-// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
-
-SHADER_DEFINE( shader_ui,
-
- // VERTEX
- "layout (location=0) in vec2 a_co;" // i16, i16, .. ?
- "layout (location=1) in vec2 a_uv;" // i16, i16
- "layout (location=2) in vec4 a_colour;" // u32
- "layout (location=3) in vec4 a_clip;" // i16, i16, i16, i16
- "uniform mat3 uPv;"
- ""
- "out vec2 aTexCoords;"
- "out vec4 aColour;"
- "out vec2 aWsp;"
- "out vec4 aClip;"
- ""
- "void main()"
- "{"
- "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
- "aTexCoords = a_uv * 0.0078125;"
- "aColour = a_colour;"
-
- "aWsp = a_co;"
- "aClip = a_clip;"
- "}",
-
- // FRAGMENT
- "uniform sampler2D uTexGlyphs;"
- "out vec4 FragColor;"
- ""
- "in vec2 aTexCoords;"
- "in vec4 aColour;"
- ""
- "in vec2 aWsp;"
- "in vec4 aClip;"
- ""
- "void main()"
- "{"
- "float clip_blend = step( aWsp.x, aClip.z ) * step( aWsp.y, aClip.w ) * step( aClip.x, aWsp.x ) * step( aClip.y, aWsp.y );"
- "vec4 glyph = vec4(1.0,1.0,1.0,1.0);"
-
- "if( aColour.a == 0.0 )"
- "{"
- "glyph = texture( uTexGlyphs, aTexCoords );"
- "glyph.a = smoothstep( 0.47, 0.53, glyph.r );"
- "}"
- "else"
- "{"
- "glyph.a = aColour.a;"
- "}"
-
- "FragColor = vec4( aColour.rgb, glyph.a*clip_blend );"
- "}"
- ,
- UNIFORMS({ "uPv", "uTexGlyphs" })
-)
-
-// Types
-// ===========================================================================================================
-
-typedef i16 ui_px;
-typedef u32 ui_colour;
-typedef ui_px ui_rect[4];
-typedef struct ui_ctx ui_ctx;
-typedef struct ui_colourset ui_colourset;
-
-// Relative to cursor p0
-enum ui_text_align
-{
- k_text_align_left = 0,
- k_text_align_right = 1,
- k_text_align_center = 2
-};
-
-struct ui_colourset
-{
- union
- {
- struct
- {
- ui_colour main;
- ui_colour hover;
- ui_colour active;
- };
- struct
- {
- ui_colour background;
- ui_colour bar;
- ui_colour bar_hover;
- };
- };
-};
-
-struct ui_ctx
-{
- struct ui_qnode
- {
- ui_rect rect;
- ui_colour colour;
- int mouse_over;
- int capture_id;
- }
- stack[ 32 ];
-
- #pragma pack(push,1)
- struct ui_vert
- {
- ui_px co[2]; //32 4
- u8 uv[2]; //16 2
- u32 colour; //32 4
- ui_rect clip; //64 8
- }
- *verts;
- #pragma pack(pop)
-
- u32 num_verts;
- u16 *indices;
- u32 num_indices;
-
- ui_rect clipping;
- ui_rect cursor;
- u32 stack_count;
- u32 capture_mouse_id;
- int capture_lock;
- u32 id_base;
- int glyph_base;
-
- // User input
- ui_px mouse[2];
- int click_state; // 0: released, 1: on down, 2: pressed, 3: on release
-
- ui_colourset *colours;
-
- GLuint vao;
- GLuint vbo;
- GLuint ebo;
-
- struct ui_image
- {
- ui_rect rc;
- GLuint image;
- }
- images[16];
- int image_count;
-};
-
-// Globals
-// ===========================================================================================================
-
-#define UI_GLYPH_SPACING_X 9
-
-static GLuint ui_glyph_texture = 0;
-static ui_colourset ui_default_colours = {
- .main = 0xff807373,
- .hover = 0xff918484,
- .active = 0xffad9f9e
-};
-
-static ui_ctx ui_global_ctx;
-
-// Initialization
-// ===========================================================================================================
-
-static void ui_init_context( ui_ctx *ctx, int index_buffer_size )
-{
