1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
4 #define VG_STEAM_APPID 1218140U
6 #include "fishladder_resources.h"
13 3. Merge (and explode)
14 4. Principle 1 (divide colours)
15 5. Principle 2 (combine colours)
25 New things to program:
26 UI text element renderer (SDF) DONE(sorta)
27 Particle system thing for ball collision
28 Level descriptions / titles HALF
29 Row Gridlines for I/O DONE
30 Play button / Speed controller PLAY/PAUSED.. todo: speed, wire connecty
38 // ===========================================================================================================
43 k_cell_type_ramp_right
= 3,
44 k_cell_type_ramp_left
= 6,
45 k_cell_type_split
= 7,
46 k_cell_type_merge
= 13,
47 k_cell_type_con_r
= 1,
48 k_cell_type_con_u
= 2,
49 k_cell_type_con_l
= 4,
55 k_fish_state_soon_dead
= -1,
56 k_fish_state_dead
= 0,
59 k_fish_state_soon_alive
64 k_world_button_none
= -1,
65 k_world_button_sim
= 0,
66 k_world_button_pause
= 1,
67 k_world_button_wire_mode
= 2
70 #define FLAG_CANAL 0x1
71 #define FLAG_IS_TRIGGER 0x2
72 #define FLAG_RESERVED0 0x4
73 #define FLAG_RESERVED1 0x8
75 #define FLAG_INPUT 0x10
76 #define FLAG_OUTPUT 0x20
77 #define FLAG_WALL 0x40
79 #define FLAG_FLIP_FLOP 0x100
80 #define FLAG_TRIGGERED 0x200
81 #define FLAG_FLIP_ROTATING 0x400
82 #define FLAG_TARGETED 0x800
85 0000 0 | 0001 1 | 0010 2 | 0011 3
89 0100 4 | 0101 5 | 0110 6 | 0111 7
93 1000 8 | 1001 9 | 1010 10 | 1011 11
97 1100 12 | 1101 13 | 1110 14 | 1111 15
103 static struct cell_description
113 cell_descriptions
[] =
117 { .start
= { 1, 0 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
118 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
119 { .start
= { 0, 1 }, .end
= { 1, 0 }, .trigger_pos
= { 0.25f
, 0.25f
} },
121 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
122 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
}, .is_linear
= 1 },
123 { .start
= { 0, 1 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
124 { .start
= { 0, 1 }, .is_special
= 1 },
126 { .start
= { 0, -1 }, .end
= { 0, 1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
127 { .start
= { 1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.75f
} },
128 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
}, .is_linear
= 1 },
131 { .start
= { -1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.75f
, 0.75f
} },
132 { .end
= { 0, -1 }, .is_special
= 1, .trigger_pos
= { 0.5f
, 0.75f
} },
137 v2f
const curve_3
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
138 v2f
const curve_6
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.375f
,0.5f
},{0.0f
,0.5f
}};
139 v2f
const curve_9
[] = {{1.0f
,0.5f
},{0.625f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
140 v2f
const curve_12
[]= {{0.0f
,0.5f
},{0.375f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
142 v2f
const curve_1
[] = {{1.0f
,0.5f
},{0.8f
,0.5f
},{0.3f
,0.5f
},{0.2f
,0.5f
}};
143 v2f
const curve_4
[] = {{0.0f
,0.5f
},{0.3f
,0.5f
},{0.5f
,0.5f
},{0.8f
,0.5f
}};
144 v2f
const curve_2
[] = {{0.5f
,1.0f
},{0.5f
,0.8f
},{0.5f
,0.3f
},{0.5f
,0.2f
}};
145 v2f
const curve_8
[] = {{0.5f
,0.0f
},{0.5f
,0.3f
},{0.5f
,0.5f
},{0.5f
,0.8f
}};
147 v2f
const curve_7
[] = {{0.5f
,0.8438f
},{0.875f
,0.8438f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
148 v2f
const curve_7_1
[] = {{0.5f
,0.8438f
},{1.0f
-0.875f
,0.8438f
},{1.0-0.625f
,0.5f
},{0.0f
,0.5f
}};
150 float const curve_7_linear_section
= 0.1562f
;
153 // ===========================================================================================================
177 int sim_run
, max_runs
;
179 int sim_frame
, sim_target
;
180 float sim_internal_time
, // current tick-time
181 sim_internal_ref
, // Reference point of internal time
182 sim_delta_ref
, // Reference point of vg_time when we started at current sim_speed
183 sim_delta_speed
, // Rate to apply time delta
184 frame_lerp
, // Fractional part of sim_internal_time
185 pause_offset_target
; //
194 int condition_count
, recv_count
;
206 float light_target
, light
;
213 struct mesh shapes
, numbers
;
216 GLuint vao
, vbo
, ebo
;
221 GLuint background_data
;
222 GLuint random_samples
;
224 int selected
, tile_x
, tile_y
;
231 enum e_fish_state state
;
243 //struct career_level *ptr_career_level;
244 struct cmp_level
*pCmpLevel
;
255 // Forward declerations
256 // --------------------
258 static int console_credits( int argc
, char const *argv
[] );
259 static int console_save_map( int argc
, char const *argv
[] );
260 static int console_load_map( int argc
, char const *argv
[] );
261 static int console_changelevel( int argc
, char const *argv
[] );
264 // ===========================================================================================================
273 // ===========================================================================================================
275 static void colour_code_v3( char const cc
, v3f target
)
277 static v3f colour_sets
[] =
278 { { 1.0f
, 0.9f
, 0.3f
},
279 { 0.2f
, 0.9f
, 0.14f
},
280 { 0.4f
, 0.8f
, 1.00f
},
281 { 0.882f
, 0.204f
, 0.922f
}
284 if( cc
>= 'a' && cc
<= 'z' )
288 if( id
< vg_list_size( colour_sets
) )
290 v3_copy( colour_sets
[ id
], target
);
295 v3_copy( (v3f
){0.0f
,0.0f
,0.0f
}, target
);
298 static int hash21i( v2i p
, u32 umod
)
300 static const int random_noise
[] =
302 0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2,
303 0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30,
304 0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE,
305 0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80,
306 0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2,
307 0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D,
308 0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E,
309 0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69,
310 0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C,
311 0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49,
312 0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19,
313 0xD4,0x82,0xE2,0xC6,0x93,0x85,0x0A,0xF8,0xFA,0x04,0x07,0xD3,0x1D,0xEC,0x03,0x66,0xFD,0xB1,0xFB,0x8F,0xC5,0xDE,0xE8,0x29,0xDF,0x23,0x09,0x9D,0x7C,0x43,0x3D,0x4D,
314 0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB,
315 0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4,
316 0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62,
317 0x74,0x77,0x3B,0x88,0xAC,0x5B,0x6A,0xBC,0xDA,0x99,0xE8,0x24,0x90,0x5A,0xCA,0x8D,0x5C,0x2B,0xF8,0xF1,0xE1,0x1D,0x94,0x11,0xEA,0xCC,0x02,0x09,0x1E,0xA2,0x48,0x67,
318 0x87,0x5A,0x7E,0xC6,0xCC,0xA3,0xFB,0xC5,0x36,0xEB,0x5C,0xE1,0xAF,0x1E,0xBE,0xE7,0xD8,0x8F,0x70,0xAE,0x42,0x05,0xF5,0xCD,0x2D,0xA2,0xB0,0xFD,0xEF,0x65,0x2C,0x22,
319 0xCB,0x8C,0x8B,0xAA,0x3D,0x86,0xE2,0xCD,0xBE,0xC3,0x42,0x38,0xE3,0x9C,0x08,0xB5,0xAE,0xBD,0x54,0x73,0x83,0x70,0x24,0x47,0xCA,0x4C,0x04,0xC4,0xE0,0x1D,0x40,0xED,
320 0xF4,0x2B,0x50,0x8E,0x97,0xB3,0xF0,0xA6,0x76,0xDB,0x49,0x30,0xE5,0xD9,0x71,0x07,0xB2,0xF1,0x0F,0xD6,0x77,0xAA,0x72,0xC0,0xAF,0x66,0xD8,0x40,0xC6,0x08,0x19,0x8C,
321 0xD9,0x8F,0x5A,0x75,0xAC,0xBE,0xC2,0x40,0x5B,0xBD,0x0D,0x1D,0x00,0xAF,0x26,0x5E,0x78,0x43,0xAA,0xC6,0x4F,0xF3,0xD8,0xE2,0x7F,0x0C,0x1E,0x77,0x4D,0x35,0x96,0x23,
322 0x32,0x44,0x03,0x8D,0x92,0xE7,0xFD,0x48,0x07,0xD0,0x58,0xFC,0x6D,0xC9,0x91,0x33,0xF0,0x23,0x45,0xA4,0x29,0xB9,0xF5,0xB0,0x68,0x8F,0x7B,0x59,0x15,0x8E,0xA6,0x66,
323 0x15,0xA0,0x76,0x9B,0x69,0xCB,0x38,0xA5,0xF4,0xB4,0x6B,0xDC,0x1F,0xAB,0xAE,0x12,0x77,0xC0,0x8C,0x4A,0x03,0xB9,0x73,0xD3,0x6D,0x52,0xC5,0xF5,0x6E,0x4E,0x4B,0xA3,
324 0x24,0x02,0x58,0xEE,0x5F,0xF9,0xD6,0xD0,0x1D,0xBC,0xF4,0xB8,0x4F,0xFD,0x4B,0x2D,0x34,0x77,0x46,0xE5,0xD4,0x33,0x7B,0x9C,0x35,0xCD,0xB0,0x5D,0x06,0x39,0x99,0xEB,
325 0x0C,0xD0,0x0F,0xF7,0x92,0xB5,0x58,0x5B,0x5E,0x79,0x12,0xF4,0x05,0xF6,0x21,0x07,0x0B,0x49,0x1A,0xFB,0xD4,0x98,0xC4,0xEF,0x7A,0xD6,0xCA,0xA1,0xDA,0xB3,0x51,0x00,
326 0x76,0xEC,0x08,0x48,0x40,0x35,0xD7,0x94,0xBE,0xF5,0x7B,0xA4,0x20,0x81,0x5F,0x82,0xF3,0x6F,0x96,0x24,0x98,0xB6,0x49,0x18,0xC8,0xC5,0x8C,0xD2,0x38,0x7F,0xC4,0xF6,
327 0xAA,0x87,0xDC,0x73,0x5B,0xA1,0xAF,0xE5,0x3D,0x37,0x6B,0x85,0xED,0x38,0x62,0x7D,0x57,0xBD,0xCF,0xB5,0x1B,0xA8,0xBB,0x32,0x33,0xD3,0x34,0x5A,0xC1,0x5D,0xFB,0x28,
328 0x6E,0xE1,0x67,0x51,0xBB,0x31,0x92,0x83,0xAC,0xAA,0x72,0x52,0xFD,0x13,0x4F,0x73,0xD3,0xF0,0x5E,0xFC,0xBA,0xB1,0x3C,0x7B,0x08,0x76,0x03,0x38,0x1E,0xD1,0xCC,0x33,
329 0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F,
330 0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E,
331 0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB,
332 0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE,
333 0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F
336 return random_noise
[ (random_noise
[p
