1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
4 #define VG_STEAM_APPID 1218140U
6 #include "fishladder_resources.h"
13 3. Merge (and explode)
14 4. Principle 1 (divide colours)
15 5. Principle 2 (combine colours)
25 New things to program:
26 UI text element renderer (SDF) DONE(sorta)
27 Particle system thing for ball collision
28 Level descriptions / titles HALF
30 Play button / Speed controller
37 const char *level_pack_1
[] = {
55 #define FLAG_CANAL 0x1
56 #define FLAG_IS_TRIGGER 0x2
57 #define FLAG_RESERVED0 0x4
58 #define FLAG_RESERVED1 0x8
60 #define FLAG_INPUT 0x10
61 #define FLAG_OUTPUT 0x20
62 #define FLAG_WALL 0x40
64 #define FLAG_FLIP_FLOP 0x100
65 #define FLAG_TRIGGERED 0x200
66 #define FLAG_FLIP_ROTATING 0x400
67 #define FLAG_TARGETED 0x800
70 0000 0 | 0001 1 | 0010 2 | 0011 3
74 0100 4 | 0101 5 | 0110 6 | 0111 7
78 1000 8 | 1001 9 | 1010 10 | 1011 11
82 1100 12 | 1101 13 | 1110 14 | 1111 15
88 struct cell_description
100 { .start
= { 1, 0 }, .end
= { -1, 0 } },
101 { .start
= { 0, 1 }, .end
= { 0, -1 } },
102 { .start
= { 0, 1 }, .end
= { 1, 0 } },
104 { .start
= { -1, 0 }, .end
= { 1, 0 } },
105 { .start
= { -1, 0 }, .end
= { 1, 0 }, .is_linear
= 1 },
106 { .start
= { 0, 1 }, .end
= { -1, 0 } },
107 { .start
= { 0, 1 }, .is_special
= 1 },
109 { .start
= { 0, -1 }, .end
= { 0, 1 } },
110 { .start
= { 1, 0 }, .end
= { 0, -1 } },
111 { .start
= { 0, 1 }, .end
= { 0, -1 }, .is_linear
= 1 },
114 { .start
= { -1, 0 }, .end
= { 0, -1 } },
115 { .end
= { 0, -1 }, .is_special
= 1 },
122 k_cell_type_stub
= 0,
123 k_cell_type_ramp_right
= 3,
124 k_cell_type_ramp_left
= 6,
125 k_cell_type_split
= 7,
126 k_cell_type_merge
= 13,
127 k_cell_type_con_r
= 1,
128 k_cell_type_con_u
= 2,
129 k_cell_type_con_l
= 4,
130 k_cell_type_con_d
= 8
133 v2f
const curve_3
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
134 v2f
const curve_6
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.375f
,0.5f
},{0.0f
,0.5f
}};
135 v2f
const curve_9
[] = {{1.0f
,0.5f
},{0.625f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
136 v2f
const curve_12
[]= {{0.0f
,0.5f
},{0.375f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
138 v2f
const curve_1
[] = {{1.0f
,0.5f
},{0.8f
,0.5f
},{0.3f
,0.5f
},{0.2f
,0.5f
}};
139 v2f
const curve_4
[] = {{0.0f
,0.5f
},{0.3f
,0.5f
},{0.5f
,0.5f
},{0.8f
,0.5f
}};
140 v2f
const curve_2
[] = {{0.5f
,1.0f
},{0.5f
,0.8f
},{0.5f
,0.3f
},{0.5f
,0.2f
}};
141 v2f
const curve_8
[] = {{0.5f
,0.0f
},{0.5f
,0.3f
},{0.5f
,0.5f
},{0.5f
,0.8f
}};
143 v2f
const curve_7
[] = {{0.5f
,0.8438f
},{0.875f
,0.8438f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
144 v2f
const curve_7_1
[] = {{0.5f
,0.8438f
},{1.0f
-0.875f
,0.8438f
},{1.0-0.625f
,0.5f
},{0.0f
,0.5f
}};
146 float const curve_7_linear_section
= 0.1562f
;
149 { { 1.0f
, 0.9f
, 0.3f
},
150 { 0.2f
, 0.9f
, 0.14f
},
151 { 0.4f
, 0.8f
, 1.00f
} };
153 static void colour_code_v3( char cc
, v3f target
)
155 if( cc
>= 'a' && cc
<= 'z' )
159 if( id
< vg_list_size( colour_sets
) )
161 v3_copy( colour_sets
[ id
], target
);
166 v3_copy( (v3f
){0.0f
,0.0f
,0.0f
}, target
);
175 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
)
177 m
->elements
= length
/3;
178 glGenVertexArrays( 1, &m
->vao
);
179 glGenBuffers( 1, &m
->vbo
);
181 glBindVertexArray( m
->vao
);
182 glBindBuffer( GL_ARRAY_BUFFER
, m
->vbo
);
183 glBufferData( GL_ARRAY_BUFFER
, length
*sizeof(float), tris
, GL_STATIC_DRAW
);
185 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2 * sizeof(float), (void*)0 );
186 glEnableVertexAttribArray( 0 );
191 static void free_mesh( struct mesh
*m
)
193 glDeleteVertexArrays( 1, &m
->vao
);
194 glDeleteBuffers( 1, &m
->vbo
);
197 static void draw_mesh( int const start
, int const count
)
199 glDrawArrays( GL_TRIANGLES
, start
*3, count
*3 );
202 static void use_mesh( struct mesh
*m
)
204 glBindVertexArray( m
->vao
);
209 k_fish_state_soon_dead
= -1,
210 k_fish_state_dead
= 0,
213 k_fish_state_soon_alive
236 int sim_run
, max_runs
;
251 int condition_count
, recv_count
;
263 struct mesh tile
, circle
, numbers
;
266 GLuint vao
, vbo
, ebo
;
271 GLuint background_data
;
272 GLuint random_samples
;
274 int selected
, tile_x
, tile_y
;
281 enum e_fish_state state
;
293 //struct career_level *ptr_career_level;
294 struct cmp_level
*pCmpLevel
;
301 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
303 static void map_free(void)
305 arrfree( world
.data
);
316 world
.initialzed
= 0;
319 static void io_reset(void)
321 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
323 struct cell_terminal
*term
= &world
.io
[i
];
325 for( int j
= 0; j
< term
->run_count
; j
++ )
326 term
->runs
[j
].recv_count
= 0;
330 int random_noise
[] = {
331 0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2,
332 0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30,
333 0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE,
334 0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80,
335 0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2,
336 0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D,
337 0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E,
338 0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69,
339 0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C,
340 0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49,
341 0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19,
342 0xD4,0x82,0xE2,0xC6,0x93,0x85,0x0A,0xF8,0xFA,0x04,0x07,0xD3,0x1D,0xEC,0x03,0x66,0xFD,0xB1,0xFB,0x8F,0xC5,0xDE,0xE8,0x29,0xDF,0x23,0x09,0x9D,0x7C,0x43,0x3D,0x4D,
343 0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB,
344 0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4,
345 0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62,
346 0x74,0x77,0x3B,0x88,0xAC,0x5B,0x6A,0xBC,0xDA,0x99,0xE8,0x24,0x90,0x5A,0xCA,0x8D,0x5C,0x2B,0xF8,0xF1,0xE1,0x1D,0x94,0x11,0xEA,0xCC,0x02,0x09,0x1E,0xA2,0x48,0x67,
347 0x87,0x5A,0x7E,0xC6,0xCC,0xA3,0xFB,0xC5,0x36,0xEB,0x5C,0xE1,0xAF,0x1E,0xBE,0xE7,0xD8,0x8F,0x70,0xAE,0x42,0x05,0xF5,0xCD,0x2D,0xA2,0xB0,0xFD,0xEF,0x65,0x2C,0x22,
348 0xCB,0x8C,0x8B,0xAA,0x3D,0x86,0xE2,0xCD,0xBE,0xC3,0x42,0x38,0xE3,0x9C,0x08,0xB5,0xAE,0xBD,0x54,0x73,0x83,0x70,0x24,0x47,0xCA,0x4C,0x04,0xC4,0xE0,0x1D,0x40,0xED,
349 0xF4,0x2B,0x50,0x8E,0x97,0xB3,0xF0,0xA6,0x76,0xDB,0x49,0x30,0xE5,0xD9,0x71,0x07,0xB2,0xF1,0x0F,0xD6,0x77,0xAA,0x72,0xC0,0xAF,0x66,0xD8,0x40,0xC6,0x08,0x19,0x8C,
350 0xD9,0x8F,0x5A,0x75,0xAC,0xBE,0xC2,0x40,0x5B,0xBD,0x0D,0x1D,0x00,0xAF,0x26,0x5E,0x78,0x43,0xAA,0xC6,0x4F,0xF3,0xD8,0xE2,0x7F,0x0C,0x1E,0x77,0x4D,0x35,0x96,0x23,
351 0x32,0x44,0x03,0x8D,0x92,0xE7,0xFD,0x48,0x07,0xD0,0x58,0xFC,0x6D,0xC9,0x91,0x33,0xF0,0x23,0x45,0xA4,0x29,0xB9,0xF5,0xB0,0x68,0x8F,0x7B,0x59,0x15,0x8E,0xA6,0x66,
352 0x15,0xA0,0x76,0x9B,0x69,0xCB,0x38,0xA5,0xF4,0xB4,0x6B,0xDC,0x1F,0xAB,0xAE,0x12,0x77,0xC0,0x8C,0x4A,0x03,0xB9,0x73,0xD3,0x6D,0x52,0xC5,0xF5,0x6E,0x4E,0x4B,0xA3,
353 0x24,0x02,0x58,0xEE,0x5F,0xF9,0xD6,0xD0,0x1D,0xBC,0xF4,0xB8,0x4F,0xFD,0x4B,0x2D,0x34,0x77,0x46,0xE5,0xD4,0x33,0x7B,0x9C,0x35,0xCD,0xB0,0x5D,0x06,0x39,0x99,0xEB,
354 0x0C,0xD0,0x0F,0xF7,0x92,0xB5,0x58,0x5B,0x5E,0x79,0x12,0xF4,0x05,0xF6,0x21,0x07,0x0B,0x49,0x1A,0xFB,0xD4,0x98,0xC4,0xEF,0x7A,0xD6,0xCA,0xA1,0xDA,0xB3,0x51,0x00,
355 0x76,0xEC,0x08,0x48,0x40,0x35,0xD7,0x94,0xBE,0xF5,0x7B,0xA4,0x20,0x81,0x5F,0x82,0xF3,0x6F,0x96,0x24,0x98,0xB6,0x49,0x18,0xC8,0xC5,0x8C,0xD2,0x38,0x7F,0xC4,0xF6,
356 0xAA,0x87,0xDC,0x73,0x5B,0xA1,0xAF,0xE5,0x3D,0x37,0x6B,0x85,0xED,0x38,0x62,0x7D,0x57,0xBD,0xCF,0xB5,0x1B,0xA8,0xBB,0x32,0x33,0xD3,0x34,0x5A,0xC1,0x5D,0xFB,0x28,
357 0x6E,0xE1,0x67,0x51,0xBB,0x31,0x92,0x83,0xAC,0xAA,0x72,0x52,0xFD,0x13,0x4F,0x73,0xD3,0xF0,0x5E,0xFC,0xBA,0xB1,0x3C,0x7B,0x08,0x76,0x03,0x38,0x1E,0xD1,0xCC,0x33,
358 0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F,
359 0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E,
360 0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB,
361 0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE,
362 0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F