- u32 vertex_buffer_size = (index_buffer_size+(index_buffer_size/2));
-
- // Generate the buffer we are gonna be drawing to
- {
- glGenVertexArrays(1, &ctx->vao);
- glGenBuffers( 1, &ctx->vbo );
- glGenBuffers( 1, &ctx->ebo );
- glBindVertexArray( ctx->vao );
-
- glBindBuffer( GL_ARRAY_BUFFER, ctx->vbo );
-
- glBufferData( GL_ARRAY_BUFFER, vertex_buffer_size * sizeof( struct ui_vert ), NULL, GL_DYNAMIC_DRAW );
- glBindVertexArray( ctx->vao );
-
- glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ctx->ebo );
- glBufferData( GL_ELEMENT_ARRAY_BUFFER, index_buffer_size * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
-
- u32 const stride = sizeof( struct ui_vert );
-
- // XY
- glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride, (void *)offsetof( struct ui_vert, co ) );
- glEnableVertexAttribArray( 0 );
-
- // UV
- glVertexAttribPointer( 1, 2, GL_UNSIGNED_BYTE, GL_FALSE, stride, (void *)offsetof( struct ui_vert, uv ) );
- glEnableVertexAttribArray( 1 );
-
- // COLOUR
- glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, (void *)offsetof( struct ui_vert, colour ) );
- glEnableVertexAttribArray( 2 );
-
- // CLIPPING
- glVertexAttribPointer( 3, 4, GL_SHORT, GL_FALSE, stride, (void *)offsetof( struct ui_vert, clip ) );
- glEnableVertexAttribArray( 3 );
- }
-
- // Initialize default context
- {
- ctx->verts = (struct ui_vert *)malloc( vertex_buffer_size * sizeof(struct ui_vert) );
- ctx->indices = (u16*)malloc( index_buffer_size * sizeof(u16) );
-
- if( !ctx->colours )
- ctx->colours = &ui_default_colours;
- }
-}
-
-static void ui_context_free( ui_ctx *ctx )
-{
- glDeleteVertexArrays( 1, &ctx->vao );
- glDeleteBuffers( 1, &ctx->vbo );
- glDeleteBuffers( 1, &ctx->ebo );
-
- free( ctx->verts );
- free( ctx->indices );
-}
-
-static void ui_default_init(void)
-{
- // Load default font
- u32 compressed[] = {
- #include "vg/vg_pxfont.h"
- };
-
- u32 pixels = 0, total = 256*256, data = 0;
- u8 *image = malloc( total );
-
- while( pixels < total )
- {
- for( int b = 31; b >= 0; b-- )
- {
- image[ pixels ++ ] = (compressed[data] & (0x1 << b))? 0xff: 0x00;
-
- if( pixels >= total )
- {
- total = 0;
- break;
- }
- }
- data++;
- }
-
- glGenTextures( 1, &ui_glyph_texture );
- glBindTexture( GL_TEXTURE_2D, ui_glyph_texture );
-
- glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0, GL_RED, GL_UNSIGNED_BYTE, image );
-
- vg_tex2d_clamp();
- vg_tex2d_nearest();
-
- free( image );
-
- // Setup OpenGL memory
- SHADER_INIT( shader_ui );
- ui_init_context( &ui_global_ctx, 20000 );
-}
-
-static void ui_default_free(void)
-{
- glDeleteTextures( 1, &ui_glyph_texture );
- ui_context_free( &ui_global_ctx );
-}
-
-static struct ui_vert *ui_fill_rect_uv( ui_ctx *ctx, ui_rect rect, u32 colour, ui_px uv[4] );
-static void ui_draw( ui_ctx *ctx, m3x3f view_override )
-{
- u32 num_indices_normal = ctx->num_indices;
-
- // Append images to back of buffer
- for( int i = 0; i < ctx->image_count; i ++ )
- ui_fill_rect_uv( ctx, ctx->images[i].rc, 0xffffffff, (ui_px[4]){0,0,128,128} );
-
- glBindVertexArray( ctx->vao );
-
- glBindBuffer( GL_ARRAY_BUFFER, ctx->vbo );
- glBufferSubData( GL_ARRAY_BUFFER, 0, ctx->num_verts * sizeof( struct ui_vert ), ctx->verts );
-
- glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ctx->ebo );
- glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0, ctx->num_indices * sizeof( u16 ), ctx->indices );
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBlendEquation(GL_FUNC_ADD);
-
- SHADER_USE( shader_ui );
-
- m3x3f view = M3X3_IDENTITY;
-
- if( !view_override )
- {
- view_override = view;
-
- m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
- m3x3_scale( view, (v3f){ 1.0f/((float)vg_window_x*0.5f), -1.0f/((float)vg_window_y*0.5f), 1.0f } );
- }
-
- glUniformMatrix3fv( SHADER_UNIFORM( shader_ui, "uPv" ), 1, GL_FALSE, (float *)view_override );
-
- glActiveTexture( GL_TEXTURE0 );
- glBindTexture( GL_TEXTURE_2D, ui_glyph_texture );
- glUniform1i( SHADER_UNIFORM( shader_ui, "uTexGlyphs" ), 0 );
-
- glDrawElements( GL_TRIANGLES, num_indices_normal, GL_UNSIGNED_SHORT, (void*)(0) );
-
- // Draw image elements
- for( int i = 0; i < ctx->image_count; i ++ )
- {
- struct ui_image *img = &ctx->images[i];
-
- glBindTexture( GL_TEXTURE_2D, img->image );
- glDrawElements( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)( (num_indices_normal + 6*i)*sizeof(u16) ) );
- }
-
- glDisable(GL_BLEND);
-}
-
-// Rect controls
-// ===========================================================================================================
-
-static void ui_rect_copy( ui_rect src, ui_rect dst )
-{
- dst[0] = src[0];
- dst[1] = src[1];
- dst[2] = src[2];
- dst[3] = src[3];
-}
-
-static void ui_rect_pad( ui_rect rect, ui_px pad )
-{
- rect[0] += pad;
- rect[1] += pad;
- rect[2] -= pad*2;
- rect[3] -= pad*2;
-}
-
-// Stack control
-// ===========================================================================================================
-
-static struct ui_qnode *ui_current( ui_ctx *ctx )
-{
- return &ctx->stack[ ctx->stack_count-1 ];
-}
-
-static void ui_new_node( ui_ctx *ctx )
-{
- if( ctx->stack_count == vg_list_size( ctx->stack ) )
- vg_exiterr( "[UI] Stack overflow while creating box!" );
-
- struct ui_qnode *parent = &ctx->stack[ ctx->stack_count-1 ];
- struct ui_qnode *node = &ctx->stack[ ctx->stack_count++ ];
- ui_rect_copy( ctx->cursor, node->rect );
-
- if( parent->mouse_over )
- {
- if( ctx->mouse[0] >= node->rect[0] && ctx->mouse[0] < node->rect[0]+node->rect[2] &&
- ctx->mouse[1] >= node->rect[1] && ctx->mouse[1] < node->rect[1]+node->rect[3] )
- node->mouse_over = 1;
- else
- node->mouse_over = 0;
- }
- else
- {
- node->mouse_over = 0;
- }
-}
-
-static int ui_hasmouse( ui_ctx *ctx )
-{
- struct ui_qnode *node = ui_current( ctx );
- return (node->mouse_over && (node->capture_id == ctx->capture_mouse_id));
-}
-
-static void ui_end( ui_ctx *ctx )
-{
- struct ui_qnode *node = &ctx->stack[ --ctx->stack_count ];
- ui_rect_copy( node->rect, ctx->cursor );
-}
-
-static void ui_end_down( ui_ctx *ctx )
-{
- ui_px height = ui_current( ctx )->rect[3];
- ui_end( ctx );
- ctx->cursor[1] += height;
-}
-
-static void ui_end_right( ui_ctx *ctx )
-{
- ui_px width = ui_current( ctx )->rect[2];
- ui_end( ctx );
- ctx->cursor[0] += width;
-}
-
-static void ui_fill_y( ui_ctx *ctx )
-{
- struct ui_qnode *node = ui_current( ctx );
- ctx->cursor[3] = node->rect[3] - (ctx->cursor[1]-node->rect[1]);
-}
