1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
3 //#define VG_CAPTURE_MODE
5 #define VG_STEAM_APPID 1218140U
10 k_world_button_mode_once
,
11 k_world_button_mode_toggle
18 float light_target
, light
, extra_light
;
21 enum world_button_mode mode
;
24 enum world_button_status
26 k_world_button_on_enable
,
27 k_world_button_on_disable
30 #include "fishladder_resources.h"
32 // #define STEAM_LEADERBOARDS
35 // ===========================================================================================================
40 k_cell_type_ramp_right
= 3,
41 k_cell_type_ramp_left
= 6,
42 k_cell_type_split
= 7,
43 k_cell_type_merge
= 13,
44 k_cell_type_con_r
= 1,
45 k_cell_type_con_u
= 2,
46 k_cell_type_con_l
= 4,
52 k_fish_state_soon_dead
= -1,
53 k_fish_state_dead
= 0,
56 k_fish_state_soon_alive
61 k_world_button_none
= -1,
62 k_world_button_sim
= 0,
63 k_world_button_pause
= 1,
64 k_world_button_speedy
= 2,
65 k_world_button_settings
= 3
68 #define FLAG_CANAL 0x1
69 #define FLAG_IS_TRIGGER 0x2
70 #define FLAG_RESERVED0 0x4
71 #define FLAG_RESERVED1 0x8
73 #define FLAG_INPUT 0x10
74 #define FLAG_OUTPUT 0x20
75 #define FLAG_WALL 0x40
77 #define FLAG_FLIP_FLOP 0x100
78 #define FLAG_TRIGGERED 0x200
79 #define FLAG_FLIP_ROTATING 0x400
80 #define FLAG_TARGETED 0x800
83 0000 0 | 0001 1 | 0010 2 | 0011 3
87 0100 4 | 0101 5 | 0110 6 | 0111 7
91 1000 8 | 1001 9 | 1010 10 | 1011 11
95 1100 12 | 1101 13 | 1110 14 | 1111 15
101 static struct cell_description
111 cell_descriptions
[] =
115 { .start
= { 1, 0 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
116 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
117 { .start
= { 0, 1 }, .end
= { 1, 0 }, .trigger_pos
= { 0.25f
, 0.25f
} },
119 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
120 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
}, .is_linear
= 1 },
121 { .start
= { 0, 1 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
122 { .start
= { 0, 1 }, .is_special
= 1 },
124 { .start
= { 0, -1 }, .end
= { 0, 1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
125 { .start
= { 1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.75f
} },
126 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
}, .is_linear
= 1 },
129 { .start
= { -1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.75f
, 0.75f
} },
130 { .end
= { 0, -1 }, .is_special
= 1, .trigger_pos
= { 0.5f
, 0.75f
} },
135 v2f
const curve_3
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
136 v2f
const curve_6
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.375f
,0.5f
},{0.0f
,0.5f
}};
137 v2f
const curve_9
[] = {{1.0f
,0.5f
},{0.625f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
138 v2f
const curve_12
[]= {{0.0f
,0.5f
},{0.375f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
140 v2f
const curve_1
[] = {{1.0f
,0.5f
},{0.8f
,0.5f
},{0.3f
,0.5f
},{0.2f
,0.5f
}};
141 v2f
const curve_4
[] = {{0.0f
,0.5f
},{0.3f
,0.5f
},{0.5f
,0.5f
},{0.8f
,0.5f
}};
142 v2f
const curve_2
[] = {{0.5f
,1.0f
},{0.5f
,0.8f
},{0.5f
,0.3f
},{0.5f
,0.2f
}};
143 v2f
const curve_8
[] = {{0.5f
,0.0f
},{0.5f
,0.3f
},{0.5f
,0.5f
},{0.5f
,0.8f
}};
145 v2f
const curve_7
[] = {{0.5f
,0.8438f
},{0.875f
,0.8438f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
146 v2f
const curve_7_1
[] = {{0.5f
,0.8438f
},{1.0f
-0.875f
,0.8438f
},{1.0-0.625f
,0.5f
},{0.0f
,0.5f
}};
148 float const curve_7_linear_section
= 0.1562f
;
151 // ===========================================================================================================
166 title_start
, title_count
,
167 desc_start
, desc_count
,
168 score_start
, score_count
,
169 time_start
, time_count
,
170 grid_start
, grid_count
174 struct vector_glyph_vert
190 struct world_button buttons
[4];
195 { .mode
= k_world_button_mode_toggle
},
196 { .mode
= k_world_button_mode_toggle
},
197 { .mode
= k_world_button_mode_toggle
},
198 { .mode
= k_world_button_mode_toggle
}
217 int sim_run
, max_runs
;
219 int sim_frame
, sim_target
;
220 float sim_internal_time
, // current tick-time
221 sim_internal_delta
, // time delta
222 sim_internal_ref
, // Reference point of internal time
223 sim_delta_ref
, // Reference point of vg_time when we started at current sim_speed
224 sim_delta_speed
, // Rate to apply time delta
225 frame_lerp
, // Fractional part of sim_internal_time
226 pause_offset_target
; //
235 int condition_count
, recv_count
;
250 GLuint vao
, vbo
, ebo
;
255 GLuint background_data
;
256 GLuint random_samples
;
258 int selected
, tile_x
, tile_y
;
265 enum e_fish_state state
;
277 //struct career_level *ptr_career_level;
278 struct cmp_level
*pCmpLevel
;
289 // Forward declerations
290 // --------------------
295 static void colour_code_v3( char const cc
, v3f target
);
296 static int hash21i( v2i p
, u32 umod
);
300 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
);
301 static void free_mesh( struct mesh
*m
);
302 static void use_mesh( struct mesh
*m
);
303 static void draw_mesh( int const start
, int const count
);
307 static void level_selection_buttons(void);
309 // Map/world interface
310 // -------------------
311 static void map_free(void);
312 static void io_reset(void);
313 static struct cell
*pcell( v2i pos
);
314 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
);
315 static u32
gen_text_buffer( const char *str
, struct sdf_font
*font
, v2f origin
, float size
, u32 start
);
316 static void gen_level_text( struct cmp_level
*pLevel
);
317 static int map_load( const char *str
, const char *name
);
318 static void map_serialize( FILE *stream
);
322 static void career_serialize(void);
323 static void career_unlock_level( struct cmp_level
*lvl
);
324 static void career_unlock_level( struct cmp_level
*lvl
);
325 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
);
326 static void career_reset_level( struct cmp_level
*lvl
);
327 static void career_load(void);
328 static void clear_animation_flags(void);
332 static void simulation_stop(void);
333 static void simulation_start(void);
334 static int world_check_pos_ok( v2i co
);
335 static int cell_interactive( v2i co
);
337 void vg_update(void);
338 static void render_tiles( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
);
340 void vg_render(void);
345 #ifdef STEAM_LEADERBOARDS
346 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
347 void leaderboard_dispatch_score(void);
348 void leaderboard_found( LeaderboardFindResult_t
*pCallback
);
349 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
);
350 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
355 static int console_credits( int argc
, char const *argv
[] );
356 static int console_save_map( int argc
, char const *argv
[] );
357 static int console_load_map( int argc
, char const *argv
[] );
358 static int console_changelevel( int argc
, char const *argv
[] );
363 int main( int argc
, char *argv
[] );
366 // ===========================================================================================================
375 // ===========================================================================================================
377 static int colour_set_id
= 0;
379 static void colour_code_v3( char const cc
, v3f target
)
381 static v3f colour_sets
[][4] =
383 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
384 { 0.4f
, 0.8f
, 1.00f
}, // Blue
385 { 0.2f
, 0.9f
, 0.14f
}, // Green
386 { 0.882f
, 0.204f
, 0.922f
} // Pink
388 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
389 { 0.4f
, 0.8f
, 1.00f
}, // Blue
390 { 0.85f
, 0.85f
, 0.85f
}, // Weiss
391 { 0.2f
, 0.2f
, 0.2f
} // Black/Gray
393 { { 1.0f
, 0.9f
, 0.3f
}, // Yellow
394 { 0.827f
