r1
[fishladder.git] / fishladder.c
index 9d53dc839ab0f6545d22519a75010257207b0562..c9f2eb61b5dec0b479fda5e232d4b96bbbe3f927 100644 (file)
@@ -903,9 +903,9 @@ static int map_load( const char *str, const char *name )
                
                // Level selection area
                
-               for( int i = 0; i < vg_list_size( button_grids ); i ++ )
+               for( int i = 0; i < vg_list_size( career_packs ); i ++ )
                {
-                       struct button_grid *grid = &button_grids[ i ];
+                       struct career_level_pack *grid = &career_packs[ i ];
                        
                        for( int y = 0; y < grid->dims[1]; y ++ )
                        {
@@ -1127,9 +1127,9 @@ static void career_serialize(void)
        
        memset( encoded.reserved, 0, sizeof( encoded.reserved ) );
 
-       for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+       for( int i = 0; i < vg_list_size( career_packs ); i ++ )
        {
-               struct serializable_set *set = &career_serializable[i];
+               struct career_level_pack *set = &career_packs[i];
                
                for( int j = 0; j < set->count; j ++ )
                {
@@ -1178,9 +1178,9 @@ static void career_pass_level( struct cmp_level *lvl, int score, int upload )
                }
 
                // Check ALL maps to trigger master engineer
-               for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+               for( int i = 0; i < vg_list_size( career_packs ); i ++ )
                {
-                       struct serializable_set *set = &career_serializable[i];
+                       struct career_level_pack *set = &career_packs[i];
                        
                        for( int j = 0; j < set->count; j ++ )
                        {
@@ -1231,9 +1231,9 @@ static void career_load(void)
                vg_info( "No save file... Using blank one\n" );
        
        // Reset memory
-       for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+       for( int i = 0; i < vg_list_size( career_packs ); i ++ )
        {
-               struct serializable_set *set = &career_serializable[i];
+               struct career_level_pack *set = &career_packs[i];
                
                for( int j = 0; j < set->count; j ++ )
                        career_reset_level( &set->pack[j] );
@@ -1243,9 +1243,9 @@ static void career_load(void)
        // =================================
        
        // Decode everything from dstate
-       for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+       for( int i = 0; i < vg_list_size( career_packs ); i ++ )
        {
-               struct serializable_set *set = &career_serializable[i];
+               struct career_level_pack *set = &career_packs[i];
                
                for( int j = 0; j < set->count; j ++ )
                {
@@ -2310,9 +2310,9 @@ static void level_selection_buttons(void)
        if( vg_get_button_down( "primary" ) )
                select_from = NULL;
        
-       for( int i = 0; i < vg_list_size( button_grids ); i ++ )
+       for( int i = 0; i < vg_list_size( career_packs ); i ++ )
        {
-               struct button_grid *grid = &button_grids[i];
+               struct career_level_pack *grid = &career_packs[i];
                
                int j = 0;
                
@@ -2322,7 +2322,7 @@ static void level_selection_buttons(void)
                        {
                                if( j < grid->count )
                                {
-                                       struct cmp_level *lvl = &grid->levels[ j ];
+                                       struct cmp_level *lvl = &grid->pack[ j ];
                                        
                                        // Determine colour
                                        if( lvl->unlocked )
@@ -3251,9 +3251,9 @@ void vg_start(void)
                        size_level_texts = 6*9*7
                ;
                
-               for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+               for( int i = 0; i < vg_list_size( career_packs ); i ++ )
                {
-                       struct serializable_set *set = &career_serializable[i];
+                       struct career_level_pack *set = &career_packs[i];
                        for( int j = 0; j < set->count; j ++ )
                        {
                                struct cmp_level *lvl = &set->pack[j];