-
-static void ui_fill_x( ui_ctx *ctx )
-{
- struct ui_qnode *node = ui_current( ctx );
- ctx->cursor[2] = node->rect[2] - (ctx->cursor[0]-node->rect[0]);
-}
-
-// Alignment: | [] | -> | []|
-static void ui_align_bottom( ui_ctx *ctx )
-{
- struct ui_qnode *node = ui_current( ctx );
- ctx->cursor[1] = node->rect[1] + node->rect[3] - ctx->cursor[3];
-}
-
-static void ui_align_right( ui_ctx *ctx )
-{
- struct ui_qnode *node = ui_current( ctx );
- ctx->cursor[0] = node->rect[0] + node->rect[2] - ctx->cursor[2];
-}
-
-static void ui_align_top( ui_ctx *ctx )
-{
- ctx->cursor[1] = ui_current( ctx )->rect[1];
-}
-
-static void ui_align_left( ui_ctx *ctx )
-{
- ctx->cursor[0] = ui_current( ctx )->rect[0];
-}
-
-static void ui_clamp_rect( ui_rect parent, ui_rect dest )
-{
- dest[0] = vg_min( parent[0] + parent[2] - dest[2], dest[0] );
- dest[1] = vg_min( parent[1] + parent[3] - dest[3], dest[1] );
- dest[0] = vg_max( parent[0], dest[0] );
- dest[1] = vg_max( parent[1], dest[1] );
-}
-
-static u32 ui_group_id( ui_ctx *ctx, u32 lesser_unique )
-{
- return ctx->id_base | lesser_unique;
-}
-
-static void ui_capture_mouse( ui_ctx *ctx, u32 id )
-{
- u32 group_uid = ui_group_id(ctx,id);
-
- struct ui_qnode *node = &ctx->stack[ ctx->stack_count-1 ];
- node->capture_id = group_uid;
-
- if( !ctx->capture_lock && node->mouse_over )
- {
- ctx->capture_mouse_id = group_uid;
- }
-}
-
-static int ui_want_mouse( ui_ctx *ctx )
-{
- return ctx->capture_mouse_id == 0? 0: 1;
-}
-
-static void ui_set_clip( ui_ctx *ctx, ui_rect clip )
-{
- ctx->clipping[0] = clip[0];
- ctx->clipping[1] = clip[1];
- ctx->clipping[2] = clip[0] + clip[2];
- ctx->clipping[3] = clip[1] + clip[3];
-}
-
-static void ui_release_clip( ui_ctx *ctx )
-{
- ctx->clipping[0] = -32000;
- ctx->clipping[1] = -32000;
- ctx->clipping[2] = 32000;
- ctx->clipping[3] = 32000;
-}
-
-// Drawing
-// ===========================================================================================================
-
-static struct ui_vert *ui_fill_rect_uv( ui_ctx *ctx, ui_rect rect, u32 colour, ui_px uv[4] )
-{
- struct ui_vert *vertices = &ctx->verts[ ctx->num_verts ];
- vertices[0].co[0] = rect[0];
- vertices[0].co[1] = rect[1];
- vertices[0].uv[0] = uv[0];
- vertices[0].uv[1] = uv[1];
- vertices[0].colour = colour;
- vertices[1].co[0] = rect[0]+rect[2];
- vertices[1].co[1] = rect[1];
- vertices[1].uv[0] = uv[2];
- vertices[1].uv[1] = uv[1];
- vertices[1].colour = colour;
- vertices[2].co[0] = rect[0]+rect[2];
- vertices[2].co[1] = rect[1]+rect[3];
- vertices[2].uv[0] = uv[2];
- vertices[2].uv[1] = uv[3];
- vertices[2].colour = colour;
- vertices[3].co[0] = rect[0];
- vertices[3].co[1] = rect[1]+rect[3];
- vertices[3].uv[0] = uv[0];
- vertices[3].uv[1] = uv[3];
- vertices[3].colour = colour;
- u16 ind_start = ctx->num_verts;
- u16 *indices = &ctx->indices[ ctx->num_indices ];
-
- ui_rect_copy( ctx->clipping, vertices[0].clip );
- ui_rect_copy( ctx->clipping, vertices[1].clip );
- ui_rect_copy( ctx->clipping, vertices[2].clip );
- ui_rect_copy( ctx->clipping, vertices[3].clip );
-
- indices[0] = ind_start+0;
- indices[1] = ind_start+2;
- indices[2] = ind_start+1;
-
- indices[3] = ind_start+0;
- indices[4] = ind_start+3;