365 static int hash21i( v2i p
, u32 umod
)
367 return random_noise
[ (random_noise
[p
[1] & 1023] + p
[0]) & 1023 ] & umod
;
370 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
);
371 static int map_load( const char *str
, const char *name
)
373 //TODO: It may be worthwhile, at this point, to switch to binary encoding for save data
382 if( c
[world
.w
] == ';' )
384 else if( !c
[world
.w
] )
386 vg_error( "Unexpected EOF when parsing level\n" );
391 struct cell
*row
= arraddnptr( world
.data
, world
.w
);
393 int reg_start
= 0, reg_end
= 0;
395 u32
*links_to_make
= NULL
;
396 int links_satisfied
= 0;
398 char link_id_buffer
[32];
406 if( *c
== '\r' ) { c
++; continue; } // fuck off windows
412 if( *c
== '\r' ) c
++;
419 if( *c
== '\r' ) { c
++; continue; }
421 if( reg_start
< reg_end
)
423 struct cell_terminal
*terminal
= &world
.io
[ reg_start
];
424 struct terminal_run
*run
= &terminal
->runs
[ terminal
->run_count
-1 ];
426 if( *c
>= 'a' && *c
<= 'z' )
428 run
->conditions
[ run
->condition_count
++ ] = *c
;
432 if( *c
== ',' || *c
== '\n' )
441 terminal
->runs
[ terminal
->run_count
].condition_count
= 0;
442 terminal
->run_count
++;
443 world
.max_runs
= vg_max( world
.max_runs
, terminal
->run_count
);
447 vg_error( "Unkown attribute '%c' (row: %u)\n", *c
, world
.h
);
454 if( links_satisfied
< arrlen( links_to_make
) )
456 struct cell
*target
= &world
.data
[ links_to_make
[ links_satisfied
] ];
458 if( (((u32
)*c
>= (u32
)'0') && ((u32
)*c
<= (u32
)'9')) || *c
== '-' )
460 if( link_id_n
>= vg_list_size( link_id_buffer
)-1 )
462 vg_error( "Number was way too long to be parsed (row: %u)\n", world
.h
);
466 link_id_buffer
[ link_id_n
++ ] = *c
;
468 else if( *c
== ',' || *c
== '\n' )
470 link_id_buffer
[ link_id_n
] = 0x00;
471 int value
= atoi( link_id_buffer
);
473 target
->links
[value
>= 0? 1:0] = abs(value
);
482 vg_error( "Invalid character '%c' (row: %u)\n", *c
, world
.h
);
488 vg_error( "Too many values to assign (row: %u)\n", world
.h
);
497 // Registry length-error checks
498 if( reg_start
!= reg_end
)
500 vg_error( "Not enough spawn values assigned (row: %u, %u of %u)\n", world
.h
, reg_start
, reg_end
);
504 if( links_satisfied
!= arrlen( links_to_make
) )
506 vg_error( "Not enough link values assigned (row: %u, %u of %u)\n", world
.h
, links_satisfied
, arrlen( links_to_make
) );
512 vg_error( "Not enough cells to match previous row definition (row: %u, %u<%u)\n", world
.h
, cx
, world
.w
);
516 row
= arraddnptr( world
.data
, world
.w
);
519 reg_end
= reg_start
= arrlen( world
.io
);
521 arrsetlen( links_to_make
, 0 );
528 vg_error( "Too many cells to match previous row definition (row: %u, %u>%u)\n", world
.h
, cx
, world
.w
);
532 // Tile initialization
534 struct cell
*cell
= &row
[ cx
];
537 if( *c
== '+' || *c
== '-' )
539 struct cell_terminal
*term
= arraddnptr( world
.io
, 1 );
540 term
->id
= cx
+ world
.h
*world
.w
;
542 term
->runs
[0].condition_count
= 0;
544 cell
->state
= *c
== '+'? FLAG_INPUT
: FLAG_OUTPUT
;
547 else if( *c
== '#' ) cell
->state
= FLAG_WALL
;
548 else if( ((u32
)*c
>= (u32
)'A') && ((u32
)*c
<= (u32
)'A'+0xf) )
550 // Canal flag bits (4bit/16 value):
556 cell
->state
= ((u32
)*c
- (u32
)'A') & (FLAG_CANAL
|FLAG_IS_TRIGGER
);
558 if( cell
->state
& FLAG_IS_TRIGGER
)
559 arrpush( links_to_make
, cx
+ world
.h
*world
.w
);
565 else cell
->state
= 0x00;
573 // Update data texture to fill out the background
575 u8 info_buffer
[64*64*4];
576 for( int x
= 0; x
< 64; x
++ )
578 for( int y
= 0; y
< 64; y
++ )
580 u8
*px
= &info_buffer
[((x
*64)+y
)*4];
582 px
[0] = 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
589 // Random walks.. kinda
590 for( int i
= 0; i
< arrlen(world
.io
); i
++ )
592 struct cell_terminal
*term
= &world
.io
[ i
];
593 int posx
= term
->id
% world
.w
;
594 int posy
= (term
->id
- posx
)/world
.w
;
604 turtle_dir
[1] = posy
<= 4? -1: 1;
605 original_y
= turtle_dir
[1];
607 for( int i
= 0; i
< 100; i
++ )
609 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
611 v2i_add( turtle_dir
, turtle
, turtle
);
613 if( turtle
[0] == 0 ) break;
614 if( turtle
[0] == 63 ) break;
615 if( turtle
[1] == 0 ) break;
616 if( turtle
[1] == 63 ) break;
618 int random_value
= hash21i( turtle
, 0xFF );
619 if( random_value
> 255-40 && !turtle_dir
[0] )
624 else if( random_value
> 255-80 && !turtle_dir
[0] )
629 else if( random_value
> 255-100 )
632 turtle_dir
[1] = original_y
;
637 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
638 glTexSubImage2D( GL_TEXTURE_2D
, 0, 0, 0, 64, 64, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
641 arrfree( links_to_make
);
643 map_reclassify( NULL
, NULL
, 1 );
646 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
648 struct cell
*src
= &world
.data
[i
];
649 if( src
->state
& FLAG_IS_TRIGGER
)
651 int link_id
= src
->links
[0]?0:1;
652 if( src
->links
[link_id
] <= world
.h
*world
.w
)
654 struct cell
*target
= &world
.data
[ src
->links
[link_id
] ];
655 if( (target
->state
& FLAG_CANAL
) && (target
->config
== k_cell_type_split
) )
657 if( target
->links
[ link_id
] )
659 vg_error( "Link target was already targeted\n" );
665 target
->links
[ link_id
] = i
;
666 target
->state
|= FLAG_TARGETED
;
671 vg_error( "Link target was invalid\n" );
677 vg_error( "Link target out of bounds\n" );
683 vg_success( "Map '%s' loaded! (%u:%u)\n", name
, world
.w
, world
.h
);
687 strncpy( world
.map_name
, name
, vg_list_size( world
.map_name
)-1 );
688 world
.initialzed
= 1;
692 arrfree( links_to_make
);
697 static struct cell
*pcell( v2i pos
)
699 return &world
.data
[ pos
[1]*world
.w
+ pos
[0] ];
702 static void map_serialize( FILE *stream
)
704 for( int y
= 0; y
< world
.h
; y
++ )
706 for( int x
= 0; x
< world
.w
; x
++ )
708 struct cell
*cell
= pcell( (v2i
){ x
, y
} );
710 if( cell
->state
& FLAG_WALL
) fputc( '#', stream
);
711 else if( cell
->state
& FLAG_INPUT
) fputc( '+', stream
);
712 else if( cell
->state
& FLAG_OUTPUT
) fputc( '-', stream
);
713 else if( cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
) )
715 fputc( (cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
)) + (u32
)'A', stream
);
717 else fputc( ' ', stream
);
720 fputc( ';', stream
);
722 int terminal_write_count
= 0;
724 for( int x
= 0; x
< world
.w
; x
++ )
726 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
728 struct cell_terminal
*term
= &world
.io
[i
];
729 if( term
->id
== y
*world
.w
+x
)
731 if( terminal_write_count
)
732 fputc( ',', stream
);
733 terminal_write_count
++;
735 for( int j
= 0; j
< term
->run_count
; j
++ )
737 struct terminal_run
*run
= &term
->runs
[j
];
739 for( int k
= 0; k
< run
->condition_count
; k
++ )
740 fputc( run
->conditions
[k
], stream
);
742 if( j
< term
->run_count
-1 )
743 fputc( ':', stream
);
749 for( int x
= 0; x
< world
.w
; x
++ )
751 struct cell
*cell
= pcell( (v2i
){ x
,y
} );
752 if( cell
->state
& FLAG_IS_TRIGGER
)
754 if( terminal_write_count
)
755 fputc( ',', stream
);
756 terminal_write_count
++;
758 fprintf( stream
, "%d", cell
->links
[0]? -cell
->links
[0]: cell
->links
[1] );
762 fputc( '\n', stream
);
766 int main( int argc
, char *argv
[] )
768 vg_init( argc
, argv
, "Marble Computing | SPACE: Test | LeftClick: Toggle tile | RightClick: Drag wire" );
772 static int console_credits( int argc
, char const *argv
[] )
774 vg_info( "Aknowledgements:\n" );
775 vg_info( " GLFW zlib/libpng glfw.org\n" );
776 vg_info( " miniaudio MIT0 miniaud.io\n" );
777 vg_info( " QOI MIT phoboslab.org\n" );
778 vg_info( " STB library MIT nothings.org\n" );
779 vg_info( " Weiholmir font justfredrik.itch.io\n" );
783 static int console_save_map( int argc
, char const *argv
[] )
785 if( !world
.initialzed
)
787 vg_error( "Tried to save uninitialized map!\n" );
791 char map_path
[ 256 ];
793 strcpy( map_path
, "sav/" );
794 strcat( map_path
, world
.map_name
);
795 strcat( map_path
, ".map" );
797 FILE *test_writer
= fopen( map_path
, "wb" );
800 vg_info( "Saving map to '%s'\n", map_path
);
801 map_serialize( test_writer
);