, 0.373f
, 0.718f
}, // Pink
395 { 0.0f
, 0.353f
, 0.71f
}, // Blue
396 { 0.863f
, 0.196f
, 0.125f
} // Red
400 if( cc
>= 'a' && cc
<= 'z' )
404 if( id
< vg_list_size( colour_sets
[0] ) )
406 v3_copy( colour_sets
[colour_set_id
][ id
], target
);
411 v3_copy( (v3f
){0.0f
,0.0f
,0.0f
}, target
);
414 static int hash21i( v2i p
, u32 umod
)
416 static const int random_noise
[] =
418 0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2,
419 0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30,
420 0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE,
421 0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80,
422 0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2,
423 0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D,
424 0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E,
425 0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69,
426 0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C,
427 0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49,
428 0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19,
429 0xD4,0x82,0xE2,0xC6,0x93,0x85,0x0A,0xF8,0xFA,0x04,0x07,0xD3,0x1D,0xEC,0x03,0x66,0xFD,0xB1,0xFB,0x8F,0xC5,0xDE,0xE8,0x29,0xDF,0x23,0x09,0x9D,0x7C,0x43,0x3D,0x4D,
430 0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB,
431 0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4,
432 0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62,
433 0x74,0x77,0x3B,0x88,0xAC,0x5B,0x6A,0xBC,0xDA,0x99,0xE8,0x24,0x90,0x5A,0xCA,0x8D,0x5C,0x2B,0xF8,0xF1,0xE1,0x1D,0x94,0x11,0xEA,0xCC,0x02,0x09,0x1E,0xA2,0x48,0x67,
434 0x87,0x5A,0x7E,0xC6,0xCC,0xA3,0xFB,0xC5,0x36,0xEB,0x5C,0xE1,0xAF,0x1E,0xBE,0xE7,0xD8,0x8F,0x70,0xAE,0x42,0x05,0xF5,0xCD,0x2D,0xA2,0xB0,0xFD,0xEF,0x65,0x2C,0x22,
435 0xCB,0x8C,0x8B,0xAA,0x3D,0x86,0xE2,0xCD,0xBE,0xC3,0x42,0x38,0xE3,0x9C,0x08,0xB5,0xAE,0xBD,0x54,0x73,0x83,0x70,0x24,0x47,0xCA,0x4C,0x04,0xC4,0xE0,0x1D,0x40,0xED,
436 0xF4,0x2B,0x50,0x8E,0x97,0xB3,0xF0,0xA6,0x76,0xDB,0x49,0x30,0xE5,0xD9,0x71,0x07,0xB2,0xF1,0x0F,0xD6,0x77,0xAA,0x72,0xC0,0xAF,0x66,0xD8,0x40,0xC6,0x08,0x19,0x8C,
437 0xD9,0x8F,0x5A,0x75,0xAC,0xBE,0xC2,0x40,0x5B,0xBD,0x0D,0x1D,0x00,0xAF,0x26,0x5E,0x78,0x43,0xAA,0xC6,0x4F,0xF3,0xD8,0xE2,0x7F,0x0C,0x1E,0x77,0x4D,0x35,0x96,0x23,
438 0x32,0x44,0x03,0x8D,0x92,0xE7,0xFD,0x48,0x07,0xD0,0x58,0xFC,0x6D,0xC9,0x91,0x33,0xF0,0x23,0x45,0xA4,0x29,0xB9,0xF5,0xB0,0x68,0x8F,0x7B,0x59,0x15,0x8E,0xA6,0x66,
439 0x15,0xA0,0x76,0x9B,0x69,0xCB,0x38,0xA5,0xF4,0xB4,0x6B,0xDC,0x1F,0xAB,0xAE,0x12,0x77,0xC0,0x8C,0x4A,0x03,0xB9,0x73,0xD3,0x6D,0x52,0xC5,0xF5,0x6E,0x4E,0x4B,0xA3,
440 0x24,0x02,0x58,0xEE,0x5F,0xF9,0xD6,0xD0,0x1D,0xBC,0xF4,0xB8,0x4F,0xFD,0x4B,0x2D,0x34,0x77,0x46,0xE5,0xD4,0x33,0x7B,0x9C,0x35,0xCD,0xB0,0x5D,0x06,0x39,0x99,0xEB,
441 0x0C,0xD0,0x0F,0xF7,0x92,0xB5,0x58,0x5B,0x5E,0x79,0x12,0xF4,0x05,0xF6,0x21,0x07,0x0B,0x49,0x1A,0xFB,0xD4,0x98,0xC4,0xEF,0x7A,0xD6,0xCA,0xA1,0xDA,0xB3,0x51,0x00,
442 0x76,0xEC,0x08,0x48,0x40,0x35,0xD7,0x94,0xBE,0xF5,0x7B,0xA4,0x20,0x81,0x5F,0x82,0xF3,0x6F,0x96,0x24,0x98,0xB6,0x49,0x18,0xC8,0xC5,0x8C,0xD2,0x38,0x7F,0xC4,0xF6,
443 0xAA,0x87,0xDC,0x73,0x5B,0xA1,0xAF,0xE5,0x3D,0x37,0x6B,0x85,0xED,0x38,0x62,0x7D,0x57,0xBD,0xCF,0xB5,0x1B,0xA8,0xBB,0x32,0x33,0xD3,0x34,0x5A,0xC1,0x5D,0xFB,0x28,
444 0x6E,0xE1,0x67,0x51,0xBB,0x31,0x92,0x83,0xAC,0xAA,0x72,0x52,0xFD,0x13,0x4F,0x73,0xD3,0xF0,0x5E,0xFC,0xBA,0xB1,0x3C,0x7B,0x08,0x76,0x03,0x38,0x1E,0xD1,0xCC,0x33,
445 0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F,
446 0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E,
447 0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB,
448 0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE,
449 0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F
452 return random_noise
[ (random_noise
[p
[1] & 1023] + p
[0]) & 1023 ] & umod
;
456 // ===========================================================================================================
458 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
)
460 m
->elements
= length
/3;
461 glGenVertexArrays( 1, &m
->vao
);
462 glGenBuffers( 1, &m
->vbo
);
464 glBindVertexArray( m
->vao
);
465 glBindBuffer( GL_ARRAY_BUFFER
, m
->vbo
);
466 glBufferData( GL_ARRAY_BUFFER
, length
*sizeof(float), tris
, GL_STATIC_DRAW
);
468 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2 * sizeof(float), (void*)0 );
469 glEnableVertexAttribArray( 0 );
474 static void free_mesh( struct mesh
*m
)
476 glDeleteVertexArrays( 1, &m
->vao
);
477 glDeleteBuffers( 1, &m
->vbo
);
480 static void draw_mesh( int const start
, int const count
)
482 glDrawArrays( GL_TRIANGLES
, start
*3, count
*3 );
485 static void use_mesh( struct mesh
*m
)
487 glBindVertexArray( m
->vao
);
490 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
493 // ===========================================================================================================
495 static void map_free(void)
497 arrfree( world
.data
);
508 world
.initialzed
= 0;
511 static void io_reset(void)
513 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
515 struct cell_terminal
*term
= &world
.io
[i
];
517 for( int j
= 0; j
< term
->run_count
; j
++ )
518 term
->runs
[j
].recv_count
= 0;
522 static struct cell
*pcell( v2i pos
)
524 return &world
.data
[ pos
[1]*world
.w
+ pos
[0] ];
527 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
)
529 v2i full_start
= { 1,1 };
530 v2i full_end
= { world
.w
-1, world
.h
-1 };
539 u8 info_buffer
[64*64*4];
542 int px0
= vg_max( start
[0], full_start
[0] ),
543 px1
= vg_min( end
[0], full_end
[0] ),
544 py0
= vg_max( start
[1], full_start
[1] ),
545 py1
= vg_min( end
[1], full_end
[1] );
547 for( int y
= py0
; y
< py1
; y
++ )
549 for( int x
= px0
; x
< px1
; x
++ )
551 struct cell
*cell
= pcell((v2i
){x
,y
});
553 v2i dirs
[] = {{1,0},{0,1},{-1,0},{0,-1}};
558 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
560 for( int i
= 0; i
< vg_list_size( dirs
); i
++ )
562 struct cell
*neighbour
= pcell((v2i
){x
+dirs
[i
][0], y
+dirs
[i
][1]});
563 if( neighbour
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
571 if( cell
->state
& FLAG_WALL
)
572 height
= 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
577 pcell((v2i
){x
,y
})->config
= config
;
579 u8
*info_px
= &info_buffer
[ (pixel_id
++)*4 ];
581 info_px
[1] = cell
->state
& FLAG_WALL
? 0: 255;
587 ((cell
->state
& FLAG_IS_TRIGGER
) && (cell
->config
== 0xF || cell
->config
== k_cell_type_split
)) ||
588 ((cell
->state
& FLAG_TARGETED
) && (cell
->config
!= k_cell_type_split
))
589 ) && update_texbuffer
591 cell
->state
&= ~(FLAG_TARGETED
|FLAG_IS_TRIGGER
);
592 for( u32 i
= 0; i
< 2; i
++ )
596 struct cell
*other_ptr
= &world
.data
[ cell
->links
[i
] ];
597 other_ptr
->links
[ i
] = 0;
598 other_ptr
->state
&= ~FLAG_IS_TRIGGER
;
600 if( other_ptr
->links
[ i
^ 0x1 ] == 0 )
601 other_ptr
->state
&= ~FLAG_TARGETED
;
611 if( update_texbuffer
)
613 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
614 glTexSubImage2D( GL_TEXTURE_2D
, 0, px0
+ 16, py0
+ 16, px1
-px0
, py1
-py0
, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
618 static u32
gen_text_buffer( const char *str
, struct sdf_font
*font
, v2f origin
, float size
, u32 start
)
624 v2_copy( origin
, cursor
);
626 float invScale
= (size
/ (float)font
->size
);
627 invUv
[0] = 1.0f
/ (float)font
->width
;
628 invUv
[1] = 1.0f
/ (float)font
->height
;
630 u16 base_idx
= start
* 4;
632 const char *_c
= str
;
634 while( (c
= *(_c
++)) )
638 cursor
[1] -= size
* 1.25f
;
639 cursor
[0] = origin
[0];
641 else if( c
>= 32 && c
<= 126 )
643 struct sdf_char
*pch
= &font
->characters
[ c
- ' ' ];
644 struct vector_glyph_vert
*vt