- indices[5] = ind_start+2;
-
- ctx->num_indices += 6;
- ctx->num_verts += 4;
-
- return vertices;
-}
-
-static struct ui_vert *ui_fill_rect( ui_ctx *ctx, ui_rect rect, u32 colour )
-{
- return ui_fill_rect_uv( ctx, rect, colour, (ui_px[4]){ 4,4, 4,4 } );
-}
-
-static ui_px ui_text_line_offset( const char *str, ui_px scale, enum ui_text_align align )
-{
- if( align == k_text_align_left )
- return 0;
-
- int length = 0;
- const char *_c = str;
- char c;
-
- while( (c = *(_c ++)) )
- if( c >= 32 && c <= 126 )
- length ++;
- else if( c == '\n' )
- break;
-
- if( align == k_text_align_right )
- return -length * scale*8;
- else
- return (-length * scale*8) / 2;
-}
-
-static void ui_text( ui_ctx *ctx, ui_px pos[2], const char *str, ui_px scale, enum ui_text_align align )
-{
- ui_rect text_cursor;
- u32 current_colour = 0x00ffffff;
-
- const char *_c = str;
- u8 c;
-
- text_cursor[0] = pos[0] + ui_text_line_offset( str, scale, align );
- text_cursor[1] = pos[1];
- text_cursor[2] = 8*scale;
- text_cursor[3] = 14*scale;
-
- while( (c = *(_c ++)) )
- {
- if( c == '\n' )
- {
- text_cursor[1] += 14*scale;
- text_cursor[0] = pos[0] + ui_text_line_offset( _c, scale, align );
- continue;
- }
- else if( c >= 33 )
- {
- u8 glyph_base[2];
- u8 glyph_index = c;
- glyph_base[0] = glyph_index & 0xf;
- glyph_base[1] = (glyph_index-glyph_base[0])>>4;
-
- glyph_base[0] *= 8;
- glyph_base[1] *= 8;
-
- ui_fill_rect_uv( ctx, text_cursor, current_colour, (ui_px[4]){glyph_base[0]+2,glyph_base[1]+1,glyph_base[0]+6,glyph_base[1]+8} );
- }
- else if( c == '\x1B' )
- {
- _c ++;
- u16 colour_id = 0;
- for( int i = 0; i < 3; i ++ )
- {
- if( _c[i] )
- {
- if( _c[i] == 'm' )
- {
- _c = _c + i + 1;
-
- switch( colour_id )
- {
- case '0': current_colour = 0x00ffffff; break;
- case '3'|'1'<<8: current_colour = 0x00201fee; break;
- case '3'|'2'<<8: current_colour = 0x0037e420; break;
- case '3'|'3'<<8: current_colour = 0x000ed8e2; break;
- case '3'|'4'<<8: current_colour = 0x00f15010; break;
- case '3'|'5'<<8: current_colour = 0x00ee20ee; break;
- case '3'|'6'<<8: current_colour = 0x00eeee20; break;
- case '3'|'7'<<8: current_colour = 0x00ffffff; break;
- }
-
- break;
- }
-
- colour_id |= _c[i] << (i*8);
- }
- else
- {
- _c = _c +i;
- break;
- }
- }
-
- continue;
- }
- else if( c == '\t' )
- {
- text_cursor[0] += UI_GLYPH_SPACING_X*scale*4;
- continue;
- }
-
- text_cursor[0] += UI_GLYPH_SPACING_X*scale;
- }
-}
-
-// API control
-// ====================================================================
-
-static void ui_begin( ui_ctx *ctx, ui_px res_x, ui_px res_y )
-{
- ctx->cursor[0] = 0;
- ctx->cursor[1] = 0;
- ctx->cursor[2] = res_x;
- ctx->cursor[3] = res_y;
-
- ui_rect_copy( ctx->cursor, ctx->stack[0].rect );
- ctx->stack[0].mouse_over = 1;
-
- ctx->stack_count = 1;
-
- ctx->num_verts = 0;
- ctx->num_indices = 0;
-
- ui_release_clip( ctx );
-
- if( ctx->click_state == 0 )
- ctx->capture_mouse_id = 0;
-
- ctx->image_count = 0;
-}
-
-static void ui_resolve( ui_ctx *ctx )
-{
- if( ctx->stack_count-1 )
- vg_exiterr( "[UI] Mismatched node create/drestroy!" );
-
- if( ctx->click_state == 3 || ctx->click_state == 0 )
- {
- ctx->capture_lock = 0;
- }
-}
-
-// User Input piping