803 fclose( test_writer
);
808 vg_error( "Unable to open stream for writing\n" );
813 static int console_load_map( int argc
, char const *argv
[] )
815 char map_path
[ 256 ];
820 strcpy( map_path
, "sav/" );
821 strcat( map_path
, argv
[0] );
822 strcat( map_path
, ".map" );
824 char *text_source
= vg_textasset_read( map_path
);
828 strcpy( map_path
, "maps/" );
829 strcat( map_path
, argv
[0] );
830 strcat( map_path
, ".map" );
832 text_source
= vg_textasset_read( map_path
);
837 vg_info( "Loading map: '%s'\n", map_path
);
838 world
.pCmpLevel
= NULL
;
840 if( !map_load( text_source
, argv
[0] ) )
851 vg_error( "Missing maps '%s'\n", argv
[0] );
857 vg_error( "Missing argument <map_path>\n" );
862 static void simulation_stop(void)
864 world
.simulating
= 0;
865 world
.num_fishes
= 0;
871 sfx_system_fadeout( &audio_system_balls_rolling
, 44100 );
873 vg_info( "Stopping simulation!\n" );
876 static int console_changelevel( int argc
, char const *argv
[] )
880 // Save current level
881 console_save_map( 0, NULL
);
882 if( console_load_map( argc
, argv
) )
890 vg_error( "Missing argument <map_path>\n" );
910 levels
[ NUM_CAMPAIGN_LEVELS
];
914 static void career_serialize(void)
916 struct dcareer_state encoded
;
918 encoded
.in_map
= world
.pCmpLevel
? world
.pCmpLevel
->serial_id
: -1;
920 memset( encoded
.reserved
, 0, sizeof( encoded
.reserved
) );
922 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
924 struct serializable_set
*set
= &career_serializable
[i
];
926 for( int j
= 0; j
< set
->count
; j
++ )
928 struct cmp_level
*lvl
= &set
->pack
[j
];
929 struct dlevel_state
*dest
= &encoded
.levels
[lvl
->serial_id
];
931 dest
->score
= lvl
->completed_score
;
932 dest
->unlocked
= lvl
->unlocked
;
933 dest
->reserved
[0] = 0;
934 dest
->reserved
[1] = 0;
938 vg_asset_write( "sav/game.sv2", &encoded
, sizeof( struct dcareer_state
) );
941 static void career_unlock_level( struct cmp_level
*lvl
);
942 static void career_unlock_level( struct cmp_level
*lvl
)
947 career_unlock_level( lvl
->linked
);
950 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
)
954 if( score
< lvl
->completed_score
|| lvl
->completed_score
== 0 )
956 if( !lvl
->is_tutorial
&& upload
)
957 leaderboard_set_score( lvl
, score
);
959 lvl
->completed_score
= score
;
962 if( lvl
->unlock
) career_unlock_level( lvl
->unlock
);
966 static void career_reset_level( struct cmp_level
*lvl
)
969 lvl
->completed_score
= 0;
972 static void career_load(void)
975 struct dcareer_state encoded
;
978 memset( (void*)&encoded
, 0, sizeof( struct dcareer_state
) );
980 encoded
.levels
[0].unlocked
= 1;
982 // Load and copy data into encoded
983 void *cr
= vg_asset_read_s( "sav/game.sv2", &sz
);
987 if( sz
> sizeof( struct dcareer_state
) )
988 vg_warn( "This save file is too big! Some levels will be lost\n" );
990 if( sz
<= offsetof( struct dcareer_state
, levels
) )
992 vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
997 memcpy( (void*)&encoded
, cr
, VG_MIN( sizeof( struct dcareer_state
), sz
) );
1001 vg_info( "No save file... Using blank one\n" );
1004 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
1006 struct serializable_set
*set
= &career_serializable
[i
];
1008 for( int j
= 0; j
< set
->count
; j
++ )
1009 career_reset_level( &set
->pack
[j
] );
1012 // Header information
1013 // =================================
1015 // Decode everything from dstate
1016 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
1018 struct serializable_set
*set
= &career_serializable
[i
];
1020 for( int j
= 0; j
< set
->count
; j
++ )
1022 struct cmp_level
*lvl
= &set
->pack
[j
];
1023 struct dlevel_state
*src
= &encoded
.levels
[lvl
->serial_id
];
1025 if( src
->unlocked
) career_unlock_level( lvl
);
1026 if( src
->score
) lvl
->completed_score
= src
->score
;
1029 if( lvl
->serial_id
== encoded
.in_map
)
1031 if( console_changelevel( 1, &lvl
->map_name
) )
1032 world
.pCmpLevel
= lvl
;
1038 void leaderboard_found( LeaderboardFindResult_t
*pCallback
);
1039 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
);
1043 // Steamworks callbacks
1044 sw_leaderboard_found
= &leaderboard_found
;
1045 sw_leaderboard_downloaded
= &leaderboard_downloaded
;
1047 vg_function_push( (struct vg_cmd
){
1048 .name
= "_map_write",
1049 .function
= console_save_map
1052 vg_function_push( (struct vg_cmd
){
1053 .name
= "_map_load",
1054 .function
= console_load_map
1057 vg_function_push( (struct vg_cmd
){
1059 .function
= console_changelevel
1062 vg_function_push( (struct vg_cmd
){
1064 .function
= console_credits
1071 0.0f
, 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
,
1072 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
, 0.0f
,
1074 0.0f
, 0.0f
, 0.0f
, 1.0f
, 4.0f
, 1.0f
,
1075 0.0f
, 0.0f
, 4.0f
, 1.0f
, 4.0f
, 0.0f
1078 init_mesh( &world
.tile
, quad_mesh
, vg_list_size(quad_mesh
) );
1083 float circle_mesh
[32*6*3];
1084 int res
= vg_list_size( circle_mesh
) / (6*3);
1086 for( int i
= 0; i
< res
; i
++ )
1088 v2f v0
= { sinf( ((float)i
/(float)res
)*VG_TAUf
), cosf( ((float)i
/(float)res
)*VG_TAUf
) };
1089 v2f v1
= { sinf( ((float)(i
+1)/(float)res
)*VG_TAUf
), cosf( ((float)(i
+1)/(float)res
)*VG_TAUf
) };
1091 circle_mesh
[ i
*6+0 ] = 0.0f
;
1092 circle_mesh
[ i
*6+1 ] = 0.0f
;
1094 v2_copy( v0
, circle_mesh
+ 32*6 + i
*12 );
1095 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+2 );
1096 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+4 );
1098 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+6 );
1099 v2_muls( v1
, 0.8f
, circle_mesh
+ 32*6 + i
*12+8 );
1100 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+10 );
1102 v2_copy( v0
, circle_mesh
+ i
*6+4 );
1103 v2_copy( v1
, circle_mesh
+ i
*6+2 );
1104 v2_copy( v0
, circle_mesh
+i
*6+4 );
1105 v2_copy( v1
, circle_mesh
+i
*6+2 );
1108 init_mesh( &world
.circle
, circle_mesh
, vg_list_size( circle_mesh
) );
1113 init_mesh( &world
.numbers
,
1114 MESH_NUMBERS_BUFFER
,
1115 vg_list_size( MESH_NUMBERS_BUFFER
)
1118 for( int i
= 0; i
< 10; i
++ )
1120 vg_info( "offset: %u, length: %u\n", MESH_NUMBERS_OFFSETS
[i
][0], MESH_NUMBERS_OFFSETS
[i
][1] );
1126 int const num_segments
= 64;
1128 struct mesh_wire
*mw
= &world
.wire
;
1130 v2f wire_points
[ num_segments
* 2 ];
1131 u16 wire_indices
[ 6*(num_segments
-1) ];
1133 for( int i
= 0; i
< num_segments
; i
++ )
1135 float l
= (float)i
/ (float)(num_segments
-1);
1137 v2_copy( (v2f
){ l
, -0.5f
}, wire_points
[i
*2+0] );
1138 v2_copy( (v2f
){ l
, 0.5f
}, wire_points
[i
*2+1] );
1140 if( i
< num_segments
-1 )
1142 wire_indices
[ i
*6+0 ] = i
*2 + 0;
1143 wire_indices
[ i
*6+1 ] = i
*2 + 1;
1144 wire_indices
[ i
*6+2 ] = i
*2 + 3;
1145 wire_indices
[ i
*6+3 ] = i
*2 + 0;
1146 wire_indices
[ i
*6+4 ] = i
*2 + 3;
1147 wire_indices
[ i
*6+5 ] = i
*2 + 2;
1151 glGenVertexArrays( 1, &mw
->vao
);
1152 glGenBuffers( 1, &mw
->vbo
);
1153 glGenBuffers( 1, &mw
->ebo
);
1154 glBindVertexArray( mw
->vao
);
1156 glBindBuffer( GL_ARRAY_BUFFER
, mw
->vbo
);
1158 glBufferData( GL_ARRAY_BUFFER
, sizeof( wire_points
), wire_points
, GL_STATIC_DRAW
);
1159 glBindVertexArray( mw
->vao
);
1161 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, mw
->ebo
);
1162 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, sizeof( wire_indices
), wire_indices
, GL_STATIC_DRAW
);
1165 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2*sizeof(float), (void*)0 );
1166 glEnableVertexAttribArray( 0 );
1170 mw
->em
= vg_list_size( wire_indices
);
1173 // Create info data texture
1175 glGenTextures( 1, &world
.background_data
);
1176 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
1177 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, 64, 64, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
1181 // Create random smaples texture
1183 u8
*data
= malloc(512*512*2);
1184 for( int i
= 0; i
< 512*512*2; i
++ )
1185 data
[ i
] = rand()/(RAND_MAX
/255);
1187 glGenTextures( 1, &world
.random_samples
);
1188 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
1189 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RG
