1 /* Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved */
12 #include "glad/glad.h"
13 #include "glfw/glfw3.h"
15 #define STB_DS_IMPLEMENTATION
16 #include "stb/stb_ds.h"
18 #define QOI_IMPLEMENTATION
19 #include "phoboslab/qoi.h"
21 #include "vg/vg_platform.h"
23 void vg_register_exit( void( *funcptr
)(void), const char *name
);
24 void vg_exiterr( const char *strErr
);
28 #include "vg/vg_gldiag.h"
33 GLFWwindow
* vg_window
;
36 #ifdef VG_CAPTURE_MODE
37 int vg_window_x
= 1920;
38 int vg_window_y
= 1080;
40 int vg_window_x
= 1366;
41 int vg_window_y
= 768;
52 #include "vg/vg_audio.h"
53 #include "vg/vg_shader.h"
54 #include "vg/vg_lines.h"
55 #include "vg/vg_tex.h"
56 #include "vg/vg_input.h"
58 #include "vg/vg_console.h"
59 #include "vg/vg_debug.h"
62 #include "vg/vg_steamworks.h"
66 void vg_checkgl( const char *src_info
)
69 while( (err
= glGetError()) != GL_NO_ERROR
)
71 vg_error( "(%s) OpenGL Error: #%d\n", src_info
, err
);
75 #define VG_STRINGIT( X ) #X
76 #define VG_CHECK_GL() vg_checkgl( __FILE__ ":L" VG_STRINGIT(__LINE__) )
84 void( *vg_on_exit
[16] )(void);
85 u32 vg_exit_count
= 0;
87 void vg_register_exit( void( *funcptr
)(void), const char *name
)
89 vg_info( "exit registered: (%u)'%s'\n", vg_exit_count
, name
);
90 vg_on_exit
[ vg_exit_count
++ ] = funcptr
;
95 for( int i
= vg_exit_count
-1; i
>= 0; i
-- )
97 vg_info( "engine_exit[%d]()\n", i
);
104 void vg_exiterr( const char *strErr
)
106 vg_error( "Engine Fatal: %s\n", strErr
);
111 void vg_mouse_callback( GLFWwindow
* ptrW
, double xpos
, double ypos
)
117 void vg_scroll_callback( GLFWwindow
* ptrW
, double xoffset
, double yoffset
)
119 vg_mouse_wheel
[0] += xoffset
;
120 vg_mouse_wheel
[1] += yoffset
;
124 static void vg_register(void) VG_GAMELOOP
;
125 static void vg_start(void) VG_GAMELOOP
;
126 static void vg_update(void) VG_GAMELOOP
;
127 static void vg_framebuffer_resize(int w
, int h
) VG_GAMELOOP
;
128 static void vg_render(void) VG_GAMELOOP
;
129 static void vg_ui(void) VG_GAMELOOP
;
130 static void vg_free(void) VG_GAMELOOP
;
132 void vg_framebuffer_resize_callback( GLFWwindow
*ptrW
, int w
, int h
)
137 #ifdef VG_FRAMEBUFFER_RESIZE
138 vg_framebuffer_resize(w
,h
);
142 static void vg_init( int argc
, char *argv
[], const char *window_name
)
150 glfwWindowHint( GLFW_CONTEXT_VERSION_MAJOR
, 3 );
151 glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR
, 3 );
152 glfwWindowHint( GLFW_OPENGL_PROFILE
, GLFW_OPENGL_CORE_PROFILE
);
153 glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT
, GL_TRUE
);
155 #ifdef VG_CAPTURE_MODE
156 glfwWindowHint( GLFW_RESIZABLE
, GLFW_FALSE
);
158 glfwWindowHint( GLFW_RESIZABLE
, GLFW_TRUE
);
160 glfwWindowHint(GLFW_DOUBLEBUFFER
, GLFW_TRUE
);
163 glfwWindowHint(GLFW_SAMPLES
,4);
166 GLFWmonitor
*monitor_primary
= glfwGetPrimaryMonitor();
168 const GLFWvidmode
*mode
= glfwGetVideoMode( monitor_primary
);
169 glfwWindowHint( GLFW_RED_BITS
, mode
->redBits
);
170 glfwWindowHint( GLFW_GREEN_BITS