-// ====================================================================
-
-static void ui_set_mouse( ui_ctx *ctx, int x, int y, int click_state )
-{
- ctx->mouse[0] = x;
- ctx->mouse[1] = y;
-
- ctx->click_state = click_state;
-}
-
-// High level controls
-// ====================================================================
-
-struct ui_window
-{
- const char *title;
- ui_rect transform;
-
- int drag;
- ui_px drag_offset[2];
-};
-
-enum button_state
-{
- k_button_released = 0,
- k_button_start_click,
- k_button_click,
- k_button_hold
-};
-
-static int ui_button( ui_ctx *ctx, u32 id )
-{
- ui_new_node( ctx );
- {
- ui_capture_mouse( ctx, id );
-
- if( ui_hasmouse(ctx) )
- {
- ui_fill_rect( ctx, ctx->cursor, ctx->colours->hover );
-
- if( ctx->click_state == 1 )
- {
- ctx->capture_lock = 1;
- return k_button_start_click;
- }
- else if( ctx->capture_lock && ctx->click_state == 3 )
- return k_button_click;
- else if( ctx->capture_lock && ctx->click_state == 2 )
- return k_button_hold;
- }
- else
- ui_fill_rect( ctx, ctx->cursor, ctx->colours->main );
- }
-
- return k_button_released;
-}
-
-static int ui_window( ui_ctx *ctx, struct ui_window *window, u32 control_group )
-{
- ctx->id_base = control_group << 16;
-
- if( window->drag )
- {
- window->transform[0] = ctx->mouse[0]+window->drag_offset[0];
- window->transform[1] = ctx->mouse[1]+window->drag_offset[1];
-
- ui_clamp_rect( ctx->stack[0].rect, window->transform );
-
- if( ctx->click_state == 0 || ctx->click_state == 3 )
- {
- window->drag = 0;
- }
- }
-
- ui_rect_copy( window->transform, ctx->cursor );
-
- ui_new_node( ctx );
- {
- ui_capture_mouse( ctx, __COUNTER__ );
-
- // Drag bar
- ctx->cursor[3] = 25;
- ui_new_node( ctx );
- {
- ui_capture_mouse( ctx, __COUNTER__ );
-
- struct ui_vert *drag_bar = ui_fill_rect( ctx, ctx->cursor, 0xff555555 );
-
- // title..
- ctx->cursor[0] += 2;
- ctx->cursor[1] += 2;
- ui_text( ctx, ctx->cursor, window->title, 2, 0 );
-
- // Close button
- ctx->cursor[3] = 25;
- ctx->cursor[2] = 25;
- ui_align_right( ctx );
- ui_align_top( ctx );
- ui_rect_pad( ctx->cursor, 4 );
-
- if( ui_button( ctx, __COUNTER__ ) )
- {
- vg_info( "Click clacked\n" );
- }
- ctx->cursor[0] += 2;
- ui_text( ctx, ctx->cursor, "x", 2, 0 );
- ui_end( ctx );
-
- if( ui_hasmouse( ctx ) )
- {
- drag_bar[0].colour = 0xff777777;
- drag_bar[1].colour = 0xff777777;
- drag_bar[2].colour = 0xff777777;
- drag_bar[3].colour = 0xff777777;
-
- // start drag
- if( ctx->click_state == 1 )
- {
- window->drag = 1;
- window->drag_offset[0] = window->transform[0]-ctx->mouse[0];
- window->drag_offset[1] = window->transform[1]-ctx->mouse[1];
- }
- }
- }
- ui_end_down( ctx );
- }
-
- return 1;
-}
-
-struct ui_scrollbar
-{
- int drag;
- ui_px drag_offset;
-
- ui_px py;
- ui_px bar_height;
- ui_px view_height;
-};
-
-static void ui_scrollbar( ui_ctx *ctx, struct ui_scrollbar *scrollbar, u32 id )
-{
- scrollbar->view_height = ctx->cursor[3];
-
- if( scrollbar->drag )
- {
- scrollbar->py = ctx->mouse[1]+scrollbar->drag_offset;
- scrollbar->py = VG_MAX( scrollbar->py, 0 );
- scrollbar->py = VG_MIN( scrollbar->py, ctx->cursor[3] - scrollbar->bar_height );
-
- if( ctx->click_state == 0 || ctx->click_state == 3 )
- scrollbar->drag = 0;