[1] & 1023] + p
[0]) & 1023 ] & umod
;
340 // ===========================================================================================================
342 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
)
344 m
->elements
= length
/3;
345 glGenVertexArrays( 1, &m
->vao
);
346 glGenBuffers( 1, &m
->vbo
);
348 glBindVertexArray( m
->vao
);
349 glBindBuffer( GL_ARRAY_BUFFER
, m
->vbo
);
350 glBufferData( GL_ARRAY_BUFFER
, length
*sizeof(float), tris
, GL_STATIC_DRAW
);
352 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2 * sizeof(float), (void*)0 );
353 glEnableVertexAttribArray( 0 );
358 static void free_mesh( struct mesh
*m
)
360 glDeleteVertexArrays( 1, &m
->vao
);
361 glDeleteBuffers( 1, &m
->vbo
);
364 static void draw_mesh( int const start
, int const count
)
366 glDrawArrays( GL_TRIANGLES
, start
*3, count
*3 );
369 static void use_mesh( struct mesh
*m
)
371 glBindVertexArray( m
->vao
);
378 static struct cell_button
*get_wbutton( enum e_world_button btn
)
380 return &world
.buttons
[ btn
];
383 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
386 // ===========================================================================================================
388 static void map_free(void)
390 arrfree( world
.data
);
401 world
.initialzed
= 0;
404 static void io_reset(void)
406 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
408 struct cell_terminal
*term
= &world
.io
[i
];
410 for( int j
= 0; j
< term
->run_count
; j
++ )
411 term
->runs
[j
].recv_count
= 0;
415 static struct cell
*pcell( v2i pos
)
417 return &world
.data
[ pos
[1]*world
.w
+ pos
[0] ];
420 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
)
422 v2i full_start
= { 1,1 };
423 v2i full_end
= { world
.w
-1, world
.h
-1 };
432 u8 info_buffer
[64*64*4];
435 int px0
= vg_max( start
[0], full_start
[0] ),
436 px1
= vg_min( end
[0], full_end
[0] ),
437 py0
= vg_max( start
[1], full_start
[1] ),
438 py1
= vg_min( end
[1], full_end
[1] );
440 for( int y
= py0
; y
< py1
; y
++ )
442 for( int x
= px0
; x
< px1
; x
++ )
444 struct cell
*cell
= pcell((v2i
){x
,y
});
446 v2i dirs
[] = {{1,0},{0,1},{-1,0},{0,-1}};
451 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
453 for( int i
= 0; i
< vg_list_size( dirs
); i
++ )
455 struct cell
*neighbour
= pcell((v2i
){x
+dirs
[i
][0], y
+dirs
[i
][1]});
456 if( neighbour
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
464 if( cell
->state
& FLAG_WALL
)
465 height
= 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
470 pcell((v2i
){x
,y
})->config
= config
;
472 u8
*info_px
= &info_buffer
[ (pixel_id
++)*4 ];
474 info_px
[1] = cell
->state
& FLAG_WALL
? 0: 255;
480 ((cell
->state
& FLAG_IS_TRIGGER
) && (cell
->config
== 0xF || cell
->config
== k_cell_type_split
)) ||
481 ((cell
->state
& FLAG_TARGETED
) && (cell
->config
!= k_cell_type_split
))
482 ) && update_texbuffer
484 cell
->state
&= ~(FLAG_TARGETED
|FLAG_IS_TRIGGER
);
485 for( u32 i
= 0; i
< 2; i
++ )
489 struct cell
*other_ptr
= &world
.data
[ cell
->links
[i
] ];
490 other_ptr
->links
[ i
] = 0;
491 other_ptr
->state
&= ~FLAG_IS_TRIGGER
;
493 if( other_ptr
->links
[ i
^ 0x1 ] == 0 )
494 other_ptr
->state
&= ~FLAG_TARGETED
;
504 if( update_texbuffer
)
506 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
507 glTexSubImage2D( GL_TEXTURE_2D
, 0, px0
+ 16, py0
+ 16, px1
-px0
, py1
-py0
, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
511 static int map_load( const char *str
, const char *name
)
513 //TODO: It may be worthwhile, at this point, to switch to binary encoding for save data
522 if( c
[world
.w
] == ';' )
524 else if( !c
[world
.w
] )
526 vg_error( "Unexpected EOF when parsing level\n" );
531 struct cell
*row
= arraddnptr( world
.data
, world
.w
);
533 int reg_start
= 0, reg_end
= 0;
535 u32
*links_to_make
= NULL
;
536 int links_satisfied
= 0;
538 char link_id_buffer
[32];
546 if( *c
== '\r' ) { c
++; continue; } // fuck off windows
552 if( *c
== '\r' ) c
++;
559 if( *c
== '\r' ) { c
++; continue; }
561 if( reg_start
< reg_end
)
563 struct cell_terminal
*terminal
= &world
.io
[ reg_start
];
564 struct terminal_run
*run
= &terminal
->runs
[ terminal
->run_count
-1 ];
566 if( *c
>= 'a' && *c
<= 'z' )
568 run
->conditions
[ run
->condition_count
++ ] = *c
;
572 if( *c
== ',' || *c
== '\n' )
581 terminal
->runs
[ terminal
->run_count
].condition_count
= 0;
582 terminal
->run_count
++;
583 world
.max_runs
= vg_max( world
.max_runs
, terminal
->run_count
);
587 vg_error( "Unkown attribute '%c' (row: %u)\n", *c
, world
.h
);
594 if( links_satisfied
< arrlen( links_to_make
) )
596 struct cell
*target
= &world
.data
[ links_to_make
[ links_satisfied
] ];
598 if( (((u32
)*c
>= (u32
)'0') && ((u32
)*c
<= (u32
)'9')) || *c
== '-' )
600 if( link_id_n
>= vg_list_size( link_id_buffer
)-1 )
602 vg_error( "Number was way too long to be parsed (row: %u)\n", world
.h
);
606 link_id_buffer
[ link_id_n
++ ] = *c
;
608 else if( *c
== ',' || *c
== '\n' )
610 link_id_buffer
[ link_id_n
] = 0x00;
611 int value
= atoi( link_id_buffer
);
613 target
->links
[value
>= 0? 1:0] = abs(value
);
622 vg_error( "Invalid character '%c' (row: %u)\n", *c
, world
.h
);
628 vg_error( "Too many values to assign (row: %u)\n", world
.h
);
637 // Registry length-error checks
638 if( reg_start
!= reg_end
)
640 vg_error( "Not enough spawn values assigned (row: %u, %u of %u)\n", world
.h
, reg_start
, reg_end
);
644 if( links_satisfied
!= arrlen( links_to_make
) )
646 vg_error( "Not enough link values assigned (row: %u, %u of %u)\n", world
.h
, links_satisfied
, arrlen( links_to_make
) );
652 vg_error( "Not enough cells to match previous row definition (row: %u, %u<%u)\n", world
.h
, cx
, world
.w
);
656 row
= arraddnptr( world
.data
, world
.w
);
659 reg_end
= reg_start
= arrlen( world
.io
);
661 arrsetlen( links_to_make
, 0 );
668 vg_error( "Too many cells to match previous row definition (row: %u, %u>%u)\n", world
.h
, cx
, world
.w
);
672 // Tile initialization
674 struct cell
*cell
= &row
[ cx
];
677 if( *c
== '+' || *c
== '-' )
679 struct cell_terminal
*term
= arraddnptr( world
.io
, 1 );
681 term
->pos
[1] = world
.h
;
684 term
->runs
[0].condition_count
= 0;
686 cell
->state
= *c
== '+'? FLAG_INPUT
: FLAG_OUTPUT
;
689 else if( *c
== '#' ) cell
->state
= FLAG_WALL
;
690 else if( ((u32
)*c
>= (u32
)'A') && ((u32
)*c
<= (u32
)'A'+0xf) )
692 // Canal flag bits (4bit/16 value):
698 cell
->state
= ((u32
)*c
- (u32
)'A') & (FLAG_CANAL
|FLAG_IS_TRIGGER
);
700 if( cell
->state
& FLAG_IS_TRIGGER
)
701 arrpush( links_to_make
, cx
+ world
.h
*world
.w
);
707 else cell
->state
= 0x00;
715 // Update data texture to fill out the background
717 u8 info_buffer
[64*64*4];
718 for( int x
= 0; x
< 64; x
++ )
720 for( int y
= 0; y
< 64; y
++ )
722 u8
*px
= &info_buffer
[((x
*64)+y
)*4];
724 px
[0] = 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
731 // Random walks.. kinda
732 for( int i
= 0; i
< arrlen(world
.io
); i
++ )
734 struct cell_terminal
*term
= &world
.io
[ i
];
740 turtle
[0] = 16+term
->pos
[0];
741 turtle
[1] = 16+term
->pos
[1];
744 turtle_dir
[1] = pcell(term
->pos
)->state
& FLAG_INPUT
? 1: -1;
745 original_y
= turtle_dir
[1];
747 for( int i
= 0; i
< 100; i
++ )
749 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
751 v2i_add( turtle_dir
, turtle
, turtle
);
753 if( turtle
[0] == 0 ) break;
754 if( turtle
[0] == 63 ) break;
755 if( turtle
[1] == 0 ) break;
756 if( turtle
[1] == 63 ) break;
758 int random_value
= hash21i( turtle
, 0xFF );
759 if( random_value
> 255-40 && !turtle_dir
[0] )
764 else if( random_value
> 255-80 && !turtle_dir
[0] )
769 else if( random_value
> 255-100 )
772 turtle_dir
[1] = original_y
;
777 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
778 glTexSubImage2D( GL_TEXTURE_2D
, 0, 0, 0, 64, 64, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
781 arrfree( links_to_make
);
783 map_reclassify( NULL
, NULL
, 1 );
786 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
788 struct cell
*src
= &world
.data
[i
];
789 if( src
->state
& FLAG_IS_TRIGGER
)
791 int link_id
= src
->links
[0]?0:1;
792 if( src
->links
[link_id
] <= world
.h
*world
.w
)
794 struct cell
*target
= &world
.data
[ src
->links
[link_id
] ];
795 if( (target
->state
& FLAG_CANAL
) && (target
->config
== k_cell_type_split
) )
797 if( target
->links
[ link_id
] )
799 vg_error( "Link target was already targeted\n" );
805 target
->links
[ link_id
] = i
;
806 target
->state
|= FLAG_TARGETED
;
811 vg_error( "Link target was invalid\n" );
817 vg_error( "Link target out of bounds\n" );
823 vg_success( "Map '%s' loaded! (%u:%u)\n", name
, world
.w
, world
.h
);
827 strncpy( world
.map_name
, name
, vg_list_size( world