= &text_buffers
.buffer
[ count
* 4 ];
645 u16
*ind
= &text_buffers
.indices
[ count
* 6 ];
651 v2_muladds( cursor
, (v2f
){ pch
->originX
, -pch
->originY
}, -invScale
, p0
);
652 v2_muladds( p0
, (v2f
){ pch
->w
, -pch
->h
}, invScale
, p1
);
654 v2_mul( (v2f
){ pch
->uvx
, pch
->uvy
}, invUv
, uv0
);
655 v2_muladd( uv0
, (v2f
){ pch
->w
, pch
->h
}, invUv
, uv1
);
657 v2_copy( p0
, vt
[0].co
);
658 v2_copy( uv0
, vt
[0].uv
);
659 vt
[0].colour
= 0xffffffff;
661 v2_copy( (v2f
){ p0
[0], p1
[1] }, vt
[1].co
);
662 v2_copy( (v2f
){ uv0
[0], uv1
[1] }, vt
[1].uv
);
663 vt
[1].colour
= 0xffffffff;
665 v2_copy( p1
, vt
[2].co
);
666 v2_copy( uv1
, vt
[2].uv
);
667 vt
[2].colour
= 0xffffffff;
669 v2_copy( (v2f
){ p1
[0], p0
[1] }, vt
[3].co
);
670 v2_copy( (v2f
){ uv1
[0], uv0
[1] }, vt
[3].uv
);
671 vt
[3].colour
= 0xffffffff;
674 ind
[0] = base_idx
+count
*4;
675 ind
[1] = base_idx
+count
*4+1;
676 ind
[2] = base_idx
+count
*4+2;
677 ind
[3] = base_idx
+count
*4;
678 ind
[4] = base_idx
+count
*4+2;
679 ind
[5] = base_idx
+count
*4+3;
681 cursor
[0] += (float)pch
->advance
* invScale
;
686 glBindVertexArray( text_buffers
.vao
);
688 glBindBuffer( GL_ARRAY_BUFFER
, text_buffers
.vbo
);
689 glBufferSubData( GL_ARRAY_BUFFER
,
690 start
*4*sizeof( struct vector_glyph_vert
),
691 count
*4*sizeof( struct vector_glyph_vert
),
695 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, text_buffers
.ebo
);
696 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER
, start
*6*sizeof(u16
), count
*6*sizeof(u16
), text_buffers
.indices
);
701 static void gen_level_text( struct cmp_level
*pLevel
)
703 text_buffers
.title_count
= gen_text_buffer( pLevel
->title
, &font_Ubuntu
, (v2f
){ -5.0f
, -0.6f
}, 0.6f
, text_buffers
.title_start
);
704 text_buffers
.desc_count
= gen_text_buffer( pLevel
->description
, &font_Ubuntu
, (v2f
){ -5.0, -0.9f
}, 0.25f
, text_buffers
.desc_start
);
707 static int map_load( const char *str
, const char *name
)
709 //TODO: It may be worthwhile, at this point, to switch to binary encoding for save data
718 if( c
[world
.w
] == ';' )
720 else if( !c
[world
.w
] )
722 vg_error( "Unexpected EOF when parsing level\n" );
727 struct cell
*row
= arraddnptr( world
.data
, world
.w
);
729 int reg_start
= 0, reg_end
= 0;
731 u32
*links_to_make
= NULL
;
732 int links_satisfied
= 0;
734 char link_id_buffer
[32];
742 if( *c
== '\r' ) { c
++; continue; } // fuck off windows
748 if( *c
== '\r' ) c
++;
755 if( *c
== '\r' ) { c
++; continue; }
757 if( reg_start
< reg_end
)
759 struct cell_terminal
*terminal
= &world
.io
[ reg_start
];
760 struct terminal_run
*run
= &terminal
->runs
[ terminal
->run_count
-1 ];
762 if( (*c
>= 'a' && *c
<= 'z') || *c
== ' ' )
764 run
->conditions
[ run
->condition_count
++ ] = *c
;
768 if( *c
== ',' || *c
== '\n' )
777 terminal
->runs
[ terminal
->run_count
].condition_count
= 0;
778 terminal
->run_count
++;
779 world
.max_runs
= vg_max( world
.max_runs
, terminal
->run_count
);
783 vg_error( "Unkown attribute '%c' (row: %u)\n", *c
, world
.h
);
790 if( links_satisfied
< arrlen( links_to_make
) )
792 struct cell
*target
= &world
.data
[ links_to_make
[ links_satisfied
] ];
794 if( (((u32
)*c
>= (u32
)'0') && ((u32
)*c
<= (u32
)'9')) || *c
== '-' )
796 if( link_id_n
>= vg_list_size( link_id_buffer
)-1 )
798 vg_error( "Number was way too long to be parsed (row: %u)\n", world
.h
);
802 link_id_buffer
[ link_id_n
++ ] = *c
;
804 else if( *c
== ',' || *c
== '\n' )
806 link_id_buffer
[ link_id_n
] = 0x00;
807 int value
= atoi( link_id_buffer
);
809 target
->links
[value
>= 0? 1:0] = abs(value
);
818 vg_error( "Invalid character '%c' (row: %u)\n", *c
, world
.h
);
824 vg_error( "Too many values to assign (row: %u)\n", world
.h
);
833 // Registry length-error checks
834 if( reg_start
!= reg_end
)
836 vg_error( "Not enough spawn values assigned (row: %u, %u of %u)\n", world
.h
, reg_start
, reg_end
);
840 if( links_satisfied
!= arrlen( links_to_make
) )
842 vg_error( "Not enough link values assigned (row: %u, %u of %u)\n", world
.h
, links_satisfied
, arrlen( links_to_make
) );
848 vg_error( "Not enough cells to match previous row definition (row: %u, %u<%u)\n", world
.h
, cx
, world
.w
);
852 row
= arraddnptr( world
.data
, world
.w
);
855 reg_end
= reg_start
= arrlen( world
.io
);
857 arrsetlen( links_to_make
, 0 );
864 vg_error( "Too many cells to match previous row definition (row: %u, %u>%u)\n", world
.h
, cx
, world
.w
);
868 // Tile initialization
870 struct cell
*cell
= &row
[ cx
];
873 if( *c
== '+' || *c
== '-' )
875 struct cell_terminal
*term
= arraddnptr( world
.io
, 1 );
877 term
->pos
[1] = world
.h
;
880 term
->runs
[0].condition_count
= 0;
882 cell
->state
= *c
== '+'? FLAG_INPUT
: FLAG_OUTPUT
;
885 else if( *c
== '#' ) cell
->state
= FLAG_WALL
;
886 else if( ((u32
)*c
>= (u32
)'A') && ((u32
)*c
<= (u32
)'A'+0xf) )
888 // Canal flag bits (4bit/16 value):
894 cell
->state
= ((u32
)*c
- (u32
)'A') & (FLAG_CANAL
|FLAG_IS_TRIGGER
);
896 if( cell
->state
& FLAG_IS_TRIGGER
)
897 arrpush( links_to_make
, cx
+ world
.h
*world
.w
);
903 else cell
->state
= 0x00;
911 // Update data texture to fill out the background
913 u8 info_buffer
[64*64*4];
914 for( int x
= 0; x
< 64; x
++ )
916 for( int y
= 0; y
< 64; y
++ )
918 u8
*px
= &info_buffer
[((x
*64)+y
)*4];
920 // Fade out edges of world so that there isnt an obvious line
921 int dist_x
= 16 - VG_MIN( VG_MIN( x
, 16 ), 16-VG_MAX( x
-16-world
.w
, 0 ) );
922 int dist_y
= 16 - VG_MIN( VG_MIN( y
, 16 ), 16-VG_MAX( y
-16-world
.h
, 0 ) );
923 int dist
= VG_MAX( dist_x
, dist_y
) * 16;
925 int value
= VG_MAX( 0, 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F ) - dist
);
934 // Level selection area
936 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
938 struct career_level_pack
*grid
= &career_packs
[ i
];
942 for( int y
= 0; y
< grid
->dims
[1]; y
++ )
944 for( int x
= 0; x
< grid
->dims
[0]; x
++ )
946 u8
*px
= &info_buffer
[((y
+16+grid
->origin
[1])*64+16+x
+grid
->origin
[0])*4];
949 if( j
< grid
->count
)
951 struct cmp_level
*lvl
= &grid
->pack
[ j
++ ];
952 v2i_add( grid
->origin
, (v2i
){x
,y
}, lvl
->btn
.position
);
958 info_buffer
[(((16+world
.h
-3)*64)+world
.w
+16-1)*4] = 0x30;
959 info_buffer
[(((16+world
.h
-2)*64)+world
.w
+16-1)*4] = 0x30;
961 // Random walks.. kinda
962 for( int i
= 0; i
< arrlen(world
.io
); i
++ )
964 struct cell_terminal
*term
= &world
.io
[ i
];
970 turtle
[0] = 16+term
->pos
[0];
971 turtle
[1] = 16+term
->pos
[1];
974 turtle_dir
[1] = pcell(term
->pos
)->state
& FLAG_INPUT
? 1: -1;
975 original_y
= turtle_dir
[1];
977 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
978 v2i_add( turtle_dir
, turtle
, turtle
);
980 for( int i
= 0; i
< 100; i
++ )
982 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
984 v2i_add( turtle_dir
, turtle
, turtle
);
986 if( turtle
[0] == 0 ) break;
987 if( turtle
[0] == 63 ) break;
988 if( turtle
[1] == 0 ) break;
989 if( turtle
[1] == 63 ) break;
991 int random_value
= hash21i( turtle
, 0xFF );
992 if( random_value
> 255-40 && !turtle_dir
[0] )
997 else if( random_value
> 255-80 && !turtle_dir
[0] )
1002 else if( random_value
> 255-100 )
1005 turtle_dir
[1] = original_y
;
1010 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
1011 glTexSubImage2D( GL_TEXTURE_2D
, 0, 0, 0, 64, 64, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
1014 arrfree( links_to_make
);
1016 map_reclassify( NULL
, NULL
, 1 );
1019 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1021 struct cell
*src
= &world
.data
[i
];
1022 if( src
->state
& FLAG_IS_TRIGGER
)
1024 int link_id
= src
->links
[0]?0:1;
