cross compile build script
[fishladder.git] / vg / template_game.c
1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
2
3 //#define VG_STEAM
4 #include "vg/vg.h"
5
6 m3x3f m_projection;
7 m3x3f m_view;
8 m3x3f m_mdl;
9
10 int main( int argc, char *argv[] ) { vg_init( argc, argv, "FishLadder" ); }
11
12 void vg_register(void){}
13 void vg_start(void){}
14 void vg_update(void){}
15
16 void vg_render(void)
17 {
18 glViewport( 0,0, vg_window_x, vg_window_y );
19
20 glDisable( GL_DEPTH_TEST );
21 glClearColor( 0.1f, 0.1f, 0.2f, 1.0f );
22 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
23
24 // Rest of drawing code...
25 }
26
27 void vg_ui(void){}
28 void vg_free(void){}