.map_name
)-1 );
828 world
.initialzed
= 1;
832 arrfree( links_to_make
);
837 static void map_serialize( FILE *stream
)
839 for( int y
= 0; y
< world
.h
; y
++ )
841 for( int x
= 0; x
< world
.w
; x
++ )
843 struct cell
*cell
= pcell( (v2i
){ x
, y
} );
845 if( cell
->state
& FLAG_WALL
) fputc( '#', stream
);
846 else if( cell
->state
& FLAG_INPUT
) fputc( '+', stream
);
847 else if( cell
->state
& FLAG_OUTPUT
) fputc( '-', stream
);
848 else if( cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
) )
850 fputc( (cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
)) + (u32
)'A', stream
);
852 else fputc( ' ', stream
);
855 fputc( ';', stream
);
857 int terminal_write_count
= 0;
859 for( int x
= 0; x
< world
.w
; x
++ )
861 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
863 struct cell_terminal
*term
= &world
.io
[i
];
864 if( v2i_eq( term
->pos
, (v2i
){x
,y
} ) )
866 if( terminal_write_count
)
867 fputc( ',', stream
);
868 terminal_write_count
++;
870 for( int j
= 0; j
< term
->run_count
; j
++ )
872 struct terminal_run
*run
= &term
->runs
[j
];
874 for( int k
= 0; k
< run
->condition_count
; k
++ )
875 fputc( run
->conditions
[k
], stream
);
877 if( j
< term
->run_count
-1 )
878 fputc( ':', stream
);
884 for( int x
= 0; x
< world
.w
; x
++ )
886 struct cell
*cell
= pcell( (v2i
){ x
,y
} );
887 if( cell
->state
& FLAG_IS_TRIGGER
)
889 if( terminal_write_count
)
890 fputc( ',', stream
);
891 terminal_write_count
++;
893 fprintf( stream
, "%d", cell
->links
[0]? -cell
->links
[0]: cell
->links
[1] );
897 fputc( '\n', stream
);
902 // ===========================================================================================================
918 levels
[ NUM_CAMPAIGN_LEVELS
];
922 static void career_serialize(void)
924 struct dcareer_state encoded
;
926 encoded
.in_map
= world
.pCmpLevel
? world
.pCmpLevel
->serial_id
: -1;
928 memset( encoded
.reserved
, 0, sizeof( encoded
.reserved
) );
930 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
932 struct serializable_set
*set
= &career_serializable
[i
];
934 for( int j
= 0; j
< set
->count
; j
++ )
936 struct cmp_level
*lvl
= &set
->pack
[j
];
937 struct dlevel_state
*dest
= &encoded
.levels
[lvl
->serial_id
];
939 dest
->score
= lvl
->completed_score
;
940 dest
->unlocked
= lvl
->unlocked
;
941 dest
->reserved
[0] = 0;
942 dest
->reserved
[1] = 0;
946 vg_asset_write( "sav/game.sv2", &encoded
, sizeof( struct dcareer_state
) );
949 static void career_unlock_level( struct cmp_level
*lvl
);
950 static void career_unlock_level( struct cmp_level
*lvl
)
955 career_unlock_level( lvl
->linked
);
958 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
)
962 if( score
< lvl
->completed_score
|| lvl
->completed_score
== 0 )
964 if( !lvl
->is_tutorial
&& upload
)
965 leaderboard_set_score( lvl
, score
);
967 lvl
->completed_score
= score
;
970 if( lvl
->unlock
) career_unlock_level( lvl
->unlock
);
974 static void career_reset_level( struct cmp_level
*lvl
)
977 lvl
->completed_score
= 0;
980 static void career_load(void)
983 struct dcareer_state encoded
;
986 memset( (void*)&encoded
, 0, sizeof( struct dcareer_state
) );
988 encoded
.levels
[0].unlocked
= 1;
990 // Load and copy data into encoded
991 void *cr
= vg_asset_read_s( "sav/game.sv2", &sz
);
995 if( sz
> sizeof( struct dcareer_state
) )
996 vg_warn( "This save file is too big! Some levels will be lost\n" );
998 if( sz
<= offsetof( struct dcareer_state
, levels
) )
1000 vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
1005 memcpy( (void*)&encoded
, cr
, VG_MIN( sizeof( struct dcareer_state
), sz
) );
1009 vg_info( "No save file... Using blank one\n" );
1012 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
1014 struct serializable_set
*set
= &career_serializable
[i
];
1016 for( int j
= 0; j
< set
->count
; j
++ )
1017 career_reset_level( &set
->pack
[j
] );
1020 // Header information
1021 // =================================
1023 // Decode everything from dstate
1024 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
1026 struct serializable_set
*set
= &career_serializable
[i
];
1028 for( int j
= 0; j
< set
->count
; j
++ )
1030 struct cmp_level
*lvl
= &set
->pack
[j
];
1031 struct dlevel_state
*src
= &encoded
.levels
[lvl
->serial_id
];
1033 if( src
->unlocked
) career_unlock_level( lvl
);
1034 if( src
->score
) lvl
->completed_score
= src
->score
;
1037 if( lvl
->serial_id
== encoded
.in_map
)
1039 if( console_changelevel( 1, &lvl
->map_name
) )
1040 world
.pCmpLevel
= lvl
;
1047 // ===========================================================================================================
1048 static int is_simulation_running(void)
1050 return world
.buttons
[ k_world_button_sim
].pressed
;
1053 static void simulation_stop(void)
1055 world
.buttons
[ k_world_button_sim
].pressed
= 0;
1056 world
.buttons
[ k_world_button_pause
].pressed
= 0;
1058 world
.num_fishes
= 0;
1059 world
.sim_frame
= 0;
1064 sfx_system_fadeout( &audio_system_balls_rolling
, 44100 );
1066 vg_info( "Stopping simulation!\n" );
1069 static int world_check_pos_ok( v2i co
)
1071 return (co
[0] < 2 || co
[0] >= world
.w
-2 || co
[1] < 2 || co
[1] >= world
.h
-2)? 0: 1;
1074 static int cell_interactive( v2i co
)
1077 if( !world_check_pos_ok( co
) )
1081 if( world
.data
[ world
.w
*co
[1] + co
[0] ].state
& (FLAG_WALL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1084 // List of 3x3 configurations that we do not allow
1085 static u32 invalid_src
[][9] =
1117 // Statically compile invalid configurations into bitmasks
1118 static u32 invalid
[ vg_list_size(invalid_src
) ];
1120 for( int i
= 0; i
< vg_list_size(invalid_src
); i
++ )
1124 for( int j
= 0; j
< 3; j
++ )
1125 for( int k
= 0; k
< 3; k
++ )
1126 comped
|= invalid_src
[i
][ j
*3+k
] << ((j
*5)+k
);
1128 invalid
[i
] = comped
;
1131 // Extract 5x5 grid surrounding tile
1133 for( int y
= co
[1]-2; y
< co
[1]+3; y
++ )
1134 for( int x
= co
[0]-2; x
< co
[0]+3; x
++ )
1136 struct cell
*cell
= pcell((v2i
){x
,y
});
1138 if( cell
&& (cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
)) )
1139 blob
|= 0x1 << ((y
-(co
[1]-2))*5 + x
-(co
[0]-2));
1142 // Run filter over center 3x3 grid to check for invalid configurations
1143 int kernel
[] = { 0, 1, 2, 5, 6, 7, 10, 11, 12 };
1144 for( int i
= 0; i
< vg_list_size(kernel
); i
++ )
1146 if( blob
& (0x1 << (6+kernel
[i
])) )
1148 u32 window
= blob
>> kernel
[i
];
1150 for( int j
= 0; j
< vg_list_size(invalid
); j
++ )
1151 if((window
& invalid
[j
]) == invalid
[j
])
1159 void vg_update(void)
1162 // ========================================================================================================
1164 float r1
= (float)vg_window_y
/ (float)vg_window_x
,
1165 r2
= (float)world
.h
/ (float)world
.w
,
1168 size
= ( r2
< r1
? (float)world
.w
* 0.5f
: ((float)world
.h
* 0.5f
) / r1
) + 2.5f
;
1169 m3x3_projection( m_projection
, -size
, size
, -size
*r1
, size
*r1
);
1172 origin
[0] = floorf( -0.5f
* world
.w
);
1173 origin
[1] = floorf( -0.5f
* world
.h
);
1176 m3x3_identity( m_view
);
1177 m3x3_translate( m_view
, origin
);
1178 m3x3_mul( m_projection
, m_view
, vg_pv
);
1179 vg_projection_update();
1182 // ========================================================================================================
1183 v2_copy( vg_mouse_ws
, world
.tile_pos
);
1185 world
.tile_x
= floorf( world
.tile_pos
[0] );
1186 world
.tile_y
= floorf( world
.tile_pos
[1] );
1189 // ========================================================================================================
1190 if( !is_simulation_running() && !gui_want_mouse() )
1192 v2_copy( vg_mouse_ws
, world
.drag_to_co
);
1194 if( cell_interactive( (v2i
){ world
.tile_x
, world
.tile_y
} ))
1196 world
.selected
= world
.tile_y
* world
.w
+ world
.tile_x
;
1198 static u32 modify_state
= 0;
1200 struct cell
*cell_ptr
= &world
.data
[world
.selected
];
1202 if( vg_get_button_down("primary") )
1203 modify_state
= (cell_ptr
->state
& FLAG_CANAL
) ^ FLAG_CANAL
;
1205 if( vg_get_button("primary") && ((cell_ptr
->state
& FLAG_CANAL
) != modify_state
) )
1207 cell_ptr
->state
&= ~FLAG_CANAL
;
1208 cell_ptr
->state
|= modify_state
;
1210 if( cell_ptr
->state
& FLAG_CANAL
)
1212 cell_ptr
->links
[0] = 0;
1213 cell_ptr
->links
[1] = 0;
1215 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 3, 6 );
1220 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 0, 3 );
1224 map_reclassify( (v2i
){ world
.tile_x
-2, world
.tile_y
-2 },
1225 (v2i
){ world
.tile_x
+2, world
.tile_y
+2 }, 1 );
1228 if( vg_get_button_down("secondary") && (cell_ptr
->state
& FLAG_CANAL
) && !(cell_ptr
->config
== k_cell_type_split
) )
1230 world
.id_drag_from
= world
