================== - -static void ui_init_context( ui_ctx *ctx, int index_buffer_size ) -{ - u32 vertex_buffer_size = (index_buffer_size+(index_buffer_size/2)); - - // Generate the buffer we are gonna be drawing to - { - glGenVertexArrays(1, &ctx->vao); - glGenBuffers( 1, &ctx->vbo ); - glGenBuffers( 1, &ctx->ebo ); - glBindVertexArray( ctx->vao ); - - glBindBuffer( GL_ARRAY_BUFFER, ctx->vbo ); - - glBufferData( GL_ARRAY_BUFFER, vertex_buffer_size * sizeof( struct ui_vert ), NULL, GL_DYNAMIC_DRAW ); - glBindVertexArray( ctx->vao ); - - glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ctx->ebo ); - glBufferData( GL_ELEMENT_ARRAY_BUFFER, index_buffer_size * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW ); - - u32 const stride = sizeof( struct ui_vert ); - - // XY - glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride, (void *)offsetof( struct ui_vert, co ) ); - glEnableVertexAttribArray( 0 ); - - // UV - glVertexAttribPointer( 1, 2, GL_UNSIGNED_BYTE, GL_FALSE, stride, (void *)offsetof( struct ui_vert, uv ) ); - glEnableVertexAttribArray( 1 ); - - // COLOUR - glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, (void *)offsetof( struct ui_vert, colour ) ); - glEnableVertexAttribArray( 2 ); - - // CLIPPING - glVertexAttribPointer( 3, 4, GL_SHORT, GL_FALSE, stride, (void *)offsetof( struct ui_vert, clip ) ); - glEnableVertexAttribArray( 3 ); - } - - // Initialize default context - { - ctx->verts = (struct ui_vert *)malloc( vertex_buffer_size * sizeof(struct ui_vert) ); - ctx->indices = (u16*)malloc( index_buffer_size * sizeof(u16) ); - - if( !ctx->colours ) - ctx->colours = &ui_default_colours; - } -} - -static void ui_context_free( ui_ctx *ctx ) -{ - glDeleteVertexArrays( 1, &ctx->vao ); - glDeleteBuffers( 1, &ctx->vbo ); - glDeleteBuffers( 1, &ctx->ebo ); - - free( ctx->verts ); - free( ctx->indices ); -} - -static void ui_default_init(void) -{ - // Load default font - u32 compressed[] = { - #include "vg/vg_pxfont.h" - }; - - u32 pixels = 0, total = 256*256, data = 0; - u8 *image = malloc( total ); - - while( pixels < total ) - { - for( int b = 31; b >= 0; b-- ) - { - image[ pixels ++ ] = (compressed[data] & (0x1 << b))? 0xff: 0x00; - - if( pixels >= total ) - { - total = 0; - break; - } - } - data++; - } - - glGenTextures( 1, &ui_glyph_texture ); - glBindTexture( GL_TEXTURE_2D, ui_glyph_texture ); - - glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0, GL_RED, GL_UNSIGNED_BYTE, image ); - - vg_tex2d_clamp(); - vg_tex2d_nearest(); - - free( image ); - - // Setup OpenGL memory - SHADER_INIT( shader_ui ); - ui_init_context( &ui_global_ctx, 20000 ); -} - -static void ui_default_free(void) -{ - glDeleteTextures( 1, &ui_glyph_texture ); - ui_context_free( &ui_global_ctx ); -} - -static struct ui_vert *ui_fill_rect_uv( ui_ctx *ctx, ui_rect rect, u32 colour, ui_px uv[4] ); -static void ui_draw( ui_ctx *ctx, m3x3f view_override ) -{ - u32 num_indices_normal = ctx->num_indices; - - // Append images to back of buffer - for( int i = 0; i < ctx->image_count; i ++ ) - ui_fill_rect_uv( ctx, ctx->images[i].rc, 0xffffffff, (ui_px[4]){0,0,128,128} ); - - glBindVertexArray( ctx->vao ); - - glBindBuffer( GL_ARRAY_BUFFER, ctx->vbo ); - glBufferSubData( GL_ARRAY_BUFFER, 