glider stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.c
1 #ifndef PLAYER_REPLAY_C
2 #define PLAYER_REPLAY_C
3
4 #include "player_replay.h"
5 #include "input.h"
6 #include "gui.h"
7 #include "freecam.h"
8
9 static void replay_clear( replay_buffer *replay ){
10 replay->head = NULL;
11 replay->tail = NULL;
12 replay->cursor_frame = NULL;
13 replay->statehead = NULL;
14 replay->cursor = -99999.9;
15 }
16
17 static
18 void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){
19 void *baseptr = frame;
20 return baseptr + frame->data_table[type][0];
21 }
22
23 static u16
24 replay_frame_calculate_data_offsets( u16 data_table[4][2] ){
25 u32 total = vg_align8( sizeof(replay_frame) );
26 for( u32 i=0; i<4; i++ ){
27 data_table[i][0] = total;
28 total += vg_align8(data_table[i][1]);
29
30 if( total > 0xffff )
31 vg_fatal_error( "Exceeded frame storage capacity\n" );
32 }
33 return total;
34 }
35
36 static void replay_tailpop( replay_buffer *replay ){
37 if( replay->cursor_frame == replay->tail )
38 replay->cursor_frame = NULL;
39 if( replay->statehead == replay->tail )
40 replay->statehead = NULL;
41
42 replay->tail = replay->tail->r;
43
44 if( replay->tail )
45 replay->tail->l = NULL;
46 else
47 replay->head = NULL;
48 }
49
50 static replay_frame *replay_newframe( replay_buffer *replay,
51 u16 animator_size,
52 u16 gamestate_size,
53 u16 sfx_count ){
54 u16 data_table[4][2];
55 data_table[ k_replay_framedata_animator ][1] = animator_size;
56 data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
57 data_table[ k_replay_framedata_sfx ][1] = sfx_count*sizeof(struct net_sfx);
58 data_table[ k_replay_framedata_internal_gamestate ][1] = 0;
59 if( gamestate_size ){
60 data_table[ k_replay_framedata_internal_gamestate ][1] =
61 sizeof( replay_gamestate );
62 }
63
64 u32 nextsize = replay_frame_calculate_data_offsets( data_table );
65
66 replay_frame *frame = NULL;
67 if( replay->head ){
68 u32 headsize = replay->head->total_size,
69 nextpos = ((void *)replay->head - replay->data) + headsize;
70
71 if( nextpos + nextsize > replay->size ){
72 nextpos = 0;
73
74 /* maintain contiguity */
75 while( replay->tail ){
76 if( (void *)replay->tail - replay->data )
77 replay_tailpop( replay );
78 else break;
79 }
80 }
81
82 check_again:;
83 u32 tailpos = (void *)replay->tail - replay->data;
84
85 if( tailpos >= nextpos ){
86 if( nextpos + nextsize > tailpos ){
87 replay_tailpop( replay );
88
89 if( replay->tail )
90 goto check_again;
91 }
92 }
93
94 frame = replay->data + nextpos;
95
96 if( replay->head )
97 replay->head->r = frame;
98 }
99 else
100 frame = replay->data;
101
102 for( u32 i=0; i<4; i++ ){
103 frame->data_table[i][0] = data_table[i][0];
104 frame->data_table[i][1] = data_table[i][1];
105 }
106
107 frame->total_size = nextsize;
108 frame->l = replay->head;
109 frame->r = NULL;
110 replay->head = frame;
111 if( !replay->tail ) replay->tail = frame;
112 if( gamestate_size ) replay->statehead = frame;
113
114 return frame;
115 }
116
117 static void replay_emit_frame_sounds( replay_frame *frame ){
118 void *baseptr = frame;
119 u16 *inf = frame->data_table[k_replay_framedata_sfx];
120 struct net_sfx *buffer = baseptr + inf[0];
121 u32 count = inf[1] / sizeof(struct net_sfx);
122
123 for( u32 i=0; i<count; i ++ ){
124 net_sfx_play( buffer + i );
125 }
126 }
127
128 static int replay_seek( replay_buffer *replay, f64 t ){
129 if( !replay->head ) return 0;
130 assert( replay->tail );
131
132 if( t < replay->tail->time ) t = replay->tail->time;
133 if( t > replay->head->time ) t = replay->head->time;
134
135 if( !replay->cursor_frame ) {
136 replay->cursor = replay->head->time;
137 replay->cursor_frame = replay->head;
138
139 if( fabs(replay->head->time-t) > fabs(replay->tail->time-t) ){
140 replay->cursor = replay->tail->time;
141 replay->cursor_frame = replay->tail;
142 }
143 }
144
145 f64 dir = t - replay->cursor;
146 if( dir == 0.0 ) return 0;
147 dir = vg_signf( dir );
148
149