1025 if( src
->links
[link_id
] <= world
.h
*world
.w
)
1027 struct cell
*target
= &world
.data
[ src
->links
[link_id
] ];
1028 if( (target
->state
& FLAG_CANAL
) && (target
->config
== k_cell_type_split
) )
1030 if( target
->links
[ link_id
] )
1032 vg_error( "Link target was already targeted\n" );
1038 target
->links
[ link_id
] = i
;
1039 target
->state
|= FLAG_TARGETED
;
1044 vg_error( "Link target was invalid\n" );
1050 vg_error( "Link target out of bounds\n" );
1056 vg_success( "Map '%s' loaded! (%u:%u)\n", name
, world
.w
, world
.h
);
1060 strncpy( world
.map_name
, name
, vg_list_size( world
.map_name
)-1 );
1061 world
.initialzed
= 1;
1063 // Setup world button locations
1064 for( int i
= 0; i
< vg_list_size( world_static
.buttons
); i
++ )
1066 struct world_button
*btn
= &world_static
.buttons
[i
];
1067 btn
->position
[0] = world
.w
-1;
1068 btn
->position
[1] = world
.h
-i
-2;
1074 arrfree( links_to_make
);
1079 static void map_serialize( FILE *stream
)
1081 for( int y
= 0; y
< world
.h
; y
++ )
1083 for( int x
= 0; x
< world
.w
; x
++ )
1085 struct cell
*cell
= pcell( (v2i
){ x
, y
} );
1087 if( cell
->state
& FLAG_WALL
) fputc( '#', stream
);
1088 else if( cell
->state
& FLAG_INPUT
) fputc( '+', stream
);
1089 else if( cell
->state
& FLAG_OUTPUT
) fputc( '-', stream
);
1090 else if( cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
) )
1092 fputc( (cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
)) + (u32
)'A', stream
);
1094 else fputc( ' ', stream
);
1097 fputc( ';', stream
);
1099 int terminal_write_count
= 0;
1101 for( int x
= 0; x
< world
.w
; x
++ )
1103 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1105 struct cell_terminal
*term
= &world
.io
[i
];
1106 if( v2i_eq( term
->pos
, (v2i
){x
,y
} ) )
1108 if( terminal_write_count
)
1109 fputc( ',', stream
);
1110 terminal_write_count
++;
1112 for( int j
= 0; j
< term
->run_count
; j
++ )
1114 struct terminal_run
*run
= &term
->runs
[j
];
1116 for( int k
= 0; k
< run
->condition_count
; k
++ )
1117 fputc( run
->conditions
[k
], stream
);
1119 if( j
< term
->run_count
-1 )
1120 fputc( ':', stream
);
1126 for( int x
= 0; x
< world
.w
; x
++ )
1128 struct cell
*cell
= pcell( (v2i
){ x
,y
} );
1129 if( cell
->state
& FLAG_IS_TRIGGER
)
1131 if( terminal_write_count
)
1132 fputc( ',', stream
);
1133 terminal_write_count
++;
1135 fprintf( stream
, "%d", cell
->links
[0]? -cell
->links
[0]: cell
->links
[1] );
1139 fputc( '\n', stream
);
1144 // ===========================================================================================================
1146 #pragma pack(push,1)
1147 struct dcareer_state
1160 levels
[ NUM_CAMPAIGN_LEVELS
];
1164 static int career_load_success
= 0;
1166 static void career_serialize(void)
1168 if( !career_load_success
)
1171 struct dcareer_state encoded
;
1172 encoded
.version
= 2;
1173 encoded
.in_map
= world
.pCmpLevel
? world
.pCmpLevel
->serial_id
: -1;
1175 memset( encoded
.reserved
, 0, sizeof( encoded
.reserved
) );
1177 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1179 struct career_level_pack
*set
= &career_packs
[i
];
1181 for( int j
= 0; j
< set
->count
; j
++ )
1183 struct cmp_level
*lvl
= &set
->pack
[j
];
1184 struct dlevel_state
*dest
= &encoded
.levels
[lvl
->serial_id
];
1186 dest
->score
= lvl
->completed_score
;
1187 dest
->unlocked
= lvl
->unlocked
;
1188 dest
->reserved
[0] = 0;
1189 dest
->reserved
[1] = 0;
1193 vg_asset_write( "sav/game.sv2", &encoded
, sizeof( struct dcareer_state
) );
1196 static void career_unlock_level( struct cmp_level
*lvl
);
1197 static void career_unlock_level( struct cmp_level
*lvl
)
1202 career_unlock_level( lvl
->linked
);
1205 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
)
1209 if( score
< lvl
->completed_score
|| lvl
->completed_score
== 0 )
1212 if( !lvl
->is_tutorial
&& upload
)
1213 leaderboard_set_score( lvl
, score
);
1216 lvl
->completed_score
= score
;
1219 if( lvl
->unlock
) career_unlock_level( lvl
->unlock
);
1222 if( lvl
->achievement
)
1224 sw_set_achievement( lvl
->achievement
);
1227 // Check ALL maps to trigger master engineer
1228 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1230 struct career_level_pack
*set
= &career_packs
[i
];
1232 for( int j
= 0; j
< set
->count
; j
++ )
1234 if( set
->pack
[j
].completed_score
== 0 )
1239 sw_set_achievement( "MASTER_ENGINEER" );
1244 static void career_reset_level( struct cmp_level
*lvl
)
1247 lvl
->completed_score
= 0;
1250 static void career_load(void)
1253 struct dcareer_state encoded
;
1256 memset( (void*)&encoded
, 0, sizeof( struct dcareer_state
) );
1258 encoded
.levels
[0].unlocked
= 1;
1260 // Load and copy data into encoded
1261 void *cr
= vg_asset_read_s( "sav/game.sv2", &sz
);
1265 if( sz
> sizeof( struct dcareer_state
) )
1266 vg_warn( "This save file is too big! Some levels will be lost\n" );
1268 if( sz
<= offsetof( struct dcareer_state
, levels
) )
1270 vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
1274 memcpy( (void*)&encoded
, cr
, VG_MIN( sizeof( struct dcareer_state
), sz
) );
1278 vg_info( "No save file... Using blank one\n" );
1281 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1283 struct career_level_pack
*set
= &career_packs
[i
];
1285 for( int j
= 0; j
< set
->count
; j
++ )
1286 career_reset_level( &set
->pack
[j
] );
1289 // Header information
1290 // =================================
1292 struct cmp_level
*lvl_to_load
= &career_packs
[0].pack
[0];
1294 // Decode everything from dstate
1295 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
1297 struct career_level_pack
*set
= &career_packs
[i
];
1299 for( int j
= 0; j
< set
->count
; j
++ )
1301 struct cmp_level
*lvl
= &set
->pack
[j
];
1302 struct dlevel_state
*src
= &encoded
.levels
[lvl
->serial_id
];
1304 if( src
->unlocked
) career_unlock_level( lvl
);
1305 if( src
->score
) lvl
->completed_score
= src
->score
;
1307 if( lvl
->serial_id
== encoded
.in_map
)
1312 if( console_changelevel( 1, &lvl_to_load
->map_name
) )
1314 world
.pCmpLevel
= lvl_to_load
;
1315 gen_level_text( world
.pCmpLevel
);
1318 career_load_success
= 1;
1322 // ===========================================================================================================
1323 static int is_simulation_running(void)
1325 return world_static
.buttons
[ k_world_button_sim
].state
;
1328 static void clear_animation_flags(void)
1330 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1331 world
.data
[ i
].state
&= ~(FLAG_FLIP_FLOP
|FLAG_FLIP_ROTATING
);
1334 static void simulation_stop(void)
1336 world_static
.buttons
[ k_world_button_sim
].state
= 0;
1337 world_static
.buttons
[ k_world_button_pause
].state
= 0;
1339 world
.num_fishes
= 0;
1340 world
.sim_frame
= 0;
1342 world
.frame_lerp
= 0.0f
;
1346 sfx_system_fadeout( &audio_system_balls_rolling
, 44100 );
1348 clear_animation_flags();
1350 vg_info( "Stopping simulation!\n" );
1353 static void simulation_start(void)
1355 vg_success( "Starting simulation!\n" );
1357 sfx_set_playrnd( &audio_rolls
, &audio_system_balls_rolling
, 0, 1 );
1359 world
.num_fishes
= 0;
1360 world
.sim_frame
= 0;
1363 world
.sim_delta_speed
= world_static
.buttons
[ k_world_button_speedy
].state
? 10.0f
: 2.5f
;
1364 world
.sim_delta_ref
= vg_time
;
1365 world
.sim_internal_ref
= 0.0f
;
1366 world
.sim_internal_time
= 0.0f
;
1367 world
.pause_offset_target
= 0.0f
;
1369 world
.sim_target
= 0;
1371 clear_animation_flags();
1375 if( world
.pCmpLevel
)
1377 world
.pCmpLevel
->completed_score
= 0;
1381 static int world_check_pos_ok( v2i co
)
1383 return (co
[0] < 2 || co
[0] >= world
.w
-2 || co
[1] < 2 || co
[1] >= world