0, ctx->num_verts * sizeof( struct ui_vert ), ctx->verts ); - - glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ctx->ebo ); - glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0, ctx->num_indices * sizeof( u16 ), ctx->indices ); - - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glBlendEquation(GL_FUNC_ADD); - - SHADER_USE( shader_ui ); - - m3x3f view = M3X3_IDENTITY; - - if( !view_override ) - { - view_override = view; - - m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } ); - m3x3_scale( view, (v3f){ 1.0f/((float)vg_window_x*0.5f), -1.0f/((float)vg_window_y*0.5f), 1.0f } ); - } - - glUniformMatrix3fv( SHADER_UNIFORM( shader_ui, "uPv" ), 1, GL_FALSE, (float *)view_override ); - - glActiveTexture( GL_TEXTURE0 ); - glBindTexture( GL_TEXTURE_2D, ui_glyph_texture ); - glUniform1i( SHADER_UNIFORM( shader_ui, "uTexGlyphs" ), 0 ); - - glDrawElements( GL_TRIANGLES, num_indices_normal, GL_UNSIGNED_SHORT, (void*)(0) ); - - // Draw image elements - for( int i = 0; i < ctx->image_count; i ++ ) - { - struct ui_image *img = &ctx->images[i]; - - glBindTexture( GL_TEXTURE_2D, img->image ); - glDrawElements( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)( (num_indices_normal + 6*i)*sizeof(u16) ) ); - } - - glDisable(GL_BLEND); -} - -// Rect controls -// =========================================================================================================== - -static void ui_rect_copy( ui_rect src, ui_rect dst ) -{ - dst[0] = src[0]; - dst[1] = src[1]; - dst[2] = src[2]; - dst[3] = src[3]; -} - -static void ui_rect_pad( ui_rect rect, ui_px pad ) -{ - rect[0] += pad; - rect[1] += pad; - rect[2] -= pad*2; - rect[3] -= pad*2; -} - -// Stack control -// =========================================================================================================== - -static struct ui_qnode *ui_current( ui_ctx *ctx ) -{ - return &ctx->stack[ ctx->stack_count-1 ]; -} - -static void ui_new_node( ui_ctx *ctx ) -{ - if( ctx->stack_count == vg_list_size( ctx->stack ) ) - vg_exiterr( "[UI] Stack overflow while creating box!" ); - - struct ui_qnode *parent = &ctx->stack[ ctx->stack_count-1 ]; - struct ui_qnode *node = &ctx->stack[ ctx->stack_count++ ]; - ui_rect_copy( ctx->cursor, node->rect ); - - if( parent->mouse_over ) - { - if( ctx->mouse[0] >= node->rect[0] && ctx->mouse[0] < node->rect[0]+node->rect[2] && - ctx->mouse[1] >= node->rect[1] && ctx->mouse[1] < node->rect[1]+node->rect[3] ) - node->mouse_over = 1; - else - node->mouse_over = 0; - } - else - { - node->mouse_over = 0; - } -} - -static int ui_hasmouse( ui_ctx *ctx ) -{ - struct ui_qnode *node = ui_current( ctx ); - return (node->mouse_over && (node->capture_id == ctx->capture_mouse_id)); -} - -static void ui_end( ui_ctx *ctx ) -{ - struct ui_qnode *node = &ctx->stack[ --ctx->stack_count ]; - ui_rect_copy( node->rect, ctx->cursor ); -} - -static void ui_end_down( ui_ctx *ctx ) -{ - ui_px height = ui_current( ctx )->rect[3]; - ui_end( ctx ); - ctx->cursor[1] += height; -} - -static void ui_end_right( ui_ctx *ctx ) -{ - ui_px width = ui_current( ctx )->rect[2]; - ui_end( ctx ); - ctx->cursor[0] += width; -} - -static void ui_fill_y( ui_ctx *ctx ) -{ - struct ui_qnode *node = ui_current( ctx ); - ctx->cursor[3] = node->rect[3] - (ctx->cursor[1]-node->rect[1]); -} - -static void ui_fill_x( ui_ctx *ctx ) -{ - struct ui_qnode *node = ui_current( ctx ); - ctx->cursor[2] = node->rect[2] - (ctx->cursor[0]-node->rect[0]); -} - -// Alignment: | [] | -> | []| -static void ui_align_bottom( ui_ctx *ctx ) -{ - struct ui_qnode *node = ui_current( ctx ); - ctx->cursor[1] = node->rect[1] + node->rect[3] - ctx->cursor[3]; -} - -static void ui_align_right( ui_ctx *ctx ) -{ - struct ui_qnode *node = ui_current( ctx ); - ctx->cursor[0] = node->rect[0] + node->rect[2] - ctx->cursor[2]; -} - -static void ui_align_top( ui_ctx *ctx ) -{ - ctx->cursor[1] = ui_current( ctx )->rect[1]; -} - -static void ui_align_left( ui_ctx *ctx ) -{ - ctx->cursor[0] = ui_current( ctx )->rect[0]; -} - -static void ui_clamp_rect( ui_rect parent, ui_rect dest ) -{ - dest[0] = vg_min( parent[0] + parent[2] - dest[2], dest[0] ); - dest[1] = vg_min( parent[1] + parent[3] - dest[3], dest[1] ); - dest[0] = vg_max( parent[0], dest[0] ); - dest[1] = vg_max( parent[1], dest[1] ); -} - -static u32 ui_group_id( ui_ctx *ctx, u32 lesser_unique ) -{ - return ctx->id_base | lesser_unique; -} - -static void ui_capture_mouse( ui_ctx *ctx, u32 id ) -{ - u32 group_uid = ui_group_id(ctx,id); - - struct ui_qnode *node = &ctx->stack[ ctx->stack_count-1 ]; - node->capture_id = group_uid; - - if( !ctx->capture_lock && node->mouse_over ) - { - ctx->capture_mouse_id = group_uid; - } -} - -static int ui_want_mouse( ui_ctx *ctx ) -{ - return ctx->capture_mouse_id == 0? 0: 1; -} - -static void ui_set_clip( ui_ctx *ctx, ui_rect clip ) -{ - ctx->clipping[0] = clip[0]; - ctx->clipping[1] = clip[1]; - ctx->clipping[2] = clip[0] + clip[2]; - ctx->clipping[3] = clip[1] + clip[3]; -} - -static void ui_release_clip( ui_ctx *ctx ) -{ - ctx->clipping[0] = -32000; - ctx->clipping[1] = -32000; - ctx->clipping[2] = 32000; - ctx->clipping[3] = 32000; -} - -// Drawing -// =========================================================================================================== - -static struct ui_vert *ui_fill_rect_uv( ui_ctx *ctx, ui_rect rect, u32 colour, ui_px uv[4] ) -{ - struct ui_vert *vertices = &ctx->verts[ ctx->num_verts ]; - vertices[0].co[0] = rect[0]; - vertices[0].co[1] = rect[1]; - vertices[0].uv[0] = uv[0]; - vertices[0].uv[1] = uv[1]; - vertices[0].colour = colour; - vertices[1].co[0] = rect[0]+rect[2]; - vertices[1].co[1] = rect[1]; - vertices[1].uv[0] = uv[2]; - vertices[1].uv[1] = uv[1]; - vertices[1].colour = colour; - vertices[2].co[0] = rect[0]+rect[2]; - vertices[2].co[1] = rect[1]+rect[3]; - vertices[2].uv[0] = uv[2]; - vertices[2].uv[1] = uv[3]; - vertices[2].colour = colour; - vertices[3].co[0] = rect[0]; - vertices[3].co[1] = rect[1]+rect[3]; - vertices[3].uv[0] = uv[0]; - vertices[3].uv[1] = uv[3]; - vertices[3].colour = colour; - u16 ind_start = ctx->num_verts; - u16 *indices = &ctx->indices[ ctx->num_indices ]; - - ui_rect_copy( ctx->clipping, vertices[0].clip ); - ui_rect_copy( ctx->clipping, vertices[1].clip ); - ui_rect_copy( ctx->clipping, vertices[2].clip ); - ui_rect_copy( ctx->clipping, vertices[3].clip ); - - indices[0] = ind_start+0; - indices[1] = ind_start+2; - indices[2] = ind_start+1; - - indices[3] = ind_start+0; - indices[4] = ind_start+3; - indices[5] = ind_start+2; - - ctx->num_indices += 6; - ctx->num_verts += 4; - - return vertices; -} - -static struct ui_vert *ui_fill_rect( ui_ctx *ctx, ui_rect rect, u32 colour ) -{ - return ui_fill_rect_uv( ctx, rect, colour, (ui_px[4]){ 4,4, 4,4 } ); -} - -static ui_px ui_text_line_offset( const char *str, ui_px scale, enum ui_text_align align ) -{ - if( align == k_text_align_left ) - return 0; - - int length = 0; - const char *_c = str; - char c; - - while( (c = *(_c ++)) ) - if( c >= 32 && c <= 126 ) - length ++; - else if( c == '\n' ) - break; - - if( align == k_text_align_right ) - return -length * scale*8; - else - return (-length * scale*8) / 2; -} - -static void ui_text( ui_ctx *ctx, ui_px pos[2], const char *str, ui_px scale, enum ui_text_align align ) -{ - ui_rect text_cursor; - u32 current_colour = 0x00ffffff; - - const char *_c = str; - u8 c; - - text_cursor[0] = pos[0] + ui_text_line_offset( str, scale, align ); - text_cursor[1] = pos[1]; - text_cursor[2] = 8*scale; - text_cursor[3] = 14*scale; - - while( (c = *(_c ++)) ) - { - if( c == '\n' ) - { - text_cursor[1] += 14*scale; - text_cursor[0] = pos[0] + ui_text_line_offset( _c, scale, align ); - continue; - } - else if( c >= 33 ) - { - u8 glyph_base[2]; - u8 glyph_index = c; - glyph_base[0] = glyph_index & 0xf; - glyph_base[1] = (glyph_index-glyph_base[0])>>4; - - glyph_base[0] *= 8; - glyph_base[1] *= 8; - - ui_fill_rect_uv( ctx, text_cursor, current_colour, (ui_px[4]){glyph_base[0]+2,glyph_base[1]+1,glyph_base[0]+6,glyph_base[1]+8} ); - } - else if( c == '\x1B' ) - { - _c ++; - u16 colour_id = 0; - for( int i = 0; i < 3; i ++ ) - { - if( _c[i] ) - { - if( _c[i] == 'm' ) - { - _c = _c + i + 1; - - switch( colour_id ) - { - case '0': current_colour = 0x00ffffff; break; - case '3'|'1'<<8: current_colour = 0x00201fee; break; - case '3'|'2'<<8: current_colour = 0x0037e420; break; - case '3'|'3'<<8: current_colour = 0x000ed8e2; break; - case '3'|'4'<<8: current_colour = 0x00f15010; break; - case '3'|'5'<<8: current_colour = 0x00ee20ee; break; - case '3'|'6'<<8: current_colour = 0x00eeee20; break; - case '3'|'7'<<8: current_colour = 0x00ffffff; break; - } - - break; - } - - colour_id |= _c[i] << (i*8); - } - else - { - _c = _c +i; - break; - } - } - - continue; - } - else if( c == '\t' ) - { - text_cursor[0] += UI_GLYPH_SPACING_X*scale*4; - continue; - } - - text_cursor[0] += UI_GLYPH_SPACING_X*scale; - } -} - -// API control -// ==================================================================== - -static void ui_begin( ui_ctx *ctx, ui_px res_x, ui_px res_y ) -{ - ctx->cursor[0] = 0; - ctx->cursor[1] = 0; - ctx->cursor[2] = res_x; - ctx->cursor[3] = res_y; - - ui_rect_copy( ctx->cursor, ctx->stack[0].rect ); - ctx->stack[0].mouse_over = 1; - - ctx->stack_count = 1; - - ctx->num_verts = 0; - ctx->num_indices = 0; - - ui_release_clip( ctx ); - - if( ctx->click_state == 0 ) - ctx->capture_mouse_id = 0; - - ctx->image_count = 0; -} - -static void ui_resolve( ui_ctx *ctx ) -{ - if( ctx->stack_count-1 ) - vg_exiterr( "[UI] Mismatched node create/drestroy!" ); - - if( ctx->click_state == 3 || ctx->click_state == 0 ) - { - ctx->capture_lock = 