1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
3 SHADER_DEFINE( shader_ui
,
6 "layout (location=0) in vec2 a_co;" // i16, i16, .. ?
7 "layout (location=1) in vec2 a_uv;" // i8, i8
8 "layout (location=2) in vec4 a_colour;" // u32
11 "out vec2 aTexCoords;"
16 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
17 "aTexCoords = a_uv * 0.01388888888;"
22 "uniform sampler2D uTexGlyphs;"
30 "vec4 glyph = texture( uTexGlyphs, aTexCoords );"
31 "FragColor = aColour * vec4( 1.0, 1.0, 1.0, glyph.r );"
34 UNIFORMS({ "uPv", "uTexGlyphs" })
37 #define UI_AUTO_FILL 0
41 // ===========================================================================================================
44 typedef u32 ui_colour
;
45 typedef ui_px ui_rect
[4];
46 typedef struct ui_ctx ui_ctx
;
83 int click_state
; // 0: released, 1: on down, 2: pressed, 3: on release
87 // ===========================================================================================================
90 int ui_glyph_override
= 0;
91 ui_px ui_glyph_spacing_x
= 6;
92 GLuint ui_glyph_texture
= 0;
97 #define UI_BUFFER_SIZE 30000
98 #define UI_INDEX_SIZE 20000
100 ui_ctx ui_global_ctx
= { .padding
= 8 };
104 // ===========================================================================================================
106 static void ui_override_font( GLuint new_tex
, ui_px space_x
)
108 if( ui_glyph_texture
)
109 glDeleteTextures( 1, &ui_glyph_texture
);
111 ui_glyph_texture
= new_tex
;
112 ui_glyph_override
= 1;
113 ui_glyph_spacing_x
= space_x
;
116 static void ui_default_init(void)
119 if( !ui_glyph_override
)
122 #include "fonts/weiholmir.h"
125 u32 pixels
= 0, total
= 72*72, data
= 0;
126 u8
*image
= malloc( total
);
128 while( pixels
< total
)
130 for( int b
= 31; b
>= 0; b
-- )
132 image
[ pixels
++ ] = (compressed
[data
] & (0x1 << b
))? 0xff: 0x00;
134 if( pixels
>= total
)
143 glGenTextures( 1, &ui_glyph_texture
);
144 glBindTexture( GL_TEXTURE_2D
, ui_glyph_texture
);
146 glTexImage2D( GL_TEXTURE_2D
, 0, GL_R8
, 72, 72, 0, GL_RED
, GL_UNSIGNED_BYTE
, image
);
154 // Setup OpenGL memory
156 SHADER_INIT( shader_ui
);
158 // Generate the buffer we are gonna be drawing to
159 glGenVertexArrays(1, &ui_vao
);
160 glGenBuffers( 1, &ui_vbo
);
161 glGenBuffers( 1, &ui_ebo
);
162 glBindVertexArray( ui_vao
);
164 glBindBuffer( GL_ARRAY_BUFFER
, ui_vbo
);
166 glBufferData( GL_ARRAY_BUFFER
, UI_BUFFER_SIZE
* sizeof( struct ui_vert
), NULL
, GL_DYNAMIC_DRAW
);
167 glBindVertexArray( ui_vao
);
169 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, ui_ebo
);
170 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, UI_INDEX_SIZE
* sizeof( u16
), NULL
, GL_DYNAMIC_DRAW
);
172 u32
const stride
= sizeof( struct ui_vert
);
175 glVertexAttribPointer( 0, 2, GL_UNSIGNED_SHORT
, GL_FALSE
, stride
, (void *)offsetof( struct ui_vert
, co
) );
176 glEnableVertexAttribArray( 0 );
179 glVertexAttribPointer( 1, 2, GL_UNSIGNED_BYTE
, GL_FALSE
, stride
, (void *)offsetof( struct ui_vert
, uv
) );
180 glEnableVertexAttribArray( 1 );
183 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE
, GL_TRUE
, stride
, (void *)offsetof( struct ui_vert
, colour
) );
184 glEnableVertexAttribArray( 2 );
187 // Initialize default context
189 ui_global_ctx
.verts
= (struct ui_vert
*)malloc( UI_BUFFER_SIZE
* sizeof(struct ui_vert
) );
190 ui_global_ctx
.indices
= (u16
*)malloc( UI_INDEX_SIZE
* sizeof(u16
) );
194 static void ui_default_free(void)
196 if( !ui_glyph_override