, mode
->greenBits
);
171 glfwWindowHint( GLFW_BLUE_BITS
, mode
->blueBits
);
173 int refresh_rate
= mode
->refreshRate
;
175 if( refresh_rate
< 28 || refresh_rate
>= 144 )
178 glfwWindowHint( GLFW_REFRESH_RATE
, refresh_rate
);
180 if( !(vg_window
= glfwCreateWindow( vg_window_x
, vg_window_y
,
181 window_name
, NULL
, NULL
)) )
182 vg_exiterr( "GLFW Failed to initialize" );
184 vg_register_exit( &glfwTerminate
, "glfwTerminate" );
186 glfwMakeContextCurrent( vg_window
);
187 glfwSwapInterval( 1 );
189 glfwSetWindowSizeLimits( vg_window
, 800, 600, GLFW_DONT_CARE
,GLFW_DONT_CARE
);
190 glfwSetFramebufferSizeCallback( vg_window
, vg_framebuffer_resize_callback
);
192 glfwSetCursorPosCallback( vg_window
, vg_mouse_callback
);
193 glfwSetScrollCallback( vg_window
, vg_scroll_callback
);
195 glfwSetCharCallback( vg_window
, console_proc_wchar
);
196 glfwSetKeyCallback( vg_window
, console_proc_key
);
198 glfwSetInputMode(vg_window
, GLFW_CURSOR
, GLFW_CURSOR_HIDDEN
);
201 if( !gladLoadGLLoader((GLADloadproc
)glfwGetProcAddress
) )
202 vg_exiterr( "Glad failed to initialize" );
204 const unsigned char* glver
= glGetString( GL_VERSION
);
205 vg_success( "Load setup complete, OpenGL version: %s\n", glver
);
207 vg_run_gfx_diagnostics();
209 for( int id
= 0; id
<= GLFW_JOYSTICK_LAST
; id
++ )
211 if( glfwJoystickIsGamepad( id
) )
213 vg_gamepad_name
= glfwGetGamepadName( id
);
214 vg_success( "Gamepad with mapping registered: %s\n", vg_gamepad_name
);
216 vg_gamepad_ready
= 1;
224 vg_register_exit( &vg_lines_free
, "vg_lines_free" );
226 vg_register_exit( &ui_default_free
, "UI" );
229 vg_register_exit( &vg_free
, "vg_free" );
231 if( vg_shaders_compile() )
236 vg_register_exit( &vg_console_free
, "Console" );
239 vg_register_exit( &vg_audio_free
, "vg_audio_free" );
241 vg_debugtools_setup();
246 while( !glfwWindowShouldClose( vg_window
) )
248 v2_copy( (v2f
){ 0.0f
, 0.0f
}, vg_mouse_wheel
);
256 vg_time_last
= vg_time
;
257 vg_time
= glfwGetTime();
258 vg_time_delta
= vg_minf( vg_time
- vg_time_last
, 0.1f
);
264 vg_lines_drawall((float*)vg_pv
);
267 ui_begin( &ui_global_ctx
, vg_window_x
, vg_window_y
);
268 ui_set_mouse( &ui_global_ctx
, vg_mouse
[0], vg_mouse
[1],
269 vg_get_button_state( "primary" ) );
273 vg_debugtools_draw();
275 ui_resolve( &ui_global_ctx
);
276 ui_draw( &ui_global_ctx
, NULL
);
279 glfwSwapBuffers( vg_window
);
287 void vg_projection_update(void)
290 * Reproject screenspace mouse into world
293 vg_mouse_ws
[0] = vg_mouse
[0];
294 vg_mouse_ws
[1] = vg_mouse
[1];
295 vg_mouse_ws
[2] = 1.0f
;
297 vg_mouse_ws
[0] = (2.0f
* vg_mouse_ws
[0]) / ((float)vg_window_x
) - 1.0f
;
298 vg_mouse_ws
[1] = -((2.0f
* vg_mouse_ws
[1]) / ((float)vg_window_y
) - 1.0f
);
301 m3x3_inv( vg_pv
, inverse
);
302 m3x3_mulv( inverse
, vg_mouse_ws
, vg_mouse_ws
);
308 * Graphic cards will check these to force it to use the GPU
310 u32 NvOptimusEnablement
= 0x00000001;
311 int AmdPowerXpressRequestHighPerformance
= 1;