- }
-
- ui_new_node( ctx );
- {
- ui_fill_rect( ctx, ctx->cursor, ctx->colours->background );
- ui_capture_mouse( ctx, id );
-
- ctx->cursor[1] += scrollbar->py;
- ctx->cursor[3] = scrollbar->bar_height;
-
- ui_new_node( ctx );
- {
- ui_capture_mouse( ctx, __COUNTER__ );
- struct ui_vert *drag_bar = ui_fill_rect( ctx, ctx->cursor, ctx->colours->bar );
-
- if( ui_hasmouse( ctx ) || scrollbar->drag )
- {
- drag_bar[0].colour = ctx->colours->bar_hover;
- drag_bar[1].colour = ctx->colours->bar_hover;
- drag_bar[2].colour = ctx->colours->bar_hover;
- drag_bar[3].colour = ctx->colours->bar_hover;
-
- // start drag
- if( ctx->click_state == 1 )
- {
- scrollbar->drag = 1;
- scrollbar->drag_offset = scrollbar->py - ctx->mouse[1];
- }
- }
- }
- ui_end_down( ctx );
- }
- ui_end( ctx );
-}
-
-static ui_px ui_calculate_content_scroll( struct ui_scrollbar *scrollbar, ui_px content )
-{
- float overlap = vg_maxf( 0.0f, (float)(content - scrollbar->view_height) );
-
- float range = scrollbar->view_height - scrollbar->bar_height;
- return ((float)scrollbar->py / range) * overlap;
-}
-
-static void ui_push_image( ui_ctx *ctx, ui_rect rc, GLuint image )
-{
- struct ui_image *img = &ctx->images[ ctx->image_count ++ ];
- ui_rect_copy( rc, img->rc );
- img->image = image;
-}
-
-// Shortnames
-#define gui_draw(...) ui_draw( &ui_global_ctx, __VA_ARGS__)
-#define gui_current(...) ui_current( &ui_global_ctx, __VA_ARGS__)
-#define gui_new_node() ui_new_node( &ui_global_ctx )
-#define gui_hasmouse(...) ui_hasmouse( &ui_global_ctx, __VA_ARGS__)
-#define gui_end() ui_end( &ui_global_ctx )
-#define gui_end_down() ui_end_down( &ui_global_ctx )
-#define gui_end_right() ui_end_right( &ui_global_ctx )
-#define gui_fill_y() ui_fill_y( &ui_global_ctx)
-#define gui_fill_x() ui_fill_x( &ui_global_ctx)
-#define gui_align_bottom() ui_align_bottom( &ui_global_ctx )
-#define gui_align_right() ui_align_right( &ui_global_ctx )
-#define gui_align_top() ui_align_top( &ui_global_ctx )
-#define gui_align_left() ui_align_left( &ui_global_ctx )
-#define gui_clamp_rect(...) ui_clamp_rect( &ui_global_ctx, __VA_ARGS__)
-#define gui_group_id(...) ui_group_id( &ui_global_ctx, __VA_ARGS__)
-#define gui_capture_mouse(...) ui_capture_mouse( &ui_global_ctx, __VA_ARGS__)
-#define gui_set_clip(...) ui_set_clip( &ui_global_ctx, __VA_ARGS__)
-#define gui_release_clip() ui_release_clip( &ui_global_ctx )
-#define gui_fill_rect_uv(...) ui_fill_rect_uv( &ui_global_ctx, __VA_ARGS__)
-#define gui_fill_rect(...) ui_fill_rect( &ui_global_ctx, __VA_ARGS__)
-#define gui_text(...) ui_text( &ui_global_ctx, __VA_ARGS__)
-#define gui_begin(...) ui_begin( &ui_global_ctx, __VA_ARGS__)
-#define gui_resolve(...) ui_resolve( &ui_global_ctx, __VA_ARGS__)
-#define gui_set_mouse(...) ui_set_mouse( &ui_global_ctx, __VA_ARGS__)
-#define gui_button(...) ui_button( &ui_global_ctx, __VA_ARGS__)
-#define gui_window(...) ui_window( &ui_global_ctx, __VA_ARGS__)
-#define gui_want_mouse() ui_want_mouse( &ui_global_ctx )
-#define gui_push_image(...) ui_push_image( &ui_global_ctx, __VA_ARGS__ )
-#define gui_scrollbar(...) ui_scrollbar( &ui_global_ctx, __VA_ARGS__)
-#define gui_reset_colours(...) ui_reset_colours( &ui_global_ctx )