1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
4 #define VG_STEAM_APPID 1218140U
6 #include "fishladder_resources.h"
13 3. Merge (and explode)
14 4. Principle 1 (divide colours)
15 5. Principle 2 (combine colours)
25 New things to program:
26 UI text element renderer (SDF) DONE(sorta)
27 Particle system thing for ball collision
28 Level descriptions / titles HALF
29 Row Gridlines for I/O DONE
30 Play button / Speed controller ( play buttern, pause, speed control, step button )
38 // ===========================================================================================================
43 k_cell_type_ramp_right
= 3,
44 k_cell_type_ramp_left
= 6,
45 k_cell_type_split
= 7,
46 k_cell_type_merge
= 13,
47 k_cell_type_con_r
= 1,
48 k_cell_type_con_u
= 2,
49 k_cell_type_con_l
= 4,
55 k_fish_state_soon_dead
= -1,
56 k_fish_state_dead
= 0,
59 k_fish_state_soon_alive
64 k_world_button_none
= -1,
65 k_world_button_sim
= 0,
66 k_world_button_ff
= 1,
67 k_world_button_wire_mode
= 2
70 #define FLAG_CANAL 0x1
71 #define FLAG_IS_TRIGGER 0x2
72 #define FLAG_RESERVED0 0x4
73 #define FLAG_RESERVED1 0x8
75 #define FLAG_INPUT 0x10
76 #define FLAG_OUTPUT 0x20
77 #define FLAG_WALL 0x40
79 #define FLAG_FLIP_FLOP 0x100
80 #define FLAG_TRIGGERED 0x200
81 #define FLAG_FLIP_ROTATING 0x400
82 #define FLAG_TARGETED 0x800
85 0000 0 | 0001 1 | 0010 2 | 0011 3
89 0100 4 | 0101 5 | 0110 6 | 0111 7
93 1000 8 | 1001 9 | 1010 10 | 1011 11
97 1100 12 | 1101 13 | 1110 14 | 1111 15
103 static struct cell_description
111 cell_descriptions
[] =
115 { .start
= { 1, 0 }, .end
= { -1, 0 } },
116 { .start
= { 0, 1 }, .end
= { 0, -1 } },
117 { .start
= { 0, 1 }, .end
= { 1, 0 } },
119 { .start
= { -1, 0 }, .end
= { 1, 0 } },
120 { .start
= { -1, 0 }, .end
= { 1, 0 }, .is_linear
= 1 },
121 { .start
= { 0, 1 }, .end
= { -1, 0 } },
122 { .start
= { 0, 1 }, .is_special
= 1 },
124 { .start
= { 0, -1 }, .end
= { 0, 1 } },
125 { .start
= { 1, 0 }, .end
= { 0, -1 } },
126 { .start
= { 0, 1 }, .end
= { 0, -1 }, .is_linear
= 1 },
129 { .start
= { -1, 0 }, .end
= { 0, -1 } },
130 { .end
= { 0, -1 }, .is_special
= 1 },
135 v2f
const curve_3
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
136 v2f
const curve_6
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.375f
,0.5f
},{0.0f
,0.5f
}};
137 v2f
const curve_9
[] = {{1.0f
,0.5f
},{0.625f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
138 v2f
const curve_12
[]= {{0.0f
,0.5f
},{0.375f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
140 v2f
const curve_1
[] = {{1.0f
,0.5f
},{0.8f
,0.5f
},{0.3f
,0.5f
},{0.2f
,0.5f
}};
141 v2f
const curve_4
[] = {{0.0f
,0.5f
},{0.3f
,0.5f
},{0.5f
,0.5f
},{0.8f
,0.5f
}};
142 v2f
const curve_2
[] = {{0.5f
,1.0f
},{0.5f
,0.8f
},{0.5f
,0.3f
},{0.5f
,0.2f
}};
143 v2f
const curve_8
[] = {{0.5f
,0.0f
},{0.5f
,0.3f
},{0.5f
,0.5f
},{0.5f
,0.8f
}};
145 v2f
const curve_7
[] = {{0.5f
,0.8438f
},{0.875f
,0.8438f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
146 v2f
const curve_7_1
[] = {{0.5f
,0.8438f
},{1.0f
-0.875f
,0.8438f
},{1.0-0.625f
,0.5f
},{0.0f
,0.5f
}};
148 float const curve_7_linear_section
= 0.1562f
;
151 // ===========================================================================================================
178 int sim_run
, max_runs
;
190 int condition_count
, recv_count
;
202 float light_target
, light
;
209 struct mesh shapes
, numbers
;
212 GLuint vao
, vbo
, ebo
;
217 GLuint background_data
;
218 GLuint random_samples
;
220 int selected
, tile_x
, tile_y
;
227 enum e_fish_state state
;
239 //struct career_level *ptr_career_level;
240 struct cmp_level
*pCmpLevel
;
251 // Forward declerations
252 // --------------------
254 static int console_credits( int argc
, char const *argv
[] );
255 static int console_save_map( int argc
, char const *argv
[] );
256 static int console_load_map( int argc
, char const *argv
[] );
257 static int console_changelevel( int argc
, char const *argv
[] );
260 // ===========================================================================================================
269 // ===========================================================================================================
271 static void colour_code_v3( char const cc
, v3f target
)
273 static v3f colour_sets
[] =
274 { { 1.0f
, 0.9f
, 0.3f
},
275 { 0.2f
, 0.9f
, 0.14f
},
276 { 0.4f
, 0.8f
, 1.00f
},
277 { 0.882f
, 0.204f
, 0.922f
}
280 if( cc
>= 'a' && cc
<= 'z' )
284 if( id
< vg_list_size( colour_sets
) )
286 v3_copy( colour_sets
[ id
], target
);
291 v3_copy( (v3f
){0.0f
,0.0f
,0.0f
}, target
);
294 static int hash21i( v2i p
, u32 umod
)
296 static const int random_noise
[] =
298 0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2,
299 0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30,
300 0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE,
301 0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80,
302 0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2,
303 0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D,
304 0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E,
305 0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69,
306 0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C,
307 0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49,
308 0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19,
309 0xD4,0x82,0xE2,0xC6,0x93,0x85,0x0A,0xF8,0xFA,0x04,0x07,0xD3,0x1D,0xEC,0x03,0x66,0xFD,0xB1,0xFB,0x8F,0xC5,0xDE,0xE8,0x29,0xDF,0x23,0x09,0x9D,0x7C,0x43,0x3D,0x4D,
310 0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB,
311 0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4,
312 0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62,
313 0x74,0x77,0x3B,0x88,0xAC,0x5B,0x6A,0xBC,0xDA,0x99,0xE8,0x24,0x90,0x5A,0xCA,0x8D,0x5C,0x2B,0xF8,0xF1,0xE1,0x1D,0x94,0x11,0xEA,0xCC,0x02,0x09,0x1E,0xA2,0x48,0x67,
314 0x87,0x5A,0x7E,0xC6,0xCC,0xA3,0xFB,0xC5,0x36,0xEB,0x5C,0xE1,0xAF,0x1E,0xBE,0xE7,0xD8,0x8F,0x70,0xAE,0x42,0x05,0xF5,0xCD,0x2D,0xA2,0xB0,0xFD,0xEF,0x65,0x2C,0x22,
315 0xCB,0x8C,0x8B,0xAA,0x3D,0x86,0xE2,0xCD,0xBE,0xC3,0x42,0x38,0xE3,0x9C,0x08,0xB5,0xAE,0xBD,0x54,0x73,0x83,0x70,0x24,0x47,0xCA,0x4C,0x04,0xC4,0xE0,0x1D,0x40,0xED,
316 0xF4,0x2B,0x50,0x8E,0x97,0xB3,0xF0,0xA6,0x76,0xDB,0x49,0x30,0xE5,0xD9,0x71,0x07,0xB2,0xF1,0x0F,0xD6,0x77,0xAA,0x72,0xC0,0xAF,0x66,0xD8,0x40,0xC6,0x08,0x19,0x8C,
317 0xD9,0x8F,0x5A,0x75,0xAC,0xBE,0xC2,0x40,0x5B,0xBD,0x0D,0x1D,0x00,0xAF,0x26,0x5E,0x78,0x43,0xAA,0xC6,0x4F,0xF3,0xD8,0xE2,0x7F,0x0C,0x1E,0x77,0x4D,0x35,0x96,0x23,
318 0x32,0x44,0x03,0x8D,0x92,0xE7,0xFD,0x48,0x07,0xD0,0x58,0xFC,0x6D,0xC9,0x91,0x33,0xF0,0x23,0x45,0xA4,0x29,0xB9,0xF5,0xB0,0x68,0x8F,0x7B,0x59,0x15,0x8E,0xA6,0x66,
319 0x15,0xA0,0x76,0x9B,0x69,0xCB,0x38,0xA5,0xF4,0xB4,0x6B,0xDC,0x1F,0xAB,0xAE,0x12,0x77,0xC0,0x8C,0x4A,0x03,0xB9,0x73,0xD3,0x6D,0x52,0xC5,0xF5,0x6E,0x4E,0x4B,0xA3,
320 0x24,0x02,0x58,0xEE,0x5F,0xF9,0xD6,0xD0,0x1D,0xBC,0xF4,0xB8,0x4F,0xFD,0x4B,0x2D,0x34,0x77,0x46,0xE5,0xD4,0x33,0x7B,0x9C,0x35,0xCD,0xB0,0x5D,0x06,0x39,0x99,0xEB,
321 0x0C,0xD0,0x0F,0xF7,0x92,0xB5,0x58,0x5B,0x5E,0x79,0x12,0xF4,0x05,0xF6,0x21,0x07,0x0B,0x49,0x1A,0xFB,0xD4,0x98,0xC4,0xEF,0x7A,0xD6,0xCA,0xA1,0xDA,0xB3,0x51,0x00,
322 0x76,0xEC,0x08,0x48,0x40,0x35,0xD7,0x94,0xBE,0xF5,0x7B,0xA4,0x20,0x81,0x5F,0x82,0xF3,0x6F,0x96,0x24,0x98,0xB6,0x49,0x18,0xC8,0xC5,0x8C,0xD2,0x38,0x7F,0xC4,0xF6,
323 0xAA,0x87,0xDC,0x73,0x5B,0xA1,0xAF,0xE5,0x3D,0x37,0x6B,0x85,0xED,0x38,0x62,0x7D,0x57,0xBD,0xCF,0xB5,0x1B,0xA8,0xBB,0x32,0x33,0xD3,0x34,0x5A,0xC1,0x5D,0xFB,0x28,
324 0x6E,0xE1,0x67,0x51,0xBB,0x31,0x92,0x83,0xAC,0xAA,0x72,0x52,0xFD,0x13,0x4F,0x73,0xD3,0xF0,0x5E,0xFC,0xBA,0xB1,0x3C,0x7B,0x08,0x76,0x03,0x38,0x1E,0xD1,0xCC,0x33,
325 0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F,
326 0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E,
327 0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB,
328 0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE,
329 0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F
332 return random_noise
[ (random_noise
[p
[1] & 1023] + p
[0]) & 1023 ] & umod
;
336 // ===========================================================================================================