)
197 glDeleteTextures( 1, &ui_glyph_texture
);
199 glDeleteVertexArrays( 1, &ui_vao
);
200 glDeleteBuffers( 1, &ui_vbo
);
201 glDeleteBuffers( 1, &ui_ebo
);
203 free( ui_global_ctx
.verts
);
204 free( ui_global_ctx
.indices
);
207 static void ui_draw( ui_ctx
*ctx
)
209 glBindVertexArray( ui_vao
);
211 glBindBuffer( GL_ARRAY_BUFFER
, ui_vbo
);
212 glBufferSubData( GL_ARRAY_BUFFER
, 0, ctx
->num_verts
* sizeof( struct ui_vert
), ctx
->verts
);
214 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, ui_ebo
);
215 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER
, 0, ctx
->num_indices
* sizeof( u16
), ctx
->indices
);
218 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
219 glBlendEquation(GL_FUNC_ADD
);
221 SHADER_USE( shader_ui
);
223 m3x3f view
= M3X3_IDENTITY
;
224 m3x3_translate( view
, (v3f
){ -1.0f
, 1.0f
, 0.0f
} );
225 m3x3_scale( view
, (v3f
){ 1.0f
/((float)vg_window_x
*0.5f
), -1.0f
/((float)vg_window_y
*0.5f
), 1.0f
} );
226 glUniformMatrix3fv( SHADER_UNIFORM( shader_ui
, "uPv" ), 1, GL_FALSE
, (float *)view
);
228 glActiveTexture( GL_TEXTURE0
);
229 glBindTexture( GL_TEXTURE_2D
, ui_glyph_texture
);
230 glUniform1i( SHADER_UNIFORM( shader_ui
, "uTexGlyphs" ), 0 );
232 glDrawElements( GL_TRIANGLES
, ctx
->num_indices
, GL_UNSIGNED_SHORT
, (void*)(0) );
234 //vg_info( "Verts: %u, Indices: %u\n", ctx->num_verts, ctx->num_indices );
240 // ===========================================================================================================
242 static void ui_rect_copy( ui_rect src
, ui_rect dst
)
250 static void ui_rect_pad( ui_rect rect
, ui_px pad
)
258 static void ui_vis_rect( ui_rect rect
, u32 colour
)
266 p1
[0] = rect
[0]+rect
[2];
267 p1
[1] = rect
[1]+rect
[3];
269 vg_line( p0
, (v2f
){p1
[0],p0
[1]}, colour
);
270 vg_line( (v2f
){p1
[0],p0
[1]}, p1
, colour
);
271 vg_line( p1
, (v2f
){p0
[0],p1
[1]}, colour
);
272 vg_line( (v2f
){p0
[0],p1
[1]}, p0
, colour
);
277 // ===========================================================================================================
279 static struct ui_qnode
*ui_current( ui_ctx
*ctx
)
281 return &ctx
->stack
[ ctx
->stack_count
-1 ];
284 static void ui_new_node( ui_ctx
*ctx
)
286 if( ctx
->stack_count
== vg_list_size( ctx
->stack
) )
287 vg_exiterr( "[UI] Stack overflow while creating box!" );
289 struct ui_qnode
*parent
= &ctx
->stack
[ ctx
->stack_count
-1 ];
290 struct ui_qnode
*node
= &ctx
->stack
[ ctx
->stack_count
++ ];
291 ui_rect_copy( ctx
->cursor
, node
->rect
);
293 if( parent
->mouse_over
)
295 if( ctx
->mouse
[0] >= node
->rect
[0] && ctx
->mouse
[0] <= node
->rect
[0]+node
->rect
[2] &&
296 ctx
->mouse
[1] >= node
->rect
[1] && ctx
->mouse
[1] <= node
->rect
[1]+node
->rect
[3] )
297 node
->mouse_over
= 1;
299 node
->mouse_over
= 0;
303 node
->mouse_over
= 0;
307 static int ui_hasmouse( ui_ctx
*ctx
)
309 struct ui_qnode
*node
= ui_current( ctx
);
310 return (node
->mouse_over
&& (node
->capture_id
== ctx
->capture_mouse_id
));
313 static void ui_end( ui_ctx
*ctx
)
315 struct ui_qnode
*node
= &ctx
->stack
[ --ctx
->stack_count
];
317 ui_rect_copy( node
->rect
, ctx
->cursor
);
318 ui_vis_rect( ctx
->cursor
,
319 (node
->mouse_over
&& (node
->capture_id
== ctx
->capture_mouse_id
))? 0xffff0000: 0xff0000ff );
322 static void ui_end_down( ui_ctx
*ctx
)
324 ui_px height
= ui_current( ctx
)->rect
[3];
326 ctx
->cursor
[1] += height
;
329 static void ui_end_right( ui_ctx
*ctx
)