, 512, 512, 0, GL_RG
, GL_UNSIGNED_BYTE
, data
);
1196 resource_load_main();
1198 // Restore gamestate
1199 career_local_data_init();
1206 console_save_map( 0, NULL
);
1209 resource_free_main();
1211 glDeleteTextures( 1, &world
.background_data
);
1212 glDeleteTextures( 1, &world
.random_samples
);
1214 glDeleteVertexArrays( 1, &world
.wire
.vao
);
1215 glDeleteBuffers( 1, &world
.wire
.vbo
);
1216 glDeleteBuffers( 1, &world
.wire
.ebo
);
1218 free_mesh( &world
.tile
);
1219 free_mesh( &world
.circle
);
1220 free_mesh( &world
.numbers
);
1225 static int world_check_pos_ok( v2i co
)
1227 return (co
[0] < 2 || co
[0] >= world
.w
-2 || co
[1] < 2 || co
[1] >= world
.h
-2)? 0: 1;
1230 static int cell_interactive( v2i co
)
1233 if( !world_check_pos_ok( co
) )
1237 if( world
.data
[ world
.w
*co
[1] + co
[0] ].state
& (FLAG_WALL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1240 // List of 3x3 configurations that we do not allow
1241 static u32 invalid_src
[][9] =
1273 // Statically compile invalid configurations into bitmasks
1274 static u32 invalid
[ vg_list_size(invalid_src
) ];
1276 for( int i
= 0; i
< vg_list_size(invalid_src
); i
++ )
1280 for( int j
= 0; j
< 3; j
++ )
1281 for( int k
= 0; k
< 3; k
++ )
1282 comped
|= invalid_src
[i
][ j
*3+k
] << ((j
*5)+k
);
1284 invalid
[i
] = comped
;
1287 // Extract 5x5 grid surrounding tile
1289 for( int y
= co
[1]-2; y
< co
[1]+3; y
++ )
1290 for( int x
= co
[0]-2; x
< co
[0]+3; x
++ )
1292 struct cell
*cell
= pcell((v2i
){x
,y
});
1294 if( cell
&& (cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
)) )
1295 blob
|= 0x1 << ((y
-(co
[1]-2))*5 + x
-(co
[0]-2));
1298 // Run filter over center 3x3 grid to check for invalid configurations
1299 int kernel
[] = { 0, 1, 2, 5, 6, 7, 10, 11, 12 };
1300 for( int i
= 0; i
< vg_list_size(kernel
); i
++ )
1302 if( blob
& (0x1 << (6+kernel
[i
])) )
1304 u32 window
= blob
>> kernel
[i
];
1306 for( int j
= 0; j
< vg_list_size(invalid
); j
++ )
1307 if((window
& invalid
[j
]) == invalid
[j
])
1315 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
)
1317 v2i full_start
= { 1,1 };
1318 v2i full_end
= { world
.w
-1, world
.h
-1 };
1320 if( !start
|| !end
)
1327 u8 info_buffer
[64*64*4];
1330 int px0
= vg_max( start
[0], full_start
[0] ),
1331 px1
= vg_min( end
[0], full_end
[0] ),
1332 py0
= vg_max( start
[1], full_start
[1] ),
1333 py1
= vg_min( end
[1], full_end
[1] );
1335 for( int y
= py0
; y
< py1
; y
++ )
1337 for( int x
= px0
; x
< px1
; x
++ )
1339 struct cell
*cell
= pcell((v2i
){x
,y
});
1341 v2i dirs
[] = {{1,0},{0,1},{-1,0},{0,-1}};
1346 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1348 for( int i
= 0; i
< vg_list_size( dirs
); i
++ )
1350 struct cell
*neighbour
= pcell((v2i
){x
+dirs
[i
][0], y
+dirs
[i
][1]});
1351 if( neighbour
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1359 if( cell
->state
& FLAG_WALL
)
1360 height
= 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
1365 pcell((v2i
){x
,y
})->config
= config
;
1367 u8
*info_px
= &info_buffer
[ (pixel_id
++)*4 ];
1368 info_px
[0] = height
;
1369 info_px
[1] = cell
->state
& FLAG_WALL
? 0: 255;
1375 ((cell
->state
& FLAG_IS_TRIGGER
) && (cell
->config
== 0xF || cell
->config
== k_cell_type_split
)) ||
1376 ((cell
->state
& FLAG_TARGETED
) && (cell
->config
!= k_cell_type_split
))
1377 ) && update_texbuffer
1379 cell
->state
&= ~(FLAG_TARGETED
|FLAG_IS_TRIGGER
);
1380 for( u32 i
= 0; i
< 2; i
++ )
1382 if( cell
->links
[i
] )
1384 struct cell
*other_ptr
= &world
.data
[ cell
->links
[i
] ];
1385 other_ptr
->links
[ i
] = 0;
1386 other_ptr
->state
&= ~FLAG_IS_TRIGGER
;
1388 if( other_ptr
->links
[ i
^ 0x1 ] == 0 )
1389 other_ptr
->state
&= ~FLAG_TARGETED
;
1399 if( update_texbuffer
)
1401 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
1402 glTexSubImage2D( GL_TEXTURE_2D
, 0, px0
+ 16, py0
+ 16, px1
-px0
, py1
-py0
, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
1406 u16 id_drag_from
= 0;
1410 void vg_update(void)
1412 // Fit within screen
1414 float r1
= (float)vg_window_y
/ (float)vg_window_x
,
1415 r2
= (float)world
.h
/ (float)world
.w
,
1418 size
= ( r2
< r1
? (float)world
.w
* 0.5f
: ((float)world
.h
* 0.5f
) / r1
) + 2.5f
;
1419 m3x3_projection( m_projection
, -size
, size
, -size
*r1
, size
*r1
);
1422 origin
[0] = floorf( -0.5f
* world
.w
);
1423 origin
[1] = floorf( -0.5f
* world
.h
);
1426 m3x3_identity( m_view
);
1427 m3x3_translate( m_view
, origin
);
1428 m3x3_mul( m_projection
, m_view
, vg_pv
);
1429 vg_projection_update();
1432 v2_copy( vg_mouse_ws
, world
.tile_pos
);
1434 world
.tile_x
= floorf( world
.tile_pos
[0] );
1435 world
.tile_y
= floorf( world
.tile_pos
[1] );
1438 if( !world
.simulating
&& !gui_want_mouse() )
1440 v2_copy( vg_mouse_ws
, drag_to_co
);
1442 if( cell_interactive( (v2i
){ world
.tile_x
, world
.tile_y
} ))
1444 world
.selected
= world
.tile_y
* world
.w
+ world
.tile_x
;
1446 static u32 modify_state
= 0;
1448 struct cell
*cell_ptr
= &world
.data
[world
.selected
];
1450 if( vg_get_button_down("primary") )
1452 modify_state
= (cell_ptr
->state
& FLAG_CANAL
) ^ FLAG_CANAL
;
1455 if( vg_get_button("primary") && ((cell_ptr
->state
& FLAG_CANAL
) != modify_state
) )
1457 cell_ptr
->state
&= ~FLAG_CANAL
;
1458 cell_ptr
->state
|= modify_state
;
1460 if( cell_ptr
->state
& FLAG_CANAL
)
1462 cell_ptr
->links
[0] = 0;
1463 cell_ptr
->links
[1] = 0;
1465 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 3, 6 );
1470 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 0, 3 );
1474 map_reclassify( (v2i
){ world
.tile_x
-2, world
.tile_y
-2 },
1475 (v2i
){ world
.tile_x
+2, world
.tile_y
+2 }, 1 );
1478 if( vg_get_button_down("secondary") && !(cell_ptr
->config
== k_cell_type_split
) )
1480 id_drag_from
= world
.selected
;
1481 drag_from_co
[0] = world
.tile_x
+ 0.5f
;
1482 drag_from_co
[1] = world
.tile_y
+ 0.5f
;
1485 if( id_drag_from
&& (cell_ptr
->config
== k_cell_type_split
) )
1487 float local_x
= vg_mouse_ws
[0] - (float)world
.tile_x
;
1488 drag_to_co
[0] = (float)world
.tile_x
+ (local_x
> 0.5f
? 0.75f
: 0.25f
);
1489 drag_to_co
[1] = (float)world
.tile_y
+ 0.25f
;
1491 if( vg_get_button_up("secondary") )
1493 struct cell
*drag_ptr
= &world
.data
[id_drag_from
];
1494 u32 link_id
= local_x
> 0.5f
? 1: 0;
1496 // Cleanup existing connections
1497 if( cell_ptr
->links
[ link_id
] )
1499 vg_warn( "Destroying existing connection on link %u (%hu)\n", link_id
, cell_ptr
->links
[ link_id
] );
1501 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1502 current_connection
->state
&= ~FLAG_IS_TRIGGER
;
1503 current_connection
->links
[ link_id
] = 0;
1506 if( drag_ptr
->links
[ link_id
^ 0x1 ] )
1508 vg_warn( "Destroying alternate link %u (%hu)\n", link_id
^ 0x1, drag_ptr
->links
[ link_id
^ 0x1 ] );
1510 struct cell
*current_connection
= &world
.data
[ drag_ptr
->links
[ link_id
^ 0x1 ]];
1511 if( !current_connection
->links
[ link_id
] )
1512 current_connection
->state
&= ~FLAG_TARGETED
;
1514 current_connection
->links
[ link_id
^ 0x1 ] = 0;
1515 drag_ptr
->links
[ link_id
^ 0x1 ] = 0;
1518 // Create the new connection
1519 vg_success( "Creating connection on link %u (%hu)\n", link_id
, id_drag_from
);
1521 cell_ptr
->links
[ link_id
] = id_drag_from
;
1522 drag_ptr
->links
[ link_id
] = world
.selected
;
1524 cell_ptr
->state
|= FLAG_TARGETED
;
1525 drag_ptr
->state
|= FLAG_IS_TRIGGER
;
1531 world
.selected
= -1;
1533 if( !(vg_get_button("secondary") && id_drag_from
) )
1538 world
.selected
= -1;
1542 // Simulation stop/start
1543 if( vg_get_button_down("go") )
1545 if( world
.simulating
)
1551 vg_success( "Starting simulation!\n" );
1553 sfx_set_playrnd( &audio_rolls
, &audio_system_balls_rolling
, 0, 1 );
1555 world
.simulating
= 1;
1556 world
.num_fishes
= 0;
1557 world
.sim_frame
= 0;
1558 world
.sim_start
= vg_time
;
1560 world
.sim_speed
= 2.5f
;
1562 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1563 world
.data
[ i
].state
&= ~FLAG_FLIP_FLOP
;
1570 if( world
.simulating
)
1572 while( world