338 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
)
340 m
->elements
= length
/3;
341 glGenVertexArrays( 1, &m
->vao
);
342 glGenBuffers( 1, &m
->vbo
);
344 glBindVertexArray( m
->vao
);
345 glBindBuffer( GL_ARRAY_BUFFER
, m
->vbo
);
346 glBufferData( GL_ARRAY_BUFFER
, length
*sizeof(float), tris
, GL_STATIC_DRAW
);
348 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2 * sizeof(float), (void*)0 );
349 glEnableVertexAttribArray( 0 );
354 static void free_mesh( struct mesh
*m
)
356 glDeleteVertexArrays( 1, &m
->vao
);
357 glDeleteBuffers( 1, &m
->vbo
);
360 static void draw_mesh( int const start
, int const count
)
362 glDrawArrays( GL_TRIANGLES
, start
*3, count
*3 );
365 static void use_mesh( struct mesh
*m
)
367 glBindVertexArray( m
->vao
);
374 static struct cell_button
*get_wbutton( enum e_world_button btn
)
376 return &world
.buttons
[ btn
];
379 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
382 // ===========================================================================================================
384 static void map_free(void)
386 arrfree( world
.data
);
397 world
.initialzed
= 0;
400 static void io_reset(void)
402 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
404 struct cell_terminal
*term
= &world
.io
[i
];
406 for( int j
= 0; j
< term
->run_count
; j
++ )
407 term
->runs
[j
].recv_count
= 0;
411 static struct cell
*pcell( v2i pos
)
413 return &world
.data
[ pos
[1]*world
.w
+ pos
[0] ];
416 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
)
418 v2i full_start
= { 1,1 };
419 v2i full_end
= { world
.w
-1, world
.h
-1 };
428 u8 info_buffer
[64*64*4];
431 int px0
= vg_max( start
[0], full_start
[0] ),
432 px1
= vg_min( end
[0], full_end
[0] ),
433 py0
= vg_max( start
[1], full_start
[1] ),
434 py1
= vg_min( end
[1], full_end
[1] );
436 for( int y
= py0
; y
< py1
; y
++ )
438 for( int x
= px0
; x
< px1
; x
++ )
440 struct cell
*cell
= pcell((v2i
){x
,y
});
442 v2i dirs
[] = {{1,0},{0,1},{-1,0},{0,-1}};
447 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
449 for( int i
= 0; i
< vg_list_size( dirs
); i
++ )
451 struct cell
*neighbour
= pcell((v2i
){x
+dirs
[i
][0], y
+dirs
[i
][1]});
452 if( neighbour
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
460 if( cell
->state
& FLAG_WALL
)
461 height
= 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
466 pcell((v2i
){x
,y
})->config
= config
;
468 u8
*info_px
= &info_buffer
[ (pixel_id
++)*4 ];
470 info_px
[1] = cell
->state
& FLAG_WALL
? 0: 255;
476 ((cell
->state
& FLAG_IS_TRIGGER
) && (cell
->config
== 0xF || cell
->config
== k_cell_type_split
)) ||
477 ((cell
->state
& FLAG_TARGETED
) && (cell
->config
!= k_cell_type_split
))
478 ) && update_texbuffer
480 cell
->state
&= ~(FLAG_TARGETED
|FLAG_IS_TRIGGER
);
481 for( u32 i
= 0; i
< 2; i
++ )
485 struct cell
*other_ptr
= &world
.data
[ cell
->links
[i
] ];
486 other_ptr
->links
[ i
] = 0;
487 other_ptr
->state
&= ~FLAG_IS_TRIGGER
;
489 if( other_ptr
->links
[ i
^ 0x1 ] == 0 )
490 other_ptr
->state
&= ~FLAG_TARGETED
;
500 if( update_texbuffer
)
502 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
503 glTexSubImage2D( GL_TEXTURE_2D
, 0, px0
+ 16, py0
+ 16, px1
-px0
, py1
-py0
, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
507 static int map_load( const char *str
, const char *name
)
509 //TODO: It may be worthwhile, at this point, to switch to binary encoding for save data
518 if( c
[world
.w
] == ';' )
520 else if( !c
[world
.w
] )
522 vg_error( "Unexpected EOF when parsing level\n" );
527 struct cell
*row
= arraddnptr( world
.data
, world
.w
);
529 int reg_start
= 0, reg_end
= 0;
531 u32
*links_to_make
= NULL
;
532 int links_satisfied
= 0;
534 char link_id_buffer
[32];
542 if( *c
== '\r' ) { c
++; continue; } // fuck off windows
548 if( *c
== '\r' ) c
++;
555 if( *c
== '\r' ) { c
++; continue; }
557 if( reg_start
< reg_end
)
559 struct cell_terminal
*terminal
= &world
.io
[ reg_start
];
560 struct terminal_run
*run
= &terminal
->runs
[ terminal
->run_count
-1 ];
562 if( *c
>= 'a' && *c
<= 'z' )
564 run
->conditions
[ run
->condition_count
++ ] = *c
;
568 if( *c
== ',' || *c
== '\n' )
577 terminal
->runs
[ terminal
->run_count
].condition_count
= 0;
578 terminal
->run_count
++;
579 world
.max_runs
= vg_max( world
.max_runs
, terminal
->run_count
);
583 vg_error( "Unkown attribute '%c' (row: %u)\n", *c
, world
.h
);
590 if( links_satisfied
< arrlen( links_to_make
) )
592 struct cell
*target
= &world
.data
[ links_to_make
[ links_satisfied
] ];
594 if( (((u32
)*c
>= (u32
)'0') && ((u32
)*c
<= (u32
)'9')) || *c
== '-' )
596 if( link_id_n
>= vg_list_size( link_id_buffer
)-1 )
598 vg_error( "Number was way too long to be parsed (row: %u)\n", world
.h
);
602 link_id_buffer
[ link_id_n
++ ] = *c
;
604 else if( *c
== ',' || *c
== '\n' )
606 link_id_buffer
[ link_id_n
] = 0x00;
607 int value
= atoi( link_id_buffer
);
609 target
->links
[value
>= 0? 1:0] = abs(value
);
618 vg_error( "Invalid character '%c' (row: %u)\n", *c
, world
.h
);
624 vg_error( "Too many values to assign (row: %u)\n", world
.h
);
633 // Registry length-error checks
634 if( reg_start
!= reg_end
)
636 vg_error( "Not enough spawn values assigned (row: %u, %u of %u)\n", world
.h
, reg_start
, reg_end
);
640 if( links_satisfied
!= arrlen( links_to_make
) )
642 vg_error( "Not enough link values assigned (row: %u, %u of %u)\n", world
.h
, links_satisfied
, arrlen( links_to_make
) );
648 vg_error( "Not enough cells to match previous row definition (row: %u, %u<%u)\n", world
.h
, cx
, world
.w
);
652 row
= arraddnptr( world
.data
, world
.w
);
655 reg_end
= reg_start
= arrlen( world
.io
);
657 arrsetlen( links_to_make
, 0 );
664 vg_error( "Too many cells to match previous row definition (row: %u, %u>%u)\n", world
.h
, cx
, world
.w
);
668 // Tile initialization
670 struct cell
*cell
= &row
[ cx
];
673 if( *c
== '+' || *c
== '-' )
675 struct cell_terminal
*term
= arraddnptr( world
.io
, 1 );
677 term
->pos
[1] = world
.h
;
680 term
->runs
[0].condition_count
= 0;
682 cell
->state
= *c
== '+'? FLAG_INPUT
: FLAG_OUTPUT
;
685 else if( *c
== '#' ) cell
->state
= FLAG_WALL
;
686 else if( ((u32
)*c
>= (u32
)'A') && ((u32
)*c
<= (u32
)'A'+0xf) )
688 // Canal flag bits (4bit/16 value):
694 cell
->state
= ((u32
)*c
- (u32
)'A') & (FLAG_CANAL
|FLAG_IS_TRIGGER
);
696 if( cell
->state
& FLAG_IS_TRIGGER
)
697 arrpush( links_to_make
, cx
+ world
.h
*world
.w
);
703 else cell
->state
= 0x00;
711 // Update data texture to fill out the background
713 u8 info_buffer
[64*64*4];
714 for( int x
= 0; x
< 64; x
++ )
716 for( int y
= 0; y
< 64; y
++ )
718 u8
*px
= &info_buffer
[((x
*64)+y
)*4];
720 px
[0] = 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
727 // Random walks.. kinda
728 for( int i
= 0; i
< arrlen(world
.io
); i
++ )
730 struct cell_terminal
*term
= &world
.io
[ i
];
736 turtle
[0] = 16+term
->pos
[0];
737 turtle
[1] = 16+term
->pos
[1];
740 turtle_dir
[1] = pcell(term
->pos
)->state
& FLAG_INPUT
? 1: -1;
741 original_y
= turtle_dir
[1];
743 for( int i
= 0; i
< 100; i
++ )
745 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
747 v2i_add( turtle_dir
, turtle
, turtle
);
749 if( turtle
[0] == 0 ) break;
750 if( turtle
[0] == 63 ) break;
751 if( turtle
[1] == 0 ) break;
752 if( turtle
[1] == 63 ) break;
754 int random_value
= hash21i( turtle
, 0xFF );
755 if( random_value
> 255-40 && !turtle_dir
[0] )
760 else if( random_value
> 255-80 && !turtle_dir
[0] )
765 else if( random_value
> 255-100 )
768 turtle_dir
[1] = original_y
;
773 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
774 glTexSubImage2D( GL_TEXTURE_2D
, 0, 0, 0, 64, 64, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
777 arrfree( links_to_make
);
779 map_reclassify( NULL
, NULL
, 1 );
782 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
784 struct cell
*src
= &world
.data
[i
];
785 if( src
->state
& FLAG_IS_TRIGGER
)
787 int link_id
= src
->links
[0]?0:1;
788 if( src
->links
[link_id
] <= world
.h
*world
.w
)
790 struct cell
*target
= &world
.data
[ src
->links
[link_id
] ];
791 if( (target
->state
& FLAG_CANAL
) && (target
->config
== k_cell_type_split
) )