.selected
;
1232 struct cell_description
*desc
= &cell_descriptions
[ world
.data
[world
.id_drag_from
].config
];
1233 v2_add( desc
->trigger_pos
, (v2f
){ world
.tile_x
, world
.tile_y
}, world
.drag_from_co
);
1236 float local_x
= vg_mouse_ws
[0] - (float)world
.tile_x
;
1238 if( vg_get_button_up("secondary") && world
.id_drag_from
== world
.selected
)
1240 u32 link_id
= local_x
> 0.5f
? 1: 0;
1242 // break existing connection off
1243 if( cell_ptr
->links
[ link_id
] )
1245 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1247 if( !current_connection
->links
[ link_id
^ 0x1 ] )
1248 current_connection
->state
&= ~FLAG_TARGETED
;
1250 current_connection
->links
[ link_id
] = 0;
1251 cell_ptr
->links
[ link_id
] = 0;
1254 cell_ptr
->state
&= ~FLAG_IS_TRIGGER
;
1255 world
.id_drag_from
= 0;
1258 if( world
.id_drag_from
&& (cell_ptr
->state
& FLAG_CANAL
) && (cell_ptr
->config
== k_cell_type_split
) )
1260 world
.drag_to_co
[0] = (float)world
.tile_x
+ (local_x
> 0.5f
? 0.75f
: 0.25f
);
1261 world
.drag_to_co
[1] = (float)world
.tile_y
+ 0.25f
;
1263 if( vg_get_button_up("secondary") )
1265 struct cell
*drag_ptr
= &world
.data
[world
.id_drag_from
];
1266 u32 link_id
= local_x
> 0.5f
? 1: 0;
1268 // Cleanup existing connections
1269 if( cell_ptr
->links
[ link_id
] )
1271 vg_warn( "Destroying existing connection on link %u (%hu)\n", link_id
, cell_ptr
->links
[ link_id
] );
1273 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1274 current_connection
->state
&= ~FLAG_IS_TRIGGER
;
1275 current_connection
->links
[ link_id
] = 0;
1278 if( drag_ptr
->links
[ link_id
^ 0x1 ] )
1280 vg_warn( "Destroying alternate link %u (%hu)\n", link_id
^ 0x1, drag_ptr
->links
[ link_id
^ 0x1 ] );
1282 struct cell
*current_connection
= &world
.data
[ drag_ptr
->links
[ link_id
^ 0x1 ]];
1283 if( !current_connection
->links
[ link_id
] )
1284 current_connection
->state
&= ~FLAG_TARGETED
;
1286 current_connection
->links
[ link_id
^ 0x1 ] = 0;
1287 drag_ptr
->links
[ link_id
^ 0x1 ] = 0;
1290 // Create the new connection
1291 vg_success( "Creating connection on link %u (%hu)\n", link_id
, world
.id_drag_from
);
1293 cell_ptr
->links
[ link_id
] = world
.id_drag_from
;
1294 drag_ptr
->links
[ link_id
] = world
.selected
;
1296 cell_ptr
->state
|= FLAG_TARGETED
;
1297 drag_ptr
->state
|= FLAG_IS_TRIGGER
;
1298 world
.id_drag_from
= 0;
1304 world
.selected
= -1;
1307 if( !(vg_get_button("secondary") && world
.id_drag_from
) )
1308 world
.id_drag_from
= 0;
1312 world
.selected
= -1;
1313 world
.id_drag_from
= 0;
1316 // Marble state updates
1317 // ========================================================================================================
1318 if( is_simulation_running() )
1320 if( !world
.buttons
[ k_world_button_pause
].pressed
)
1322 world
.sim_internal_time
= world
.sim_internal_ref
+ (vg_time
-world
.sim_delta_ref
) * world
.sim_delta_speed
;
1326 world
.sim_internal_time
= vg_lerpf( world
.sim_internal_time
, world
.sim_internal_ref
+ world
.pause_offset_target
, vg_time_delta
*15.0f
);
1329 world
.sim_target
= (int)floorf(world
.sim_internal_time
);
1331 while( world
.sim_frame
< world
.sim_target
)
1333 sfx_set_playrnd( &audio_random
, &audio_system_balls_switching
, 0, 9 );
1335 // Update splitter deltas
1336 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1338 struct cell
*cell
= &world
.data
[i
];
1339 if( cell
->config
== k_cell_type_split
)
1341 cell
->state
&= ~FLAG_FLIP_ROTATING
;
1343 if( cell
->state
& FLAG_IS_TRIGGER
)
1344 cell
->state
&= ~FLAG_TRIGGERED
;
1347 int alive_count
= 0;
1349 // Update fish positions
1350 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1352 struct fish
*fish
= &world
.fishes
[i
];
1354 if( fish
->state
== k_fish_state_soon_dead
)
1355 fish
->state
= k_fish_state_dead
;
1357 if( fish
->state
== k_fish_state_soon_alive
)
1358 fish
->state
= k_fish_state_alive
;
1360 if( fish
->state
< k_fish_state_alive
)
1363 struct cell
*cell_current
= pcell( fish
->pos
);
1365 if( fish
->state
== k_fish_state_alive
)
1368 if( cell_current
->state
& FLAG_OUTPUT
)
1370 for( int j
= 0; j
< arrlen( world
.io
); j
++ )
1372 struct cell_terminal
*term
= &world
.io
[j
];
1374 if( v2i_eq( term
->pos
, fish
->pos
) )
1376 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1377 if( run
->recv_count
< vg_list_size( run
->recieved
) )
1378 run
->recieved
[ run
->recv_count
++ ] = fish
->payload
;
1384 fish
->state
= k_fish_state_dead
;
1389 if( cell_current
->config
== k_cell_type_merge
)
1394 fish
->flow_reversed
= 0;
1398 if( cell_current
->config
== k_cell_type_split
)
1401 fish
->dir
[0] = cell_current
->state
&FLAG_FLIP_FLOP
?1:-1;
1404 if( !(cell_current
->state
& FLAG_TARGETED
) )
1405 cell_current
->state
^= FLAG_FLIP_FLOP
;
1409 // Apply cell out-flow
1410 struct cell_description
*desc
= &cell_descriptions
[ cell_current
->config
];
1412 v2i_copy( fish
->flow_reversed
? desc
->start
: desc
->end
, fish
->dir
);
1416 v2i_add( fish
->pos
, fish
->dir
, pos_next
);
1418 struct cell
*cell_next
= pcell( pos_next
);
1420 if( cell_next
->state
& (FLAG_CANAL
|FLAG_OUTPUT
) )
1422 struct cell_description
*desc
= &cell_descriptions
[ cell_next
->config
];
1424 if( cell_next
->config
== k_cell_type_merge
)
1426 if( fish
->dir
[0] == 0 )
1427 fish
->state
= k_fish_state_dead
;
1429 fish
->flow_reversed
= 0;
1433 if( cell_next
->config
== k_cell_type_split
)
1435 if( fish
->dir
[0] == 0 )
1437 sfx_set_playrnd( &audio_splitter
, &audio_system_balls_important
, 0, 1 );
1438 cell_next
->state
|= FLAG_FLIP_ROTATING
;
1440 fish
->flow_reversed
= 0;
1443 fish
->state
= k_fish_state_dead
;
1446 fish
->flow_reversed
= ( fish
->dir
[0] != -desc
->start
[0] ||
1447 fish
->dir
[1] != -desc
->start
[1] )? 1: 0;
1451 fish
->state
= world_check_pos_ok( fish
->pos
)? k_fish_state_bg
: k_fish_state_dead
;
1454 //v2i_add( fish->pos, fish->dir, fish->pos );
1456 else if( fish
->state
== k_fish_state_bg
)
1458 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1460 if( !world_check_pos_ok( fish
->pos
) )
1461 fish
->state
= k_fish_state_dead
;
1464 struct cell
*cell_entry
= pcell( fish
->pos
);
1466 if( cell_entry
->state
& FLAG_CANAL
)
1468 if( cell_entry
->config
== k_cell_type_con_r
|| cell_entry
->config
== k_cell_type_con_u
1469 || cell_entry
->config
== k_cell_type_con_l
|| cell_entry
->config
== k_cell_type_con_d
)
1471 sw_set_achievement( "CAN_DO_THAT" );
1473 fish
->state
= k_fish_state_soon_alive
;
1477 fish
->flow_reversed
= 1;
1479 switch( cell_entry
->config
)
1481 case k_cell_type_con_r
: fish
->dir
[0] = 1; break;
1482 case k_cell_type_con_l
: fish
->dir
[0] = -1; break;
1483 case k_cell_type_con_u
: fish
->dir
[1] = 1; break;
1484 case k_cell_type_con_d
: fish
->dir
[1] = -1; break;
1490 else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); }
1492 if( fish
->state
>= k_fish_state_alive
)
1496 // Second pass (triggers)
1497 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1499 struct fish
*fish
= &world
.fishes
[i
];
1501 if( fish
->state
== k_fish_state_alive
)
1503 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1504 struct cell
*cell_current
= pcell( fish
->pos
);
1506 if( cell_current
->state
& FLAG_IS_TRIGGER
)
1508 int trigger_id
= cell_current
->links
[0]?0:1;
1509 int connection_id
= cell_current
->links
[trigger_id
];
1510 int target_px
= connection_id
% world
.w
;
1511 int target_py
= (connection_id
- target_px
)/world
.w
;
1513 vg_line2( (v2f
){ fish
->pos
[0], fish
->pos
[1] }, (v2f
){ target_px
, target_py
}, 0xffffffff, 0xffffffff );
1515 struct cell
*target_peice
= &world
.data
[ cell_current
->links
[trigger_id
] ];
1517 cell_current
->state
|= FLAG_TRIGGERED
;
1520 target_peice
->state
|= FLAG_FLIP_FLOP
;
1522 target_peice
->state
&= ~FLAG_FLIP_FLOP
;
1527 // Third pass (collisions)
1528 struct fish
*fi
, *fj
;
1530 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1532 fi
= &world
.fishes
[i
];
1534 if( fi
->state
== k_fish_state_alive
)
1536 int continue_again
= 0;
1538 for( int j
= i
+1; j
< world
.num_fishes
; j
++ )
1540 fj
= &world
.fishes
[j
];
1542 if( (fj
->state
== k_fish_state_alive
) )
1547 v2i_sub( fi
->pos
, fi
->dir
, fi_prev
);
1548 v2i_sub( fj
->pos
, fj
->dir
, fj_prev
);
1551 collide_next_frame
= (
1552 (fi
->pos
[0] == fj
->pos
[0]) &&
1553 (fi
->pos
[1] == fj
->pos
[1]))? 1: 0,
1554 collide_this_frame
= (
1555 (fi_prev
[0] == fj
->pos
[0]) &&
1556 (fi_prev
[1] == fj
->pos
[1]) &&
1557 (fj_prev
[0] == fi
->pos
[0]) &&
1558 (fj_prev
[1] == fi
->pos
[1])
1561 if( collide_next_frame
|| collide_this_frame
)
1563 sw_set_achievement( "BANG" );
1565 // Shatter death (+0.5s)
1566 float death_time
= collide_this_frame