.h
-2)? 0: 1;
1386 static int cell_interactive( v2i co
)
1389 if( !world_check_pos_ok( co
) )
1393 if( world
.data
[ world
.w
*co
[1] + co
[0] ].state
& (FLAG_WALL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1396 // List of 3x3 configurations that we do not allow
1397 static u32 invalid_src
[][9] =
1429 // Statically compile invalid configurations into bitmasks
1430 static u32 invalid
[ vg_list_size(invalid_src
) ];
1432 for( int i
= 0; i
< vg_list_size(invalid_src
); i
++ )
1436 for( int j
= 0; j
< 3; j
++ )
1437 for( int k
= 0; k
< 3; k
++ )
1438 comped
|= invalid_src
[i
][ j
*3+k
] << ((j
*5)+k
);
1440 invalid
[i
] = comped
;
1443 // Extract 5x5 grid surrounding tile
1445 for( int y
= co
[1]-2; y
< co
[1]+3; y
++ )
1446 for( int x
= co
[0]-2; x
< co
[0]+3; x
++ )
1448 struct cell
*cell
= pcell((v2i
){x
,y
});
1450 if( cell
&& (cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
)) )
1451 blob
|= 0x1 << ((y
-(co
[1]-2))*5 + x
-(co
[0]-2));
1454 // Run filter over center 3x3 grid to check for invalid configurations
1455 int kernel
[] = { 0, 1, 2, 5, 6, 7, 10, 11, 12 };
1456 for( int i
= 0; i
< vg_list_size(kernel
); i
++ )
1458 if( blob
& (0x1 << (6+kernel
[i
])) )
1460 u32 window
= blob
>> kernel
[i
];
1462 for( int j
= 0; j
< vg_list_size(invalid
); j
++ )
1463 if((window
& invalid
[j
]) == invalid
[j
])
1471 static void vg_update(void)
1474 // ========================================================================================================
1476 float r1
= (float)vg_window_y
/ (float)vg_window_x
,
1477 r2
= (float)world
.h
/ (float)world
.w
,
1480 static float size_current
= 2.0f
;
1481 static v3f origin_current
= { 0.0f
, 0.0f
, 0.0f
};
1482 static v2f drag_offset
= { 0.0f
, 0.0f
};
1483 static v2f view_point
= { 0.0f
, 0.0f
};
1485 static float view_zoom_extra
= 0.0f
;
1487 size
= ( r2
< r1
? (float)(world
.w
+5) * 0.5f
: ((float)(world
.h
+5) * 0.5f
) / r1
) + 0.5f
;
1492 origin
[0] = floorf( -0.5f
* ((float)world
.w
-4.5f
) );
1493 origin
[1] = floorf( -0.5f
* world
.h
);
1495 // Create and clamp result view
1496 v2_add( view_point
, drag_offset
, result_view
);
1497 result_view
[0] = vg_clampf( result_view
[0], -view_zoom_extra
, view_zoom_extra
);
1498 result_view
[1] = vg_clampf( result_view
[1], -view_zoom_extra
*r1
, view_zoom_extra
*r1
);
1500 v2_add( origin
, result_view
, vt_target
);
1502 // Lerp towards target
1503 size_current
= vg_lerpf( size_current
, size
- view_zoom_extra
, vg_time_delta
* 6.0f
);
1504 v2_lerp( origin_current
, vt_target
, vg_time_delta
* 6.0f
, origin_current
);
1506 m3x3_projection( m_projection
, -size_current
, size_current
, -size_current
*r1
, size_current
*r1
);
1507 m3x3_identity( m_view
);
1508 m3x3_translate( m_view
, origin_current
);
1509 m3x3_mul( m_projection
, m_view
, vg_pv
);
1510 vg_projection_update();
1513 // ========================================================================================================
1514 v2_copy( vg_mouse_ws
, world
.tile_pos
);
1516 world
.tile_x
= floorf( world
.tile_pos
[0] );
1517 world
.tile_y
= floorf( world
.tile_pos
[1] );
1521 static v2f drag_origin
; // x/y pixel
1523 if( vg_get_button_down( "tertiary" ) )
1524 v2_copy( vg_mouse
, drag_origin
);
1525 else if( vg_get_button( "tertiary" ) )
1528 v2_sub( vg_mouse
, drag_origin
, drag_offset
);
1529 v2_div( drag_offset
, (v2f
){ vg_window_x
, vg_window_y
}, drag_offset
);
1530 v2_mul( drag_offset
, (v2f
){ size_current
*2.0f
, -size_current
*r1
*2.0f
}, drag_offset
);
1534 v2_copy( result_view
, view_point
);
1535 v2_copy( (v2f
){0.0f
,0.0f
}, drag_offset
);
1547 rsize
= size
-view_zoom_extra
;
1549 v2_div( vg_mouse
, (v2f
){ vg_window_x
*0.5f
, vg_window_y
*0.5f
}, mview_local
);
1550 v2_add( (v2f
){ -rsize
, -rsize
*r1
}, (v2f
){ mview_local
[0]*rsize
, (2.0f
-mview_local
[1])*rsize
*r1
}, mview_cur
);
1552 view_zoom_extra
= vg_clampf( view_zoom_extra
+ vg_mouse_wheel
[1], 0.0f
, size
- 4.0f
);
1554 // Recalculate new position
1555 rsize
= size
-view_zoom_extra
;
1556 v2_add( (v2f
){ -rsize
, -rsize
*r1
}, (v2f
){ mview_local
[0]*rsize
, (2.0f
-mview_local
[1])*rsize
*r1
}, mview_new
);
1559 v2_sub( mview_new
, mview_cur
, mview_delta
);
1560 v2_add( mview_delta
, view_point
, view_point
);
1564 // ========================================================================================================
1565 if( !is_simulation_running() && !gui_want_mouse() )
1567 v2_copy( vg_mouse_ws
, world
.drag_to_co
);
1569 if( cell_interactive( (v2i
){ world
.tile_x
, world
.tile_y
} ))
1571 world
.selected
= world
.tile_y
* world
.w
+ world
.tile_x
;
1573 static u32 modify_state
= 0;
1575 struct cell
*cell_ptr
= &world
.data
[world
.selected
];
1577 if( vg_get_button_down("primary") )
1578 modify_state
= (cell_ptr
->state
& FLAG_CANAL
) ^ FLAG_CANAL
;
1580 if( vg_get_button("primary") && ((cell_ptr
->state
& FLAG_CANAL
) != modify_state
) )
1582 cell_ptr
->state
&= ~FLAG_CANAL
;
1583 cell_ptr
->state
|= modify_state
;
1585 if( cell_ptr
->state
& FLAG_CANAL
)
1587 cell_ptr
->links
[0] = 0;
1588 cell_ptr
->links
[1] = 0;
1590 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 3, 6 );
1595 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 0, 3 );
1599 map_reclassify( (v2i
){ world
.tile_x
-2, world
.tile_y
-2 },
1600 (v2i
){ world
.tile_x
+2, world
.tile_y
+2 }, 1 );
1603 if( vg_get_button_down("secondary") && (cell_ptr
->state
& FLAG_CANAL
) && !(cell_ptr
->config
== k_cell_type_split
) )
1605 world
.id_drag_from
= world
.selected
;
1607 struct cell_description
*desc
= &cell_descriptions
[ world
.data
[world
.id_drag_from
].config
];
1608 v2_add( desc
->trigger_pos
, (v2f
){ world
.tile_x
, world
.tile_y
}, world
.drag_from_co
);
1611 float local_x
= vg_mouse_ws
[0] - (float)world
.tile_x
;
1613 if( vg_get_button_up("secondary") && world
.id_drag_from
== world
.selected
)
1615 u32 link_id
= cell_ptr
->links
[ 0 ]? 0: 1;
1617 // break existing connection off
1618 if( cell_ptr
->links
[ link_id
] )
1620 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1622 if( !current_connection
->links
[ link_id
^ 0x1 ] )
1623 current_connection
->state
&= ~FLAG_TARGETED
;
1625 current_connection
->links
[ link_id
] = 0;
1626 cell_ptr
->links
[ link_id
] = 0;
1629 cell_ptr
->state
&= ~FLAG_IS_TRIGGER
;
1630 world
.id_drag_from
= 0;
1633 else if( world
.id_drag_from
&& (cell_ptr
->state
& FLAG_CANAL
) && (cell_ptr
->config
== k_cell_type_split
) )
1635 world
.drag_to_co
[0] = (float)world
.tile_x
+ (local_x
> 0.5f
? 0.75f
: 0.25f
);
1636 world
.drag_to_co
[1] = (float)world
.tile_y
+ 0.25f
;
1638 if( vg_get_button_up("secondary") )
1640 struct cell
*drag_ptr
= &world
.data
[world
.id_drag_from
];
1641 u32 link_id
= local_x
> 0.5f
? 1: 0;
1643 // Cleanup existing connections
1644 if( cell_ptr
->links
[ link_id
] )
1646 vg_warn( "Destroying existing connection on link %u (%hu)\n", link_id
, cell_ptr
->links
[ link_id
] );
1648 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1649 current_connection
->state
&= ~FLAG_IS_TRIGGER
;
1650 current_connection
->links
[ link_id
] = 0;
1653 if( drag_ptr
->links
[ link_id
^ 0x1 ] )
1655 vg_warn( "Destroying alternate link %u (%hu)\n", link_id
^ 0x1, drag_ptr
->links
[ link_id
^ 0x1 ] );
1657 struct cell
*current_connection
= &world
.data
[ drag_ptr
->links
[ link_id
^ 0x1 ]];
1658 if( !current_connection
->links
[ link_id
] )
1659 current_connection
->state
&= ~FLAG_TARGETED
;
1661 current_connection
->links
[ link_id
^ 0x1 ] = 0;
1662 drag_ptr
->links
[ link_id
^ 0x1 ] = 0;
1665 // Create the new connection
1666 vg_success( "Creating connection on link %u (%hu)\n", link_id
