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basic npc
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world.h
2024-02-24
hgn
basic npc
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2024-02-23
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revision 2
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2024-02-08
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Merge all features from glider feature branch
rigidbody
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2024-02-08
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completed all glider stuff
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2024-01-31
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add skybox editor
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2024-01-24
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seperation of body initialization, glider model
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2023-12-10
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Merge branch 'master' of harrygodden.com:/home/carveJwl...
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2023-12-05
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refactor world rendering code
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2023-11-25
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world regions
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2023-11-24
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the route strips are back
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2023-11-23
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shader overrides
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2023-11-20
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chaos pt 2
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2023-11-19
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process triggers on leave world
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2023-11-19
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proxy models
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2023-11-19
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mini world rendering adjustments
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2023-11-18
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chaos pt 1
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2023-10-30
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view weekly/all-time
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2023-10-30
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remove sub-world concept
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2023-08-12
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challenge effects
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2023-08-11
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preview for challenges and new system
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2023-08-04
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chill out cubemaps
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2023-08-04
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cubemaps
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2023-07-24
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revision of savedata
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2023-07-22
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more sensible world loading stuff (wip)
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2023-07-21
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unlockables basics
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2023-07-19
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switch to entity list
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2023-07-13
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challange entitites
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diff to current
2023-06-11
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upgrade to vg_msgv2
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2023-05-28
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location gui
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2023-05-27
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achievements
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2023-05-23
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the luxuries of a modern C compiler
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2023-05-22
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loader stuff
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2023-05-18
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semantics and world reloading
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2023-05-16
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mission is possible
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2023-05-15
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maths api changes
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2023-05-13
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new menu start
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2023-05-04
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my fucking fingers
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2023-04-25
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clean boardshop idea
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2023-04-25
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skateshop basics
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2023-04-24
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chaos caused by async
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2023-04-22
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traffic
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2023-04-15
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nonlocal stuff again
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2023-04-15
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a couple fixmes related to allocations
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2023-04-14
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fnugz's idea
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2023-04-13
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dusting
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2023-04-11
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bouncy balls
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2023-04-11
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a change to rigidbody semantics
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2023-04-06
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scraped a small amount of crap
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2023-04-05
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wowwww
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2023-04-02
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right hand yellow
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2023-04-01
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null
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2023-04-01
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entities zones
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2023-03-31
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fixe
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2023-03-31
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whoopsie
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2023-03-27
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gate passthrough jump
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2023-03-27
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sfd
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2023-03-26
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i hope your hapy
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2023-03-15
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large reduction, redoing things
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2023-03-14
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bugs/map edits
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2023-03-13
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bricks
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2023-03-12
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logic
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2023-03-06
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some audio things
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2023-03-05
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baby lock the door and turn the lights down low
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2023-03-04
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grid based
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2023-03-02
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checkin
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2023-03-02
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needs a lot of cleaning but lights are OK
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2023-02-25
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now we're doing a bunch of them
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2023-02-25
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shader vacuuming
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2023-02-25
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fix da bugs
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2023-02-24
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longjump gates
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2023-02-23
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isolate world code
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2023-02-23
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fuckin hell
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2023-02-22
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random
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2023-01-25
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LPR - Walking
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2023-01-16
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poll functions
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2022-12-02
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framebuffer formalitites
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2022-12-01
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fscolour->blitcolour
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2022-12-01
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add motion vectors to all shaders
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2022-11-28
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grind sound
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2022-11-23
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assorted crap
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2022-10-31
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couple fix
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2022-10-29
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surface props
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2022-10-29
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POWER
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2022-10-28
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refactor model things
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2022-10-27
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model fmt & heisenbug
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2022-10-26
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yabadabadooo
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2022-10-25
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well yeah i guess
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2022-10-22
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moved some stuff
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2022-10-22
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oh yeah mr crabs
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2022-10-20
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the coolest fucking thing ive ever made
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2022-10-18
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achievements and stuff
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2022-10-09
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frame rate independence
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2022-10-08
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platform and stability
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2022-10-08
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Notices & clean
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2022-10-07
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Fix major overstep with last commit
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2022-10-06
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medium sized dollop
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2022-10-04
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routes - auto disappear
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2022-10-04
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gate frame fix
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2022-09-30
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numerous
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2022-09-30
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stuff
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