? 0.0f
: 0.5f
;
1568 fi
->state
= k_fish_state_soon_dead
;
1569 fj
->state
= k_fish_state_soon_dead
;
1570 fi
->death_time
= death_time
;
1571 fj
->death_time
= death_time
;
1578 if( continue_again
)
1584 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1586 struct cell_terminal
*term
= &world
.io
[ i
];
1587 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
1591 if( world
.sim_frame
< term
->runs
[ world
.sim_run
].condition_count
)
1593 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
1594 v2i_copy( term
->pos
, fish
->pos
);
1596 fish
->state
= k_fish_state_alive
;
1597 fish
->payload
= term
->runs
[ world
.sim_run
].conditions
[ world
.sim_frame
];
1599 struct cell
*cell_ptr
= pcell( fish
->pos
);
1601 if( cell_ptr
->config
!= k_cell_type_stub
)
1603 struct cell_description
*desc
= &cell_descriptions
[ cell_ptr
->config
];
1605 v2i_copy( desc
->start
, fish
->dir
);
1606 fish
->flow_reversed
= 1;
1608 world
.num_fishes
++;
1615 if( alive_count
== 0 )
1617 world
.completed
= 1;
1619 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1621 struct cell_terminal
*term
= &world
.io
[ i
];
1622 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
1626 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1628 if( run
->recv_count
== run
->condition_count
)
1630 for( int j
= 0; j
< run
->condition_count
; j
++ )
1632 if( run
->recieved
[j
] != run
->conditions
[j
] )
1634 world
.completed
= 0;
1641 world
.completed
= 0;
1647 if( world
.completed
)
1649 if( world
.sim_run
< world
.max_runs
-1 )
1651 vg_success( "Run passed, starting next\n" );
1653 world
.sim_frame
= 0;
1654 world
.sim_target
= 0;
1655 world
.num_fishes
= 0;
1657 // Reset timing reference points
1658 world
.sim_delta_ref
= vg_time
;
1659 world
.sim_internal_ref
= 0.0f
;
1661 if( world
.buttons
[ k_world_button_pause
].pressed
)
1662 world
.pause_offset_target
= 0.5f
;
1664 world
.pause_offset_target
= 0.0f
;
1666 world
.sim_internal_time
= 0.0f
;
1668 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1669 world
.data
[ i
].state
&= ~FLAG_FLIP_FLOP
;
1675 vg_success( "Level passed!\n" );
1678 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1679 if( world
.data
[ i
].state
& FLAG_CANAL
)
1682 world
.score
= score
;
1683 world
.time
= world
.sim_frame
;
1685 // Copy into career data
1686 if( world
.pCmpLevel
)
1688 career_pass_level( world
.pCmpLevel
, world
.score
, 1 );
1694 if( world
.sim_run
> 0 )
1695 sw_set_achievement( "GOOD_ENOUGH" );
1697 vg_error( "Level failed :(\n" );
1708 // =====================================================================================================
1710 world
.frame_lerp
= world
.sim_internal_time
- floorf( world
.sim_internal_time
);
1712 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1714 struct fish
*fish
= &world
.fishes
[i
];
1716 if( fish
->state
== k_fish_state_dead
)
1719 if( fish
->state
== k_fish_state_soon_dead
&& (world
.frame_lerp
> fish
->death_time
) )
1720 continue; // Todo: particle thing?
1722 struct cell
*cell
= pcell(fish
->pos
);
1723 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
1727 float t
= world
.frame_lerp
;
1728 if( fish
->flow_reversed
&& !desc
->is_linear
)
1731 v2_copy( fish
->physics_co
, fish
->physics_v
);
1733 switch( cell
->config
)
1735 case k_cell_type_merge
:
1736 if( fish
->dir
[0] == 1 )
1741 case k_cell_type_con_r
: curve
= curve_1
; break;
1742 case k_cell_type_con_l
: curve
= curve_4
; break;
1743 case k_cell_type_con_u
: curve
= curve_2
; break;
1744 case k_cell_type_con_d
: curve
= curve_8
; break;
1745 case 3: curve
= curve_3
; break;
1746 case 6: curve
= curve_6
; break;
1747 case 9: curve
= curve_9
; break;
1748 case 12: curve
= curve_12
; break;
1750 if( t
> curve_7_linear_section
)
1752 t
-= curve_7_linear_section
;
1753 t
*= (1.0f
/(1.0f
-curve_7_linear_section
));
1755 curve
= cell
->state
& FLAG_FLIP_FLOP
? curve_7
: curve_7_1
;
1759 default: curve
= NULL
; break;
1765 float t3
= t
* t
* t
;
1767 float cA
= 3.0f
*t2
- 3.0f
*t3
;
1768 float cB
= 3.0f
*t3
- 6.0f
*t2
+ 3.0f
*t
;
1769 float cC
= 3.0f
*t2
- t3
- 3.0f
*t
+ 1.0f
;
1771 fish
->physics_co
[0] = t3
*curve
[3][0] + cA
*curve
[2][0] + cB
*curve
[1][0] + cC
*curve
[0][0];
1772 fish
->physics_co
[1] = t3
*curve
[3][1] + cA
*curve
[2][1] + cB
*curve
[1][1] + cC
*curve
[0][1];
1773 fish
->physics_co
[0] += (float)fish
->pos
[0];
1774 fish
->physics_co
[1] += (float)fish
->pos
[1];
1779 origin
[0] = (float)fish
->pos
[0] + (float)fish
->dir
[0]*-0.5f
+ 0.5f
;
1780 origin
[1] = (float)fish
->pos
[1] + (float)fish
->dir
[1]*-0.5f
+ 0.5f
;
1782 fish
->physics_co
[0] = origin
[0] + (float)fish
->dir
[0]*t
;
1783 fish
->physics_co
[1] = origin
[1] + (float)fish
->dir
[1]*t
;
1789 void leaderboard_found( LeaderboardFindResult_t
*pCallback
);
1790 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
);
1792 static void render_tiles( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
)
1794 v2i full_start
= { 0,0 };
1795 v2i full_end
= { world
.w
, world
.h
};
1797 if( !start
|| !end
)
1803 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
1805 for( int y
= start
[1]; y
< end
[1]; y
++ )
1807 for( int x
= start
[0]; x
< end
[0]; x
++ )
1809 struct cell
*cell
= pcell((v2i
){x
,y
});
1810 int selected
= world
.selected
== y
*world
.w
+ x
;
1812 int tile_offsets
[][2] =
1814 {2, 0}, {0, 3}, {0, 2}, {2, 2},
1815 {1, 0}, {2, 3}, {3, 2}, {1, 3},
1816 {3, 1}, {0, 1}, {1, 2}, {2, 1},
1817 {1, 1}, {3, 3}, {2, 1}, {2, 1}
1820 int uv
[2] = { 3, 0 };
1822 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1824 uv
[0] = tile_offsets
[ cell
->config
][0];
1825 uv
[1] = tile_offsets
[ cell
->config
][1];
1828 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ), (float)x
, (float)y
, uv
[0], uv
[1] );
1831 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, selected_colour
);
1833 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
1842 static void draw_numbers( v3f coord, int number )
1845 v3_copy( coord, pos );
1846 int digits[8]; int i = 0;
1848 while( number > 0 && i < 8 )
1850 digits[i ++] = number % 10;
1851 number = number / 10;
1854 for( int j = 0; j < i; j ++ )
1856 glUniform3fv( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), 1, pos );
1857 draw_mesh( MESH_NUMBERS_OFFSETS[digits[i-j-1]][0], MESH_NUMBERS_OFFSETS[digits[i-j-1]][1] );
1858 pos[0] += pos[2] * 0.75f;
1862 static void simulation_start(void)
1864 vg_success( "Starting simulation!\n" );
1866 sfx_set_playrnd( &audio_rolls
, &audio_system_balls_rolling
, 0, 1 );
1868 world
.num_fishes
= 0;
1869 world
.sim_frame
= 0;
1872 world
.sim_delta_speed
= 2.5f
;
1873 world
.sim_delta_ref
= vg_time
;
1874 world
.sim_internal_ref
= 0.0f
;
1875 world
.sim_internal_time
= 0.0f
;
1876 world
.pause_offset_target
= 0.0f
;
1878 world
.sim_target
= 0;
1880 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1881 world
.data
[ i
].state
&= ~FLAG_FLIP_FLOP
;
1886 static void wbutton_run( enum e_world_button btn_name
)
1888 static v3f button_colours
[] = {
1889 {0.204f
, 0.345f
, 0.553f
},
1890 {0.204f
, 0.345f
, 0.553f
},
1891 {0.741f
, 0.513f
, 0.078f
},
1895 struct cell_button
*btn
= &world
.buttons
[btn_name
];
1899 int is_hovering
= (world
.tile_x
== world
.w
-1 && world
.tile_y
== world
.h
-btn_name
-2)?1:0;
1900 if( vg_get_button_up( "primary" ) && is_hovering
)
1903 if( btn_name
== k_world_button_sim
)
1905 if( world
.buttons
[ k_world_button_pause
].pressed
)
1912 world
.pause_offset_target
= 0.5f
;
1915 world
.pause_offset_target
+= 1.0f
;
1919 btn
->pressed
^= 0x1;
1927 else if( btn_name
== k_world_button_pause
)
1929 btn
->pressed
^= 0x1;
1931 world
.sim_internal_ref
= world
.sim_internal_time
;
1932 world
.sim_delta_ref
= vg_time
;
1936 float time_frac
= world
.sim_internal_time
-floorf(world
.sim_internal_time
);
1937 world
.pause_offset_target
= 0.5f
- time_frac
;
1940 world
.pause_offset_target
= 0.0f
;
1944 btn
->pressed
^= 0x1;
1953 btn
->light_target
= 0.9f
;
1957 if( btn_name
== k_world_button_sim
&& world
.buttons
[ k_world_button_pause
].pressed
)
1958 btn
->light_target
= fabsf(sinf( vg_time
* 2.0f
)) * 0.3f
+ 0.3f
;
1960 btn
->light_target
= 0.8f
;
1965 btn
->light_target
= is_hovering
? 0.2f
: 0.0f
;
1968 if( vg_get_button( "primary" ) && is_hovering
)
1969 btn
->light_target
= 1.0f
;
1971 btn
->light
= vg_lerpf( btn
->light
, btn
->light_target
, vg_time_delta
*26.0f
);
1976 v3_copy( button_colours
[ btn_name
], final_colour
);
1977 final_colour
[3] = btn
->light
;
1979 glUniform4f( SHADER_UNIFORM( shader_buttons
, "uOffset" ),
1985 glUniform4fv( SHADER_UNIFORM( shader_buttons
, "uColour" ), 1, final_colour
);
1990 void vg_render(void)
1992 glViewport( 0,0, vg_window_x
