cleaned up wires
authorhgn <hgodden00@gmail.com>
Sat, 11 Dec 2021 22:28:00 +0000 (22:28 +0000)
committerhgn <hgodden00@gmail.com>
Sat, 11 Dec 2021 22:28:00 +0000 (22:28 +0000)
fishladder.c

index 71b714b53a731aa025dab5586f55f728ed89aed4..808a58890a66e521de9e00e5eb9af6a068932d04 100644 (file)
@@ -27,7 +27,7 @@
                        Particle system thing for ball collision        
                        Level descriptions / titles                                     HALF
                        Row Gridlines for I/O                                                   DONE
-                       Play button / Speed controller                          ( play buttern, pause, speed control, step button )
+                       Play button / Speed controller                          PLAY/PAUSED.. todo: speed, wire connecty
                        
                        
        After release:
@@ -107,27 +107,29 @@ static struct cell_description
        
        int is_special;
        int is_linear;
+       
+       v2f trigger_pos;
 }
 cell_descriptions[] =
 {
        // 0-3
        {},
-       { .start = {  1,  0 }, .end = { -1,  0 } },
-       { .start = {  0,  1 }, .end = {  0, -1 } },
-       { .start = {  0,  1 }, .end = {  1,  0 } },
+       { .start = {  1,  0 }, .end = { -1,  0 }, .trigger_pos = { 0.5f, 0.25f } },
+       { .start = {  0,  1 }, .end = {  0, -1 }, .trigger_pos = { 0.25f, 0.5f } },
+       { .start = {  0,  1 }, .end = {  1,  0 }, .trigger_pos = { 0.25f, 0.25f } },
        // 4-7
-       { .start = { -1,  0 }, .end = {  1,  0 } },
-       { .start = { -1,  0 }, .end = {  1,  0 }, .is_linear = 1 },
-       { .start = {  0,  1 }, .end = { -1,  0 } },
+       { .start = { -1,  0 }, .end = {  1,  0 }, .trigger_pos = { 0.5f, 0.25f } },
+       { .start = { -1,  0 }, .end = {  1,  0 }, .trigger_pos = { 0.5f, 0.25f }, .is_linear = 1 },
+       { .start = {  0,  1 }, .end = { -1,  0 }, .trigger_pos = { 0.5f, 0.25f } },
        { .start = {  0,  1 }, .is_special = 1 },
        // 8-11
-       { .start = {  0, -1 }, .end = {  0,  1 } },
-       { .start = {  1,  0 }, .end = {  0, -1 } },
-       { .start = {  0,  1 }, .end = {  0, -1 }, .is_linear = 1 },
+       { .start = {  0, -1 }, .end = {  0,  1 }, .trigger_pos = { 0.25f, 0.5f } },
+       { .start = {  1,  0 }, .end = {  0, -1 }, .trigger_pos = { 0.25f, 0.75f } },
+       { .start = {  0,  1 }, .end = {  0, -1 }, .trigger_pos = { 0.25f, 0.5f }, .is_linear = 1 },
        { },
        // 12-15
-       { .start = { -1,  0 }, .end = {  0, -1 } },
-       { .end = { 0, -1 }, .is_special = 1 },
+       { .start = { -1,  0 }, .end = {  0, -1 }, .trigger_pos = { 0.75f, 0.75f } },
+       { .end = { 0, -1 }, .is_special = 1, .trigger_pos = { 0.5f, 0.75f } },
        { },
        { }
 };
@@ -1188,7 +1190,7 @@ void vg_update(void)
        if( !is_simulation_running() && !gui_want_mouse() )
        {
                v2_copy( vg_mouse_ws, world.drag_to_co );
-       
+               
                if( cell_interactive( (v2i){ world.tile_x, world.tile_y } ))
                {
                        world.selected = world.tile_y * world.w + world.tile_x;
@@ -1223,16 +1225,38 @@ void vg_update(void)
                                                                                (v2i){ world.tile_x +2, world.tile_y +2 }, 1 );
                        }
                        
-                       if( vg_get_button_down("secondary") && !(cell_ptr->config == k_cell_type_split) )
+                       if( vg_get_button_down("secondary") && (cell_ptr->state & FLAG_CANAL) && !(cell_ptr->config == k_cell_type_split) )
                        {
                                world.id_drag_from = world.selected;
-                               world.drag_from_co[0] = world.tile_x + 0.5f;
-                               world.drag_from_co[1] = world.tile_y + 0.5f;
+                       
+                               struct cell_description *desc = &cell_descriptions[ world.data[world.id_drag_from].config ];
+                               v2_add( desc->trigger_pos, (v2f){ world.tile_x, world.tile_y }, world.drag_from_co );
                        }
                        
