X-Git-Url: https://harrygodden.com/git/?p=fishladder.git;a=blobdiff_plain;f=vg%2Fvg_ui.h;fp=vg%2Fvg_ui.h;h=f6fa8955333ac76f19987b477038c3c2dac6d70b;hp=eb8c84eaaeaac3703a7f4f187e36338b421c1f53;hb=7756287016b03ba7eb76b0a57cebe28952a4ce41;hpb=bf818249690c5ae1a1e4634714dd2e722fa35632 diff --git a/vg/vg_ui.h b/vg/vg_ui.h index eb8c84e..f6fa895 100644 --- a/vg/vg_ui.h +++ b/vg/vg_ui.h @@ -55,9 +55,6 @@ SHADER_DEFINE( shader_ui, UNIFORMS({ "uPv", "uTexGlyphs" }) ) -#define UI_AUTO_FILL 0 -//#define UI_DEBUG - // Types // =========================================================================================================== @@ -96,8 +93,6 @@ struct ui_colourset struct ui_ctx { - ui_px padding; - struct ui_qnode { ui_rect rect; @@ -118,8 +113,6 @@ struct ui_ctx *verts; #pragma pack(pop) - u32 override_colour; - u32 num_verts; u16 *indices; u32 num_indices; @@ -136,8 +129,7 @@ struct ui_ctx ui_px mouse[2]; int click_state; // 0: released, 1: on down, 2: pressed, 3: on release - ui_colourset *colours_main; - ui_colourset *colours_current; + ui_colourset *colours; GLuint vao; GLuint vbo; @@ -155,29 +147,22 @@ struct ui_ctx // Globals // =========================================================================================================== -// Opengl -static ui_px ui_glyph_spacing_x = 9; -static GLuint ui_glyph_texture = 0; +#define UI_GLYPH_SPACING_X 9 -ui_colourset ui_default_colours = { - .main = 0xff00ff00, - .hover = 0xffff00ff, - .active = 0xffff0000 -}; -ui_ctx ui_global_ctx = { - .padding = 8, - .colours_main = &ui_default_colours +static GLuint ui_glyph_texture = 0; +static ui_colourset ui_default_colours = { + .main = 0xff807373, + .hover = 0xff918484, + .active = 0xffad9f9e }; +static ui_ctx ui_global_ctx; // Initialization // =========================================================================================================== -static void ui_reset_colours( ui_ctx *ctx ); static void ui_init_context( ui_ctx *ctx, int index_buffer_size ) { - ui_reset_colours( ctx ); - u32 vertex_buffer_size = (index_buffer_size+(index_buffer_size/2)); // Generate the buffer we are gonna be drawing to @@ -218,6 +203,9 @@ static void ui_init_context( ui_ctx *ctx, int index_buffer_size ) { ctx->verts = (struct ui_vert *)malloc( vertex_buffer_size * sizeof(struct ui_vert) ); ctx->indices = (u16*)malloc( index_buffer_size * sizeof(u16) ); + + if( !ctx->colours ) + ctx->colours = &ui_default_colours; } } @@ -274,7 +262,6 @@ static void ui_default_init(void) static void ui_default_free(void) { glDeleteTextures( 1, &ui_glyph_texture ); - ui_context_free( &ui_global_ctx ); } @@ -350,24 +337,6 @@ static void ui_rect_pad( ui_rect rect, ui_px pad ) rect[3] -= pad*2; } -static void ui_vis_rect( ui_rect rect, u32 colour ) -{ - #ifdef UI_DEBUG - v2f p0; - v2f p1; - - p0[0] = rect[0]; - p0[1] = rect[1]; - p1[0] = rect[0]+rect[2]; - p1[1] = rect[1]+rect[3]; - - vg_line( p0, (v2f){p1[0],p0[1]}, colour ); - vg_line( (v2f){p1[0],p0[1]}, p1, colour ); - vg_line( p1, (v2f){p0[0],p1[1]}, colour ); - vg_line( (v2f){p0[0],p1[1]}, p0, colour ); - #endif -} - // Stack control // =========================================================================================================== @@ -408,10 +377,7 @@ static int ui_hasmouse( ui_ctx *ctx ) static void ui_end( ui_ctx *ctx ) { struct ui_qnode *node = &ctx->stack[ --ctx->stack_count ]; - ui_rect_copy( node->rect, ctx->cursor ); - ui_vis_rect( ctx->cursor, - (node->mouse_over && (node->capture_id == ctx->capture_mouse_id))? 