, vg_window_y
);
1994 glDisable( GL_DEPTH_TEST
);
1995 glClearColor( 0.369768f
, 0.3654f
, 0.42f
, 1.0f
);
1996 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
1998 v4f
const colour_default
= {1.0f
, 1.0f
, 1.0f
, 1.0f
};
1999 v4f
const colour_selected
= {0.90f
, 0.92f
, 1.0f
, 1.0f
};
2003 // ========================================================================================================
2004 use_mesh( &world
.shapes
);
2006 SHADER_USE( shader_background
);
2007 glUniformMatrix3fv( SHADER_UNIFORM( shader_background
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2009 glActiveTexture( GL_TEXTURE0
);
2010 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
2011 glUniform1i( SHADER_UNIFORM( shader_background
, "uTexMain" ), 0 );
2013 glUniform3f( SHADER_UNIFORM( shader_background
, "uOffset" ), -16, -16, 64 );
2014 glUniform1f( SHADER_UNIFORM( shader_background
, "uVariance" ), 0.02f
);
2016 glActiveTexture( GL_TEXTURE1
);
2017 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
2018 glUniform1i( SHADER_UNIFORM( shader_background
, "uSamplerNoise" ), 1 );
2022 // TILESET BACKGROUND LAYER
2023 // ========================================================================================================
2024 use_mesh( &world
.shapes
);
2025 SHADER_USE( shader_tile_main
);
2028 m2x2_identity( subtransform
);
2029 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2030 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_main
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2031 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 0.0f
);
2032 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 0.0f
);
2035 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2036 glBlendEquation(GL_FUNC_ADD
);
2039 vg_tex2d_bind( &tex_tile_data
, 0 );
2040 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2042 vg_tex2d_bind( &tex_wood
, 1 );
2043 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2045 render_tiles( NULL
, NULL
, colour_default
, colour_default
);
2048 // ========================================================================================================
2049 SHADER_USE( shader_ball
);
2050 glUniformMatrix3fv( SHADER_UNIFORM( shader_ball
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2052 vg_tex2d_bind( &tex_ball_noise
, 0 );
2053 glUniform1i( SHADER_UNIFORM( shader_ball
, "uTexMain" ), 0 );
2055 if( get_wbutton( k_world_button_sim
)->pressed
)
2057 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2059 struct fish
*fish
= &world
.fishes
[i
];
2061 if( fish
->state
== k_fish_state_dead
|| fish
->state
== k_fish_state_bg
)
2064 if( fish
->state
== k_fish_state_soon_dead
&& (world
.frame_lerp
> fish
->death_time
) )
2067 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2068 colour_code_v3( fish
->payload
, dot_colour
);
2070 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uColour" ), 1, dot_colour
);
2071 glUniform2fv( SHADER_UNIFORM( shader_ball
, "uOffset" ), 1, fish
->physics_co
);
2072 glUniform2f( SHADER_UNIFORM( shader_ball
, "uTexOffset" ), (float)i
* 1.2334, (float)i
* -0.3579f
);
2077 // TILESET FOREGROUND LAYER
2078 // ========================================================================================================
2079 SHADER_USE( shader_tile_main
);
2082 vg_tex2d_bind( &tex_tile_data
, 0 );
2083 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2085 vg_tex2d_bind( &tex_wood
, 1 );
2086 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2088 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 1.0f
);
2089 render_tiles( NULL
, NULL
, colour_default
, colour_selected
);
2092 for( int y
= 2; y
< world
.h
-2; y
++ )
2094 for( int x
= 2; x
< world
.w
-2; x
++ )
2096 struct cell
*cell
= pcell((v2i
){x
,y
});
2098 if( cell
->state
& FLAG_CANAL
)
2100 if( cell
->config
== k_cell_type_split
)
2102 float rotation
= cell
->state
& FLAG_FLIP_FLOP
? vg_rad( -45.0f
): vg_rad( 45.0f
);
2104 if( cell
->state
& FLAG_FLIP_ROTATING
)
2106 if( (world
.frame_lerp
> curve_7_linear_section
) )
2108 float const rotation_speed
= 0.4f
;
2109 if( (world
.frame_lerp
< 1.0f
-rotation_speed
) )
2111 float t
= world
.frame_lerp
- curve_7_linear_section
;
2112 t
*= -2.0f
* (1.0f
/(1.0f
-(curve_7_linear_section
+rotation_speed
)));
2122 m2x2_create_rotation( subtransform
, rotation
);
2124 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2125 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ),
2128 cell
->state
& FLAG_TARGETED
? 3.0f
: 0.0f
,
2138 // ========================================================================================================
2139 if( world
.selected
!= -1 && !(world
.data
[ world
.selected
].state
& FLAG_CANAL
) && !world
.id_drag_from
)
2141 v2i new_begin
= { world
.tile_x
- 2, world
.tile_y
- 2 };
2142 v2i new_end
= { world
.tile_x
+ 2, world
.tile_y
+ 2 };
2144 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2145 map_reclassify( new_begin
, new_end
, 0 );
2147 m2x2_identity( subtransform
);
2148 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 1.0f
);
2149 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2150 glUniform2fv( SHADER_UNIFORM( shader_tile_main
, "uMousePos" ), 1, world
.tile_pos
);
2152 render_tiles( new_begin
, new_end
, colour_default
, colour_default
);
2154 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2155 map_reclassify( new_begin
, new_end
, 0 );
2159 // ========================================================================================================
2160 SHADER_USE( shader_buttons
);
2161 glUniformMatrix3fv( SHADER_UNIFORM( shader_buttons
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2163 vg_tex2d_bind( &tex_buttons
, 0 );
2164 glUniform1i( SHADER_UNIFORM( shader_buttons
, "uTexMain" ), 0 );
2166 wbutton_run( k_world_button_sim
);
2167 wbutton_run( k_world_button_pause
);
2168 //wbutton_run( k_world_button_wire_mode );
2171 // ========================================================================================================
2172 glDisable(GL_BLEND
);
2174 SHADER_USE( shader_wire
);
2175 glBindVertexArray( world
.wire
.vao
);
2177 glUniformMatrix3fv( SHADER_UNIFORM( shader_wire
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2178 glUniform4f( SHADER_UNIFORM( shader_wire
, "uColour" ), 0.2f
, 0.2f
, 0.2f
, 1.0f
);
2180 if( world
.id_drag_from
)
2182 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), 0.4f
);
2183 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), world
.drag_from_co
[0], world
.drag_from_co
[1], 0.06f
);
2184 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), world
.drag_to_co
[0], world
.drag_to_co
[1], 0.06f
);
2185 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2188 // Pulling animation
2189 float rp_x1
= world
.frame_lerp
*9.0f
;
2190 float rp_x2
= 1.0f
-rp_x1
*expf(1.0f
-rp_x1
)* 0.36f
;
2192 for( int y
= 2; y
< world
.h
-2; y
++ )
2194 for( int x
= 2; x
< world
.w
-2; x
++ )
2196 struct cell
*cell
= pcell((v2i
){x
,y
});
2198 if( cell
->state
& FLAG_CANAL
)
2200 if( cell
->state
& FLAG_IS_TRIGGER
)
2202 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2204 int trigger_id
= cell
->links
[0]?0:1;
2206 int x2
= cell
->links
[trigger_id
] % world
.w
;
2207 int y2
= (cell
->links
[trigger_id
] - x2
) / world
.w
;
2212 startpoint
[0] = (float)x2
+ (trigger_id
? 0.75f
: 0.25f
);
2213 startpoint
[1] = (float)y2
+ 0.25f
;
2218 v2_add( desc
->trigger_pos
, endpoint
, endpoint
);
2220 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), cell
->state
& FLAG_TRIGGERED
? rp_x2
* 0.4f
: 0.4f
);
2221 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), startpoint
[0], startpoint
[1], 0.04f
);
2222 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), endpoint
[0], endpoint
[1], 0.04f
);
2223 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2230 // ========================================================================================================
2232 SHADER_USE( shader_tile_colour
);
2233 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2234 use_mesh( &world
.shapes
);
2236 int const circle_base
= 4;
2237 int const filled_start
= circle_base
+0;
2238 int const filled_count
= circle_base
+32;
2239 int const empty_start
= circle_base
+32;
2240 int const empty_count
= circle_base
+32*2;
2244 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2246 struct cell_terminal
*term
= &world
.io
[ i
];
2247 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
2249 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2251 for( int k
= 0; k
< term
->run_count
; k
++ )
2253 float arr_base
= is_input
? 1.2f
: -0.2f
,
2254 run_offset
= (is_input
? 0.2f
: -0.2f
) * (float)k
,
2255 y_position
= is_input
?