150 u32 i=4096;
151 while( i --> 0 ){
152 if( dir < 0.0 ){
153 if( t > replay->cursor_frame->time ) {
154 replay->cursor = t;
155 return 1;
156 }
157 }
158
159 replay_frame *next;
160 if( dir > 0.0 ) next = replay->cursor_frame->r;
161 else next = replay->cursor_frame->l;
162
163 if( !next ) break;
164
165 if( dir > 0.0 ){
166 if( t < next->time ){
167 replay->cursor = t;
168 return 1;
169 }
170 }
171
172 replay_emit_frame_sounds( next );
173
174 replay->cursor_frame = next;
175 replay->cursor = next->time;
176
177 if( !i ) return 1;
178 }
179
180 replay->cursor = t;
181 return 0;
182 }
183
184 static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
185 replay_frame *frame = replay->cursor_frame;
186 u32 i=4096;
187 while( i --> 0 ){
188 if( !frame ) return frame;
189 if( frame->data_table[ k_replay_framedata_gamestate ][1] ) return frame;
190 frame = frame->l;
191 }
192
193 return NULL;
194 }
195
196 static f32 replay_subframe_time( replay_buffer *replay ){
197 replay_frame *frame = replay->cursor_frame;
198 if( !frame ) return 0.0f;
199 replay_frame *next = frame->r;
200 if( next ){
201 f64 l = next->time - frame->time,
202 t = (l <= (1.0/128.0))? 0.0: (replay->cursor - frame->time) / l;
203 return vg_clampf( t, 0.0f, 1.0f );
204 }
205 else
206 return 0.0f;
207 }
208
209 static void replay_get_frame_camera( replay_frame *frame, camera *cam ){
210 cam->fov = frame->cam_fov;
211 v3_copy( frame->cam_pos, cam->pos );
212 v3_copy( frame->cam_angles, cam->angles );
213 }
214
215 static void replay_get_camera( replay_buffer *replay, camera *cam ){
216 cam->nearz = 0.1f;
217 cam->farz = 100.0f;
218 if( replay->cursor_frame ){
219 replay_frame *next = replay->cursor_frame->r;
220
221 if( next ){
222 camera temp;
223
224 replay_get_frame_camera( replay->cursor_frame, cam );
225 replay_get_frame_camera( next, &temp );
226 camera_lerp( cam, &temp, replay_subframe_time( replay ), cam );
227 }
228 else {
229 replay_get_frame_camera( replay->cursor_frame, cam );
230 }
231 }
232 else {
233 v3_zero( cam->pos );
234 v3_zero( cam->angles );
235 cam->fov = 90.0f;
236 }
237 }
238
239 struct replay_rb{
240 v3f co, v, w;
241 v4f q;
242 };
243
244 static void skaterift_record_frame( replay_buffer *replay,
245 int force_gamestate ){
246 f64 delta = 9999999.9,
247 statedelta = 9999999.9;
248
249 if( replay->head )
250 delta = vg.time - replay->head->time;
251
252 if( replay->statehead )
253 statedelta = vg.time - replay->statehead->time;
254
255 const f64 k_replay_rate = 1.0/30.0,
256 k_gamestate_rate = 0.5;
257
258 int save_frame = 0,
259 save_state = 0;
260
261 if( force_gamestate ) save_state = 1;
262 if( statedelta > k_gamestate_rate ) save_state = 1;
263 if( delta > k_replay_rate ) save_frame = 1;
264 if( save_state ) save_frame = 1;
265
266 if( !save_frame ) return;
267
268 u16 gamestate_size = 0;
269 if( save_state ){
270 /* TODO: have as part of system struct */
271 gamestate_size = (u32 []){
272 [k_player_subsystem_walk ] = sizeof(struct player_walk_state),
273 [k_player_subsystem_drive] = 0,
274 [k_player_subsystem_skate] = sizeof(struct player_skate_state),
275 [k_player_subsystem_dead ] = localplayer.ragdoll.part_count *
276 sizeof(struct replay_rb),
277 [k_player_subsystem_glide] = 0,
278 }[ localplayer.subsystem ];
279 }
280
281 u16 animator_size = player_subsystems[localplayer.subsystem]->animator_size;
282
283 replay_frame *frame = replay_newframe( replay,
284 animator_size, gamestate_size,
285 localplayer.local_sfx_buffer_count );
286 frame->system = localplayer.subsystem;
287
288 if( save_state ){
289 replay_gamestate *gs =
290 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
291
292 /* permanent block */
293 memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) );
294 memcpy( &gs->cam_control, &localplayer.cam_control,
295 sizeof(struct player_cam_controller) );
296 v3_copy( localplayer.angles, gs->angles );
297 gs->have_glider = localplayer.have_glider;
298