0xffff0000: 0xff0000ff ); } static void ui_end_down( ui_ctx *ctx ) @@ -590,7 +556,7 @@ static void ui_text( ui_ctx *ctx, ui_px pos[2], const char *str, ui_px scale, en u32 current_colour = 0x00ffffff; const char *_c = str; - char c; + u8 c; text_cursor[0] = pos[0] + ui_text_line_offset( str, scale, align ); text_cursor[1] = pos[1]; @@ -602,10 +568,10 @@ static void ui_text( ui_ctx *ctx, ui_px pos[2], const char *str, ui_px scale, en if( c == '\n' ) { text_cursor[1] += 14*scale; - text_cursor[0] = ctx->cursor[0] + ui_text_line_offset( _c, scale, align ); + text_cursor[0] = pos[0] + ui_text_line_offset( _c, scale, align ); continue; } - else if( c >= 33 && c <= 126 ) + else if( c >= 33 ) { u8 glyph_base[2]; u8 glyph_index = c; @@ -652,9 +618,16 @@ static void ui_text( ui_ctx *ctx, ui_px pos[2], const char *str, ui_px scale, en break; } } + + continue; } + else if( c == '\t' ) + { + text_cursor[0] += UI_GLYPH_SPACING_X*scale*4; + continue; + } - text_cursor[0] += 9*scale; + text_cursor[0] += UI_GLYPH_SPACING_X*scale; } } @@ -734,7 +707,7 @@ static int ui_button( ui_ctx *ctx, u32 id ) if( ui_hasmouse(ctx) ) { - ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->hover ); + ui_fill_rect( ctx, ctx->cursor, ctx->colours->hover ); if( ctx->click_state == 1 ) { @@ -747,7 +720,7 @@ static int ui_button( ui_ctx *ctx, u32 id ) return k_button_hold; } else - ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->main ); + ui_fill_rect( ctx, ctx->cursor, ctx->colours->main ); } return k_button_released; @@ -852,7 +825,7 @@ static void ui_scrollbar( ui_ctx *ctx, struct ui_scrollbar *scrollbar, u32 id ) ui_new_node( ctx ); { - ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->background ); + ui_fill_rect( ctx, ctx->cursor, ctx->colours->background ); ui_capture_mouse( ctx, id ); ctx->cursor[1] += scrollbar->py; @@ -861,14 +834,14 @@ static void ui_scrollbar( ui_ctx *ctx, struct ui_scrollbar *scrollbar, u32 id ) ui_new_node( ctx ); { ui_capture_mouse( ctx, __COUNTER__ ); - struct ui_vert *drag_bar = ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->bar ); + struct ui_vert *drag_bar = ui_fill_rect( ctx, ctx->cursor, ctx->colours->bar ); if( ui_hasmouse( ctx ) || scrollbar->drag ) { - drag_bar[0].colour = ctx->colours_current->bar_hover; - drag_bar[1].colour = ctx->colours_current->bar_hover; - drag_bar[2].colour = ctx->colours_current->bar_hover; - drag_bar[3].colour = ctx->colours_current->bar_hover; + drag_bar[0].colour = ctx->colours->bar_hover; + drag_bar[1].colour = ctx->colours->bar_hover; + drag_bar[2].colour = ctx->colours->bar_hover; + drag_bar[3].colour = ctx->colours->bar_hover; // start drag if( ctx->click_state == 1 ) @@ -891,17 +864,6 @@ static ui_px ui_calculate_content_scroll( struct ui_scrollbar *scrollbar, ui_px return ((float)scrollbar->py / range) * overlap; } -static void ui_override_colours( ui_ctx *ctx, ui_colourset *set ) -{ - ctx->colours_current = set; -} - -static void ui_reset_colours( ui_ctx *ctx ) -{ - ctx->colours_current = ctx->colours_main; - ctx->override_colour = 0xffffffff; -} - static void ui_push_image( ui_ctx *ctx, ui_rect rc, GLuint image ) { struct ui_image *img = &ctx->images[ ctx->image_count ++ ]; @@ -939,5 +901,4 @@ static void ui_push_image( ui_ctx *ctx, ui_rect rc, GLuint image ) #define gui_want_mouse() ui_want_mouse( &ui_global_ctx ) #define gui_push_image(...) ui_push_image( &ui_global_ctx, __VA_ARGS__ ) #define gui_scrollbar(...) ui_scrollbar( &ui_global_ctx, __VA_ARGS__) -#define gui_override_colours(...) ui_override_colours( &ui_global_ctx, __VA_ARGS__) #define gui_reset_colours(...) ui_reset_colours( &ui_global_ctx )