, world
.id_drag_from
);
1668 cell_ptr
->links
[ link_id
] = world
.id_drag_from
;
1669 drag_ptr
->links
[ link_id
] = world
.selected
;
1671 cell_ptr
->state
|= FLAG_TARGETED
;
1672 drag_ptr
->state
|= FLAG_IS_TRIGGER
;
1673 world
.id_drag_from
= 0;
1679 world
.selected
= -1;
1682 if( !(vg_get_button("secondary") && world
.id_drag_from
) )
1683 world
.id_drag_from
= 0;
1687 world
.selected
= -1;
1688 world
.id_drag_from
= 0;
1691 // Marble state updates
1692 // ========================================================================================================
1693 if( is_simulation_running() )
1695 float old_time
= world
.sim_internal_time
;
1697 if( !world_static
.buttons
[ k_world_button_pause
].state
)
1698 world
.sim_internal_time
= world
.sim_internal_ref
+ (vg_time
-world
.sim_delta_ref
) * world
.sim_delta_speed
;
1700 world
.sim_internal_time
= vg_lerpf( world
.sim_internal_time
, world
.sim_internal_ref
+ world
.pause_offset_target
, vg_time_delta
*15.0f
);
1701 world
.sim_internal_delta
= world
.sim_internal_time
-old_time
;
1703 world
.sim_target
= (int)floorf(world
.sim_internal_time
);
1705 int success_this_frame
= 0;
1706 int failure_this_frame
= 0;
1708 while( world
.sim_frame
< world
.sim_target
)
1710 sfx_set_playrnd( &audio_random
, &audio_system_balls_switching
, 0, 8 );
1712 // Update splitter deltas
1713 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1715 struct cell
*cell
= &world
.data
[i
];
1716 if( cell
->config
== k_cell_type_split
)
1718 cell
->state
&= ~FLAG_FLIP_ROTATING
;
1720 if( cell
->state
& FLAG_IS_TRIGGER
)
1721 cell
->state
&= ~FLAG_TRIGGERED
;
1724 int alive_count
= 0;
1726 // Update fish positions
1727 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1729 struct fish
*fish
= &world
.fishes
[i
];
1731 if( fish
->state
== k_fish_state_soon_dead
)
1732 fish
->state
= k_fish_state_dead
;
1734 if( fish
->state
== k_fish_state_soon_alive
)
1735 fish
->state
= k_fish_state_alive
;
1737 if( fish
->state
< k_fish_state_alive
)
1740 struct cell
*cell_current
= pcell( fish
->pos
);
1742 if( fish
->state
== k_fish_state_alive
)
1745 if( cell_current
->state
& FLAG_OUTPUT
)
1747 for( int j
= 0; j
< arrlen( world
.io
); j
++ )
1749 struct cell_terminal
*term
= &world
.io
[j
];
1751 if( v2i_eq( term
->pos
, fish
->pos
) )
1753 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1754 if( run
->recv_count
< vg_list_size( run
->recieved
) )
1756 if( fish
->payload
== run
->conditions
[ run
->recv_count
] )
1757 success_this_frame
= 1;
1759 failure_this_frame
= 1;
1761 run
->recieved
[ run
->recv_count
++ ] = fish
->payload
;
1764 failure_this_frame
= 1;
1770 fish
->state
= k_fish_state_dead
;
1771 fish
->death_time
= -1000.0f
;
1776 if( cell_current
->config
== k_cell_type_merge
)
1781 fish
->flow_reversed
= 0;
1785 if( cell_current
->config
== k_cell_type_split
)
1788 fish
->dir
[0] = cell_current
->state
&FLAG_FLIP_FLOP
?1:-1;
1791 if( !(cell_current
->state
& FLAG_TARGETED
) )
1792 cell_current
->state
^= FLAG_FLIP_FLOP
;
1796 // Apply cell out-flow
1797 struct cell_description
*desc
= &cell_descriptions
[ cell_current
->config
];
1799 v2i_copy( fish
->flow_reversed
? desc
->start
: desc
->end
, fish
->dir
);
1803 v2i_add( fish
->pos
, fish
->dir
, pos_next
);
1805 struct cell
*cell_next
= pcell( pos_next
);
1807 if( cell_next
->state
& (FLAG_CANAL
|FLAG_OUTPUT
) )
1809 struct cell_description
*desc
= &cell_descriptions
[ cell_next
->config
];
1811 if( cell_next
->config
== k_cell_type_merge
)
1813 if( fish
->dir
[0] == 0 )
1815 fish
->state
= k_fish_state_dead
;
1816 fish
->death_time
= world
.sim_internal_time
;
1819 fish
->flow_reversed
= 0;
1823 if( cell_next
->config
== k_cell_type_split
)
1825 if( fish
->dir
[0] == 0 )
1827 sfx_set_playrnd( &audio_splitter
, &audio_system_balls_important
, 0, 1 );
1828 cell_next
->state
|= FLAG_FLIP_ROTATING
;
1830 fish
->flow_reversed
= 0;
1834 fish
->state
= k_fish_state_dead
;
1835 fish
->death_time
= world
.sim_internal_time
;
1839 fish
->flow_reversed
= ( fish
->dir
[0] != -desc
->start
[0] ||
1840 fish
->dir
[1] != -desc
->start
[1] )? 1: 0;
1845 if( world_check_pos_ok( fish
->pos
) )
1846 fish
->state
= k_fish_state_bg
;
1849 fish
->state
= k_fish_state_dead
;
1850 fish
->death_time
= world
.sim_internal_time
;
1855 //v2i_add( fish->pos, fish->dir, fish->pos );
1857 else if( fish
->state
== k_fish_state_bg
)
1859 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1861 if( !world_check_pos_ok( fish
->pos
) )
1863 fish
->state
= k_fish_state_dead
;
1864 fish
->death_time
= -1000.0f
;
1868 struct cell
*cell_entry
= pcell( fish
->pos
);
1870 if( cell_entry
->state
& FLAG_CANAL
)
1872 if( cell_entry
->config
== k_cell_type_con_r
|| cell_entry
->config
== k_cell_type_con_u
1873 || cell_entry
->config
== k_cell_type_con_l
|| cell_entry
->config
== k_cell_type_con_d
)
1876 sw_set_achievement( "CAN_DO_THAT" );
1879 fish
->state
= k_fish_state_soon_alive
;
1883 fish
->flow_reversed
= 1;
1885 switch( cell_entry
->config
)
1887 case k_cell_type_con_r
: fish
->dir
[0] = 1; break;
1888 case k_cell_type_con_l
: fish
->dir
[0] = -1; break;
1889 case k_cell_type_con_u
: fish
->dir
[1] = 1; break;
1890 case k_cell_type_con_d
: fish
->dir
[1] = -1; break;
1896 else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); }
1898 if( fish
->state
>= k_fish_state_alive
)
1902 // Second pass (triggers)
1903 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1905 struct fish
*fish
= &world
.fishes
[i
];
1907 if( fish
->state
== k_fish_state_alive
)
1909 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1910 struct cell
*cell_current
= pcell( fish
->pos
);
1912 if( cell_current
->state
& FLAG_IS_TRIGGER
)
1914 int trigger_id
= cell_current
->links
[0]?0:1;
1916 struct cell
*target_peice
= &world
.data
[ cell_current
->links
[trigger_id
] ];
1918 cell_current
->state
|= FLAG_TRIGGERED
;
1921 target_peice
->state
|= FLAG_FLIP_FLOP
;
1923 target_peice
->state
&= ~FLAG_FLIP_FLOP
;
1928 // Third pass (collisions)
1929 struct fish
*fi
, *fj
;
1931 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1933 fi
= &world
.fishes
[i
];
1935 if( fi
->state
== k_fish_state_alive
)
1937 int continue_again
= 0;
1939 for( int j
= i
+1; j
< world
.num_fishes
; j
++ )
1941 fj
= &world
.fishes
[j
];
1943 if( fj
->state
== k_fish_state_alive
)
1948 v2i_sub( fi
->pos
, fi
->dir
, fi_prev
);
1949 v2i_sub( fj
->pos
, fj
->dir
, fj_prev
);
1952 collide_next_frame
= (
1953 (fi
->pos
[0] == fj
->pos
[0]) &&
1954 (fi
->pos
[1] == fj
->pos
[1]))? 1: 0,
1955 collide_this_frame
= (
1956 (fi_prev
[0] == fj
->pos
[0]) &&
1957 (fi_prev
[1] == fj
->pos
[1]) &&
1958 (fj_prev
[0] == fi
->pos
[0]) &&
1959 (fj_prev
[1] == fi
->pos
[1])
1962 if( collide_next_frame
|| collide_this_frame
)
1965 sw_set_achievement( "BANG" );
1968 // Shatter death (+0.5s)
1969 float death_time
= world
.sim_internal_time
+ ( collide_this_frame
? 0.0f
: 0.5f
);
1971 fi
->state
= k_fish_state_soon_dead
;
1972 fj
->state
= k_fish_state_soon_dead
;
1973 fi
->death_time
= death_time
;
1974 fj
->death_time
= death_time
;
1981 if( continue_again
)
1987 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1989 struct cell_terminal
*term
= &world
.io
[ i
];
1990 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
1994 if( world
.sim_frame
< term
->runs
[ world
.sim_run
].condition_count
)
1996 char emit
= term
->runs
[ world
.sim_run
].conditions
[ world
.sim_frame
];
2000 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
2001 v2i_copy( term
->pos
, fish
->pos
);
2003 fish
->state
= k_fish_state_alive
;
2004 fish
->payload