.sim_frame
< (int)((vg_time
-world
.sim_start
)*world
.sim_speed
) )
1574 //vg_info( "frame: %u\n", world.sim_frame );
1575 sfx_set_playrnd( &audio_random
, &audio_system_balls_switching
, 0, 9 );
1577 // Update splitter deltas
1578 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1580 struct cell
*cell
= &world
.data
[i
];
1581 if( cell
->config
== k_cell_type_split
)
1583 cell
->state
&= ~FLAG_FLIP_ROTATING
;
1585 if( cell
->state
& FLAG_IS_TRIGGER
)
1586 cell
->state
&= ~FLAG_TRIGGERED
;
1589 int alive_count
= 0;
1591 // Update fish positions
1592 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1594 struct fish
*fish
= &world
.fishes
[i
];
1596 if( fish
->state
== k_fish_state_soon_dead
)
1597 fish
->state
= k_fish_state_dead
;
1599 if( fish
->state
== k_fish_state_soon_alive
)
1600 fish
->state
= k_fish_state_alive
;
1602 if( fish
->state
< k_fish_state_alive
)
1605 struct cell
*cell_current
= pcell( fish
->pos
);
1607 if( fish
->state
== k_fish_state_alive
)
1610 if( cell_current
->state
& FLAG_OUTPUT
)
1612 for( int j
= 0; j
< arrlen( world
.io
); j
++ )
1614 struct cell_terminal
*term
= &world
.io
[j
];
1616 if( term
->id
== fish
->pos
[1]*world
.w
+ fish
->pos
[0] )
1618 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1619 if( run
->recv_count
< vg_list_size( run
->recieved
) )
1620 run
->recieved
[ run
->recv_count
++ ] = fish
->payload
;
1626 fish
->state
= k_fish_state_dead
;
1631 if( cell_current
->config
== k_cell_type_merge
)
1636 fish
->flow_reversed
= 0;
1640 if( cell_current
->config
== k_cell_type_split
)
1643 fish
->dir
[0] = cell_current
->state
&FLAG_FLIP_FLOP
?1:-1;
1646 if( !(cell_current
->state
& FLAG_TARGETED
) )
1647 cell_current
->state
^= FLAG_FLIP_FLOP
;
1651 // Apply cell out-flow
1652 struct cell_description
*desc
= &cell_descriptions
[ cell_current
->config
];
1654 v2i_copy( fish
->flow_reversed
? desc
->start
: desc
->end
, fish
->dir
);
1658 v2i_add( fish
->pos
, fish
->dir
, pos_next
);
1660 struct cell
*cell_next
= pcell( pos_next
);
1662 if( cell_next
->state
& (FLAG_CANAL
|FLAG_OUTPUT
) )
1664 struct cell_description
*desc
= &cell_descriptions
[ cell_next
->config
];
1666 if( cell_next
->config
== k_cell_type_merge
)
1668 if( fish
->dir
[0] == 0 )
1669 fish
->state
= k_fish_state_dead
;
1671 fish
->flow_reversed
= 0;
1675 if( cell_next
->config
== k_cell_type_split
)
1677 if( fish
->dir
[0] == 0 )
1679 sfx_set_playrnd( &audio_splitter
, &audio_system_balls_important
, 0, 1 );
1680 cell_next
->state
|= FLAG_FLIP_ROTATING
;
1682 fish
->flow_reversed
= 0;
1685 fish
->state
= k_fish_state_dead
;
1688 fish
->flow_reversed
= ( fish
->dir
[0] != -desc
->start
[0] ||
1689 fish
->dir
[1] != -desc
->start
[1] )? 1: 0;
1693 fish
->state
= world_check_pos_ok( fish
->pos
)? k_fish_state_bg
: k_fish_state_dead
;
1696 //v2i_add( fish->pos, fish->dir, fish->pos );
1698 else if( fish
->state
== k_fish_state_bg
)
1700 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1702 if( !world_check_pos_ok( fish
->pos
) )
1703 fish
->state
= k_fish_state_dead
;
1706 struct cell
*cell_entry
= pcell( fish
->pos
);
1708 if( cell_entry
->state
& FLAG_CANAL
)
1710 if( cell_entry
->config
== k_cell_type_con_r
|| cell_entry
->config
== k_cell_type_con_u
1711 || cell_entry
->config
== k_cell_type_con_l
|| cell_entry
->config
== k_cell_type_con_d
)
1713 sw_set_achievement( "CAN_DO_THAT" );
1715 fish
->state
= k_fish_state_soon_alive
;
1719 fish
->flow_reversed
= 1;
1721 switch( cell_entry
->config
)
1723 case k_cell_type_con_r
: fish
->dir
[0] = 1; break;
1724 case k_cell_type_con_l
: fish
->dir
[0] = -1; break;
1725 case k_cell_type_con_u
: fish
->dir
[1] = 1; break;
1726 case k_cell_type_con_d
: fish
->dir
[1] = -1; break;
1732 else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); }
1734 if( fish
->state
>= k_fish_state_alive
)
1738 // Second pass (triggers)
1739 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1741 struct fish
*fish
= &world
.fishes
[i
];
1743 if( fish
->state
== k_fish_state_alive
)
1745 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1746 struct cell
*cell_current
= pcell( fish
->pos
);
1748 if( cell_current
->state
& FLAG_IS_TRIGGER
)
1750 int trigger_id
= cell_current
->links
[0]?0:1;
1751 int connection_id
= cell_current
->links
[trigger_id
];
1752 int target_px
= connection_id
% world
.w
;
1753 int target_py
= (connection_id
- target_px
)/world
.w
;
1755 vg_line2( (v2f
){ fish
->pos
[0], fish
->pos
[1] }, (v2f
){ target_px
, target_py
}, 0xffffffff, 0xffffffff );
1757 struct cell
*target_peice
= &world
.data
[ cell_current
->links
[trigger_id
] ];
1759 cell_current
->state
|= FLAG_TRIGGERED
;
1762 target_peice
->state
|= FLAG_FLIP_FLOP
;
1764 target_peice
->state
&= ~FLAG_FLIP_FLOP
;
1769 // Third pass (collisions)
1770 struct fish
*fi
, *fj
;
1772 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1774 fi
= &world
.fishes
[i
];
1776 if( fi
->state
== k_fish_state_alive
)
1778 int continue_again
= 0;
1780 for( int j
= i
+1; j
< world
.num_fishes
; j
++ )
1782 fj
= &world
.fishes
[j
];
1784 if( (fj
->state
== k_fish_state_alive
) )
1789 v2i_sub( fi
->pos
, fi
->dir
, fi_prev
);
1790 v2i_sub( fj
->pos
, fj
->dir
, fj_prev
);
1793 collide_next_frame
= (
1794 (fi
->pos
[0] == fj
->pos
[0]) &&
1795 (fi
->pos
[1] == fj
->pos
[1]))? 1: 0,
1796 collide_this_frame
= (
1797 (fi_prev
[0] == fj
->pos
[0]) &&
1798 (fi_prev
[1] == fj
->pos
[1]) &&
1799 (fj_prev
[0] == fi
->pos
[0]) &&
1800 (fj_prev
[1] == fi
->pos
[1])
1803 if( collide_next_frame
|| collide_this_frame
)
1805 sw_set_achievement( "BANG" );
1807 // Shatter death (+0.5s)
1808 float death_time
= collide_this_frame
? 0.0f
: 0.5f
;
1810 fi
->state
= k_fish_state_soon_dead
;
1811 fj
->state
= k_fish_state_soon_dead
;
1812 fi
->death_time
= death_time
;
1813 fj
->death_time
= death_time
;
1820 if( continue_again
)
1826 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1828 struct cell_terminal
*term
= &world
.io
[ i
];
1829 int posx
= term
->id
% world
.w
;
1830 int posy
= (term
->id
- posx
)/world
.w
;
1831 int is_input
= world
.data
[ term
->id
].state
& FLAG_INPUT
;
1835 if( world
.sim_frame
< term
->runs
[ world
.sim_run
].condition_count
)
1837 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
1838 fish
->pos
[0] = posx
;
1839 fish
->pos
[1] = posy
;
1840 fish
->state
= k_fish_state_alive
;
1841 fish
->payload
= term
->runs
[ world
.sim_run
].conditions
[ world
.sim_frame
];
1843 struct cell
*cell_ptr
= pcell( fish
->pos
);
1845 if( cell_ptr
->config
!= k_cell_type_stub
)
1847 struct cell_description
*desc
= &cell_descriptions
[ cell_ptr
->config
];
1849 v2i_copy( desc
->start
, fish
->dir
);
1850 fish
->flow_reversed
= 1;
1852 world
.num_fishes
++;
1859 if( alive_count
== 0 )
1861 world
.completed
= 1;
1863 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1865 struct cell_terminal
*term
= &world
.io
[ i
];
1866 int is_input
= world
.data
[ term
->id
].state
& FLAG_INPUT
;
1870 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1872 if( run
->recv_count
== run
->condition_count
)
1874 for( int j
= 0; j
< run
->condition_count
; j
++ )
1876 if( run
->recieved
[j
] != run
->conditions
[j
] )
1878 world
.completed
= 0;
1885 world
.completed
= 0;
1891 if( world
.completed
)
1893 if( world
.sim_run
< world
.max_runs
-1 )
1895 vg_success( "Run passed, starting next\n" );
1897 world
.sim_frame
= 0;
1898 world
.sim_start
= vg_time
;
1899 world
.num_fishes
= 0;
1901 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1902 world
.data
[ i
].state
&= ~FLAG_FLIP_FLOP
;
1908 vg_success( "Level passed!\n" );
1911 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1912 if( world
.data
[ i
].state
& FLAG_CANAL
)
1915 world
.score
= score
;
1916 world
.time
= world
.sim_frame
;
1918 // Copy into career data
1919 if( world
.pCmpLevel
)
1921 career_pass_level( world
.pCmpLevel
, world
.score
, 1 );
1927 if( world
.sim_run
> 0 )
1928 sw_set_achievement( "GOOD_ENOUGH" );
1930 vg_error( "Level failed :(\n" );
1934 simulation_stop(); // TODO: Async?
