switched to command based rendering
[fishladder.git] / sprites_autocombine.h
1 static enum sprites_auto_combine_index
2 {
3 k_sprite_donut,
4 k_sprite_jack_1,
5 k_sprite_jack_2,
6 k_sprite_peg,
7 };
8
9 static struct vg_sprite sprites_auto_combine[] =
10 {
11 { 0, 0, 8192, 8192 },
12 { 8192, 0, 4096, 4096 },
13 { 12288, 0, 4096, 4096 },
14 { 16384, 0, 4096, 4096 },
15 };