= emit
;
2006 struct cell
*cell_ptr
= pcell( fish
->pos
);
2008 if( cell_ptr
->config
!= k_cell_type_stub
)
2010 struct cell_description
*desc
= &cell_descriptions
[ cell_ptr
->config
];
2012 v2i_copy( desc
->start
, fish
->dir
);
2013 fish
->flow_reversed
= 1;
2015 world
.num_fishes
++;
2022 if( alive_count
== 0 )
2024 world
.completed
= 1;
2026 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2028 struct cell_terminal
*term
= &world
.io
[ i
];
2029 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
2033 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
2035 if( run
->recv_count
== run
->condition_count
)
2037 for( int j
= 0; j
< run
->condition_count
; j
++ )
2039 if( run
->recieved
[j
] != run
->conditions
[j
] )
2041 world
.completed
= 0;
2048 world
.completed
= 0;
2054 if( world
.completed
)
2056 if( world
.sim_run
< world
.max_runs
-1 )
2058 vg_success( "Run passed, starting next\n" );
2060 world
.sim_frame
= 0;
2061 world
.sim_target
= 0;
2062 world
.num_fishes
= 0;
2064 // Reset timing reference points
2065 world
.sim_delta_ref
= vg_time
;
2066 world
.sim_internal_ref
= 0.0f
;
2068 if( world_static
.buttons
[ k_world_button_pause
].state
)
2069 world
.pause_offset_target
= 0.5f
;
2071 world
.pause_offset_target
= 0.0f
;
2073 world
.sim_internal_time
= 0.0f
;
2075 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
2076 world
.data
[ i
].state
&= ~FLAG_FLIP_FLOP
;
2082 vg_success( "Level passed!\n" );
2085 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
2086 if( world
.data
[ i
].state
& FLAG_CANAL
)
2089 world
.score
= score
;
2090 world
.time
= world
.sim_frame
;
2092 // Copy into career data
2093 if( world
.pCmpLevel
)
2095 career_pass_level( world
.pCmpLevel
, world
.score
, 1 );
2098 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 9 );
2099 failure_this_frame
= 0;
2100 success_this_frame
= 0;
2106 if( world
.sim_run
> 0 )
2107 sw_set_achievement( "GOOD_ENOUGH" );
2110 vg_error( "Level failed :(\n" );
2121 if( failure_this_frame
)
2123 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 0 );
2125 else if( success_this_frame
)
2127 static int succes_counter
= 0;
2129 sfx_set_play( &audio_tones
, &audio_system_balls_extra
, 1+(succes_counter
++) );
2131 if( succes_counter
== 7 )
2136 // =====================================================================================================
2138 world
.frame_lerp
= world
.sim_internal_time
- floorf( world
.sim_internal_time
);
2140 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2142 struct fish
*fish
= &world
.fishes
[i
];
2144 if( fish
->state
== k_fish_state_dead
)
2147 if( fish
->state
== k_fish_state_soon_dead
&& (world
.sim_internal_time
> fish
->death_time
) )
2148 continue; // Todo: particle thing?
2150 struct cell
*cell
= pcell(fish
->pos
);
2151 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2155 float t
= world
.frame_lerp
;
2156 if( fish
->flow_reversed
&& !desc
->is_linear
)
2159 v2_copy( fish
->physics_co
, fish
->physics_v
);
2161 switch( cell
->config
)
2163 case k_cell_type_merge
:
2164 if( fish
->dir
[0] == 1 )
2169 case k_cell_type_con_r
: curve
= curve_1
; break;
2170 case k_cell_type_con_l
: curve
= curve_4
; break;
2171 case k_cell_type_con_u
: curve
= curve_2
; break;
2172 case k_cell_type_con_d
: curve
= curve_8
; break;
2173 case 3: curve
= curve_3
; break;
2174 case 6: curve
= curve_6
; break;
2175 case 9: curve
= curve_9
; break;
2176 case 12: curve
= curve_12
; break;
2178 if( t
> curve_7_linear_section
)
2180 t
-= curve_7_linear_section
;
2181 t
*= (1.0f
/(1.0f
-curve_7_linear_section
));
2183 curve
= cell
->state
& FLAG_FLIP_FLOP
? curve_7
: curve_7_1
;
2187 default: curve
= NULL
; break;
2193 float t3
= t
* t
* t
;
2195 float cA
= 3.0f
*t2
- 3.0f
*t3
;
2196 float cB
= 3.0f
*t3
- 6.0f
*t2
+ 3.0f
*t
;
2197 float cC
= 3.0f
*t2
- t3
- 3.0f
*t
+ 1.0f
;
2199 fish
->physics_co
[0] = t3
*curve
[3][0] + cA
*curve
[2][0] + cB
*curve
[1][0] + cC
*curve
[0][0];
2200 fish
->physics_co
[1] = t3
*curve
[3][1] + cA
*curve
[2][1] + cB
*curve
[1][1] + cC
*curve
[0][1];
2201 fish
->physics_co
[0] += (float)fish
->pos
[0];
2202 fish
->physics_co
[1] += (float)fish
->pos
[1];
2207 origin
[0] = (float)fish
->pos
[0] + (float)fish
->dir
[0]*-0.5f
+ 0.5f
;
2208 origin
[1] = (float)fish
->pos
[1] + (float)fish
->dir
[1]*-0.5f
+ 0.5f
;
2210 fish
->physics_co
[0] = origin
[0] + (float)fish
->dir
[0]*t
;
2211 fish
->physics_co
[1] = origin
[1] + (float)fish
->dir
[1]*t
;
2214 v2_sub( fish
->physics_co
, fish
->physics_v
, fish
->physics_v
);
2215 v2_divs( fish
->physics_v
, world
.sim_internal_delta
, fish
->physics_v
);
2220 static void render_tiles( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
)
2222 v2i full_start
= { 0,0 };
2223 v2i full_end
= { world
.w
, world
.h
};
2225 if( !start
|| !end
)
2231 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2233 for( int y
= start
[1]; y
< end
[1]; y
++ )
2235 for( int x
= start
[0]; x
< end
[0]; x
++ )
2237 struct cell
*cell
= pcell((v2i
){x
,y
});
2238 int selected
= world
.selected
== y
*world
.w
+ x
;
2240 int tile_offsets
[][2] =
2242 {2, 0}, {0, 3}, {0, 2}, {2, 2},
2243 {1, 0}, {2, 3}, {3, 2}, {1, 3},
2244 {3, 1}, {0, 1}, {1, 2}, {2, 1},
2245 {1, 1}, {3, 3}, {2, 1}, {2, 1}
2248 int uv
[2] = { 3, 0 };
2250 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
2252 uv
[0] = tile_offsets
[ cell
->config
][0];
2253 uv
[1] = tile_offsets
[ cell
->config
][1];
2256 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ), (float)x
, (float)y
, uv
[0], uv
[1] );
2259 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, selected_colour
);
2261 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
2269 static int world_button_exec( struct world_button
*btn
, v2f texture
, v3f colour
, enum world_button_status
*status
)
2271 static v2i click_grab
= { -9999, -9999 };
2276 click_grab
[0] = -9999;
2277 click_grab
[1] = -9999;
2281 v2i click_tile
= { world
.tile_x
, world
.tile_y
};
2284 int is_hovering
= v2i_eq( click_tile
, btn
->position
);
2286 // Set up light targets before logic runs
2288 btn
->light_target
= is_hovering
? 0.9f
: 0.8f
;
2290 btn
->light_target
= is_hovering
? 0.2f
: 0.0f
;
2292 if( vg_get_button( "primary" ) && is_hovering
)
2293 btn
->light_target
= 1.0f
;
2295 // Process click action
2298 if( vg_get_button_down( "primary" ) && is_hovering
)
2299 v2i_copy( click_tile
, click_grab
);
2300 else if( v2i_eq( click_grab
, click_tile
) && vg_get_button_up( "primary" ) )
2303 *status
= btn
->state
? k_world_button_on_disable
: k_world_button_on_enable
;
2305 if( btn
->mode
== k_world_button_mode_toggle
)
2308 sfx_set_play( &audio_clicks
, &audio_system_ui
, btn
->state
? 1:0 );
2316 btn
->light
= vg_lerpf( btn
->light
, btn
->light_target
+ btn
->extra_light
, vg_time_delta
*26.0f
);
2318 v3_copy( colour
, final_colour
);
2319 final_colour
[3] = btn
->light
;
2321 glUniform4f( SHADER_UNIFORM( shader_buttons
, "uOffset" ),
2327 glUniform4fv( SHADER_UNIFORM( shader_buttons
, "uColour" ), 1, final_colour
);
2334 static void wbutton_run( enum e_world_button btn_name, v2f btn_tex )
2336 static v3f button_colours[] = {
2337 {0.204f, 0.345f, 0.553f},
2338 {0.204f, 0.345f, 0.553f},
2339 {0.553f, 0.345f, 0.204f},
2343 struct cell_button *btn = &world.buttons[btn_name];
2348 int is_hovering = (world.tile_x == world.w-1 && world.tile_y == world.h-btn_name-2)?1:0;
2349 if( vg_get_button_up( "primary" ) && is_hovering )
2352 if( btn_name == k_world_button_sim )
2354 if( world.buttons[ k_world_button_pause ].pressed )
2361 world.pause_offset_target = 0.5f;
2364 world.pause_offset_target += 1.0f;