2256 (arr_base
+ (float)term
->pos
[1] + (float)(term
->run_count
-1)*0.2f
) - run_offset
:
2257 (float)term
->pos
[1] + arr_base
+ run_offset
;
2261 glUniform4f( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1.0f
, 1.0f
, 1.0f
, 0.1f
);
2262 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), (float)term
->pos
[0], y_position
- 0.1f
, 1.0f
);
2266 for( int j
= 0; j
< term
->runs
[k
].condition_count
; j
++ )
2268 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2269 (float)term
->pos
[0] + 0.2f
+ 0.2f
* (float)j
,
2276 colour_code_v3( term
->runs
[k
].conditions
[j
], dot_colour
);
2277 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2279 // Draw filled if tick not passed, draw empty if empty
2280 if( (world
.sim_frame
> j
&& world
.sim_run
>= k
) || world
.sim_run
> k
)
2281 draw_mesh( empty_start
, empty_count
);
2283 draw_mesh( filled_start
, filled_count
);
2288 if( term
->runs
[k
].recv_count
> j
)
2290 colour_code_v3( term
->runs
[k
].recieved
[j
], dot_colour
);
2291 v3_muls( dot_colour
, 0.8f
, dot_colour
);
2292 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2294 draw_mesh( filled_start
, filled_count
);
2297 colour_code_v3( term
->runs
[k
].conditions
[j
], dot_colour
);
2298 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2300 draw_mesh( empty_start
, empty_count
);
2306 glDisable(GL_BLEND
);
2310 float const score_bright = 1.25f;
2311 glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ),
2312 0.4f*score_bright, 0.39f*score_bright, 0.45f*score_bright, 1.0f );
2314 use_mesh( &world.numbers );
2315 draw_numbers( (v3f){ 2.0f, (float)world.h-1.875f, 0.3333f }, world.score );
2319 static ui_colourset flcol_list_a
= {
2321 .hover
= 0xffa09393,
2322 .active
= 0xffbfb1b0
2324 static ui_colourset flcol_list_b
= {
2326 .hover
= 0xffa09393,
2327 .active
= 0xffbfb1b0
2330 static ui_colourset flcol_list_complete_a
= {
2332 .hover
= 0xff8dc18f,
2333 .active
= 0xffb2ddb3
2336 static ui_colourset flcol_list_complete_b
= {
2338 .hover
= 0xff8dc18f,
2339 .active
= 0xffb2ddb3
2342 static ui_colourset flcol_list_locked
= {
2344 .hover
= 0xff655959,
2345 .active
= 0xff655959
2350 SteamLeaderboard_t steam_leaderboard
;
2351 int leaderboard_show
;
2353 struct leaderboard_player
2358 int is_local_player
;
2361 char score_text
[ 16 ];
2362 char player_name
[ 48 ];
2363 GLuint texture
; // Not dynamic
2365 leaderboard_players
[10];
2366 int leaderboard_count
;
2370 struct cmp_level
*level
;
2377 struct cmp_level
*level_selected
;
2384 static int pack_selection
= 0;
2385 static struct pack_info
2387 struct cmp_level
*levels
;
2394 .levels
= cmp_levels_tutorials
,
2395 .level_count
= vg_list_size(cmp_levels_tutorials
),
2399 .levels
= cmp_levels_basic
,
2400 .level_count
= vg_list_size(cmp_levels_basic
),
2404 .levels
= cmp_levels_grad
,
2405 .level_count
= vg_list_size(cmp_levels_tutorials
),
2411 ui_global_ctx
.cursor
[0] = 0;
2412 ui_global_ctx
.cursor
[1] = 0;
2413 ui_global_ctx
.cursor
[2] = 256;
2417 ui_global_ctx
.id_base
= 4 << 16;
2421 gui_capture_mouse( 9999 );
2422 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2424 gui_text( "ASSIGNMENTS", 8, 0 );
2426 ui_global_ctx
.cursor
[1] += 30;
2427 ui_global_ctx
.cursor
[3] = 25;
2431 ui_rect_pad( ui_global_ctx
.cursor
, 2 );
2432 ui_global_ctx
.cursor
[2] = 84;
2434 for( int i
= 0; i
< 3; i
++ )
2436 if( i
== pack_selection
)
2437 gui_override_colours( &flcol_list_locked
);
2439 if( gui_button( 2000 + i
) == k_button_click
)
2442 ui_global_ctx
.cursor
[1] += 2;
2443 gui_text( pack_infos
[i
].name
, 4, 0 );
2446 gui_reset_colours();
2451 ui_global_ctx
.cursor
[3] = 500;
2453 // DRAW LEVEL SELECTION LIST
2455 struct cmp_level
*levels
= pack_infos
[ pack_selection
].levels
;
2456 int count
= pack_infos
[ pack_selection
].level_count
;
2458 static struct ui_scrollbar sb
= {
2462 ui_px view_height
= ui_global_ctx
.cursor
[3];
2463 ui_px level_height
= 50;
2465 // Level scroll view
2468 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2469 gui_set_clip( ui_global_ctx
.cursor
);
2471 ui_global_ctx
.cursor
[2] = 14;
2474 ui_px content_height
= count
*level_height
;
2475 if( content_height
> view_height
)
2477 ui_scrollbar( &ui_global_ctx
, &sb
, 1 );
2478 ui_global_ctx
.cursor
[1] -= ui_calculate_content_scroll( &sb
, content_height
);
2482 gui_fill_rect( ui_global_ctx
.cursor
, 0xff807373 );
2485 ui_global_ctx
.cursor
[2] = 240;
2486 ui_global_ctx
.cursor
[3] = level_height
;
2489 for( int i
= 0; i
< count
; i
++ )
2491 struct cmp_level
*lvl_info
= &levels
[i
];
2493 if( lvl_info
->unlocked
)
2495 if( lvl_info
->completed_score
!= 0 )
2496 gui_override_colours( i
&0x1? &flcol_list_complete_a
: &flcol_list_complete_b
);
2498 gui_override_colours( i
&0x1? &flcol_list_a
: &flcol_list_b
);
2501 gui_override_colours( &flcol_list_locked
);
2503 if( lvl_info
->unlocked
)
2505 if( gui_button( 2 + i
) == k_button_click
)
2507 ui_data
.level_selected
= &levels
[i
];
2508 ui_data
.leaderboard_show
= 0;
2510 if( pack_selection
>= 1 )
2511 sw_find_leaderboard( ui_data
.level_selected
->map_name
);
2514 ui_global_ctx
.override_colour
= 0xffffffff;
2515 gui_text( lvl_info
->title
, 6, 0 );
2516 ui_global_ctx
.cursor
[1] += 18;
2517 gui_text( lvl_info
->completed_score
>0? "passed": "incomplete", 4, 0 );
2521 gui_button( 2 + i
);
2523 ui_global_ctx
.override_colour
= 0xff786f6f;
2524 gui_text( "???", 6, 0 );
2525 ui_global_ctx
.cursor
[1] += 18;
2526 gui_text( "locked", 4, 0 );
2532 gui_reset_colours();
2540 // Selected level UI
2541 // ============================================================
2543 if( ui_data
.level_selected
)
2545 ui_global_ctx
.cursor
[0] += 16;
2546 ui_global_ctx
.cursor
[1] += 16;
2547 ui_global_ctx
.cursor
[2] = 512-40;
2548 ui_global_ctx
.cursor
[3] = 560-16;
2552 gui_capture_mouse( 9999 );
2554 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2555 ui_global_ctx
.cursor
[1] += 4;
2556 gui_text( ui_data
.level_selected
->title
, 6, 0 );
2558 ui_global_ctx
.cursor
[1] += 30;
2559 ui_rect_pad( ui_global_ctx
.cursor
, 8 );
2560 ui_global_ctx
.cursor
[3] = 300;
2564 gui_fill_rect( ui_global_ctx
.cursor
, 0xff655959 );
2568 ui_text_use_paragraph( &ui_global_ctx
);
2569 ui_global_ctx
.cursor
[1] += 2;
2571 gui_text( ui_data
.level_selected
->description
, 5, 0 );
2572 ui_text_use_title( &ui_global_ctx
);
2574 // Buttons at the bottom
2575 ui_global_ctx
.cursor
[3] = 25;
2576 ui_global_ctx
.cursor
[2] = 80;
2579 ui_global_ctx
.cursor
[1] -= 8;
2581 if( gui_button( 3000 ) == k_button_click
)
2583 ui_data
.level_selected
= NULL
;
2585 gui_text( "BACK", 6, k_text_alignment_center
);
2589 ui_global_ctx
.cursor
[2] = 170;
2590 ui_global_ctx
.cursor
[0] -= 8 + 170 + 2;
2593 gui_override_colours( &flcol_list_locked
);
2594 if( gui_button( 3001 ) == k_button_click
)
2595 vg_error( "UNIMPLEMENTED\n" );
2597 ui_global_ctx
.override_colour
= 0xff888888;
2599 gui_text( "RESTORE SOLUTION", 6, k_text_alignment_center
);
2601 ui_global_ctx
.override_colour
= 0xffffffff;
2604 ui_global_ctx
.cursor
[0] += 2;
2605 ui_global_ctx
.cursor
[2] = 80;
2608 gui_override_colours( &flcol_list_complete_a
);
2609 if( gui_button( 3002 ) == k_button_click
)
2611 if( console_changelevel( 1, &ui_data
.level_selected
->map_name
) )
2613 world
.pCmpLevel
= ui_data
.level_selected
;
2615 ui_data
.level_selected
= NULL
;
2616 ui_data
.leaderboard_show
= 0;
2619 gui_text( "PLAY", 6, k_text_alignment_center
);
2623 gui_reset_colours();
2627 if( ui_data
.leaderboard_show
)
2629 ui_global_ctx
.cursor
[0] += 16;
2630 ui_global_ctx
.cursor
[2] = 350;
2631 ui_global_ctx
.cursor
[3] = 25;
2636 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2637 gui_text( "FRIEND LEADERBOARD", 6, 0 );
2641 ui_global_ctx
.cursor
[1] += 2;
2645 ui_global_ctx
.cursor
[3] = 32+8;
2647 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
2651 gui_fill_rect( ui_global_ctx
.cursor
, i
&0x1? flcol_list_a
.main
: flcol_list_b
.main
);
2653 ui_global_ctx
.cursor
[0] += 4;
2654 ui_global_ctx
.cursor
[1] += 4;
2657 static const char *places
[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" };
2658 gui_text( places
[i
], 7, 0 );
2659 ui_global_ctx
.cursor
[0] += 32;
2661 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
2664 ui_global_ctx
.cursor
[2] = 32;
2665 ui_global_ctx
.cursor
[3] = 32;
2669 gui_push_image( ui_global_ctx
.cursor
, player
->texture
);
2674 gui_text( player
->player_name
, 7, 0 );
2676 ui_global_ctx
.cursor
[2] = 50;
2679 gui_text( player
->score_text
, 7, k_text_alignment_right
);
2683 ui_global_ctx
.cursor
[1] += 2;
2691 void leaderboard_dispatch_score(void)
2693 sw_upload_leaderboard_score(
2694 ui_data
.upload_request
.level
->steam_leaderboard
,
2695 k_ELeaderboardUploadScoreMethodKeepBest
,
2696 ui_data
.upload_request
.score
,
2701 ui_data
.upload_request
.is_waiting
= 0;
2703 vg_success( "Dispatched leaderboard score\n" );
2706 void leaderboard_found( LeaderboardFindResult_t
*pCallback
)
2708 if( !pCallback
->m_bLeaderboardFound
)
2710 vg_error( "Leaderboard could not be found\n" );
2711 ui_data
.steam_leaderboard
= 0;
2715 const char *recieved_name
= sw_get_leaderboard_name( pCallback
->m_hSteamLeaderboard
);