331 ui_px width
= ui_current( ctx
)->rect
[2];
333 ctx
->cursor
[0] += width
;
336 static void ui_fill_y( ui_ctx
*ctx
)
338 struct ui_qnode
*node
= ui_current( ctx
);
339 ctx
->cursor
[3] = node
->rect
[3] - (ctx
->cursor
[1]-node
->rect
[1]);
342 static void ui_fill_x( ui_ctx
*ctx
)
344 struct ui_qnode
*node
= ui_current( ctx
);
345 ctx
->cursor
[2] = node
->rect
[2] - (ctx
->cursor
[0]-node
->rect
[0]);
348 // Alignment: | [] | -> | []|
349 static void ui_align_bottom( ui_ctx
*ctx
)
351 struct ui_qnode
*node
= ui_current( ctx
);
352 ctx
->cursor
[1] = node
->rect
[1] + node
->rect
[3] - ctx
->cursor
[3];
355 static void ui_align_right( ui_ctx
*ctx
)
357 struct ui_qnode
*node
= ui_current( ctx
);
358 ctx
->cursor
[0] = node
->rect
[0] + node
->rect
[2] - ctx
->cursor
[2];
361 static void ui_align_top( ui_ctx
*ctx
)
363 ctx
->cursor
[1] = ui_current( ctx
)->rect
[1];
366 static void ui_align_left( ui_ctx
*ctx
)
368 ctx
->cursor
[0] = ui_current( ctx
)->rect
[0];
371 static void ui_clamp_rect( ui_rect parent
, ui_rect dest
)
373 dest
[0] = vg_min( parent
[0] + parent
[2] - dest
[2], dest
[0] );
374 dest
[1] = vg_min( parent
[1] + parent
[3] - dest
[3], dest
[1] );
375 dest
[0] = vg_max( parent
[0], dest
[0] );
376 dest
[1] = vg_max( parent
[1], dest
[1] );
379 static u32
ui_group_id( ui_ctx
*ctx
, u32 lesser_unique
)
381 return ctx
->id_base
| lesser_unique
;
384 static void ui_capture_mouse( ui_ctx
*ctx
, u32 id
)
386 u32 group_uid
= ui_group_id(ctx
,id
);
388 struct ui_qnode
*node
= &ctx
->stack
[ ctx
->stack_count
-1 ];
389 node
->capture_id
= group_uid
;
391 if( !ctx
->capture_lock
&& node
->mouse_over
)
393 ctx
->capture_mouse_id
= group_uid
;
398 // ===========================================================================================================
400 static struct ui_vert
*ui_fill_rect_uv( ui_ctx
*ctx
, ui_rect rect
, u32 colour
, ui_px uv
[4] )
402 struct ui_vert
*vertices
= &ctx
->verts
[ ctx
->num_verts
];
403 vertices
[0].co
[0] = rect
[0];
404 vertices
[0].co
[1] = rect
[1];
405 vertices
[0].uv
[0] = uv
[0];
406 vertices
[0].uv
[1] = uv
[1];
407 vertices
[0].colour
= colour
;
408 vertices
[1].co
[0] = rect
[0]+rect
[2];
409 vertices
[1].co
[1] = rect
[1];
410 vertices
[1].uv
[0] = uv
[2];
411 vertices
[1].uv
[1] = uv
[1];
412 vertices
[1].colour
= colour
;
413 vertices
[2].co
[0] = rect
[0]+rect
[2];
414 vertices
[2].co
[1] = rect
[1]+rect
[3];
415 vertices
[2].uv
[0] = uv
[2];
416 vertices
[2].uv
[1] = uv
[3];
417 vertices
[2].colour
= colour
;
418 vertices
[3].co
[0] = rect
[0];
419 vertices
[3].co
[1] = rect
[1]+rect
[3];
420 vertices
[3].uv
[0] = uv
[0];
421 vertices
[3].uv
[1] = uv
[3];
422 vertices
[3].colour
= colour
;
423 u16 ind_start
= ctx
->num_verts
;
424 u16
*indices
= &ctx
->indices
[ ctx
->num_indices
];
426 indices
[0] = ind_start
+0;
427 indices
[1] = ind_start
+2;
428 indices
[2] = ind_start
+1;
430 indices
[3] = ind_start
+0;
431 indices
[4] = ind_start
+3;
432 indices
[5] = ind_start
+2;
434 ctx
->num_indices
+= 6;
440 static struct ui_vert
*ui_fill_rect( ui_ctx
*ctx
, ui_rect rect
, u32 colour
)
442 return ui_fill_rect_uv( ctx
, rect
, colour
, (ui_px
[4]){ 66, 72-66, 66, 72-66 } );
445 static void ui_text( ui_ctx
*ctx
, const char *str
, ui_px scale
, int alignment
)
449 text_cursor
[0] = ctx
->cursor
[0];
450 text_cursor
[1] = ctx
->cursor
[1];
451 text_cursor
[2] = 7*scale
;
452 text_cursor
[3] = 7*scale
;
454 u32 current_colour
= 0xffffffff;