1941 float scaled_time
= 0.0f
;
1942 scaled_time
= (vg_time
-world
.sim_start
)*world
.sim_speed
;
1943 world
.frame_lerp
= scaled_time
- (float)world
.sim_frame
;
1946 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1948 struct fish
*fish
= &world
.fishes
[i
];
1950 if( fish
->state
== k_fish_state_dead
)
1953 if( fish
->state
== k_fish_state_soon_dead
&& (world
.frame_lerp
> fish
->death_time
) )
1954 continue; // Todo: particle thing?
1956 struct cell
*cell
= pcell(fish
->pos
);
1957 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
1961 float t
= world
.frame_lerp
;
1962 if( fish
->flow_reversed
&& !desc
->is_linear
)
1965 v2_copy( fish
->physics_co
, fish
->physics_v
);
1967 switch( cell
->config
)
1969 case k_cell_type_merge
:
1970 if( fish
->dir
[0] == 1 )
1975 case k_cell_type_con_r
: curve
= curve_1
; break;
1976 case k_cell_type_con_l
: curve
= curve_4
; break;
1977 case k_cell_type_con_u
: curve
= curve_2
; break;
1978 case k_cell_type_con_d
: curve
= curve_8
; break;
1979 case 3: curve
= curve_3
; break;
1980 case 6: curve
= curve_6
; break;
1981 case 9: curve
= curve_9
; break;
1982 case 12: curve
= curve_12
; break;
1984 if( t
> curve_7_linear_section
)
1986 t
-= curve_7_linear_section
;
1987 t
*= (1.0f
/(1.0f
-curve_7_linear_section
));
1989 curve
= cell
->state
& FLAG_FLIP_FLOP
? curve_7
: curve_7_1
;
1993 default: curve
= NULL
; break;
1999 float t3
= t
* t
* t
;
2001 float cA
= 3.0f
*t2
- 3.0f
*t3
;
2002 float cB
= 3.0f
*t3
- 6.0f
*t2
+ 3.0f
*t
;
2003 float cC
= 3.0f
*t2
- t3
- 3.0f
*t
+ 1.0f
;
2005 fish
->physics_co
[0] = t3
*curve
[3][0] + cA
*curve
[2][0] + cB
*curve
[1][0] + cC
*curve
[0][0];
2006 fish
->physics_co
[1] = t3
*curve
[3][1] + cA
*curve
[2][1] + cB
*curve
[1][1] + cC
*curve
[0][1];
2007 fish
->physics_co
[0] += (float)fish
->pos
[0];
2008 fish
->physics_co
[1] += (float)fish
->pos
[1];
2013 origin
[0] = (float)fish
->pos
[0] + (float)fish
->dir
[0]*-0.5f
+ 0.5f
;
2014 origin
[1] = (float)fish
->pos
[1] + (float)fish
->dir
[1]*-0.5f
+ 0.5f
;
2016 fish
->physics_co
[0] = origin
[0] + (float)fish
->dir
[0]*t
;
2017 fish
->physics_co
[1] = origin
[1] + (float)fish
->dir
[1]*t
;
2023 static void render_tiles( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
)
2025 v2i full_start
= { 0,0 };
2026 v2i full_end
= { world
.w
, world
.h
};
2028 if( !start
|| !end
)
2034 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2036 for( int y
= start
[1]; y
< end
[1]; y
++ )
2038 for( int x
= start
[0]; x
< end
[0]; x
++ )
2040 struct cell
*cell
= pcell((v2i
){x
,y
});
2041 int selected
= world
.selected
== y
*world
.w
+ x
;
2043 int tile_offsets
[][2] =
2045 {2, 0}, {0, 3}, {0, 2}, {2, 2},
2046 {1, 0}, {2, 3}, {3, 2}, {1, 3},
2047 {3, 1}, {0, 1}, {1, 2}, {2, 1},
2048 {1, 1}, {3, 3}, {2, 1}, {2, 1}
2051 int uv
[2] = { 3, 0 };
2053 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
2055 uv
[0] = tile_offsets
[ cell
->config
][0];
2056 uv
[1] = tile_offsets
[ cell
->config
][1];
2059 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ), (float)x
, (float)y
, uv
[0], uv
[1] );
2062 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, selected_colour
);
2064 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2072 static void draw_numbers( v3f coord
, int number
)
2075 v3_copy( coord
, pos
);
2076 int digits
[8]; int i
= 0;
2078 while( number
> 0 && i
< 8 )
2080 digits
[i
++] = number
% 10;
2081 number
= number
/ 10;
2084 for( int j
= 0; j
< i
; j
++ )
2086 glUniform3fv( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), 1, pos
);
2087 draw_mesh( MESH_NUMBERS_OFFSETS
[digits
[i
-j
-1]][0], MESH_NUMBERS_OFFSETS
[digits
[i
-j
-1]][1] );
2088 pos
[0] += pos
[2] * 0.75f
;
2092 void vg_render(void)
2094 glViewport( 0,0, vg_window_x
, vg_window_y
);
2096 glDisable( GL_DEPTH_TEST
);
2097 glClearColor( 0.369768f
, 0.3654f
, 0.42f
, 1.0f
);
2098 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
2100 v4f
const colour_default
= {1.0f
, 1.0f
, 1.0f
, 1.0f
};
2101 v4f
const colour_selected
= {0.90f
, 0.92f
, 1.0f
, 1.0f
};
2103 // TILE SET RENDERING
2104 // todo: just slam everything into a mesh...
2105 // when user modifies a tile the neighbours can be easily uploaded to gpu mem
2107 // Currently we're uploading a fair amount of data every frame anyway.
2108 // NOTE: this is for final optimisations ONLY!
