.vol = 1.f,
.ch = 1,
.vol_src = &audio_volume_sfx,
- .fadeout_length = FADEOUT_LENGTH,
.name = "sfx"
};
sfx_system audio_system_balls_switching =
{
.vol = 1.f, .ch = 1, .vol_src = &audio_volume_sfx,
- .name = "Balls Switching", .fadeout_length = FADEOUT_LENGTH
+ .name = "Balls Switching"
};
// Gameplay critical sounds eg. splitter sound rocking
sfx_system audio_system_balls_important =
{
.vol = 1.f, .ch = 1, .vol_src = &audio_volume_sfx,
- .name = "Balls Gameplay", .fadeout_length = FADEOUT_LENGTH
+ .name = "Balls Gameplay"
};
// Suplemental sounds
sfx_system audio_system_balls_extra =
{
.vol = 1.f, .ch = 1, .vol_src = &audio_volume_sfx,
- .name = "Balls Extra", .fadeout_length = FADEOUT_LENGTH
+ .name = "Balls Extra"
};
static void resource_load_main(void)