299 void *dst = replay_frame_data( frame, k_replay_framedata_gamestate );
300
301 /* subsytem/dynamic block */
302 if( localplayer.subsystem == k_player_subsystem_walk )
303 memcpy( dst, &player_walk.state, gamestate_size );
304 else if( localplayer.subsystem == k_player_subsystem_skate )
305 memcpy( dst, &player_skate.state, gamestate_size );
306 else if( localplayer.subsystem == k_player_subsystem_dead ){
307 struct replay_rb *arr = dst;
308 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
309 rigidbody *rb = &localplayer.ragdoll.parts[i].rb;
310 v3_copy( rb->co, arr[i].co );
311 v3_copy( rb->w, arr[i].w );
312 v3_copy( rb->v, arr[i].v );
313 v4_copy( rb->q, arr[i].q );
314 }
315 }
316 }
317
318 replay->cursor = vg.time;
319 replay->cursor_frame = frame;
320 frame->time = vg.time;
321
322 /* camera */
323 v3_copy( localplayer.cam.pos, frame->cam_pos );
324 if( localplayer.gate_waiting ){
325 m4x3_mulv( localplayer.gate_waiting->transport,
326 frame->cam_pos, frame->cam_pos );
327
328 v3f v0;
329 v3_angles_vector( localplayer.cam.angles, v0 );
330 m3x3_mulv( localplayer.gate_waiting->transport, v0, v0 );
331 v3_angles( v0, frame->cam_angles );
332 }
333 else
334 v3_copy( localplayer.cam.angles, frame->cam_angles );
335
336 frame->cam_fov = localplayer.cam.fov;
337
338 /* animator */
339 void *dst = replay_frame_data( frame, k_replay_framedata_animator );
340
341 if( localplayer.subsystem == k_player_subsystem_walk )
342 memcpy( dst, &player_walk.animator, animator_size );
343 else if( localplayer.subsystem == k_player_subsystem_skate )
344 memcpy( dst, &player_skate.animator, animator_size );
345 else if( localplayer.subsystem == k_player_subsystem_dead ){
346 memcpy( dst, &player_dead.animator, animator_size );
347 }
348 else if( localplayer.subsystem == k_player_subsystem_glide ){
349 memcpy( dst, &player_glide.animator, animator_size );
350 }
351
352 /* sound effects */
353 memcpy( replay_frame_data( frame, k_replay_framedata_sfx ),
354 localplayer.local_sfx_buffer,
355 sizeof(struct net_sfx)*localplayer.local_sfx_buffer_count );
356
357 localplayer.local_sfx_buffer_count = 0;
358 }
359
360 static
361 void skaterift_restore_frame( replay_frame *frame ){
362 replay_gamestate *gs =
363 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
364 void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
365 u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
366 assert( src_size );
367
368 if(frame->system == k_player_subsystem_walk ){
369 memcpy( &player_walk.state, src, src_size );
370 }
371 else if( frame->system == k_player_subsystem_skate ){
372 memcpy( &player_skate.state, src, src_size );
373 }
374 else if( frame->system == k_player_subsystem_dead ){
375 player__dead_transition(0);
376 struct replay_rb *arr = src;
377
378 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
379 struct ragdoll_part *part = &localplayer.ragdoll.parts[i];
380 rigidbody *rb = &part->rb;
381
382 v3_copy( arr[i].co, rb->co );
383 v3_copy( arr[i].w, rb->w );
384 v3_copy( arr[i].v, rb->v );
385 v4_copy( arr[i].q, rb->q );
386
387 v3_copy( arr[i].co, part->prev_co );
388 v4_copy( arr[i].q, part->prev_q );
389 }
390 }
391
392 localplayer.subsystem = frame->system;
393 localplayer.have_glider = gs->have_glider;
394
395 memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
396 v3_copy( gs->angles, localplayer.angles );
397
398 v3_copy( frame->cam_pos, localplayer.cam.pos );
399 v3_copy( frame->cam_angles, localplayer.cam.angles );
400 localplayer.cam.fov = frame->cam_fov;
401
402 memcpy( &localplayer.cam_control, &gs->cam_control,
403 sizeof(struct player_cam_controller) );
404
405 /* chop end off replay */
406 frame->r = NULL;
407 skaterift.replay.statehead = frame;
408 skaterift.replay.head = frame;
409 skaterift.replay.cursor_frame = frame;
410 skaterift.replay.cursor = frame->time;
411 skaterift.replay_control = k_replay_control_scrub;
412 skaterift.activity = k_skaterift_default;
413 vg.time = frame->time;