2109 // ======================================================================
2111 use_mesh( &world
.tile
);
2117 SHADER_USE( shader_background
);
2118 glUniformMatrix3fv( SHADER_UNIFORM( shader_background
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2120 glActiveTexture( GL_TEXTURE0
);
2121 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
2122 glUniform1i( SHADER_UNIFORM( shader_background
, "uTexMain" ), 0 );
2124 glUniform3f( SHADER_UNIFORM( shader_background
, "uOffset" ), -16, -16, 64 );
2125 glUniform1f( SHADER_UNIFORM( shader_background
, "uVariance" ), 0.02f
);
2127 glActiveTexture( GL_TEXTURE1
);
2128 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
2129 glUniform1i( SHADER_UNIFORM( shader_background
, "uSamplerNoise" ), 1 );
2139 ui_begin( &ui_global_ctx, 512, 256 );
2141 ui_global_ctx.override_colour = 0xff9a8a89;
2142 //ui_text( &ui_global_ctx, world.map_title, 6, 0 );
2143 ui_global_ctx.override_colour = 0xffffffff;
2145 ui_resolve( &ui_global_ctx );
2148 m3x3_copy( vg_pv, world_text );
2149 m3x3_translate( world_text, (v3f){ 1.55f, 1.9f, 0.0f } );
2150 m3x3_rotate( world_text, VG_PIf*0.5f );
2151 m3x3_scale( world_text, (v3f){0.01f,-0.01f,0.01f} );
2153 ui_draw( &ui_global_ctx, world_text );
2157 // =========================================================================================
2159 use_mesh( &world
.tile
);
2160 SHADER_USE( shader_tile_main
);
2163 m2x2_identity( subtransform
);
2164 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2165 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_main
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2166 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 0.0f
);
2167 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 0.0f
);
2170 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2171 glBlendEquation(GL_FUNC_ADD
);
2174 vg_tex2d_bind( &tex_tile_data
, 0 );
2175 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2177 vg_tex2d_bind( &tex_wood
, 1 );
2178 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2180 render_tiles( NULL
, NULL
, colour_default
, colour_default
);
2184 SHADER_USE( shader_ball
);
2185 glUniformMatrix3fv( SHADER_UNIFORM( shader_ball
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2187 vg_tex2d_bind( &tex_ball_noise
, 0 );
2188 glUniform1i( SHADER_UNIFORM( shader_ball
, "uTexMain" ), 0 );
2191 if( world
.simulating
)
2193 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2195 struct fish
*fish
= &world
.fishes
[i
];
2197 if( fish
->state
== k_fish_state_dead
|| fish
->state
== k_fish_state_bg
)
2200 if( fish
->state
== k_fish_state_soon_dead
&& (world
.frame_lerp
> fish
->death_time
) )
2203 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2204 colour_code_v3( fish
->payload
, dot_colour
);
2206 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uColour" ), 1, dot_colour
);
2207 glUniform2fv( SHADER_UNIFORM( shader_ball
, "uOffset" ), 1, fish
->physics_co
);
2208 glUniform2f( SHADER_UNIFORM( shader_ball
, "uTexOffset" ), (float)i
* 1.2334, (float)i
* -0.3579f
);
2213 SHADER_USE( shader_tile_main
);
2216 vg_tex2d_bind( &tex_tile_data
, 0 );
2217 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2219 vg_tex2d_bind( &tex_wood
, 1 );
2220 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2222 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 1.0f
);
2223 render_tiles( NULL
, NULL
, colour_default
, colour_selected
);
2226 for( int y
= 2; y
< world
.h
-2; y
++ )
2228 for( int x
= 2; x
< world
.w
-2; x
++ )
2230 struct cell
*cell
= pcell((v2i
){x
,y
});
2232 if( cell
->state
& FLAG_CANAL
)
2234 if( cell
->config
== k_cell_type_split
)
2236 float rotation
= cell
->state
& FLAG_FLIP_FLOP
? vg_rad( -45.0f
): vg_rad( 45.0f
);
2238 if( cell
->state
& FLAG_FLIP_ROTATING
)
2240 if( (world
.frame_lerp
> curve_7_linear_section
) )
2242 float const rotation_speed
= 0.4f
;
2243 if( (world
.frame_lerp
< 1.0f
-rotation_speed
) )
2245 float t
= world
.frame_lerp
- curve_7_linear_section
;
2246 t
*= -2.0f
* (1.0f
/(1.0f
-(curve_7_linear_section
+rotation_speed
)));
2256 m2x2_create_rotation( subtransform
, rotation
);
2258 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2259 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ), (float)x
, (float)y
+ 0.125f
, cell
->state
& FLAG_TARGETED
? 3.0f
: 0.0f
, 0.0f
);
2267 if( world
.selected
!= -1 && !(world
.data
[ world
.selected
].state
& FLAG_CANAL
) && !id_drag_from
)
2269 v2i new_begin
= { world
.tile_x
- 2, world
.tile_y
- 2 };
2270 v2i new_end
= { world
.tile_x
+ 2, world
.tile_y
+ 2 };
2272 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2273 map_reclassify( new_begin
, new_end
, 0 );
2275 m2x2_identity( subtransform
);
2276 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 1.0f
);
2277 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2278 glUniform2fv( SHADER_UNIFORM( shader_tile_main
, "uMousePos" ), 1, world
.tile_pos
);
2280 render_tiles( new_begin
, new_end
, colour_default
, colour_default
);
2282 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2283 map_reclassify( new_begin
, new_end
, 0 );
2286 //glDisable(GL_BLEND);
2288 // Draw connecting wires
2289 glDisable(GL_BLEND
);
2291 SHADER_USE( shader_wire
);
2292 glBindVertexArray( world
.wire
.vao
);
2294 glUniformMatrix3fv( SHADER_UNIFORM( shader_wire
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2295 glUniform4f( SHADER_UNIFORM( shader_wire
, "uColour" ), 0.2f
, 0.2f
, 0.2f
, 1.0f
);
2299 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), 0.4f
);
2300 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), drag_from_co
[0], drag_from_co
[1], 0.06f
);
2301 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), drag_to_co
[0], drag_to_co
[1], 0.06f
);
2302 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2305 float rp_x1
= world
.frame_lerp
*9.0f
;
2306 float rp_x2
= 1.0f
-rp_x1
*expf(1.0f
-rp_x1
)* 0.36f
;
2308 for( int y
= 2; y
< world
.h
-2; y
++ )
2310 for( int x
= 2; x
< world
.w
-2; x
++ )
2312 struct cell
*cell
= pcell((v2i
){x
,y
});
2314 if( cell
->state
& FLAG_CANAL
)
2316 if( cell
->state
& FLAG_IS_TRIGGER
)
2318 int trigger_id
= cell
->links
[0]?0:1;
2320 int x2
= cell
->links
[trigger_id
] % world
.w
;
2321 int y2
= (cell
->links
[trigger_id
] - x2
) / world
.w
;
2326 startpoint
[0] = (float)x2
+ (trigger_id
? 0.75f
: 0.25f
);
2327 startpoint
[1] = (float)y2
+ 0.25f
;
2329 endpoint
[0] = x
+0.5f
;
2330 endpoint
[1] = y
+0.5f
;
2332 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), cell
->state
& FLAG_TRIGGERED
? rp_x2
* 0.4f
: 0.4f
);
2333 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), startpoint
[0], startpoint
[1], 0.04f
);
2334 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), endpoint
[0], endpoint
[1], 0.04f
);
2335 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2341 SHADER_USE( shader_tile_colour
);
2342 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2343 use_mesh( &world
.circle
);
2345 int const filled_start
= 0;
2346 int const filled_count
= 32;
2347 int const empty_start
= 32;
2348 int const empty_count
= 32*2;
2351 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2353 struct cell_terminal
*term
= &world
.io
[ i
];
2354 int posx
= term
->id
% world
.w
;
2355 int posy
= (term
->id
- posx
)/world
.w
;
2356 int is_input
= world
.data
[ term
->id
].state
& FLAG_INPUT
;
2358 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2360 for( int k
= 0; k
< term
->run_count
; k
++ )
2362 for( int j
= 0; j
< term
->runs
[k
].condition_count
; j
++ )
2364 float y_offset
= is_input
? 1.2f
: -0.2f
;
2365 float y_h
= (is_input
? 0.2f
: -0.2f
) * (float)k
;
2369 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), (float)posx
+ 0.2f
+ 0.2f
* (float)j
,
2370 (y_offset
+ (float)posy
+ (float)(term
->run_count
-1)*0.2f
) - y_h
, 0.1f
);
2372 colour_code_v3( term
->runs
[k
].conditions
[j
], dot_colour
);
2373 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2375 // Draw filled if tick not passed, draw empty if empty
2376 if( (world
.sim_frame
> j
&& world
.sim_run
>= k
) || world
.sim_run
> k
)
2377 draw_mesh( empty_start
, empty_count
);
2379 draw_mesh( filled_start
, filled_count
);
2383 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), (float)posx
+ 0.2f
+ 0.2f
* (float)j
, (float)posy
+ y_offset
+ y_h
, 0.1f
);
2385 if( term
->runs
[k
].recv_count
> j
)
2387 colour_code_v3( term
->runs
[k
].recieved
[j
], dot_colour
);
2388 v3_muls( dot_colour
, 0.8f
, dot_colour
);
2389 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2391 draw_mesh( filled_start
, filled_count
);
2394 colour_code_v3( term
->runs
[k
].conditions
[j
], dot_colour
);
2395 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2397 draw_mesh( empty_start
, empty_count
);
2403 if( world
.simulating
)
2405 glUniform4f( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 0.0f
, 0.0f
, 0.0f
, 1.0f
);
2406 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), -0.5f
+ cosf( vg_time
* 4.0f
) * 0.2f
, sinf( vg_time
* 4.0f
) * 0.2f
+ (float)world
.h
* 0.5f
, 0.05f
);
2407 draw_mesh( filled_start
, filled_count
);
2411 float const score_bright
= 1.25f
;
2412 glUniform4f( SHADER_UNIFORM( shader_tile_colour
, "uColour" ),
2413 0.4f
*score_bright
, 0.39f
*score_bright
, 0.45f
*score_bright
, 1.0f
);
2415 use_mesh( &world
.numbers
);
2416 draw_numbers( (v3f
){ 2.0f
, (float)world
.h
-1.875f
, 0.3333f
}, world
.score
);
2419 static ui_colourset flcol_list_a
= {
2421 .hover
= 0xffa09393,
2422 .active
= 0xffbfb1b0
2424 static ui_colourset flcol_list_b
= {
2426 .hover
= 0xffa09393,
2427 .active
= 0xffbfb1b0
2430 static ui_colourset flcol_list_complete_a
= {
2432 .hover
= 0xff8dc18f,
2433 .active
= 0xffb2ddb3
2436 static ui_colourset flcol_list_complete_b