793 if( target
->links
[ link_id
] )
795 vg_error( "Link target was already targeted\n" );
801 target
->links
[ link_id
] = i
;
802 target
->state
|= FLAG_TARGETED
;
807 vg_error( "Link target was invalid\n" );
813 vg_error( "Link target out of bounds\n" );
819 vg_success( "Map '%s' loaded! (%u:%u)\n", name
, world
.w
, world
.h
);
823 strncpy( world
.map_name
, name
, vg_list_size( world
.map_name
)-1 );
824 world
.initialzed
= 1;
828 arrfree( links_to_make
);
833 static void map_serialize( FILE *stream
)
835 for( int y
= 0; y
< world
.h
; y
++ )
837 for( int x
= 0; x
< world
.w
; x
++ )
839 struct cell
*cell
= pcell( (v2i
){ x
, y
} );
841 if( cell
->state
& FLAG_WALL
) fputc( '#', stream
);
842 else if( cell
->state
& FLAG_INPUT
) fputc( '+', stream
);
843 else if( cell
->state
& FLAG_OUTPUT
) fputc( '-', stream
);
844 else if( cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
) )
846 fputc( (cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
)) + (u32
)'A', stream
);
848 else fputc( ' ', stream
);
851 fputc( ';', stream
);
853 int terminal_write_count
= 0;
855 for( int x
= 0; x
< world
.w
; x
++ )
857 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
859 struct cell_terminal
*term
= &world
.io
[i
];
860 if( v2i_eq( term
->pos
, (v2i
){x
,y
} ) )
862 if( terminal_write_count
)
863 fputc( ',', stream
);
864 terminal_write_count
++;
866 for( int j
= 0; j
< term
->run_count
; j
++ )
868 struct terminal_run
*run
= &term
->runs
[j
];
870 for( int k
= 0; k
< run
->condition_count
; k
++ )
871 fputc( run
->conditions
[k
], stream
);
873 if( j
< term
->run_count
-1 )
874 fputc( ':', stream
);
880 for( int x
= 0; x
< world
.w
; x
++ )
882 struct cell
*cell
= pcell( (v2i
){ x
,y
} );
883 if( cell
->state
& FLAG_IS_TRIGGER
)
885 if( terminal_write_count
)
886 fputc( ',', stream
);
887 terminal_write_count
++;
889 fprintf( stream
, "%d", cell
->links
[0]? -cell
->links
[0]: cell
->links
[1] );
893 fputc( '\n', stream
);
898 // ===========================================================================================================
914 levels
[ NUM_CAMPAIGN_LEVELS
];
918 static void career_serialize(void)
920 struct dcareer_state encoded
;
922 encoded
.in_map
= world
.pCmpLevel
? world
.pCmpLevel
->serial_id
: -1;
924 memset( encoded
.reserved
, 0, sizeof( encoded
.reserved
) );
926 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
928 struct serializable_set
*set
= &career_serializable
[i
];
930 for( int j
= 0; j
< set
->count
; j
++ )
932 struct cmp_level
*lvl
= &set
->pack
[j
];
933 struct dlevel_state
*dest
= &encoded
.levels
[lvl
->serial_id
];
935 dest
->score
= lvl
->completed_score
;
936 dest
->unlocked
= lvl
->unlocked
;
937 dest
->reserved
[0] = 0;
938 dest
->reserved
[1] = 0;
942 vg_asset_write( "sav/game.sv2", &encoded
, sizeof( struct dcareer_state
) );
945 static void career_unlock_level( struct cmp_level
*lvl
);
946 static void career_unlock_level( struct cmp_level
*lvl
)
951 career_unlock_level( lvl
->linked
);
954 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
)
958 if( score
< lvl
->completed_score
|| lvl
->completed_score
== 0 )
960 if( !lvl
->is_tutorial
&& upload
)
961 leaderboard_set_score( lvl
, score
);
963 lvl
->completed_score
= score
;
966 if( lvl
->unlock
) career_unlock_level( lvl
->unlock
);
970 static void career_reset_level( struct cmp_level
*lvl
)
973 lvl
->completed_score
= 0;
976 static void career_load(void)
979 struct dcareer_state encoded
;
982 memset( (void*)&encoded
, 0, sizeof( struct dcareer_state
) );
984 encoded
.levels
[0].unlocked
= 1;
986 // Load and copy data into encoded
987 void *cr
= vg_asset_read_s( "sav/game.sv2", &sz
);
991 if( sz
> sizeof( struct dcareer_state
) )
992 vg_warn( "This save file is too big! Some levels will be lost\n" );
994 if( sz
<= offsetof( struct dcareer_state
, levels
) )
996 vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
1001 memcpy( (void*)&encoded
, cr
, VG_MIN( sizeof( struct dcareer_state
), sz
) );
1005 vg_info( "No save file... Using blank one\n" );
1008 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
1010 struct serializable_set
*set
= &career_serializable
[i
];
1012 for( int j
= 0; j
< set
->count
; j
++ )
1013 career_reset_level( &set
->pack
[j
] );
1016 // Header information
1017 // =================================
1019 // Decode everything from dstate
1020 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
1022 struct serializable_set
*set
= &career_serializable
[i
];
1024 for( int j
= 0; j
< set
->count
; j
++ )
1026 struct cmp_level
*lvl
= &set
->pack
[j
];
1027 struct dlevel_state
*src
= &encoded
.levels
[lvl
->serial_id
];
1029 if( src
->unlocked
) career_unlock_level( lvl
);
1030 if( src
->score
) lvl
->completed_score
= src
->score
;
1033 if( lvl
->serial_id
== encoded
.in_map
)
1035 if( console_changelevel( 1, &lvl
->map_name
) )
1036 world
.pCmpLevel
= lvl
;
1043 // ===========================================================================================================
1044 static int is_simulation_running(void)
1046 return world
.buttons
[ k_world_button_sim
].pressed
;
1049 static void simulation_stop(void)
1051 world
.buttons
[ k_world_button_sim
].pressed
= 0;
1053 world
.num_fishes
= 0;
1054 world
.sim_frame
= 0;
1059 sfx_system_fadeout( &audio_system_balls_rolling
, 44100 );
1061 vg_info( "Stopping simulation!\n" );
1064 static int world_check_pos_ok( v2i co
)
1066 return (co
[0] < 2 || co
[0] >= world
.w
-2 || co
[1] < 2 || co
[1] >= world
.h
-2)? 0: 1;
1069 static int cell_interactive( v2i co
)
1072 if( !world_check_pos_ok( co
) )
1076 if( world
.data
[ world
.w
*co
[1] + co
[0] ].state
& (FLAG_WALL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1079 // List of 3x3 configurations that we do not allow
1080 static u32 invalid_src
[][9] =
1112 // Statically compile invalid configurations into bitmasks
1113 static u32 invalid
[ vg_list_size(invalid_src
) ];
1115 for( int i
= 0; i
< vg_list_size(invalid_src
); i
++ )
1119 for( int j
= 0; j
< 3; j
++ )
1120 for( int k
= 0; k
< 3; k
++ )
1121 comped
|= invalid_src
[i
][ j
*3+k
] << ((j
*5)+k
);
1123 invalid
[i
] = comped
;
1126 // Extract 5x5 grid surrounding tile
1128 for( int y
= co
[1]-2; y
< co
[1]+3; y
++ )
1129 for( int x
= co
[0]-2; x
< co
[0]+3; x
++ )
1131 struct cell
*cell
= pcell((v2i
){x
,y
});
1133 if( cell
&& (cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
)) )
1134 blob
|= 0x1 << ((y
-(co
[1]-2))*5 + x
-(co
[0]-2));
1137 // Run filter over center 3x3 grid to check for invalid configurations
1138 int kernel
[] = { 0, 1, 2, 5, 6, 7, 10, 11, 12 };
1139 for( int i
= 0; i
< vg_list_size(kernel
); i
++ )
1141 if( blob
& (0x1 << (6+kernel
[i
])) )
1143 u32 window
= blob
>> kernel
[i
];
1145 for( int j
= 0; j
< vg_list_size(invalid
); j
++ )
1146 if((window
& invalid
[j
]) == invalid
[j
])
1154 void vg_update(void)
1157 // ========================================================================================================
1159 float r1
= (float)vg_window_y
/ (float)vg_window_x
,
1160 r2
= (float)world
.h
/ (float)world
.w
,
1163 size
= ( r2
< r1
? (float)world
.w
* 0.5f
: ((float)world
.h
* 0.5f
) / r1
) + 2.5f
;
1164 m3x3_projection( m_projection
, -size
, size
, -size
*r1
, size
*r1
);
1167 origin
[0] = floorf( -0.5f
* world
.w
);
1168 origin
[1] = floorf( -0.5f
* world
.h
);
1171 m3x3_identity( m_view
);
1172 m3x3_translate( m_view
, origin
);
1173 m3x3_mul( m_projection
, m_view
, vg_pv
);
1174 vg_projection_update();
1177 // ========================================================================================================
1178 v2_copy( vg_mouse_ws
, world
.tile_pos
);
1180 world
.tile_x
= floorf( world
.tile_pos
[0] );
1181 world
.tile_y
= floorf( world
.tile_pos
[1] );
1184 // ========================================================================================================
1185 if( !is_simulation_running() && !gui_want_mouse() )
1187 v2_copy( vg_mouse_ws
, world
.drag_to_co
);
1189 if( cell_interactive( (v2i
){ world
.tile_x
, world
.tile_y
} ))
1191 world
.selected
= world
.tile_y
* world
.w
+ world
.tile_x
;
1193 static u32 modify_state
= 0;
