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basic npc
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_load.c
2024-02-24
hgn
basic npc
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2024-02-23
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revision 2
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2024-02-22
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build system revision
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2024-02-08
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Merge all features from glider feature branch
rigidbody
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2024-02-08
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completed all glider stuff
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2024-01-13
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non-meaningful cleanup
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2023-12-10
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Merge branch 'master' of harrygodden.com:/home/carveJwl...
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2023-12-10
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seperate rand instances for each thread
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2023-12-08
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performance wins!
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2023-12-04
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stuff for demo
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2023-11-27
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fixed time worldinfo
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2023-11-25
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strange bug and playermodels
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2023-11-25
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world regions
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2023-11-24
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the route strips are back
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2023-11-24
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force model array alignment
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2023-11-22
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load in preview images to dynamic rt textures
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2023-11-22
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workshop selecter
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2023-11-22
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re-add non-local gates
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2023-11-21
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world save position
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2023-11-20
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chaos pt 2
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2023-11-19
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proxy models
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2023-11-19
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mini world rendering adjustments
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2023-11-18
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chaos pt 1
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2023-11-15
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wrong #define
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2023-11-04
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sync time between clients to utc
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2023-10-30
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view weekly/all-time
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2023-10-30
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remove sub-world concept
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2023-10-29
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vg_msg api change
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2023-10-02
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patches player visibility
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2023-10-02
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network items, interp boundaries
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2023-09-29
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refactor (reduction)
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2023-09-19
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gui icons
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2023-08-11
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preview for challenges and new system
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2023-08-04
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chill out cubemaps
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2023-08-04
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cubemaps
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2023-07-24
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revision of savedata
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2023-07-23
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yet again more world load revision
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2023-07-22
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more sensible world loading stuff (wip)
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2023-07-21
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unlockables basics
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2023-07-19
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switch to entity list
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2023-07-13
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challange entitites
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2023-06-20
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save location & map, lighting qol
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2023-06-20
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quite a lot of changes
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2023-06-08
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enable workshop world submissions
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2023-05-29
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on your marks, get set, bake
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2023-05-27
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achievements
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2023-05-26
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getting stuff working on windows again
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2023-05-23
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mission is possible 2
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2023-05-23
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the luxuries of a modern C compiler
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