X-Git-Url: https://harrygodden.com/git/?p=fishladder.git;a=blobdiff_plain;f=vg%2Ftemplate_game.c;fp=vg%2Ftemplate_game.c;h=0000000000000000000000000000000000000000;hp=d85cfca77aa2be9d324a9d07d5e2a5f9803025c1;hb=30490c4c08d5c0f811017a901aa9e25a95be7c40;hpb=3363633178b1eea582304742ad1202487af0feb1 diff --git a/vg/template_game.c b/vg/template_game.c deleted file mode 100644 index d85cfca..0000000 --- a/vg/template_game.c +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved - -//#define VG_STEAM -#include "vg/vg.h" - -m3x3f m_projection; -m3x3f m_view; -m3x3f m_mdl; - -int main( int argc, char *argv[] ) { vg_init( argc, argv, "FishLadder" ); } - -void vg_register(void){} -void vg_start(void){} -void vg_update(void){} - -void vg_render(void) -{ - glViewport( 0,0, vg_window_x, vg_window_y ); - - glDisable( GL_DEPTH_TEST ); - glClearColor( 0.1f, 0.1f, 0.2f, 1.0f ); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - // Rest of drawing code... -} - -void vg_ui(void){} -void vg_free(void){}