456 const char *_c
= str
;
458 while( (c
= *(_c
++)) )
462 text_cursor
[1] += 10*scale
;
463 text_cursor
[0] = ctx
->cursor
[0];
466 else if( c
>= 33 && c
<= 126 )
469 u8 glyph_index
= c
- 32;
470 glyph_base
[0] = glyph_index
%10;
471 glyph_base
[1] = (glyph_index
-glyph_base
[0])/10;
476 ui_fill_rect_uv( ctx
, text_cursor
, current_colour
, (ui_px
[4]){glyph_base
[0],72-glyph_base
[1],glyph_base
[0]+7,72-(glyph_base
[1]+7)} );
478 else if( c
== '\x1B' )
482 for( int i
= 0; i
< 3; i
++ )
492 case '0': current_colour
= 0xffffffff; break;
493 case '3'|'1'<<8: current_colour
= 0xff201fee; break;
494 case '3'|'2'<<8: current_colour
= 0xff37e420; break;
495 case '3'|'3'<<8: current_colour
= 0xff0ed8e2; break;
496 case '3'|'4'<<8: current_colour
= 0xfff15010; break;
497 case '3'|'5'<<8: current_colour
= 0xffee20ee; break;
498 case '3'|'6'<<8: current_colour
= 0xffeeee20; break;
499 case '3'|'7'<<8: current_colour
= 0xffffffff; break;
505 colour_id
|= _c
[i
] << (i
*8);
515 text_cursor
[0] += ui_glyph_spacing_x
*scale
;
520 // ====================================================================
522 static void ui_begin( ui_ctx
*ctx
, ui_px res_x
, ui_px res_y
)
526 ctx
->cursor
[2] = res_x
;
527 ctx
->cursor
[3] = res_y
;
529 ui_rect_copy( ctx
->cursor
, ctx
->stack
[0].rect
);
530 ctx
->stack
[0].mouse_over
= 1;
532 ctx
->stack_count
= 1;
535 ctx
->num_indices
= 0;
538 static void ui_resolve( ui_ctx
*ctx
)
540 if( ctx
->stack_count
-1 )
541 vg_exiterr( "[UI] Mismatched node create/drestroy!" );
543 if( ctx
->click_state
== 3 || ctx
->click_state
== 0 )
545 ctx
->capture_lock
= 0;
550 // ====================================================================
552 static void ui_set_mouse( ui_ctx
*ctx
, int x
, int y
, int click_state
)
557 ctx
->click_state
= click_state
;
560 // High level controls
561 // ====================================================================
569 ui_px drag_offset
[2];
572 static int ui_button( ui_ctx
*ctx
, u32 id
)
576 ui_capture_mouse( ctx
, id
);
578 if( ui_hasmouse(ctx
) )
580 ui_fill_rect( ctx
, ctx
->cursor
, 0xffcccccc );
582 if( ctx
->click_state
== 1 )
583 ctx
->capture_lock
= 1;
584 else if( ctx
->capture_lock
&& ctx
->click_state
== 3 )
590 ui_fill_rect( ctx
, ctx
->cursor
, 0xff999999 );
596 static int ui_window( ui_ctx
*ctx
, struct ui_window
*window
, u32 control_group
)
598 ctx
->id_base
= control_group
<< 16;
602 window
->transform
[0] = ctx
->mouse
[0]+window
->drag_offset
[0];
603 window
->transform
[1] = ctx
->mouse
[1]+window
->drag_offset
[1];
605 ui_clamp_rect( ctx
->stack
[0].rect
, window
->transform
);
607 if( ctx
->click_state
== 0 || ctx
->click_state
== 3 )
613 ui_rect_copy( window
->transform
, ctx
->cursor
);
617 ui_capture_mouse( ctx
, __COUNTER__
);
623 ui_capture_mouse( ctx
, __COUNTER__
);
625 struct ui_vert
*drag_bar
= ui_fill_rect( ctx
, ctx
->cursor
, 0xff555555 );
630 ui_text( ctx
, window
->title
, 2, 0 );
635 ui_align_right( ctx
);
637 ui_rect_pad( ctx
->cursor
, 4 );
639 if( ui_button( ctx
, __COUNTER__
) )
641 vg_info( "Click clacked\n" );
644 ui_text( ctx
, "x", 2, 0 );
647 if( ui_hasmouse( ctx
) )
649 drag_bar
[0].colour
= 0xff777777;
650 drag_bar
[1].colour
= 0xff777777;
651 drag_bar
[2].colour
= 0xff777777;
652 drag_bar
[3].colour
= 0xff777777;
655 if( ctx
->click_state
== 1 )
658 window
->drag_offset
[0] = window
->transform
[0]-ctx
->mouse
[0];
659 window
->drag_offset
[1] = window
->transform
[1]-ctx
->mouse
[1];