UNIFORMS({ "uPv", "uTexGlyphs" })
)
-#define UI_AUTO_FILL 0
-//#define UI_DEBUG
-
// Types
// ===========================================================================================================
struct ui_ctx
{
- ui_px padding;
-
struct ui_qnode
{
ui_rect rect;
*verts;
#pragma pack(pop)
- u32 override_colour;
-
u32 num_verts;
u16 *indices;
u32 num_indices;
ui_px mouse[2];
int click_state; // 0: released, 1: on down, 2: pressed, 3: on release
- ui_colourset *colours_main;
- ui_colourset *colours_current;
+ ui_colourset *colours;
GLuint vao;
GLuint vbo;
// Globals
// ===========================================================================================================
-// Opengl
-static ui_px ui_glyph_spacing_x = 9;
-static GLuint ui_glyph_texture = 0;
+#define UI_GLYPH_SPACING_X 9
-ui_colourset ui_default_colours = {
- .main = 0xff00ff00,
- .hover = 0xffff00ff,
- .active = 0xffff0000
-};
-ui_ctx ui_global_ctx = {
- .padding = 8,
- .colours_main = &ui_default_colours
+static GLuint ui_glyph_texture = 0;
+static ui_colourset ui_default_colours = {
+ .main = 0xff807373,
+ .hover = 0xff918484,
+ .active = 0xffad9f9e
};
+static ui_ctx ui_global_ctx;
// Initialization
// ===========================================================================================================
-static void ui_reset_colours( ui_ctx *ctx );
static void ui_init_context( ui_ctx *ctx, int index_buffer_size )
{
- ui_reset_colours( ctx );
-
u32 vertex_buffer_size = (index_buffer_size+(index_buffer_size/2));
// Generate the buffer we are gonna be drawing to
{
ctx->verts = (struct ui_vert *)malloc( vertex_buffer_size * sizeof(struct ui_vert) );
ctx->indices = (u16*)malloc( index_buffer_size * sizeof(u16) );
+
+ if( !ctx->colours )
+ ctx->colours = &ui_default_colours;
}
}
static void ui_default_free(void)
{
glDeleteTextures( 1, &ui_glyph_texture );
-
ui_context_free( &ui_global_ctx );
}
rect[3] -= pad*2;
}
-static void ui_vis_rect( ui_rect rect, u32 colour )
-{
- #ifdef UI_DEBUG
- v2f p0;
- v2f p1;
-
- p0[0] = rect[0];
- p0[1] = rect[1];
- p1[0] = rect[0]+rect[2];
- p1[1] = rect[1]+rect[3];
-
- vg_line( p0, (v2f){p1[0],p0[1]}, colour );
- vg_line( (v2f){p1[0],p0[1]}, p1, colour );
- vg_line( p1, (v2f){p0[0],p1[1]}, colour );
- vg_line( (v2f){p0[0],p1[1]}, p0, colour );
- #endif
-}
-
// Stack control
// ===========================================================================================================
static void ui_end( ui_ctx *ctx )
{
struct ui_qnode *node = &ctx->stack[ --ctx->stack_count ];
-
ui_rect_copy( node->rect, ctx->cursor );
- ui_vis_rect( ctx->cursor,
- (node->mouse_over && (node->capture_id == ctx->capture_mouse_id))? 0xffff0000: 0xff0000ff );
}
static void ui_end_down( ui_ctx *ctx )
u32 current_colour = 0x00ffffff;
const char *_c = str;
- char c;
+ u8 c;
text_cursor[0] = pos[0] + ui_text_line_offset( str, scale, align );
text_cursor[1] = pos[1];
if( c == '\n' )
{
text_cursor[1] += 14*scale;
- text_cursor[0] = ctx->cursor[0] + ui_text_line_offset( _c, scale, align );
+ text_cursor[0] = pos[0] + ui_text_line_offset( _c, scale, align );
continue;
}
- else if( c >= 33 && c <= 126 )
+ else if( c >= 33 )
{
u8 glyph_base[2];
u8 glyph_index = c;
break;
}
}
+
+ continue;
}
+ else if( c == '\t' )
+ {
+ text_cursor[0] += UI_GLYPH_SPACING_X*scale*4;
+ continue;
+ }
- text_cursor[0] += 9*scale;
+ text_cursor[0] += UI_GLYPH_SPACING_X*scale;
}
}
if( ui_hasmouse(ctx) )
{
- ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->hover );
+ ui_fill_rect( ctx, ctx->cursor, ctx->colours->hover );
if( ctx->click_state == 1 )
{
return k_button_hold;
}
else
- ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->main );
+ ui_fill_rect( ctx, ctx->cursor, ctx->colours->main );
}
return k_button_released;
ui_new_node( ctx );
{
- ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->background );
+ ui_fill_rect( ctx, ctx->cursor, ctx->colours->background );
ui_capture_mouse( ctx, id );
ctx->cursor[1] += scrollbar->py;
ui_new_node( ctx );
{
ui_capture_mouse( ctx, __COUNTER__ );
- struct ui_vert *drag_bar = ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->bar );
+ struct ui_vert *drag_bar = ui_fill_rect( ctx, ctx->cursor, ctx->colours->bar );
if( ui_hasmouse( ctx ) || scrollbar->drag )
{
- drag_bar[0].colour = ctx->colours_current->bar_hover;
- drag_bar[1].colour = ctx->colours_current->bar_hover;
- drag_bar[2].colour = ctx->colours_current->bar_hover;
- drag_bar[3].colour = ctx->colours_current->bar_hover;
+ drag_bar[0].colour = ctx->colours->bar_hover;
+ drag_bar[1].colour = ctx->colours->bar_hover;
+ drag_bar[2].colour = ctx->colours->bar_hover;
+ drag_bar[3].colour = ctx->colours->bar_hover;
// start drag
if( ctx->click_state == 1 )
return ((float)scrollbar->py / range) * overlap;
}
-static void ui_override_colours( ui_ctx *ctx, ui_colourset *set )
-{
- ctx->colours_current = set;
-}
-
-static void ui_reset_colours( ui_ctx *ctx )
-{
- ctx->colours_current = ctx->colours_main;
- ctx->override_colour = 0xffffffff;
-}
-
static void ui_push_image( ui_ctx *ctx, ui_rect rc, GLuint image )
{
struct ui_image *img = &ctx->images[ ctx->image_count ++ ];
#define gui_want_mouse() ui_want_mouse( &ui_global_ctx )
#define gui_push_image(...) ui_push_image( &ui_global_ctx, __VA_ARGS__ )
#define gui_scrollbar(...) ui_scrollbar( &ui_global_ctx, __VA_ARGS__)
-#define gui_override_colours(...) ui_override_colours( &ui_global_ctx, __VA_ARGS__)
#define gui_reset_colours(...) ui_reset_colours( &ui_global_ctx )