cross compile build script
[fishladder.git] / vg / vg_debug.h
1 int debug_sfx = 0;
2
3 struct vg_convar debug_cvars[] =
4 {
5 { .name = "debug_sfx", .data = &debug_sfx, .data_type = k_convar_dtype_i32 }
6 };
7
8 static void sfx_internal_debug_overlay(void)
9 {
10 if( !debug_sfx )
11 return;
12
13 // Grab values
14 struct sound_info
15 {
16 float signal;
17 const char *name;
18 u32 cursor, flags;
19
20 u32 buffer_length, clip_start, clip_end;
21 }
22 infos[ SFX_MAX_SYSTEMS ];
23 int num_systems;
24
25 MUTEX_LOCK( sfx_mux_t01 );
26
27 num_systems = sfx_sys_len;
28
29 for( int i = 0; i < sfx_sys_len; i ++ )
30 {
31 sfx_system *sys = sfx_sys + i;
32 struct sound_info *snd = &infos[ i ];
33
34 //snd->signal = sys->signal_average;
35 snd->name = sys->name;
36 snd->cursor = sys->cur;
37 snd->flags = sys->flags;
38 snd->clip_start = sys->clip_start;
39 snd->clip_end = sys->clip_end;
40 snd->buffer_length = sys->buffer_length;
41 }
42
43 MUTEX_UNLOCK( sfx_mux_t01 );
44
45 // UI part
46 // ========
47
48 // Draw audio stack
49 for( int i = 0; i < num_systems; i ++ )
50 {
51 ui_global_ctx.cursor[2] = 150;
52 ui_global_ctx.cursor[3] = 12;
53
54 u32 alpha = (infos[i].flags & SFX_FLAG_PERSISTENT)? 0xff000000: 0x22000000;
55
56 ui_new_node( &ui_global_ctx );
57 {
58 ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x00333333 | alpha );
59
60 ui_px baseline = ui_global_ctx.cursor[0];
61 ui_px width_block_1 = (ui_px)(((float)infos[i].clip_start / (float)infos[i].buffer_length) * 150.0f);
62 ui_px width_block_2 = (ui_px)(((float)(infos[i].buffer_length-infos[i].clip_end) / (float)infos[i].buffer_length) * 150.0f );
63
64 ui_global_ctx.cursor[2] = width_block_1;
65 ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x77ffffff );
66
67 ui_global_ctx.cursor[2] = width_block_2;
68 ui_align_right( &ui_global_ctx );
69 ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x77ffffff );
70
71 // Cursor
72
73 ui_global_ctx.cursor[2] = 2;
74 ui_global_ctx.cursor[0] = baseline + (ui_px)(((float)infos[i].cursor / (float)infos[i].buffer_length) * 150.0f);
75 ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0xffffffff );
76
77 ui_global_ctx.cursor[0] = baseline + 2;
78 ui_global_ctx.cursor[1] += 2;
79 ui_text( &ui_global_ctx, ui_global_ctx.cursor, infos[i].name, 1, 0 );
80 }
81 ui_end_down( &ui_global_ctx );
82 ui_global_ctx.cursor[1] += 1;
83 }
84 }
85
86 static void vg_debugtools_draw(void)
87 {
88 sfx_internal_debug_overlay();
89 }
90
91 static void vg_debugtools_setup(void)
92 {
93 for( int i = 0; i < vg_list_size( debug_cvars ); i ++ )
94 {
95 vg_convar_push( debug_cvars[i] );
96 }
97 }