1195 struct cell
*cell_ptr
= &world
.data
[world
.selected
];
1197 if( vg_get_button_down("primary") )
1198 modify_state
= (cell_ptr
->state
& FLAG_CANAL
) ^ FLAG_CANAL
;
1200 if( vg_get_button("primary") && ((cell_ptr
->state
& FLAG_CANAL
) != modify_state
) )
1202 cell_ptr
->state
&= ~FLAG_CANAL
;
1203 cell_ptr
->state
|= modify_state
;
1205 if( cell_ptr
->state
& FLAG_CANAL
)
1207 cell_ptr
->links
[0] = 0;
1208 cell_ptr
->links
[1] = 0;
1210 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 3, 6 );
1215 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 0, 3 );
1219 map_reclassify( (v2i
){ world
.tile_x
-2, world
.tile_y
-2 },
1220 (v2i
){ world
.tile_x
+2, world
.tile_y
+2 }, 1 );
1223 if( vg_get_button_down("secondary") && !(cell_ptr
->config
== k_cell_type_split
) )
1225 world
.id_drag_from
= world
.selected
;
1226 world
.drag_from_co
[0] = world
.tile_x
+ 0.5f
;
1227 world
.drag_from_co
[1] = world
.tile_y
+ 0.5f
;
1230 if( world
.id_drag_from
&& (cell_ptr
->config
== k_cell_type_split
) )
1232 float local_x
= vg_mouse_ws
[0] - (float)world
.tile_x
;
1233 world
.drag_to_co
[0] = (float)world
.tile_x
+ (local_x
> 0.5f
? 0.75f
: 0.25f
);
1234 world
.drag_to_co
[1] = (float)world
.tile_y
+ 0.25f
;
1236 if( vg_get_button_up("secondary") )
1238 struct cell
*drag_ptr
= &world
.data
[world
.id_drag_from
];
1239 u32 link_id
= local_x
> 0.5f
? 1: 0;
1241 // Cleanup existing connections
1242 if( cell_ptr
->links
[ link_id
] )
1244 vg_warn( "Destroying existing connection on link %u (%hu)\n", link_id
, cell_ptr
->links
[ link_id
] );
1246 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1247 current_connection
->state
&= ~FLAG_IS_TRIGGER
;
1248 current_connection
->links
[ link_id
] = 0;
1251 if( drag_ptr
->links
[ link_id
^ 0x1 ] )
1253 vg_warn( "Destroying alternate link %u (%hu)\n", link_id
^ 0x1, drag_ptr
->links
[ link_id
^ 0x1 ] );
1255 struct cell
*current_connection
= &world
.data
[ drag_ptr
->links
[ link_id
^ 0x1 ]];
1256 if( !current_connection
->links
[ link_id
] )
1257 current_connection
->state
&= ~FLAG_TARGETED
;
1259 current_connection
->links
[ link_id
^ 0x1 ] = 0;
1260 drag_ptr
->links
[ link_id
^ 0x1 ] = 0;
1263 // Create the new connection
1264 vg_success( "Creating connection on link %u (%hu)\n", link_id
, world
.id_drag_from
);
1266 cell_ptr
->links
[ link_id
] = world
.id_drag_from
;
1267 drag_ptr
->links
[ link_id
] = world
.selected
;
1269 cell_ptr
->state
|= FLAG_TARGETED
;
1270 drag_ptr
->state
|= FLAG_IS_TRIGGER
;
1271 world
.id_drag_from
= 0;
1277 world
.selected
= -1;
1280 if( !(vg_get_button("secondary") && world
.id_drag_from
) )
1281 world
.id_drag_from
= 0;
1285 world
.selected
= -1;
1286 world
.id_drag_from
= 0;
1289 // Marble state updates
1290 // ========================================================================================================
1291 if( is_simulation_running() )
1293 while( world
.sim_frame
< (int)((vg_time
-world
.sim_start
)*world
.sim_speed
) )
1295 sfx_set_playrnd( &audio_random
, &audio_system_balls_switching
, 0, 9 );
1297 // Update splitter deltas
1298 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1300 struct cell
*cell
= &world
.data
[i
];
1301 if( cell
->config
== k_cell_type_split
)
1303 cell
->state
&= ~FLAG_FLIP_ROTATING
;
1305 if( cell
->state
& FLAG_IS_TRIGGER
)
1306 cell
->state
&= ~FLAG_TRIGGERED
;
1309 int alive_count
= 0;
1311 // Update fish positions
1312 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1314 struct fish
*fish
= &world
.fishes
[i
];
1316 if( fish
->state
== k_fish_state_soon_dead
)
1317 fish
->state
= k_fish_state_dead
;
1319 if( fish
->state
== k_fish_state_soon_alive
)
1320 fish
->state
= k_fish_state_alive
;
1322 if( fish
->state
< k_fish_state_alive
)
1325 struct cell
*cell_current
= pcell( fish
->pos
);
1327 if( fish
->state
== k_fish_state_alive
)
1330 if( cell_current
->state
& FLAG_OUTPUT
)
1332 for( int j
= 0; j
< arrlen( world
.io
); j
++ )
1334 struct cell_terminal
*term
= &world
.io
[j
];
1336 if( v2i_eq( term
->pos
, fish
->pos
) )
1338 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1339 if( run
->recv_count
< vg_list_size( run
->recieved
) )
1340 run
->recieved
[ run
->recv_count
++ ] = fish
->payload
;
1346 fish
->state
= k_fish_state_dead
;
1351 if( cell_current
->config
== k_cell_type_merge
)
1356 fish
->flow_reversed
= 0;
1360 if( cell_current
->config
== k_cell_type_split
)
1363 fish
->dir
[0] = cell_current
->state
&FLAG_FLIP_FLOP
?1:-1;
1366 if( !(cell_current
->state
& FLAG_TARGETED
) )
1367 cell_current
->state
^= FLAG_FLIP_FLOP
;
1371 // Apply cell out-flow
1372 struct cell_description
*desc
= &cell_descriptions
[ cell_current
->config
];
1374 v2i_copy( fish
->flow_reversed
? desc
->start
: desc
->end
, fish
->dir
);
1378 v2i_add( fish
->pos
, fish
->dir
, pos_next
);
1380 struct cell
*cell_next
= pcell( pos_next
);
1382 if( cell_next
->state
& (FLAG_CANAL
|FLAG_OUTPUT
) )
1384 struct cell_description
*desc
= &cell_descriptions
[ cell_next
->config
];
1386 if( cell_next
->config
== k_cell_type_merge
)
1388 if( fish
->dir
[0] == 0 )
1389 fish
->state
= k_fish_state_dead
;
1391 fish
->flow_reversed
= 0;
1395 if( cell_next
->config
== k_cell_type_split
)
1397 if( fish
->dir
[0] == 0 )
1399 sfx_set_playrnd( &audio_splitter
, &audio_system_balls_important
, 0, 1 );
1400 cell_next
->state
|= FLAG_FLIP_ROTATING
;
1402 fish
->flow_reversed
= 0;
1405 fish
->state
= k_fish_state_dead
;
1408 fish
->flow_reversed
= ( fish
->dir
[0] != -desc
->start
[0] ||
1409 fish
->dir
[1] != -desc
->start
[1] )? 1: 0;
1413 fish
->state
= world_check_pos_ok( fish
->pos
)? k_fish_state_bg
: k_fish_state_dead
;
1416 //v2i_add( fish->pos, fish->dir, fish->pos );
1418 else if( fish
->state
== k_fish_state_bg
)
1420 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1422 if( !world_check_pos_ok( fish
->pos
) )
1423 fish
->state
= k_fish_state_dead
;
1426 struct cell
*cell_entry
= pcell( fish
->pos
);
1428 if( cell_entry
->state
& FLAG_CANAL
)
1430 if( cell_entry
->config
== k_cell_type_con_r
|| cell_entry
->config
== k_cell_type_con_u
1431 || cell_entry
->config
== k_cell_type_con_l
|| cell_entry
->config
== k_cell_type_con_d
)
1433 sw_set_achievement( "CAN_DO_THAT" );
1435 fish
->state
= k_fish_state_soon_alive
;
1439 fish
->flow_reversed
= 1;
1441 switch( cell_entry
->config
)
1443 case k_cell_type_con_r
: fish
->dir
[0] = 1; break;
1444 case k_cell_type_con_l
: fish
->dir
[0] = -1; break;
1445 case k_cell_type_con_u
: fish
->dir
[1] = 1; break;
1446 case k_cell_type_con_d
: fish
->dir
[1] = -1; break;
1452 else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); }
1454 if( fish
->state
>= k_fish_state_alive
)
1458 // Second pass (triggers)
1459 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1461 struct fish
*fish
= &world
.fishes
[i
];
1463 if( fish
->state
== k_fish_state_alive
)
1465 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1466 struct cell
*cell_current
= pcell( fish
->pos
);
1468 if( cell_current
->state
& FLAG_IS_TRIGGER
)
1470 int trigger_id
= cell_current
->links
[0]?0:1;
1471 int connection_id
= cell_current
->links
[trigger_id
];
1472 int target_px
= connection_id
% world
.w
;
1473 int target_py
= (connection_id
- target_px
)/world
.w
;
1475 vg_line2( (v2f
){ fish
->pos
[0], fish
->pos
[1] }, (v2f
){ target_px
, target_py
}, 0xffffffff, 0xffffffff );
1477 struct cell
*target_peice
= &world
.data
[ cell_current
->links
[trigger_id
] ];
1479 cell_current
->state
|= FLAG_TRIGGERED
;
1482 target_peice
->state
|= FLAG_FLIP_FLOP
;
1484 target_peice
->state
&= ~FLAG_FLIP_FLOP
;
1489 // Third pass (collisions)
1490 struct fish
*fi
, *fj
;
1492 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1494 fi
= &world
.fishes
[i
];
1496 if( fi
->state
== k_fish_state_alive
)
1498 int continue_again
= 0;
1500 for( int j
= i
+1; j
< world
.num_fishes
; j
++ )
1502 fj
= &world
.fishes
[j
];
1504 if( (fj
->state
== k_fish_state_alive
) )
1509 v2i_sub( fi
->pos
, fi
->dir
, fi_prev
);
1510 v2i_sub( fj
->pos
, fj
->dir
, fj_prev
);
1513 collide_next_frame
= (
1514 (fi
->pos
[0] == fj
->pos
[0]) &&
1515 (fi
->pos
[1] == fj
->pos
[1]))? 1: 0,