414 }
415
416 static void skaterift_replay_resume(void){
417 replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
418
419 if( prev ){
420 skaterift.replay_control = k_replay_control_resume;
421 skaterift.resume_target = prev;
422 skaterift.resume_begin = skaterift.replay.cursor;
423 skaterift.resume_transition = 0.0f;
424 }
425
426 gui_helper_clear();
427 }
428
429 static void skaterift_replay_update_helpers(void);
430
431 static void skaterift_replay_pre_update(void){
432 if( skaterift.activity != k_skaterift_replay ) return;
433
434 if( skaterift.replay_control == k_replay_control_resume ){
435 if( skaterift.replay.cursor_frame == skaterift.resume_target ||
436 skaterift.replay.cursor_frame == NULL ){
437 skaterift_restore_frame( skaterift.resume_target );
438 }
439 else {
440 vg_slewf( &skaterift.resume_transition, 1.0f,
441 vg.time_frame_delta * (1.0f/1.0f) );
442
443 if( skaterift.resume_transition >= 1.0f )
444 skaterift_restore_frame( skaterift.resume_target );
445 else {
446 f64 target = vg_lerp( skaterift.resume_begin,
447 skaterift.resume_target->time,
448 vg_smoothstepf( skaterift.resume_transition ) );
449 if( replay_seek( &skaterift.replay, target ) )
450 skaterift.track_velocity = 1.0f;
451 else
452 skaterift.track_velocity = 0.0f;
453 }
454 }
455 }
456 else {
457 if( button_down( k_srbind_replay_play ) )
458 skaterift.replay_control = k_replay_control_play;
459 if( button_down( k_srbind_replay_freecam ) ){
460 skaterift.freecam = skaterift.freecam ^ 0x1;
461
462 if( skaterift.freecam )
463 replay_get_camera( &skaterift.replay, &skaterift.replay_freecam );
464
465 skaterift_replay_update_helpers();
466 }
467
468 f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
469 if( button_press( k_srbind_reset ) )
470 target_speed += -2.0;
471
472 if( fabsf(target_speed) > 0.01f )
473 skaterift.replay_control = k_replay_control_scrub;
474
475 if( skaterift.replay_control == k_replay_control_play )
476 target_speed = 1.0;
477
478 vg_slewf( &skaterift.track_velocity, target_speed,
479 18.0f*vg.time_frame_delta );
480
481 if( fabsf( skaterift.track_velocity ) > 0.0001f ){
482 f64 target = skaterift.replay.cursor;
483 target += skaterift.track_velocity * vg.time_frame_delta;
484
485 if( !replay_seek( &skaterift.replay, target ) )
486 skaterift.track_velocity = 0.0f;
487 }
488
489 if( button_down( k_srbind_mback ) ){
490 if( skaterift.replay.statehead )
491 skaterift_restore_frame( skaterift.replay.statehead );
492 else
493 skaterift.activity = k_skaterift_default;
494 srinput.state = k_input_state_resume;
495 gui_helper_clear();
496 }
497
498 if( skaterift.freecam ){
499 //freecam_preupdate();
500 }
501 else {
502 if( button_down( k_srbind_replay_resume ) ){
503 skaterift_replay_resume();
504 }
505 }
506 }
507 }
508
509 static void skaterift_replay_update_helpers(void){
510 skaterift.helper_resume->greyed = skaterift.freecam;
511
512 vg_str freecam_text;
513 vg_strnull( &freecam_text, skaterift.helper_freecam->text,
514 GUI_HELPER_TEXT_LENGTH );
515 vg_strcat( &freecam_text, skaterift.freecam? "exit freecam": "freecam" );
516 }
517
518 static void skaterift_replay_post_render(void){
519 if( world_static.active_instance != k_world_purpose_client )
520 return;
521
522 /* capture the current resume frame at the very last point */
523 if( button_down( k_srbind_reset ) ){
524 if( skaterift.activity == k_skaterift_default ){
525 localplayer.rewinded_since_last_gate = 1;
526 skaterift.activity = k_skaterift_replay;
527 skaterift_record_frame( &skaterift.replay, 1 );
528 if( skaterift.replay.head ){
529 skaterift.replay.cursor = skaterift.replay.head->time;
530 skaterift.replay.cursor_frame = skaterift.replay.head;
531 }
532 skaterift.replay_control = k_replay_control_scrub;
533
534 gui_helper_clear();
535 vg_str text;
536
537 if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) )
538 vg_strcat( &text, "scrub" );
539
540 if( (skaterift.helper_resume = gui_new_helper(
