2 #define VG_AUDIO_FORCE_COMPRESSED
4 #define VG_LOG_SOURCE_INFO
5 #define VG_TIMESTEP_FIXED (1.0/60.0)
11 #define SDL_MAIN_HANDLED
14 #include "fishladder_vg1.c"
23 static marblecomp
= { .op
= k_mc_op_clientloading
};
25 int main( int argc
, char *argv
[] ){
26 vg_mem
.use_libc_malloc
= 0;
27 vg_set_mem_quota( 80*1024*1024 );
28 vg_enter( argc
, argv
, "Voyager Game Engine" );
32 static void vg_launch_opt(void){
36 static void vg_preload(void){
37 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
38 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
39 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
40 vg_info(" | \\ / | | / | | \\ | / | \n" );
41 vg_info(" | \\/ | | / | | \\ | / | \n" );
42 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
46 static void async_call_ready( void *payload
, u32 size
){
47 marblecomp
.op
= k_mc_op_none
;
50 static void vg_load(void){
51 /* --------------------- */
53 vg_async_call( async_call_ready
, NULL
, 0 );
56 static void vg_pre_update(void){
57 if( marblecomp
.op
== k_mc_op_clientloading
) return;
60 static void vg_fixed_update(void){
61 if( marblecomp
.op
== k_mc_op_clientloading
) return;
64 static void vg_post_update(void){
65 if( marblecomp
.op
== k_mc_op_clientloading
) return;
68 static void vg_framebuffer_resize( int w
, int h
){
71 static void vg_render(void){
72 if( marblecomp
.op
== k_mc_op_clientloading
){
77 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
78 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
79 glDisable( GL_DEPTH_TEST
);
80 glDisable( GL_BLEND
);
82 glClearColor( 0.0f
, 0.3f
, 0.5f
, 0.0f
);
83 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
85 m4x4_identity( vg
.pv
);
88 glDisable(GL_DEPTH_TEST
);
92 static void vg_gui(void){
93 if( marblecomp
.op
== k_mc_op_clientloading
) return;