1516 collide_this_frame
= (
1517 (fi_prev
[0] == fj
->pos
[0]) &&
1518 (fi_prev
[1] == fj
->pos
[1]) &&
1519 (fj_prev
[0] == fi
->pos
[0]) &&
1520 (fj_prev
[1] == fi
->pos
[1])
1523 if( collide_next_frame
|| collide_this_frame
)
1525 sw_set_achievement( "BANG" );
1527 // Shatter death (+0.5s)
1528 float death_time
= collide_this_frame
? 0.0f
: 0.5f
;
1530 fi
->state
= k_fish_state_soon_dead
;
1531 fj
->state
= k_fish_state_soon_dead
;
1532 fi
->death_time
= death_time
;
1533 fj
->death_time
= death_time
;
1540 if( continue_again
)
1546 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1548 struct cell_terminal
*term
= &world
.io
[ i
];
1549 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
1553 if( world
.sim_frame
< term
->runs
[ world
.sim_run
].condition_count
)
1555 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
1556 v2i_copy( term
->pos
, fish
->pos
);
1558 fish
->state
= k_fish_state_alive
;
1559 fish
->payload
= term
->runs
[ world
.sim_run
].conditions
[ world
.sim_frame
];
1561 struct cell
*cell_ptr
= pcell( fish
->pos
);
1563 if( cell_ptr
->config
!= k_cell_type_stub
)
1565 struct cell_description
*desc
= &cell_descriptions
[ cell_ptr
->config
];
1567 v2i_copy( desc
->start
, fish
->dir
);
1568 fish
->flow_reversed
= 1;
1570 world
.num_fishes
++;
1577 if( alive_count
== 0 )
1579 world
.completed
= 1;
1581 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1583 struct cell_terminal
*term
= &world
.io
[ i
];
1584 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
1588 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1590 if( run
->recv_count
== run
->condition_count
)
1592 for( int j
= 0; j
< run
->condition_count
; j
++ )
1594 if( run
->recieved
[j
] != run
->conditions
[j
] )
1596 world
.completed
= 0;
1603 world
.completed
= 0;
1609 if( world
.completed
)
1611 if( world
.sim_run
< world
.max_runs
-1 )
1613 vg_success( "Run passed, starting next\n" );
1615 world
.sim_frame
= 0;
1616 world
.sim_start
= vg_time
;
1617 world
.num_fishes
= 0;
1619 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1620 world
.data
[ i
].state
&= ~FLAG_FLIP_FLOP
;
1626 vg_success( "Level passed!\n" );
1629 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1630 if( world
.data
[ i
].state
& FLAG_CANAL
)
1633 world
.score
= score
;
1634 world
.time
= world
.sim_frame
;
1636 // Copy into career data
1637 if( world
.pCmpLevel
)
1639 career_pass_level( world
.pCmpLevel
, world
.score
, 1 );
1645 if( world
.sim_run
> 0 )
1646 sw_set_achievement( "GOOD_ENOUGH" );
1648 vg_error( "Level failed :(\n" );
1659 // =====================================================================================================
1661 float scaled_time
= 0.0f
;
1662 scaled_time
= (vg_time
-world
.sim_start
)*world
.sim_speed
;
1663 world
.frame_lerp
= scaled_time
- (float)world
.sim_frame
;
1665 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1667 struct fish
*fish
= &world
.fishes
[i
];
1669 if( fish
->state
== k_fish_state_dead
)
1672 if( fish
->state
== k_fish_state_soon_dead
&& (world
.frame_lerp
> fish
->death_time
) )
1673 continue; // Todo: particle thing?
1675 struct cell
*cell
= pcell(fish
->pos
);
1676 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
1680 float t
= world
.frame_lerp
;
1681 if( fish
->flow_reversed
&& !desc
->is_linear
)
1684 v2_copy( fish
->physics_co
, fish
->physics_v
);
1686 switch( cell
->config
)
1688 case k_cell_type_merge
:
1689 if( fish
->dir
[0] == 1 )
1694 case k_cell_type_con_r
: curve
= curve_1
; break;
1695 case k_cell_type_con_l
: curve
= curve_4
; break;
1696 case k_cell_type_con_u
: curve
= curve_2
; break;
1697 case k_cell_type_con_d
: curve
= curve_8
; break;
1698 case 3: curve
= curve_3
; break;
1699 case 6: curve
= curve_6
; break;
1700 case 9: curve
= curve_9
; break;
1701 case 12: curve
= curve_12
; break;
1703 if( t
> curve_7_linear_section
)
1705 t
-= curve_7_linear_section
;
1706 t
*= (1.0f
/(1.0f
-curve_7_linear_section
));
1708 curve
= cell
->state
& FLAG_FLIP_FLOP
? curve_7
: curve_7_1
;
1712 default: curve
= NULL
; break;
1718 float t3
= t
* t
* t
;
1720 float cA
= 3.0f
*t2
- 3.0f
*t3
;
1721 float cB
= 3.0f
*t3
- 6.0f
*t2
+ 3.0f
*t
;
1722 float cC
= 3.0f
*t2
- t3
- 3.0f
*t
+ 1.0f
;
1724 fish
->physics_co
[0] = t3
*curve
[3][0] + cA
*curve
[2][0] + cB
*curve
[1][0] + cC
*curve
[0][0];
1725 fish
->physics_co
[1] = t3
*curve
[3][1] + cA
*curve
[2][1] + cB
*curve
[1][1] + cC
*curve
[0][1];
1726 fish
->physics_co
[0] += (float)fish
->pos
[0];
1727 fish
->physics_co
[1] += (float)fish
->pos
[1];
1732 origin
[0] = (float)fish
->pos
[0] + (float)fish
->dir
[0]*-0.5f
+ 0.5f
;
1733 origin
[1] = (float)fish
->pos
[1] + (float)fish
->dir
[1]*-0.5f
+ 0.5f
;
1735 fish
->physics_co
[0] = origin
[0] + (float)fish
->dir
[0]*t
;
1736 fish
->physics_co
[1] = origin
[1] + (float)fish
->dir
[1]*t
;
1742 void leaderboard_found( LeaderboardFindResult_t
*pCallback
);
1743 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
);
1745 static void render_tiles( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
)
1747 v2i full_start
= { 0,0 };
1748 v2i full_end
= { world
.w
, world
.h
};
1750 if( !start
|| !end
)
1756 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
1758 for( int y
= start
[1]; y
< end
[1]; y
++ )
1760 for( int x
= start
[0]; x
< end
[0]; x
++ )
1762 struct cell
*cell
= pcell((v2i
){x
,y
});
1763 int selected
= world
.selected
== y
*world
.w
+ x
;
1765 int tile_offsets
[][2] =
1767 {2, 0}, {0, 3}, {0, 2}, {2, 2},
1768 {1, 0}, {2, 3}, {3, 2}, {1, 3},
1769 {3, 1}, {0, 1}, {1, 2}, {2, 1},
1770 {1, 1}, {3, 3}, {2, 1}, {2, 1}
1773 int uv
[2] = { 3, 0 };
1775 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1777 uv
[0] = tile_offsets
[ cell
->config
][0];
1778 uv
[1] = tile_offsets
[ cell
->config
][1];
1781 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ), (float)x
, (float)y
, uv
[0], uv
[1] );
1784 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, selected_colour
);
1786 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
1795 static void draw_numbers( v3f coord, int number )
1798 v3_copy( coord, pos );
1799 int digits[8]; int i = 0;
1801 while( number > 0 && i < 8 )
1803 digits[i ++] = number % 10;
1804 number = number / 10;
1807 for( int j = 0; j < i; j ++ )
1809 glUniform3fv( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), 1, pos );
1810 draw_mesh( MESH_NUMBERS_OFFSETS[digits[i-j-1]][0], MESH_NUMBERS_OFFSETS[digits[i-j-1]][1] );
1811 pos[0] += pos[2] * 0.75f;
1815 static void wbutton_run( enum e_world_button btn_name
)
1817 struct cell_button
*btn
= &world
.buttons
[btn_name
];
1821 int is_hovering
= (world
.tile_x
== world
.w
-1 && world
.tile_y
== world
.h
-btn_name
-2)?1:0;
1822 if( vg_get_button_up( "primary" ) && is_hovering
)
1825 btn
->pressed
^= 0x1;
1827 if( btn_name
== k_world_button_sim
)
1831 vg_success( "Starting simulation!\n" );
1833 sfx_set_playrnd( &audio_rolls
, &audio_system_balls_rolling
, 0, 1 );
1835 world
.num_fishes
= 0;
1836 world
.sim_frame
= 0;
1837 world
.sim_start
= vg_time
;
1839 world
.sim_speed
= 2.5f
;
1841 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1842 world
.data
[ i
].state
&= ~FLAG_FLIP_FLOP
;
1854 if( btn
->pressed
) btn
->light_target
= is_hovering
? 0.9f
: 0.8f
;
1855 else btn
->light_target
= is_hovering
? 0.2f
: 0.0f
;
1857 if( vg_get_button( "primary" ) && is_hovering
)
1858 btn
->light_target
= 1.0f
;
1860 btn
->light
= vg_lerpf( btn
->light
, btn
->light_target
, vg_time_delta
*26.0f
);
1862 glUniform4f( SHADER_UNIFORM( shader_buttons
, "uOffset" ),
1868 glUniform4f( SHADER_UNIFORM( shader_buttons
, "uColour" ), 0.204f
, 0.345f
, 0.553f
, btn
->light
);
1873 void vg_render(void)
1875 glViewport( 0,0, vg_window_x
, vg_window_y
);
1877 glDisable( GL_DEPTH_TEST
);
1878 glClearColor( 0.369768f
, 0.3654f
, 0.42f
, 1.0f
);
1879 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
1881 v4f
const colour_default
= {1.0f
, 1.0f
, 1.0f
, 1.0f
};
1882 v4f
const colour_selected
= {0.90f
, 0.92f
, 1.0f
, 1.0f
};
1886 // ========================================================================================================
1887 use_mesh( &world
.shapes