0; - } -} - -// User Input piping -// ==================================================================== - -static void ui_set_mouse( ui_ctx *ctx, int x, int y, int click_state ) -{ - ctx->mouse[0] = x; - ctx->mouse[1] = y; - - ctx->click_state = click_state; -} - -// High level controls -// ==================================================================== - -struct ui_window -{ - const char *title; - ui_rect transform; - - int drag; - ui_px drag_offset[2]; -}; - -enum button_state -{ - k_button_released = 0, - k_button_start_click, - k_button_click, - k_button_hold -}; - -static int ui_button( ui_ctx *ctx, u32 id ) -{ - ui_new_node( ctx ); - { - ui_capture_mouse( ctx, id ); - - if( ui_hasmouse(ctx) ) - { - ui_fill_rect( ctx, ctx->cursor, ctx->colours->hover ); - - if( ctx->click_state == 1 ) - { - ctx->capture_lock = 1; - return k_button_start_click; - } - else if( ctx->capture_lock && ctx->click_state == 3 ) - return k_button_click; - else if( ctx->capture_lock && ctx->click_state == 2 ) - return k_button_hold; - } - else - ui_fill_rect( ctx, ctx->cursor, ctx->colours->main ); - } - - return k_button_released; -} - -static int ui_window( ui_ctx *ctx, struct ui_window *window, u32 control_group ) -{ - ctx->id_base = control_group << 16; - - if( window->drag ) - { - window->transform[0] = ctx->mouse[0]+window->drag_offset[0]; - window->transform[1] = ctx->mouse[1]+window->drag_offset[1]; - - ui_clamp_rect( ctx->stack[0].rect, window->transform ); - - if( ctx->click_state == 0 || ctx->click_state == 3 ) - { - window->drag = 0; - } - } - - ui_rect_copy( window->transform, ctx->cursor ); - - ui_new_node( ctx ); - { - ui_capture_mouse( ctx, __COUNTER__ ); - - // Drag bar - ctx->cursor[3] = 25; - ui_new_node( ctx ); - { - ui_capture_mouse( ctx, __COUNTER__ ); - - struct ui_vert *drag_bar = ui_fill_rect( ctx, ctx->cursor, 0xff555555 ); - - // title.. - ctx->cursor[0] += 2; - ctx->cursor[1] += 2; - ui_text( ctx, ctx->cursor, window->title, 2, 0 ); - - // Close button - ctx->cursor[3] = 25; - ctx->cursor[2] = 25; - ui_align_right( ctx ); - ui_align_top( ctx ); - ui_rect_pad( ctx->cursor, 4 ); - - if( ui_button( ctx, __COUNTER__ ) ) - { - vg_info( "Click clacked\n" ); - } - ctx->cursor[0] += 2; - ui_text( ctx, ctx->cursor, "x", 2, 0 ); - ui_end( ctx ); - - if( ui_hasmouse( ctx ) ) - { - drag_bar[0].colour = 0xff777777; - drag_bar[1].colour = 0xff777777; - drag_bar[2].colour = 0xff777777; - drag_bar[3].colour = 0xff777777; - - // start drag - if( ctx->click_state == 1 ) - { - window->drag = 1; - window->drag_offset[0] = window->transform[0]-ctx->mouse[0]; - window->drag_offset[1] = window->transform[1]-ctx->mouse[1]; - } - } - } - ui_end_down( ctx ); - } - - return 1; -} - -struct ui_scrollbar -{ - int drag; - ui_px drag_offset; - - ui_px py; - ui_px bar_height; - ui_px view_height; -}; - -static void ui_scrollbar( ui_ctx *ctx, struct ui_scrollbar *scrollbar, u32 id ) -{ - scrollbar->view_height = ctx->cursor[3]; - - if( scrollbar->drag ) - { - scrollbar->py = ctx->mouse[1]+scrollbar->drag_offset; - scrollbar->py = VG_MAX( scrollbar->py, 0 ); - scrollbar->py = VG_MIN( scrollbar->py, ctx->cursor[3] - scrollbar->bar_height ); - - if( ctx->click_state == 0 || ctx->click_state == 3 ) - scrollbar->drag = 0; - } - - ui_new_node( ctx ); - { - ui_fill_rect( ctx, ctx->cursor, ctx->colours->background ); - ui_capture_mouse( ctx, id ); - - ctx->cursor[1] += scrollbar->py; - ctx->cursor[3] = scrollbar->bar_height; - - ui_new_node( ctx ); - { - ui_capture_mouse( ctx, __COUNTER__ ); - struct ui_vert *drag_bar = ui_fill_rect( ctx, ctx->cursor, ctx->colours->bar ); - - if( ui_hasmouse( ctx ) || scrollbar->drag ) - { - drag_bar[0].colour = ctx->colours->bar_hover; - drag_bar[1].colour = ctx->colours->bar_hover; - drag_bar[2].colour = ctx->colours->bar_hover; - drag_bar[3].colour = ctx->colours->bar_hover; - - // start drag - if( ctx->click_state == 1 ) - { - scrollbar->drag = 1; - scrollbar->drag_offset = scrollbar->py - ctx->mouse[1]; - } - } - } - ui_end_down( ctx ); - } - ui_end( ctx ); -} - -static ui_px ui_calculate_content_scroll( struct ui_scrollbar *scrollbar, ui_px content ) -{ - float overlap = vg_maxf( 0.0f, (float)(content - scrollbar->view_height) ); - - float range = scrollbar->view_height - scrollbar->bar_height; - return ((float)scrollbar->py / range) * overlap; -} - -static void ui_push_image( ui_ctx *ctx, ui_rect rc, GLuint image ) -{ - struct ui_image *img = &ctx->images[ ctx->image_count ++ ]; - ui_rect_copy( rc, img->rc ); - img->image = image; -} - -// Shortnames -#define gui_draw(...) ui_draw( &ui_global_ctx, __VA_ARGS__) -#define gui_current(...) ui_current( &ui_global_ctx, __VA_ARGS__) -#define gui_new_node() ui_new_node( &ui_global_ctx ) -#define gui_hasmouse(...) ui_hasmouse( &ui_global_ctx, __VA_ARGS__) -#define gui_end() ui_end( &ui_global_ctx ) -#define gui_end_down() ui_end_down( &ui_global_ctx ) -#define gui_end_right() ui_end_right( &ui_global_ctx ) -#define gui_fill_y() ui_fill_y( &ui_global_ctx) -#define gui_fill_x() ui_fill_x( &ui_global_ctx) -#define gui_align_bottom() ui_align_bottom( &ui_global_ctx ) -#define gui_align_right() ui_align_right( &ui_global_ctx ) -#define gui_align_top() ui_align_top( &ui_global_ctx ) -#define gui_align_left() ui_align_left( &ui_global_ctx ) -#define gui_clamp_rect(...) ui_clamp_rect( &ui_global_ctx, __VA_ARGS__) -#define gui_group_id(...) ui_group_id( &ui_global_ctx, __VA_ARGS__) -#define gui_capture_mouse(...) ui_capture_mouse( &ui_global_ctx, __VA_ARGS__) -#define gui_set_clip(...) ui_set_clip( &ui_global_ctx, __VA_ARGS__) -#define gui_release_clip() ui_release_clip( &ui_global_ctx ) -#define gui_fill_rect_uv(...) ui_fill_rect_uv( &ui_global_ctx, __VA_ARGS__) -#define gui_fill_rect(...) ui_fill_rect( &ui_global_ctx, __VA_ARGS__) -#define gui_text(...) ui_text( &ui_global_ctx, __VA_ARGS__) -#define gui_begin(...) ui_begin( &ui_global_ctx, __VA_ARGS__) -#define gui_resolve(...) ui_resolve( &ui_global_ctx, __VA_ARGS__) -#define gui_set_mouse(...) ui_set_mouse( &ui_global_ctx, __VA_ARGS__) -#define gui_button(...) ui_button( &ui_global_ctx, __VA_ARGS__) -#define gui_window(...) ui_window( &ui_global_ctx, __VA_ARGS__) -#define gui_want_mouse() ui_want_mouse( &ui_global_ctx ) -#define gui_push_image(...) ui_push_image( &ui_global_ctx, __VA_ARGS__ ) -#define gui_scrollbar(...) ui_scrollbar( &ui_global_ctx, __VA_ARGS__) -#define gui_reset_colours(...) ui_reset_colours( &ui_global_ctx )