fullscreen problems
authorhgn <hgodden00@gmail.com>
Thu, 4 Jan 2024 15:43:36 +0000 (15:43 +0000)
committerhgn <hgodden00@gmail.com>
Thu, 4 Jan 2024 15:43:36 +0000 (15:43 +0000)
vg.h
vg_settings_menu.h

diff --git a/vg.h b/vg.h
index 2f6ee081884c40299d08ed4f2602d7be3f794439..0dfc281c7cbc69c31392a7e32b84c57f0a87d6a1 100644 (file)
--- a/vg.h
+++ b/vg.h
@@ -769,38 +769,25 @@ static void _vg_init_window( const char *window_name )
        SDL_SetHint( "SDL_VIDEO_X11_XVIDMODE", "0" );
 #endif
 
-   u32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_GRABBED;
+   u32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_GRABBED |
+               SDL_WINDOW_RESIZABLE;
 
 #ifdef VG_DEVWINDOW
    flags |= SDL_WINDOW_BORDERLESS;
    vg.screen_mode = 2;
-   vg.window_x = 1280;
-   vg.window_y = 720;
 #else
-
-   if( vg.screen_mode == 2 )
-      flags |= SDL_WINDOW_RESIZABLE;
-   else if( vg.screen_mode == 1 )
+   if( vg.screen_mode == 1 )
       flags |= SDL_WINDOW_FULLSCREEN;
-   else
+   else if( vg.screen_mode == 0 )
       flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
-
 #endif
 
    vg_info( "CreateWindow( %d %d %u )\n", vg.window_x, vg.window_y, flags );
 
-   if((vg.window = SDL_CreateWindow( window_name,
-         0, 0, vg.window_x, vg.window_y, flags ))){
-
-#ifdef VG_DEVWINDOW
-      SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
-#endif
-      
-      if( SDL_SetWindowDisplayMode( vg.window, &video_mode ) ){
-         vg_error( "SDL_SetWindowDisplayMode failed: %s", SDL_GetError() );
-         SDL_Quit();
-         exit(0);
-      }
+   if((vg.window = SDL_CreateWindow( window_name, 0, 0, 
+                                     vg.window_x, vg.window_y, flags ))){
+      if( vg.screen_mode == 2 )
+         SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
    }
    else{
       vg_error( "SDL_CreateWindow failed: %s", SDL_GetError() );
index f84fcf127112df98b4ae586dd57ae73c5c829b91..7198810bb9c1324cc1a37f5af6c557067cfd33fe 100644 (file)
@@ -49,8 +49,6 @@ struct {
    }
    vsync, quality, screenmode, audio_devices, dsp;
    i32 temp_audio_choice;
-
-   int windowed_before[4];
 }
 static vg_settings = {
    .fps_limit =   { .label = "Fps Limit",
@@ -198,12 +196,6 @@ static void vg_settings_video_apply(void){
       vg.screen_mode = vg_settings.screenmode.new_value;
 
       if( (vg.screen_mode == 0) || (vg.screen_mode == 1) ){
-         SDL_GetWindowPosition( vg.window, 
-                                &vg_settings.windowed_before[0],
-                                &vg_settings.windowed_before[1] );
-         vg_settings.windowed_before[2] = vg.window_x;
-         vg_settings.windowed_before[3] = vg.window_y;
-
          SDL_DisplayMode video_mode;
          if( SDL_GetDesktopDisplayMode( 0, &video_mode ) ){
             vg_error("SDL_GetDesktopDisplayMode failed: %s\n", SDL_GetError());
@@ -213,7 +205,6 @@ static void vg_settings_video_apply(void){
             vg.window_x = video_mode.w;
             vg.window_y = video_mode.h;
          }
-         SDL_SetWindowResizable( vg.window, SDL_FALSE );
          SDL_SetWindowSize( vg.window, vg.window_x, vg.window_y );
       }
 
@@ -223,13 +214,10 @@ static void vg_settings_video_apply(void){
          SDL_SetWindowFullscreen( vg.window, SDL_WINDOW_FULLSCREEN );
       if( vg.screen_mode == 2 ){
          SDL_SetWindowFullscreen( vg.window, 0 );
-         SDL_SetWindowSize( vg.window, 
-                            vg_settings.windowed_before[2],
-                            vg_settings.windowed_before[3] );
-         SDL_SetWindowPosition( vg.window, 
-                                vg_settings.windowed_before[0],
-                                vg_settings.windowed_before[1] );
-         SDL_SetWindowResizable( vg.window, SDL_TRUE );
+         SDL_SetWindowSize( vg.window, 1280, 720 );
+         SDL_SetWindowPosition( vg.window, 16, 16 );
+         SDL_SetWindowMinimumSize( vg.window, 1280, 720 );
+         SDL_SetWindowMaximumSize( vg.window, 4096, 4096 );
       }
    }