);
1889 SHADER_USE( shader_background
);
1890 glUniformMatrix3fv( SHADER_UNIFORM( shader_background
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
1892 glActiveTexture( GL_TEXTURE0
);
1893 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
1894 glUniform1i( SHADER_UNIFORM( shader_background
, "uTexMain" ), 0 );
1896 glUniform3f( SHADER_UNIFORM( shader_background
, "uOffset" ), -16, -16, 64 );
1897 glUniform1f( SHADER_UNIFORM( shader_background
, "uVariance" ), 0.02f
);
1899 glActiveTexture( GL_TEXTURE1
);
1900 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
1901 glUniform1i( SHADER_UNIFORM( shader_background
, "uSamplerNoise" ), 1 );
1905 // TILESET BACKGROUND LAYER
1906 // ========================================================================================================
1907 use_mesh( &world
.shapes
);
1908 SHADER_USE( shader_tile_main
);
1911 m2x2_identity( subtransform
);
1912 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
1913 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_main
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
1914 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 0.0f
);
1915 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 0.0f
);
1918 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
1919 glBlendEquation(GL_FUNC_ADD
);
1922 vg_tex2d_bind( &tex_tile_data
, 0 );
1923 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
1925 vg_tex2d_bind( &tex_wood
, 1 );
1926 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
1928 render_tiles( NULL
, NULL
, colour_default
, colour_default
);
1931 // ========================================================================================================
1932 SHADER_USE( shader_ball
);
1933 glUniformMatrix3fv( SHADER_UNIFORM( shader_ball
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
1935 vg_tex2d_bind( &tex_ball_noise
, 0 );
1936 glUniform1i( SHADER_UNIFORM( shader_ball
, "uTexMain" ), 0 );
1938 if( get_wbutton( k_world_button_sim
)->pressed
)
1940 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1942 struct fish
*fish
= &world
.fishes
[i
];
1944 if( fish
->state
== k_fish_state_dead
|| fish
->state
== k_fish_state_bg
)
1947 if( fish
->state
== k_fish_state_soon_dead
&& (world
.frame_lerp
> fish
->death_time
) )
1950 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
1951 colour_code_v3( fish
->payload
, dot_colour
);
1953 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uColour" ), 1, dot_colour
);
1954 glUniform2fv( SHADER_UNIFORM( shader_ball
, "uOffset" ), 1, fish
->physics_co
);
1955 glUniform2f( SHADER_UNIFORM( shader_ball
, "uTexOffset" ), (float)i
* 1.2334, (float)i
* -0.3579f
);
1960 // TILESET FOREGROUND LAYER
1961 // ========================================================================================================
1962 SHADER_USE( shader_tile_main
);
1965 vg_tex2d_bind( &tex_tile_data
, 0 );
1966 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
1968 vg_tex2d_bind( &tex_wood
, 1 );
1969 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
1971 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 1.0f
);
1972 render_tiles( NULL
, NULL
, colour_default
, colour_selected
);
1975 for( int y
= 2; y
< world
.h
-2; y
++ )
1977 for( int x
= 2; x
< world
.w
-2; x
++ )
1979 struct cell
*cell
= pcell((v2i
){x
,y
});
1981 if( cell
->state
& FLAG_CANAL
)
1983 if( cell
->config
== k_cell_type_split
)
1985 float rotation
= cell
->state
& FLAG_FLIP_FLOP
? vg_rad( -45.0f
): vg_rad( 45.0f
);
1987 if( cell
->state
& FLAG_FLIP_ROTATING
)
1989 if( (world
.frame_lerp
> curve_7_linear_section
) )
1991 float const rotation_speed
= 0.4f
;
1992 if( (world
.frame_lerp
< 1.0f
-rotation_speed
) )
1994 float t
= world
.frame_lerp
- curve_7_linear_section
;
1995 t
*= -2.0f
* (1.0f
/(1.0f
-(curve_7_linear_section
+rotation_speed
)));
2005 m2x2_create_rotation( subtransform
, rotation
);
2007 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2008 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ),
2011 cell
->state
& FLAG_TARGETED
? 3.0f
: 0.0f
,
2021 // ========================================================================================================
2022 if( world
.selected
!= -1 && !(world
.data
[ world
.selected
].state
& FLAG_CANAL
) && !world
.id_drag_from
)
2024 v2i new_begin
= { world
.tile_x
- 2, world
.tile_y
- 2 };
2025 v2i new_end
= { world
.tile_x
+ 2, world
.tile_y
+ 2 };
2027 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2028 map_reclassify( new_begin
, new_end
, 0 );
2030 m2x2_identity( subtransform
);
2031 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 1.0f
);
2032 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2033 glUniform2fv( SHADER_UNIFORM( shader_tile_main
, "uMousePos" ), 1, world
.tile_pos
);
2035 render_tiles( new_begin
, new_end
, colour_default
, colour_default
);
2037 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2038 map_reclassify( new_begin
, new_end
, 0 );
2042 // ========================================================================================================
2043 SHADER_USE( shader_buttons
);
2044 glUniformMatrix3fv( SHADER_UNIFORM( shader_buttons
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2046 vg_tex2d_bind( &tex_buttons
, 0 );
2047 glUniform1i( SHADER_UNIFORM( shader_buttons
, "uTexMain" ), 0 );
2049 wbutton_run( k_world_button_sim
);
2050 wbutton_run( k_world_button_ff
);
2053 // ========================================================================================================
2054 glDisable(GL_BLEND
);
2056 SHADER_USE( shader_wire
);
2057 glBindVertexArray( world
.wire
.vao
);
2059 glUniformMatrix3fv( SHADER_UNIFORM( shader_wire
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2060 glUniform4f( SHADER_UNIFORM( shader_wire
, "uColour" ), 0.2f
, 0.2f
, 0.2f
, 1.0f
);
2062 if( world
.id_drag_from
)
2064 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), 0.4f
);
2065 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), world
.drag_from_co
[0], world
.drag_from_co
[1], 0.06f
);
2066 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), world
.drag_to_co
[0], world
.drag_to_co
[1], 0.06f
);
2067 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2070 // Pulling animation
2071 float rp_x1
= world
.frame_lerp
*9.0f
;
2072 float rp_x2
= 1.0f
-rp_x1
*expf(1.0f
-rp_x1
)* 0.36f
;
2074 for( int y
= 2; y
< world
.h
-2; y
++ )
2076 for( int x
= 2; x
< world
.w
-2; x
++ )
2078 struct cell
*cell
= pcell((v2i
){x
,y
});
2080 if( cell
->state
& FLAG_CANAL
)
2082 if( cell
->state
& FLAG_IS_TRIGGER
)
2084 int trigger_id
= cell
->links
[0]?0:1;
2086 int x2
= cell
->links
[trigger_id
] % world
.w
;
2087 int y2
= (cell
->links
[trigger_id
] - x2
) / world
.w
;
2092 startpoint
[0] = (float)x2
+ (trigger_id
? 0.75f
: 0.25f
);
2093 startpoint
[1] = (float)y2
+ 0.25f
;
2095 endpoint
[0] = x
+0.5f
;
2096 endpoint
[1] = y
+0.5f
;
2098 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), cell
->state
& FLAG_TRIGGERED
? rp_x2
* 0.4f
: 0.4f
);
2099 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), startpoint
[0], startpoint
[1], 0.04f
);
2100 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), endpoint
[0], endpoint
[1], 0.04f
);
2101 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2108 // ========================================================================================================
2110 SHADER_USE( shader_tile_colour
);
2111 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2112 use_mesh( &world
.shapes
);
2114 int const circle_base
= 4;
2115 int const filled_start
= circle_base
+0;
2116 int const filled_count
= circle_base
+32;
2117 int const empty_start
= circle_base
+32;
2118 int const empty_count
= circle_base
+32*2;
2122 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2124 struct cell_terminal
*term
= &world
.io
[ i
];
2125 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
2127 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2129 for( int k
= 0; k
< term
->run_count
; k
++ )
2131 float arr_base
= is_input
? 1.2f
: -0.2f
,
2132 run_offset
= (is_input
? 0.2f
: -0.2f
) * (float)k
,
2133 y_position
= is_input
?