= {
2438 .hover
= 0xff8dc18f,
2439 .active
= 0xffb2ddb3
2442 static ui_colourset flcol_list_locked
= {
2444 .hover
= 0xff655959,
2445 .active
= 0xff655959
2450 SteamLeaderboard_t steam_leaderboard
;
2451 int leaderboard_show
;
2453 struct leaderboard_player
2458 int is_local_player
;
2461 char score_text
[ 16 ];
2462 char player_name
[ 48 ];
2463 GLuint texture
; // Not dynamic
2465 leaderboard_players
[10];
2466 int leaderboard_count
;
2470 struct cmp_level
*level
;
2477 struct cmp_level
*level_selected
;
2484 static int pack_selection
= 0;
2485 static struct pack_info
2487 struct cmp_level
*levels
;
2494 .levels
= cmp_levels_tutorials
,
2495 .level_count
= vg_list_size(cmp_levels_tutorials
),
2499 .levels
= cmp_levels_basic
,
2500 .level_count
= vg_list_size(cmp_levels_basic
),
2504 .levels
= cmp_levels_grad
,
2505 .level_count
= vg_list_size(cmp_levels_tutorials
),
2511 ui_global_ctx
.cursor
[0] = 0;
2512 ui_global_ctx
.cursor
[1] = 0;
2513 ui_global_ctx
.cursor
[2] = 256;
2517 ui_global_ctx
.id_base
= 4 << 16;
2521 gui_capture_mouse( 9999 );
2522 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2524 gui_text( "ASSIGNMENTS", 8, 0 );
2526 ui_global_ctx
.cursor
[1] += 30;
2527 ui_global_ctx
.cursor
[3] = 25;
2531 ui_rect_pad( ui_global_ctx
.cursor
, 2 );
2532 ui_global_ctx
.cursor
[2] = 84;
2534 for( int i
= 0; i
< 3; i
++ )
2536 if( i
== pack_selection
)
2537 gui_override_colours( &flcol_list_locked
);
2539 if( gui_button( 2000 + i
) == k_button_click
)
2542 ui_global_ctx
.cursor
[1] += 2;
2543 gui_text( pack_infos
[i
].name
, 4, 0 );
2546 gui_reset_colours();
2551 ui_global_ctx
.cursor
[3] = 500;
2553 // DRAW LEVEL SELECTION LIST
2555 struct cmp_level
*levels
= pack_infos
[ pack_selection
].levels
;
2556 int count
= pack_infos
[ pack_selection
].level_count
;
2558 static struct ui_scrollbar sb
= {
2562 ui_px view_height
= ui_global_ctx
.cursor
[3];
2563 ui_px level_height
= 50;
2565 // Level scroll view
2568 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2569 gui_set_clip( ui_global_ctx
.cursor
);
2571 ui_global_ctx
.cursor
[2] = 14;
2574 ui_px content_height
= count
*level_height
;
2575 if( content_height
> view_height
)
2577 ui_scrollbar( &ui_global_ctx
, &sb
, 1 );
2578 ui_global_ctx
.cursor
[1] -= ui_calculate_content_scroll( &sb
, content_height
);
2582 gui_fill_rect( ui_global_ctx
.cursor
, 0xff807373 );
2585 ui_global_ctx
.cursor
[2] = 240;
2586 ui_global_ctx
.cursor
[3] = level_height
;
2589 for( int i
= 0; i
< count
; i
++ )
2591 struct cmp_level
*lvl_info
= &levels
[i
];
2593 if( lvl_info
->unlocked
)
2595 if( lvl_info
->completed_score
!= 0 )
2596 gui_override_colours( i
&0x1? &flcol_list_complete_a
: &flcol_list_complete_b
);
2598 gui_override_colours( i
&0x1? &flcol_list_a
: &flcol_list_b
);
2601 gui_override_colours( &flcol_list_locked
);
2603 if( lvl_info
->unlocked
)
2605 if( gui_button( 2 + i
) == k_button_click
)
2607 ui_data
.level_selected
= &levels
[i
];
2608 ui_data
.leaderboard_show
= 0;
2610 if( pack_selection
>= 1 )
2611 sw_find_leaderboard( ui_data
.level_selected
->map_name
);
2614 ui_global_ctx
.override_colour
= 0xffffffff;
2615 gui_text( lvl_info
->title
, 6, 0 );
2616 ui_global_ctx
.cursor
[1] += 18;
2617 gui_text( "incomplete", 4, 0 );
2621 gui_button( 2 + i
);
2623 ui_global_ctx
.override_colour
= 0xff786f6f;
2624 gui_text( "???", 6, 0 );
2625 ui_global_ctx
.cursor
[1] += 18;
2626 gui_text( "locked", 4, 0 );
2632 gui_reset_colours();
2640 // Selected level UI
2641 // ============================================================
2643 if( ui_data
.level_selected
)
2645 ui_global_ctx
.cursor
[0] += 16;
2646 ui_global_ctx
.cursor
[1] += 16;
2647 ui_global_ctx
.cursor
[2] = 512-40;
2648 ui_global_ctx
.cursor
[3] = 560-16;
2652 gui_capture_mouse( 9999 );
2654 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2655 ui_global_ctx
.cursor
[1] += 4;
2656 gui_text( ui_data
.level_selected
->title
, 6, 0 );
2658 ui_global_ctx
.cursor
[1] += 30;
2659 ui_rect_pad( ui_global_ctx
.cursor
, 8 );
2660 ui_global_ctx
.cursor
[3] = 300;
2664 gui_fill_rect( ui_global_ctx
.cursor
, 0xff655959 );
2668 ui_text_use_paragraph( &ui_global_ctx
);
2669 ui_global_ctx
.cursor
[1] += 2;
2671 gui_text( ui_data
.level_selected
->description
, 5, 0 );
2672 ui_text_use_title( &ui_global_ctx
);
2674 // Buttons at the bottom
2675 ui_global_ctx
.cursor
[3] = 25;
2676 ui_global_ctx
.cursor
[2] = 80;
2679 ui_global_ctx
.cursor
[1] -= 8;
2681 if( gui_button( 3000 ) == k_button_click
)
2683 ui_data
.level_selected
= NULL
;
2685 gui_text( "BACK", 6, k_text_alignment_center
);
2689 ui_global_ctx
.cursor
[2] = 170;
2690 ui_global_ctx
.cursor
[0] -= 8 + 170 + 2;
2693 gui_override_colours( &flcol_list_locked
);
2694 if( gui_button( 3001 ) == k_button_click
)
2695 vg_error( "UNIMPLEMENTED\n" );
2697 ui_global_ctx
.override_colour
= 0xff888888;
2699 gui_text( "RESTORE SOLUTION", 6, k_text_alignment_center
);
2701 ui_global_ctx
.override_colour
= 0xffffffff;
2704 ui_global_ctx
.cursor
[0] += 2;
2705 ui_global_ctx
.cursor
[2] = 80;
2708 gui_override_colours( &flcol_list_complete_a
);
2709 if( gui_button( 3002 ) == k_button_click
)
2711 if( console_changelevel( 1, &ui_data
.level_selected
->map_name
) )
2713 world
.pCmpLevel
= ui_data
.level_selected
;
2715 ui_data
.level_selected
= NULL
;
2716 ui_data
.leaderboard_show
= 0;
2719 gui_text( "PLAY", 6, k_text_alignment_center
);
2723 gui_reset_colours();
2727 if( ui_data
.leaderboard_show
)
2729 ui_global_ctx
.cursor
[0] += 16;
2730 ui_global_ctx
.cursor
[2] = 350;
2731 ui_global_ctx
.cursor
[3] = 25;
2736 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2737 gui_text( "FRIEND LEADERBOARD", 6, 0 );
2741 ui_global_ctx
.cursor
[1] += 2;
2745 ui_global_ctx
.cursor
[3] = 32+8;
2747 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
2751 gui_fill_rect( ui_global_ctx
.cursor
, i
&0x1? flcol_list_a
.main
: flcol_list_b
.main
);
2753 ui_global_ctx
.cursor
[0] += 4;
2754 ui_global_ctx
.cursor
[1] += 4;
2757 static const char *places
[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" };
2758 gui_text( places
[i
], 7, 0 );
2759 ui_global_ctx
.cursor
[0] += 32;
2761 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
2764 ui_global_ctx
.cursor
[2] = 32;
2765 ui_global_ctx
.cursor
[3] = 32;
2769 gui_push_image( ui_global_ctx
.cursor
, player
->texture
);
2774 gui_text( player
->player_name
, 7, 0 );
2776 ui_global_ctx
.cursor
[2] = 50;
2779 gui_text( player
->score_text
, 7, k_text_alignment_right
);
2783 ui_global_ctx
.cursor
[1] += 2;
2791 void leaderboard_dispatch_score(void)
2793 sw_upload_leaderboard_score(
2794 ui_data
.upload_request
.level
->steam_leaderboard
,
2795 k_ELeaderboardUploadScoreMethodKeepBest
,
2796 ui_data
.upload_request
.score
,
2801 ui_data
.upload_request
.is_waiting
= 0;
2803 vg_success( "Dispatched leaderboard score\n" );
2806 void leaderboard_found( LeaderboardFindResult_t
*pCallback
)
2808 if( !pCallback
->m_bLeaderboardFound
)
2810 vg_error( "Leaderboard could not be found\n" );
2811 ui_data
.steam_leaderboard
= 0;
2815 const char *recieved_name
= sw_get_leaderboard_name( pCallback
->m_hSteamLeaderboard
);
2817 // Update UI state and request entries if this callback found the current UI level
2818 if( ui_data
.level_selected
)
2820 if( !strcmp( recieved_name
, ui_data
.level_selected
->map_name
) )
2822 sw_download_leaderboard_entries( pCallback
->m_hSteamLeaderboard
, k_ELeaderboardDataRequestFriends
, 0, 8 );
2823 ui_data
.level_selected
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
2827 // Dispatch the waiting request if there was one
2828 if( ui_data
.upload_request
.is_waiting
)
2830 if( !strcmp( recieved_name
, ui_data
.upload_request
.level
->map_name
) )
2832 ui_data
.upload_request
.level
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
2833 leaderboard_dispatch_score();
2839 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
)
2841 // Update UI if this leaderboard matches what we currently have in view
2842 if( ui_data
.level_selected
->steam_leaderboard
== pCallback
->m_hSteamLeaderboard
)
2844 vg_info( "Recieved %d entries\n", pCallback
->m_cEntryCount
);
2845 ui_data
.leaderboard_count
= VG_MIN( pCallback
->m_cEntryCount
, 8 );
2847 u64_steamid local_player
= sw_get_steamid();
2849 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
2851 LeaderboardEntry_t entry
;
2852 sw_get_downloaded_entry( pCallback
->m_hSteamLeaderboardEntries
, i
, &entry
, NULL
, 0 );
2854 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
2856 player
->id
= entry
.m_steamIDUser
.m_unAll64Bits
;
2857 strncpy( player
->player_name
, sw_get_friend_persona_name( player
->id
), vg_list_size( player
->player_name
)-1 );
2858 player
->score
= entry
.m_nScore
;
2860 snprintf( player
->score_text
, vg_list_size(player
->score_text
), "%d", player
->score
);
2861 player
->texture
= sw_get_player_image( player
->id
);
2863 if( player
->texture
== 0 )
2864 player
->texture
= tex_unkown
.name
;
2866 player
->is_local_player
= local_player
== player
->id
? 1: 0;
2869 if( ui_data
.leaderboard_count
)
2870 ui_data
.leaderboard_show
= 1;
2872 ui_data
.leaderboard_show
= 0;
2874 else vg_warn( "Downloaded leaderboard does not match requested!\n" );
2877 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
)
2879 if( ui_data
.upload_request
.is_waiting
)
2880 vg_warn( "You are uploading leaderboard entries too quickly!\n" );
2882 ui_data
.upload_request
.level
= cmp_level
;
2883 ui_data
.upload_request
.score
= score
;
2884 ui_data
.upload_request
.is_waiting
= 1;
2886 // If leaderboard ID has been downloaded already then just immediately dispatch this
2887 if( cmp_level
->steam_leaderboard
)
2888 leaderboard_dispatch_score();
2890 sw_find_leaderboard( cmp_level
->map_name
);