2717 // Update UI state and request entries if this callback found the current UI level
2718 if( ui_data
.level_selected
)
2720 if( !strcmp( recieved_name
, ui_data
.level_selected
->map_name
) )
2722 sw_download_leaderboard_entries( pCallback
->m_hSteamLeaderboard
, k_ELeaderboardDataRequestFriends
, 0, 8 );
2723 ui_data
.level_selected
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
2727 // Dispatch the waiting request if there was one
2728 if( ui_data
.upload_request
.is_waiting
)
2730 if( !strcmp( recieved_name
, ui_data
.upload_request
.level
->map_name
) )
2732 ui_data
.upload_request
.level
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
2733 leaderboard_dispatch_score();
2739 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
)
2741 // Update UI if this leaderboard matches what we currently have in view
2742 if( ui_data
.level_selected
->steam_leaderboard
== pCallback
->m_hSteamLeaderboard
)
2744 vg_info( "Recieved %d entries\n", pCallback
->m_cEntryCount
);
2745 ui_data
.leaderboard_count
= VG_MIN( pCallback
->m_cEntryCount
, 8 );
2747 u64_steamid local_player
= sw_get_steamid();
2749 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
2751 LeaderboardEntry_t entry
;
2752 sw_get_downloaded_entry( pCallback
->m_hSteamLeaderboardEntries
, i
, &entry
, NULL
, 0 );
2754 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
2756 player
->id
= entry
.m_steamIDUser
.m_unAll64Bits
;
2757 strncpy( player
->player_name
, sw_get_friend_persona_name( player
->id
), vg_list_size( player
->player_name
)-1 );
2758 player
->score
= entry
.m_nScore
;
2760 snprintf( player
->score_text
, vg_list_size(player
->score_text
), "%d", player
->score
);
2761 player
->texture
= sw_get_player_image( player
->id
);
2763 if( player
->texture
== 0 )
2764 player
->texture
= tex_unkown
.name
;
2766 player
->is_local_player
= local_player
== player
->id
? 1: 0;
2769 if( ui_data
.leaderboard_count
)
2770 ui_data
.leaderboard_show
= 1;
2772 ui_data
.leaderboard_show
= 0;
2774 else vg_warn( "Downloaded leaderboard does not match requested!\n" );
2777 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
)
2779 if( ui_data
.upload_request
.is_waiting
)
2780 vg_warn( "You are uploading leaderboard entries too quickly!\n" );
2782 ui_data
.upload_request
.level
= cmp_level
;
2783 ui_data
.upload_request
.score
= score
;
2784 ui_data
.upload_request
.is_waiting
= 1;
2786 // If leaderboard ID has been downloaded already then just immediately dispatch this
2787 if( cmp_level
->steam_leaderboard
)
2788 leaderboard_dispatch_score();
2790 sw_find_leaderboard( cmp_level
->map_name
);
2794 // ===========================================================================================================
2796 static int console_credits( int argc
, char const *argv
[] )
2798 vg_info( "Aknowledgements:\n" );
2799 vg_info( " GLFW zlib/libpng glfw.org\n" );
2800 vg_info( " miniaudio MIT0 miniaud.io\n" );
2801 vg_info( " QOI MIT phoboslab.org\n" );
2802 vg_info( " STB library MIT nothings.org\n" );
2806 static int console_save_map( int argc
, char const *argv
[] )
2808 if( !world
.initialzed
)
2810 vg_error( "Tried to save uninitialized map!\n" );
2814 char map_path
[ 256 ];
2816 strcpy( map_path
, "sav/" );
2817 strcat( map_path
, world
.map_name
);
2818 strcat( map_path
, ".map" );
2820 FILE *test_writer
= fopen( map_path
, "wb" );
2823 vg_info( "Saving map to '%s'\n", map_path
);
2824 map_serialize( test_writer
);
2826 fclose( test_writer
);
2831 vg_error( "Unable to open stream for writing\n" );
2836 static int console_load_map( int argc
, char const *argv
[] )
2838 char map_path
[ 256 ];
2843 strcpy( map_path
, "sav/" );
2844 strcat( map_path
, argv
[0] );
2845 strcat( map_path
, ".map" );
2847 char *text_source
= vg_textasset_read( map_path
);
2851 strcpy( map_path
, "maps/" );
2852 strcat( map_path
, argv
[0] );
2853 strcat( map_path
, ".map" );
2855 text_source
= vg_textasset_read( map_path
);
2860 vg_info( "Loading map: '%s'\n", map_path
);
2861 world
.pCmpLevel
= NULL
;
2863 if( !map_load( text_source
, argv
[0] ) )
2865 free( text_source
);
2869 free( text_source
);
2874 vg_error( "Missing maps '%s'\n", argv
[0] );
2880 vg_error( "Missing argument <map_path>\n" );
2885 static int console_changelevel( int argc
, char const *argv
[] )
2889 // Save current level
2890 console_save_map( 0, NULL
);
2891 if( console_load_map( argc
, argv
) )
2899 vg_error( "Missing argument <map_path>\n" );
2905 // START UP / SHUTDOWN
2906 // ===========================================================================================================
2910 // Steamworks callbacks
2911 sw_leaderboard_found
= &leaderboard_found
;
2912 sw_leaderboard_downloaded
= &leaderboard_downloaded
;
2914 vg_function_push( (struct vg_cmd
){
2915 .name
= "_map_write",
2916 .function
= console_save_map
2919 vg_function_push( (struct vg_cmd
){
2920 .name
= "_map_load",
2921 .function
= console_load_map
2924 vg_function_push( (struct vg_cmd
){
2926 .function
= console_changelevel
2929 vg_function_push( (struct vg_cmd
){
2931 .function
= console_credits
2934 // Combined quad, long quad / empty circle / filled circle mesh
2936 float combined_mesh
[6*8 + 32*6*3] = {
2937 0.0f
, 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
,
2938 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
, 0.0f
,
2940 0.0f
, 0.0f
, 0.0f
, 0.2f
, 1.0f
, 0.2f
,
2941 0.0f
, 0.0f
, 1.0f
, 0.2f
, 1.0f
, 0.0f
2944 float *circle_mesh
= combined_mesh
+ 6*4;
2947 for( int i
= 0; i
< res
; i
++ )
2949 v2f v0
= { sinf( ((float)i
/(float)res
)*VG_TAUf
), cosf( ((float)i
/(float)res
)*VG_TAUf
) };
2950 v2f v1
= { sinf( ((float)(i
+1)/(float)res
)*VG_TAUf
), cosf( ((float)(i
+1)/(float)res
)*VG_TAUf
) };
2952 circle_mesh
[ i
*6+0 ] = 0.0f
;
2953 circle_mesh
[ i
*6+1 ] = 0.0f
;
2955 v2_copy( v0
, circle_mesh
+ 32*6 + i
*12 );
2956 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+2 );
2957 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+4 );
2959 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+6 );
2960 v2_muls( v1
, 0.8f
, circle_mesh
+ 32*6 + i
*12+8 );
2961 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+10 );
2963 v2_copy( v0
, circle_mesh
+ i
*6+4 );
2964 v2_copy( v1
, circle_mesh
+ i
*6+2 );
2965 v2_copy( v0
, circle_mesh
+i
*6+4 );
2966 v2_copy( v1
, circle_mesh
+i
*6+2 );
2969 init_mesh( &world
.shapes
, combined_mesh
, vg_list_size( combined_mesh
) );
2974 init_mesh( &world
.numbers
,
2975 MESH_NUMBERS_BUFFER
,
2976 vg_list_size( MESH_NUMBERS_BUFFER
)
2979 for( int i
= 0; i
< 10; i
++ )
2981 vg_info( "offset: %u, length: %u\n", MESH_NUMBERS_OFFSETS
[i
][0], MESH_NUMBERS_OFFSETS
[i
][1] );
2987 int const num_segments
= 64;
2989 struct mesh_wire
*mw
= &world
.wire
;
2991 v2f wire_points
[ num_segments
* 2 ];
2992 u16 wire_indices
[ 6*(num_segments
-1) ];
2994 for( int i
= 0; i
< num_segments
; i
++ )
2996 float l
= (float)i
/ (float)(num_segments
-1);
2998 v2_copy( (v2f
){ l
, -0.5f
}, wire_points
[i
*2+0] );
2999 v2_copy( (v2f
){ l
, 0.5f
}, wire_points
[i
*2+1] );
3001 if( i
< num_segments
-1 )
3003 wire_indices
[ i
*6+0 ] = i
*2 + 0;
3004 wire_indices
[ i
*6+1 ] = i
*2 + 1;
3005 wire_indices
[ i
*6+2 ] = i
*2 + 3;
3006 wire_indices
[ i
*6+3 ] = i
*2 + 0;
3007 wire_indices
[ i
*6+4 ] = i
*2 + 3;
3008 wire_indices
[ i
*6+5 ] = i
*2 + 2;
3012 glGenVertexArrays( 1, &mw
->vao
);
3013 glGenBuffers( 1, &mw
->vbo
);
3014 glGenBuffers( 1, &mw
->ebo
);
3015 glBindVertexArray( mw
->vao
);
3017 glBindBuffer( GL_ARRAY_BUFFER
, mw
->vbo
);
3019 glBufferData( GL_ARRAY_BUFFER
, sizeof( wire_points
), wire_points
, GL_STATIC_DRAW
);
3020 glBindVertexArray( mw
->vao
);
3022 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, mw
->ebo
);
3023 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, sizeof( wire_indices
), wire_indices
, GL_STATIC_DRAW
);
3026 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2*sizeof(float), (void*)0 );
3027 glEnableVertexAttribArray( 0 );
3031 mw
->em
= vg_list_size( wire_indices
);
3034 // Create info data texture
3036 glGenTextures( 1, &world
.background_data
);
3037 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
3038 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, 64, 64, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
3042 // Create random smaples texture
3044 u8
*data
= malloc(512*512*2);
3045 for( int i
= 0; i
< 512*512*2; i
++ )
3046 data
[ i
] = rand()/(RAND_MAX
/255);
3048 glGenTextures( 1, &world
.random_samples
);
3049 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
3050 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RG
, 512, 512, 0, GL_RG
, GL_UNSIGNED_BYTE
, data
);
3057 resource_load_main();
3059 // Restore gamestate
3060 career_local_data_init();
3067 console_save_map( 0, NULL
);
3070 resource_free_main();
3072 glDeleteTextures( 1, &world
.background_data
);
3073 glDeleteTextures( 1, &world
.random_samples
);
3075 glDeleteVertexArrays( 1, &world
.wire
.vao
);
3076 glDeleteBuffers( 1, &world
.wire
.vbo
);
3077 glDeleteBuffers( 1, &world
.wire
.ebo
);
3079 free_mesh( &world
.shapes
);
3080 free_mesh( &world
.numbers
);
3085 int main( int argc
, char *argv
[] )
3087 vg_init( argc
, argv
, "Marble Computing" );