2134 (arr_base
+ (float)term
->pos
[1] + (float)(term
->run_count
-1)*0.2f
) - run_offset
:
2135 (float)term
->pos
[1] + arr_base
+ run_offset
;
2139 glUniform4f( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1.0f
, 1.0f
, 1.0f
, 0.1f
);
2140 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), (float)term
->pos
[0], y_position
- 0.1f
, 1.0f
);
2144 for( int j
= 0; j
< term
->runs
[k
].condition_count
; j
++ )
2146 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2147 (float)term
->pos
[0] + 0.2f
+ 0.2f
* (float)j
,
2154 colour_code_v3( term
->runs
[k
].conditions
[j
], dot_colour
);
2155 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2157 // Draw filled if tick not passed, draw empty if empty
2158 if( (world
.sim_frame
> j
&& world
.sim_run
>= k
) || world
.sim_run
> k
)
2159 draw_mesh( empty_start
, empty_count
);
2161 draw_mesh( filled_start
, filled_count
);
2166 if( term
->runs
[k
].recv_count
> j
)
2168 colour_code_v3( term
->runs
[k
].recieved
[j
], dot_colour
);
2169 v3_muls( dot_colour
, 0.8f
, dot_colour
);
2170 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2172 draw_mesh( filled_start
, filled_count
);
2175 colour_code_v3( term
->runs
[k
].conditions
[j
], dot_colour
);
2176 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2178 draw_mesh( empty_start
, empty_count
);
2184 glDisable(GL_BLEND
);
2188 float const score_bright = 1.25f;
2189 glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ),
2190 0.4f*score_bright, 0.39f*score_bright, 0.45f*score_bright, 1.0f );
2192 use_mesh( &world.numbers );
2193 draw_numbers( (v3f){ 2.0f, (float)world.h-1.875f, 0.3333f }, world.score );
2197 static ui_colourset flcol_list_a
= {
2199 .hover
= 0xffa09393,
2200 .active
= 0xffbfb1b0
2202 static ui_colourset flcol_list_b
= {
2204 .hover
= 0xffa09393,
2205 .active
= 0xffbfb1b0
2208 static ui_colourset flcol_list_complete_a
= {
2210 .hover
= 0xff8dc18f,
2211 .active
= 0xffb2ddb3
2214 static ui_colourset flcol_list_complete_b
= {
2216 .hover
= 0xff8dc18f,
2217 .active
= 0xffb2ddb3
2220 static ui_colourset flcol_list_locked
= {
2222 .hover
= 0xff655959,
2223 .active
= 0xff655959
2228 SteamLeaderboard_t steam_leaderboard
;
2229 int leaderboard_show
;
2231 struct leaderboard_player
2236 int is_local_player
;
2239 char score_text
[ 16 ];
2240 char player_name
[ 48 ];
2241 GLuint texture
; // Not dynamic
2243 leaderboard_players
[10];
2244 int leaderboard_count
;
2248 struct cmp_level
*level
;
2255 struct cmp_level
*level_selected
;
2262 static int pack_selection
= 0;
2263 static struct pack_info
2265 struct cmp_level
*levels
;
2272 .levels
= cmp_levels_tutorials
,
2273 .level_count
= vg_list_size(cmp_levels_tutorials
),
2277 .levels
= cmp_levels_basic
,
2278 .level_count
= vg_list_size(cmp_levels_basic
),
2282 .levels
= cmp_levels_grad
,
2283 .level_count
= vg_list_size(cmp_levels_tutorials
),
2289 ui_global_ctx
.cursor
[0] = 0;
2290 ui_global_ctx
.cursor
[1] = 0;
2291 ui_global_ctx
.cursor
[2] = 256;
2295 ui_global_ctx
.id_base
= 4 << 16;
2299 gui_capture_mouse( 9999 );
2300 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2302 gui_text( "ASSIGNMENTS", 8, 0 );
2304 ui_global_ctx
.cursor
[1] += 30;
2305 ui_global_ctx
.cursor
[3] = 25;
2309 ui_rect_pad( ui_global_ctx
.cursor
, 2 );
2310 ui_global_ctx
.cursor
[2] = 84;
2312 for( int i
= 0; i
< 3; i
++ )
2314 if( i
== pack_selection
)
2315 gui_override_colours( &flcol_list_locked
);
2317 if( gui_button( 2000 + i
) == k_button_click
)
2320 ui_global_ctx
.cursor
[1] += 2;
2321 gui_text( pack_infos
[i
].name
, 4, 0 );
2324 gui_reset_colours();
2329 ui_global_ctx
.cursor
[3] = 500;
2331 // DRAW LEVEL SELECTION LIST
2333 struct cmp_level
*levels
= pack_infos
[ pack_selection
].levels
;
2334 int count
= pack_infos
[ pack_selection
].level_count
;
2336 static struct ui_scrollbar sb
= {
2340 ui_px view_height
= ui_global_ctx
.cursor
[3];
2341 ui_px level_height
= 50;
2343 // Level scroll view
2346 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2347 gui_set_clip( ui_global_ctx
.cursor
);
2349 ui_global_ctx
.cursor
[2] = 14;
2352 ui_px content_height
= count
*level_height
;
2353 if( content_height
> view_height
)
2355 ui_scrollbar( &ui_global_ctx
, &sb
, 1 );
2356 ui_global_ctx
.cursor
[1] -= ui_calculate_content_scroll( &sb
, content_height
);
2360 gui_fill_rect( ui_global_ctx
.cursor
, 0xff807373 );
2363 ui_global_ctx
.cursor
[2] = 240;
2364 ui_global_ctx
.cursor
[3] = level_height
;
2367 for( int i
= 0; i
< count
; i
++ )
2369 struct cmp_level
*lvl_info
= &levels
[i
];
2371 if( lvl_info
->unlocked
)
2373 if( lvl_info
->completed_score
!= 0 )
2374 gui_override_colours( i
&0x1? &flcol_list_complete_a
: &flcol_list_complete_b
);
2376 gui_override_colours( i
&0x1? &flcol_list_a
: &flcol_list_b
);
2379 gui_override_colours( &flcol_list_locked
);
2381 if( lvl_info
->unlocked
)
2383 if( gui_button( 2 + i
) == k_button_click
)
2385 ui_data
.level_selected
= &levels
[i
];
2386 ui_data
.leaderboard_show
= 0;
2388 if( pack_selection
>= 1 )
2389 sw_find_leaderboard( ui_data
.level_selected
->map_name
);
2392 ui_global_ctx
.override_colour
= 0xffffffff;
2393 gui_text( lvl_info
->title
, 6, 0 );
2394 ui_global_ctx
.cursor
[1] += 18;
2395 gui_text( lvl_info
->completed_score
>0? "passed": "incomplete", 4, 0 );
2399 gui_button( 2 + i
);
2401 ui_global_ctx
.override_colour
= 0xff786f6f;
2402 gui_text( "???", 6, 0 );
2403 ui_global_ctx
.cursor
[1] += 18;
2404 gui_text( "locked", 4, 0 );
2410 gui_reset_colours();
2418 // Selected level UI
2419 // ============================================================
2421 if( ui_data
.level_selected
)
2423 ui_global_ctx
.cursor
[0] += 16;
2424 ui_global_ctx
.cursor
[1] += 16;
2425 ui_global_ctx
.cursor
[2] = 512-40;
2426 ui_global_ctx
.cursor
[3] = 560-16;
2430 gui_capture_mouse( 9999 );
2432 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2433 ui_global_ctx
.cursor
[1] += 4;
2434 gui_text( ui_data
.level_selected
->title
, 6, 0 );
2436 ui_global_ctx
.cursor
[1] += 30;
2437 ui_rect_pad( ui_global_ctx
.cursor
, 8 );
2438 ui_global_ctx
.cursor
[3] = 300;
2442 gui_fill_rect( ui_global_ctx
.cursor
, 0xff655959 );
2446 ui_text_use_paragraph( &ui_global_ctx
);
2447 ui_global_ctx
.cursor
[1] += 2;
2449 gui_text( ui_data
.level_selected
->description
, 5, 0 );
2450 ui_text_use_title( &ui_global_ctx
);
2452 // Buttons at the bottom
2453 ui_global_ctx
.cursor
[3] = 25;
2454 ui_global_ctx
.cursor
[2] = 80;
2457 ui_global_ctx
.cursor
[1] -= 8;
2459 if( gui_button( 3000 ) == k_button_click
)
2461 ui_data
.level_selected
= NULL
;
2463 gui_text( "BACK", 6, k_text_alignment_center
);
2467 ui_global_ctx
.cursor
[2] = 170;
2468 ui_global_ctx
.cursor
[0] -= 8 + 170 + 2;
2471 gui_override_colours( &flcol_list_locked
);
2472 if( gui_button( 3001 ) == k_button_click
)
2473 vg_error( "UNIMPLEMENTED\n" );
2475 ui_global_ctx
.override_colour
= 0xff888888;
2477 gui_text( "RESTORE SOLUTION", 6, k_text_alignment_center
);
2479 ui_global_ctx
.override_colour
= 0xffffffff;
2482 ui_global_ctx
.cursor
[0] += 2;
2483 ui_global_ctx
.cursor
[2] = 80;
2486 gui_override_colours( &flcol_list_complete_a
);
2487 if( gui_button( 3002 ) == k_button_click
)
2489 if( console_changelevel( 1, &ui_data
.level_selected
->map_name
) )
2491 world
.pCmpLevel
= ui_data
.level_selected
;
2493 ui_data
.level_selected
= NULL
;
2494 ui_data
.leaderboard_show
= 0;
2497 gui_text( "PLAY", 6, k_text_alignment_center
);
2501 gui_reset_colours();
2505 if( ui_data
.leaderboard_show
)
2507 ui_global_ctx
.cursor
[0] += 16;
2508 ui_global_ctx
.cursor
[2] = 350;
2509 ui_global_ctx
.cursor
[3] = 25;
2514 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2515 gui_text( "FRIEND LEADERBOARD", 6, 0 );
2519 ui_global_ctx
.cursor
[1] += 2;
2523 ui_global_ctx
.cursor
[3] = 32+8;
2525 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
2529 gui_fill_rect( ui_global_ctx
.cursor
, i
&0x1? flcol_list_a
.main
: flcol_list_b
.main
);
2531 ui_global_ctx
.cursor
[0] += 4;
2532 ui_global_ctx
.cursor
[1] += 4;
2535 static const char *places
[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" };
2536 gui_text( places
[i
], 7, 0 );
2537 ui_global_ctx
.cursor
[0] += 32;
2539 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
2542 ui_global_ctx
.cursor
[2] = 32;
2543 ui_global_ctx
.cursor
[3] = 32;
2547 gui_push_image( ui_global_ctx
.cursor
, player
->texture
);
2552 gui_text( player
->player_name
, 7, 0 );
2554 ui_global_ctx
.cursor
[2] = 50;
2557 gui_text( player
->score_text
, 7, k_text_alignment_right
);
2561 ui_global_ctx
.cursor
[1] += 2;
2569 void leaderboard_dispatch_score(void)
2571 sw_upload_leaderboard_score(
2572 ui_data
.upload_request
.level
->steam_leaderboard
,
2573 k_ELeaderboardUploadScoreMethodKeepBest
,
2574 ui_data
.upload_request
.score
,
2579 ui_data
.upload_request
.is_waiting
= 0;
2581 vg_success( "Dispatched leaderboard score\n" );
2584 void leaderboard_found( LeaderboardFindResult_t
*pCallback
)
2586 if( !pCallback
->m_bLeaderboardFound
)
2588 vg_error( "Leaderboard could not be found\n" );
2589 ui_data
.steam_leaderboard
= 0;
2593 const char *recieved_name
= sw_get_leaderboard_name( pCallback
->m_hSteamLeaderboard
);