-                       if( world.id_drag_from && (cell_ptr->config == k_cell_type_split) )
+                       float local_x = vg_mouse_ws[0] - (float)world.tile_x;
+                       
+                       if( vg_get_button_up("secondary") && world.id_drag_from == world.selected )
+                       {
+                               u32 link_id = local_x > 0.5f? 1: 0;
+                               
+                               // break existing connection off
+                               if( cell_ptr->links[ link_id ] )
+                               {
+                                       struct cell *current_connection = &world.data[ cell_ptr->links[ link_id ]];
+                                       
+                                       if( !current_connection->links[ link_id ^ 0x1 ] )
+                                               current_connection->state &= ~FLAG_TARGETED;
+                                       
+                                       current_connection->links[ link_id ] = 0;
+                                       cell_ptr->links[ link_id ] = 0;
+                               }
+                               
+                               cell_ptr->state &= ~FLAG_IS_TRIGGER;
+                               world.id_drag_from = 0;
+                       }
+                       
+                       if( world.id_drag_from && (cell_ptr->state & FLAG_CANAL) && (cell_ptr->config == k_cell_type_split) )
                        {
-                               float local_x = vg_mouse_ws[0] - (float)world.tile_x;
                                world.drag_to_co[0] = (float)world.tile_x + (local_x > 0.5f? 0.75f: 0.25f);
                                world.drag_to_co[1] = (float)world.tile_y + 0.25f;
 
@@ -1848,6 +1872,7 @@ static void simulation_start(void)
        world.sim_delta_speed = 2.5f;
        world.sim_delta_ref = vg_time;
        world.sim_internal_ref = 0.0f;
+       world.sim_internal_time = 0.0f;
        world.pause_offset_target = 0.0f;
        
        world.sim_target = 0;
@@ -1860,6 +1885,13 @@ static void simulation_start(void)
 
 static void wbutton_run( enum e_world_button btn_name )
 {
+       static v3f button_colours[] = {
+               {0.204f, 0.345f, 0.553f},
+               {0.204f, 0.345f, 0.553f},
+               {0.741f, 0.513f, 0.078f},
+               {1.0f, 0.0f, 0.0f}
+       };
+
        struct cell_button *btn = &world.buttons[btn_name];
        
        // Interaction
@@ -1876,9 +1908,11 @@ static void wbutton_run( enum e_world_button btn_name )
                                {
                                        btn->pressed = 1;
                                        simulation_start();
+                                       
+                                       world.pause_offset_target = 0.5f;
                                }
-                               
-                               world.pause_offset_target += 1.0f;
+                               else
+                                       world.pause_offset_target += 1.0f;
                        }
                        else
                        {
@@ -1905,6 +1939,10 @@ static void wbutton_run( enum e_world_button btn_name )
                        else
                                world.pause_offset_target = 0.0f;
                }
+               else
+               {
+                       btn->pressed ^= 0x1;
+               }
        }
        
        // Drawing
@@ -1932,13 +1970,19 @@ static void wbutton_run( enum e_world_button btn_name )
        
        btn->light = vg_lerpf( btn->light, btn->light_target, vg_time_delta*26.0f );
        
+       // Draw
+       
+       v4f final_colour;
+       v3_copy( button_colours[ btn_name ], final_colour );
+       final_colour[3] = btn->light;
+       
        glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ), 
                world.w-1, 
                world.h-btn_name-2, 
                (float)btn_name, 
                3.0f 
        );
-       glUniform4f( SHADER_UNIFORM( shader_buttons, "uColour" ), 0.204f, 0.345f, 0.553f, btn->light );
+       glUniform4fv( SHADER_UNIFORM( shader_buttons, "uColour" ), 1, final_colour );
        
        draw_mesh( 0, 2 );
 }
@@ -2121,6 +2165,7 @@ void vg_render(void)
        
        wbutton_run( k_world_button_sim );
        wbutton_run( k_world_button_pause );
+       //wbutton_run( k_world_button_wire_mode );
        
        // WIRES
        // ========================================================================================================
@@ -2133,7 +2178,7 @@ void vg_render(void)
        glUniform4f( SHADER_UNIFORM( shader_wire, "uColour" ), 0.2f, 0.2f, 0.2f, 1.0f );
        
        if( world.id_drag_from )
-       {
+       {               
                glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), 0.4f );
                glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), world.drag_from_co[0], world.drag_from_co[1], 0.06f );
                glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), world.drag_to_co[0], world.drag_to_co[1], 0.06f );
@@ -2154,6 +2199,8 @@ void vg_render(void)
                        {
                                if( cell->state & FLAG_IS_TRIGGER )
                                {
+                                       struct cell_description *desc = &cell_descriptions[ cell->config ];
+                               
                                        int trigger_id = cell->links[0]?0:1;
                                        
                                        int x2 = cell->links[trigger_id] % world.w;
@@ -2165,8 +2212,10 @@ void vg_render(void)
                                        startpoint[0] = (float)x2 + (trigger_id? 0.75f: 0.25f);
                                        startpoint[1] = (float)y2 + 0.25f;
                                        
-                                       endpoint[0] = x+0.5f;
-                                       endpoint[1] = y+0.5f;
+                                       endpoint[0] = x;
+                                       endpoint[1] = y;
+                                       
+                                       v2_add( desc->trigger_pos, endpoint, endpoint );
                                        
                                        glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), cell->state & FLAG_TRIGGERED? rp_x2 * 0.4f: 0.4f );
                                        glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), startpoint[0], startpoint[1], 0.04f );