+++ /dev/null
-// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
-
-//#define VG_STEAM
-#include "vg/vg.h"
-
-m3x3f m_projection;
-m3x3f m_view;
-m3x3f m_mdl;
-
-int main( int argc, char *argv[] ) { vg_init( argc, argv, "FishLadder" ); }
-
-void vg_register(void){}
-void vg_start(void){}
-void vg_update(void){}
-
-void vg_render(void)
-{
- glViewport( 0,0, vg_window_x, vg_window_y );
-
- glDisable( GL_DEPTH_TEST );
- glClearColor( 0.1f, 0.1f, 0.2f, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- // Rest of drawing code...
-}
-
-void vg_ui(void){}
-void vg_free(void){}