2595 // Update UI state and request entries if this callback found the current UI level
2596 if( ui_data
.level_selected
)
2598 if( !strcmp( recieved_name
, ui_data
.level_selected
->map_name
) )
2600 sw_download_leaderboard_entries( pCallback
->m_hSteamLeaderboard
, k_ELeaderboardDataRequestFriends
, 0, 8 );
2601 ui_data
.level_selected
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
2605 // Dispatch the waiting request if there was one
2606 if( ui_data
.upload_request
.is_waiting
)
2608 if( !strcmp( recieved_name
, ui_data
.upload_request
.level
->map_name
) )
2610 ui_data
.upload_request
.level
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
2611 leaderboard_dispatch_score();
2617 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
)
2619 // Update UI if this leaderboard matches what we currently have in view
2620 if( ui_data
.level_selected
->steam_leaderboard
== pCallback
->m_hSteamLeaderboard
)
2622 vg_info( "Recieved %d entries\n", pCallback
->m_cEntryCount
);
2623 ui_data
.leaderboard_count
= VG_MIN( pCallback
->m_cEntryCount
, 8 );
2625 u64_steamid local_player
= sw_get_steamid();
2627 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
2629 LeaderboardEntry_t entry
;
2630 sw_get_downloaded_entry( pCallback
->m_hSteamLeaderboardEntries
, i
, &entry
, NULL
, 0 );
2632 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
2634 player
->id
= entry
.m_steamIDUser
.m_unAll64Bits
;
2635 strncpy( player
->player_name
, sw_get_friend_persona_name( player
->id
), vg_list_size( player
->player_name
)-1 );
2636 player
->score
= entry
.m_nScore
;
2638 snprintf( player
->score_text
, vg_list_size(player
->score_text
), "%d", player
->score
);
2639 player
->texture
= sw_get_player_image( player
->id
);
2641 if( player
->texture
== 0 )
2642 player
->texture
= tex_unkown
.name
;
2644 player
->is_local_player
= local_player
== player
->id
? 1: 0;
2647 if( ui_data
.leaderboard_count
)
2648 ui_data
.leaderboard_show
= 1;
2650 ui_data
.leaderboard_show
= 0;
2652 else vg_warn( "Downloaded leaderboard does not match requested!\n" );
2655 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
)
2657 if( ui_data
.upload_request
.is_waiting
)
2658 vg_warn( "You are uploading leaderboard entries too quickly!\n" );
2660 ui_data
.upload_request
.level
= cmp_level
;
2661 ui_data
.upload_request
.score
= score
;
2662 ui_data
.upload_request
.is_waiting
= 1;
2664 // If leaderboard ID has been downloaded already then just immediately dispatch this
2665 if( cmp_level
->steam_leaderboard
)
2666 leaderboard_dispatch_score();
2668 sw_find_leaderboard( cmp_level
->map_name
);
2672 // ===========================================================================================================
2674 static int console_credits( int argc
, char const *argv
[] )
2676 vg_info( "Aknowledgements:\n" );
2677 vg_info( " GLFW zlib/libpng glfw.org\n" );
2678 vg_info( " miniaudio MIT0 miniaud.io\n" );
2679 vg_info( " QOI MIT phoboslab.org\n" );
2680 vg_info( " STB library MIT nothings.org\n" );
2684 static int console_save_map( int argc
, char const *argv
[] )
2686 if( !world
.initialzed
)
2688 vg_error( "Tried to save uninitialized map!\n" );
2692 char map_path
[ 256 ];
2694 strcpy( map_path
, "sav/" );
2695 strcat( map_path
, world
.map_name
);
2696 strcat( map_path
, ".map" );
2698 FILE *test_writer
= fopen( map_path
, "wb" );
2701 vg_info( "Saving map to '%s'\n", map_path
);
2702 map_serialize( test_writer
);
2704 fclose( test_writer
);
2709 vg_error( "Unable to open stream for writing\n" );
2714 static int console_load_map( int argc
, char const *argv
[] )
2716 char map_path
[ 256 ];
2721 strcpy( map_path
, "sav/" );
2722 strcat( map_path
, argv
[0] );
2723 strcat( map_path
, ".map" );
2725 char *text_source
= vg_textasset_read( map_path
);
2729 strcpy( map_path
, "maps/" );
2730 strcat( map_path
, argv
[0] );
2731 strcat( map_path
, ".map" );
2733 text_source
= vg_textasset_read( map_path
);
2738 vg_info( "Loading map: '%s'\n", map_path
);
2739 world
.pCmpLevel
= NULL
;
2741 if( !map_load( text_source
, argv
[0] ) )
2743 free( text_source
);
2747 free( text_source
);
2752 vg_error( "Missing maps '%s'\n", argv
[0] );
2758 vg_error( "Missing argument <map_path>\n" );
2763 static int console_changelevel( int argc
, char const *argv
[] )
2767 // Save current level
2768 console_save_map( 0, NULL
);
2769 if( console_load_map( argc
, argv
) )
2777 vg_error( "Missing argument <map_path>\n" );
2783 // START UP / SHUTDOWN
2784 // ===========================================================================================================
2788 // Steamworks callbacks
2789 sw_leaderboard_found
= &leaderboard_found
;
2790 sw_leaderboard_downloaded
= &leaderboard_downloaded
;
2792 vg_function_push( (struct vg_cmd
){
2793 .name
= "_map_write",
2794 .function
= console_save_map
2797 vg_function_push( (struct vg_cmd
){
2798 .name
= "_map_load",
2799 .function
= console_load_map
2802 vg_function_push( (struct vg_cmd
){
2804 .function
= console_changelevel
2807 vg_function_push( (struct vg_cmd
){
2809 .function
= console_credits
2812 // Combined quad, long quad / empty circle / filled circle mesh
2814 float combined_mesh
[6*8 + 32*6*3] = {
2815 0.0f
, 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
,
2816 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
, 0.0f
,
2818 0.0f
, 0.0f
, 0.0f
, 0.2f
, 1.0f
, 0.2f
,
2819 0.0f
, 0.0f
, 1.0f
, 0.2f
, 1.0f
, 0.0f
2822 float *circle_mesh
= combined_mesh
+ 6*4;
2825 for( int i
= 0; i
< res
; i
++ )
2827 v2f v0
= { sinf( ((float)i
/(float)res
)*VG_TAUf
), cosf( ((float)i
/(float)res
)*VG_TAUf
) };
2828 v2f v1
= { sinf( ((float)(i
+1)/(float)res
)*VG_TAUf
), cosf( ((float)(i
+1)/(float)res
)*VG_TAUf
) };
2830 circle_mesh
[ i
*6+0 ] = 0.0f
;
2831 circle_mesh
[ i
*6+1 ] = 0.0f
;
2833 v2_copy( v0
, circle_mesh
+ 32*6 + i
*12 );
2834 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+2 );
2835 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+4 );
2837 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+6 );
2838 v2_muls( v1
, 0.8f
, circle_mesh
+ 32*6 + i
*12+8 );
2839 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+10 );
2841 v2_copy( v0
, circle_mesh
+ i
*6+4 );
2842 v2_copy( v1
, circle_mesh
+ i
*6+2 );
2843 v2_copy( v0
, circle_mesh
+i
*6+4 );
2844 v2_copy( v1
, circle_mesh
+i
*6+2 );
2847 init_mesh( &world
.shapes
, combined_mesh
, vg_list_size( combined_mesh
) );
2852 init_mesh( &world
.numbers
,
2853 MESH_NUMBERS_BUFFER
,
2854 vg_list_size( MESH_NUMBERS_BUFFER
)
2857 for( int i
= 0; i
< 10; i
++ )
2859 vg_info( "offset: %u, length: %u\n", MESH_NUMBERS_OFFSETS
[i
][0], MESH_NUMBERS_OFFSETS
[i
][1] );
2865 int const num_segments
= 64;
2867 struct mesh_wire
*mw
= &world
.wire
;
2869 v2f wire_points
[ num_segments
* 2 ];
2870 u16 wire_indices
[ 6*(num_segments
-1) ];
2872 for( int i
= 0; i
< num_segments
; i
++ )
2874 float l
= (float)i
/ (float)(num_segments
-1);
2876 v2_copy( (v2f
){ l
, -0.5f
}, wire_points
[i
*2+0] );
2877 v2_copy( (v2f
){ l
, 0.5f
}, wire_points
[i
*2+1] );
2879 if( i
< num_segments
-1 )
2881 wire_indices
[ i
*6+0 ] = i
*2 + 0;
2882 wire_indices
[ i
*6+1 ] = i
*2 + 1;
2883 wire_indices
[ i
*6+2 ] = i
*2 + 3;
2884 wire_indices
[ i
*6+3 ] = i
*2 + 0;
2885 wire_indices
[ i
*6+4 ] = i
*2 + 3;
2886 wire_indices
[ i
*6+5 ] = i
*2 + 2;
2890 glGenVertexArrays( 1, &mw
->vao
);
2891 glGenBuffers( 1, &mw
->vbo
);
2892 glGenBuffers( 1, &mw
->ebo
);
2893 glBindVertexArray( mw
->vao
);
2895 glBindBuffer( GL_ARRAY_BUFFER
, mw
->vbo
);
2897 glBufferData( GL_ARRAY_BUFFER
, sizeof( wire_points
), wire_points
, GL_STATIC_DRAW
);
2898 glBindVertexArray( mw
->vao
);
2900 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, mw
->ebo
);
2901 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, sizeof( wire_indices
), wire_indices
, GL_STATIC_DRAW
);
2904 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2*sizeof(float), (void*)0 );
2905 glEnableVertexAttribArray( 0 );
2909 mw
->em
= vg_list_size( wire_indices
);
2912 // Create info data texture
2914 glGenTextures( 1, &world
.background_data
);
2915 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
2916 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, 64, 64, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
2920 // Create random smaples texture
2922 u8
*data
= malloc(512*512*2);
2923 for( int i
= 0; i
< 512*512*2; i
++ )
2924 data
[ i
] = rand()/(RAND_MAX
/255);
2926 glGenTextures( 1, &world
.random_samples
);
2927 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
2928 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RG
, 512, 512, 0, GL_RG
, GL_UNSIGNED_BYTE
, data
);
2935 resource_load_main();
2937 // Restore gamestate
2938 career_local_data_init();
2945 console_save_map( 0, NULL
);
2948 resource_free_main();
2950 glDeleteTextures( 1, &world
.background_data
);
2951 glDeleteTextures( 1, &world
.random_samples
);
2953 glDeleteVertexArrays( 1, &world
.wire
.vao
);
2954 glDeleteBuffers( 1, &world
.wire
.vbo
);
2955 glDeleteBuffers( 1, &world
.wire
.ebo
);
2957 free_mesh( &world
.shapes
);
2958 free_mesh( &world
.numbers
);
2963 int main( int argc
, char *argv
[] )
2965 vg_init( argc
, argv
, "Marble Computing" );