541 input_button_list[k_srbind_replay_resume], &text )) )
542 vg_strcat( &text, "resume" );
543
544 if( gui_new_helper( input_button_list[k_srbind_replay_play], &text ))
545 vg_strcat( &text, "playback" );
546
547 skaterift.helper_freecam = gui_new_helper(
548 input_button_list[k_srbind_replay_freecam], &text );
549
550 skaterift_replay_update_helpers();
551 }
552 }
553 }
554
555 #if 0
556 static void skaterift_get_replay_camera( camera *cam ){
557 if( skaterift.freecam ){
558 cam->nearz = 0.1f;
559 cam->farz = 100.0f;
560 v3_copy( skaterift.replay_freecam.pos, cam->pos );
561 v3_copy( skaterift.replay_freecam.angles, cam->angles );
562 cam->fov = skaterift.replay_freecam.fov;
563 }
564 else{
565 replay_get_camera( &skaterift.replay, &skaterift.cam );
566 }
567 }
568 #endif
569
570 static void skaterift_replay_debug_info(void){
571 player__debugtext( 2, "replay info" );
572
573 replay_buffer *replay = &skaterift.replay;
574
575 u32 head = 0,
576 tail = 0;
577 if( replay->tail ) tail = (void *)replay->tail - replay->data;
578 if( replay->head ) head = (void *)replay->head - replay->data;
579
580 player__debugtext( 1, "head @%u | tail @%u\n", head, tail );
581
582 if( replay->statehead ){
583 for( u32 i=0; i<4; i++ ){
584 player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
585 replay->statehead->data_table[i][0],
586 replay->statehead->data_table[i][1] );
587 }
588 u32 state = (void *)replay->statehead - replay->data;
589 player__debugtext( 1, "gs @%u\n", state );
590 player__debugtext( 1, "gamestate_size: %hu\n",
591 replay->statehead->data_table[k_replay_framedata_gamestate][1] );
592 }
593 else
594 player__debugtext( 1, "gs @NULL\n" );
595
596 f64 start = replay->cursor,
597 end = replay->cursor;
598 if( replay->tail ) start = replay->tail->time;
599 if( replay->head ) end = replay->head->time;
600
601 f64 cur = replay->cursor - start,
602 len = end - start;
603
604 player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
605 }
606
607 static void skaterift_replay_imgui(void){
608 if( skaterift.activity != k_skaterift_replay ) return;
609
610 replay_buffer *replay = &skaterift.replay;
611 f64 start = replay->cursor,
612 end = replay->cursor;
613 if( replay->tail ) start = replay->tail->time;
614 if( replay->head ) end = replay->head->time;
615 f64 len = end - start,
616 cur = (replay->cursor - start) / len;
617
618 char buffer[ 128 ];
619
620 /* mainbar */
621 ui_px height = 32,
622 cwidth = 2;
623 ui_rect bar = { 0, 0, vg.window_x, height };
624 ui_fill( bar, ui_colour( k_ui_bg ) );
625
626 /* cursor frame block */
627 if( replay->cursor_frame ){
628 if( replay->cursor_frame->r ){
629 f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len,
630 s = (replay->cursor_frame->time - start) / len;
631 ui_rect box = { s*(f64)vg.window_x, 0,
632 VG_MAX(4,(ui_px)(l*vg.window_x)), bar[3]+2 };
633 ui_fill( box, ui_colour( k_ui_bg+4 ) );
634 }
635 }
636
637 /* cursor */
638 ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0,
639 cwidth, bar[3] };
640 ui_fill( cusor, ui_colour( k_ui_bg+7 ) );
641
642 /* latest state marker */
643 if( replay->statehead ){
644 f64 t = (replay->statehead->time - start) / len;
645 ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
646 ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) );
647 }
648
649 /* previous state marker */
650 replay_frame *prev = replay_find_recent_stateframe( replay );
651 if( prev ){
652 f64 t = (prev->time - start) / len;
653 ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
654 ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) );
655 }
656
657 cusor[1] -= height;
658 cusor[2] = 200;
659 snprintf( buffer, 128, "-%.2fs\n", (end-replay->cursor) );
660 ui_text( cusor, buffer, 1, k_ui_align_middle_left, 0 );
661
662 snprintf( buffer, 128, "-%.2fs\n", len );
663 ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 );
664 ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 );
665 }
666
667 #endif /* PLAYER_REPLAY_C */