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small refactor of model loading
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_render.h
2024-02-23
hgn
revision 2
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2024-02-08
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Merge all features from glider feature branch
rigidbody
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2024-01-24
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seperation of body initialization, glider model
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2023-12-01
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foliage windy shader
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2023-11-23
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shader overrides
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2023-11-21
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turbo chaos
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2023-11-20
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chaos pt 3
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2023-11-20
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chaos pt 2
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2023-11-19
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mini world rendering adjustments
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2023-11-18
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chaos pt 1
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2023-10-06
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reduced shader bind code dupe & adjust skate uprighter...
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2023-10-06
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nametag rendering
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2023-09-29
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refactor (reduction)
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2023-08-23
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respawn UI
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2023-08-11
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preview for challenges and new system
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2023-08-07
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scene font rendering
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2023-08-04
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cubemaps
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2023-06-23
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glow effect
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2023-05-23
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the luxuries of a modern C compiler
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2023-05-18
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semantics and world reloading
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2023-05-16
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mission is possible
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2023-05-04
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my fucking fingers
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2023-04-25
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skateshop basics
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2023-04-24
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simplify
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2023-04-24
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chaos caused by async
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2023-04-22
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traffic
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2023-04-16
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update vg
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2023-04-15
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nonlocal stuff again
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2023-04-13
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dusting
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2023-04-06
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scraped a small amount of crap
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2023-03-27
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gate passthrough jump
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2023-03-27
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marker improvement
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2023-03-27
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sfd
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2023-03-26
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i hope your hapy
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2023-03-04
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grid based
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2023-03-02
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needs a lot of cleaning but lights are OK
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2023-02-25
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now we're doing a bunch of them
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2023-02-25
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shader vacuuming
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2023-02-25
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fix da bugs
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2023-02-24
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longjump gates
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2023-02-23
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isolate world code
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2023-02-23
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fuckin hell
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2023-01-28
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df shadows
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2022-12-03
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freecam
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2022-12-01
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add motion vectors to all shaders
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2022-10-30
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couple fixes
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2022-10-29
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surface props
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2022-10-29
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POWER
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2022-10-27
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model fmt & heisenbug
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2022-10-25
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well yeah i guess
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2022-10-22
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moved some stuff
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2022-10-20
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the coolest fucking thing ive ever made
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2022-10-09
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frame rate independence
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2022-10-08
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Notices & clean
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2022-10-07
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Fix major overstep with last commit
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2022-10-06
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medium sized dollop
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2022-10-04
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gate frame fix
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