2368 btn->pressed ^= 0x1;
2376 else if( btn_name == k_world_button_pause )
2378 btn->pressed ^= 0x1;
2380 world.sim_internal_ref = world.sim_internal_time;
2381 world.sim_delta_ref = vg_time;
2385 float time_frac = world.sim_internal_time-floorf(world.sim_internal_time);
2386 world.pause_offset_target = 0.5f - time_frac;
2389 world.pause_offset_target = 0.0f;
2391 else if( btn_name == k_world_button_speedy )
2393 btn->pressed ^= 0x1;
2395 world.sim_delta_speed = btn->pressed? 10.0f: 2.5f;
2396 world.sim_delta_ref = vg_time;
2397 world.sim_internal_ref = world.sim_internal_time;
2401 btn->pressed ^= 0x1;
2404 sfx_set_play( &audio_clicks, &audio_system_ui, btn->pressed?1:0 );
2412 btn->light_target = 0.9f;
2416 if( btn_name == k_world_button_sim && world.buttons[ k_world_button_pause ].pressed )
2417 btn->light_target = fabsf(sinf( vg_time * 2.0f )) * 0.3f + 0.3f;
2419 btn->light_target = 0.8f;
2424 btn->light_target = is_hovering? 0.2f: 0.0f;
2427 if( vg_get_button( "primary" ) && is_hovering )
2428 btn->light_target = 1.0f;
2430 btn->light = vg_lerpf( btn->light, btn->light_target, vg_time_delta*26.0f );
2433 if( btn_name == k_world_button_sim && world.buttons[ k_world_button_sim ].pressed )
2435 if( world.buttons[ k_world_button_pause ].pressed )
2442 v3_copy( button_colours[ btn_name ], final_colour );
2443 final_colour[3] = btn->light;
2445 glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ),
2448 (float)(btn_tex[0]+tex_offset),
2451 glUniform4fv( SHADER_UNIFORM( shader_buttons, "uColour" ), 1, final_colour );
2456 static void wbutton_draw( v2i pos, v2f tex, v4f colour )
2458 glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ),
2464 glUniform4fv( SHADER_UNIFORM( shader_buttons, "uColour" ), 1, colour );
2469 static void level_selection_buttons(void)
2471 v3f tutorial_colour
= { 0.204f
, 0.345f
, 0.553f
};
2472 v3f locked_colour
= { 0.2f
, 0.2f
, 0.2f
};
2474 struct cmp_level
*switch_level_to
= NULL
;
2476 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
2478 struct career_level_pack
*grid
= &career_packs
[i
];
2480 for( int j
= 0; j
< grid
->count
; j
++ )
2482 struct cmp_level
*lvl
= &grid
->pack
[ j
];
2484 if( world
.pCmpLevel
== lvl
)
2485 lvl
->btn
.extra_light
= 0.35f
+ fabsf(sinf( vg_time
* 2.0f
)) * 0.05f
;
2486 else lvl
->btn
.extra_light
= 0.2f
;
2488 if( lvl
->completed_score
)
2489 lvl
->btn
.extra_light
+= 0.8f
;
2491 enum world_button_status status
;
2492 if( world_button_exec(
2495 lvl
->unlocked
? (lvl
->is_tutorial
? tutorial_colour
: grid
->primary_colour
): locked_colour
,
2499 if( status
== k_world_button_on_enable
&& lvl
->unlocked
)
2500 switch_level_to
= lvl
;
2505 if( switch_level_to
)
2507 if( console_changelevel( 1, &switch_level_to
->map_name
) )
2509 world
.pCmpLevel
= switch_level_to
;
2510 gen_level_text( world
.pCmpLevel
);
2515 void vg_render(void)
2517 glViewport( 0,0, vg_window_x
, vg_window_y
);
2519 glDisable( GL_DEPTH_TEST
);
2520 glClearColor( 0.369768f
, 0.3654f
, 0.42f
, 1.0f
);
2521 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
2523 v4f
const colour_default
= {1.0f
, 1.0f
, 1.0f
, 1.0f
};
2524 v4f
const colour_selected
= {0.90f
, 0.92f
, 1.0f
, 1.0f
};
2526 int const circle_base
= 6;
2527 int const filled_start
= circle_base
+0;
2528 int const filled_count
= circle_base
+32;
2529 int const empty_start
= circle_base
+32;
2530 int const empty_count
= circle_base
+32*2;
2532 if( !world
.initialzed
)
2536 // ========================================================================================================
2537 use_mesh( &world
.shapes
);
2539 SHADER_USE( shader_background
);
2540 glUniformMatrix3fv( SHADER_UNIFORM( shader_background
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2542 glActiveTexture( GL_TEXTURE0
);
2543 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
2544 glUniform1i( SHADER_UNIFORM( shader_background
, "uTexMain" ), 0 );
2546 glUniform3f( SHADER_UNIFORM( shader_background
, "uOffset" ), -16, -16, 64 );
2547 glUniform1f( SHADER_UNIFORM( shader_background
, "uVariance" ), 0.02f
);
2549 glActiveTexture( GL_TEXTURE1
);
2550 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
2551 glUniform1i( SHADER_UNIFORM( shader_background
, "uSamplerNoise" ), 1 );
2552 glUniform1f( SHADER_UNIFORM( shader_background
, "uVisibility" ), 1.0f
); // (sinf( vg_time ) + 1.0f) * 0.5f );
2556 // TILESET BACKGROUND LAYER
2557 // ========================================================================================================
2558 use_mesh( &world
.shapes
);
2559 SHADER_USE( shader_tile_main
);
2562 m2x2_identity( subtransform
);
2563 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2564 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_main
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2565 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 0.0f
);
2566 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 0.0f
);
2567 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uVisibility" ), 2.0f
); // sinf( vg_time ) + 1.0f );
2570 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2571 glBlendEquation(GL_FUNC_ADD
);
2574 vg_tex2d_bind( &tex_tile_data
, 0 );
2575 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2577 vg_tex2d_bind( &tex_wood
, 1 );
2578 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2580 render_tiles( NULL
, NULL
, colour_default
, colour_default
);
2583 // ========================================================================================================
2584 SHADER_USE( shader_ball
);
2585 glUniformMatrix3fv( SHADER_UNIFORM( shader_ball
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2587 vg_tex2d_bind( &tex_ball_noise
, 0 );
2588 glUniform1i( SHADER_UNIFORM( shader_ball
, "uTexMain" ), 0 );
2590 if( world_static
.buttons
[ k_world_button_sim
].state
)
2592 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2594 struct fish
*fish
= &world
.fishes
[i
];
2596 render_pos
[2] = 1.0f
;
2598 if( fish
->state
== k_fish_state_dead
|| fish
->state
== k_fish_state_soon_dead
)
2600 float death_anim_time
= world
.sim_internal_time
- fish
->death_time
;
2603 if( death_anim_time
> 0.0f
&& death_anim_time
< 1.0f
)
2605 float amt
= 1.0f
-death_anim_time
*death_anim_time
;
2607 v2_muladds( fish
->physics_co
, fish
->physics_v
, -1.0f
* world
.sim_internal_delta
* amt
, fish
->physics_co
);
2608 render_pos
[2] = amt
;
2610 else if( world
.sim_internal_time
> fish
->death_time
)
2613 else if( fish
->state
== k_fish_state_bg
)
2616 v2_copy( fish
->physics_co
, render_pos
);
2618 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2619 colour_code_v3( fish
->payload
, dot_colour
);
2621 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uColour" ), 1, dot_colour
);
2622 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uOffset" ), 1, render_pos
);
2623 glUniform2f( SHADER_UNIFORM( shader_ball
, "uTexOffset" ), (float)i
* 1.2334, (float)i
* -0.3579f
);
2628 // TILESET FOREGROUND LAYER
2629 // ========================================================================================================
2630 SHADER_USE( shader_tile_main
);
2633 vg_tex2d_bind( &tex_tile_data
, 0 );
2634 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2636 vg_tex2d_bind( &tex_wood
, 1 );
2637 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2639 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 1.0f
);
2640 render_tiles( NULL
, NULL
, colour_default
, colour_selected
);
2643 for( int y
= 2; y
< world
.h
-2; y
++ )
2645 for( int x
= 2; x
< world
.w
-2; x
++ )
2647 struct cell
*cell
= pcell((v2i
){x
,y
});
2649 if( cell
->state
& FLAG_CANAL
)
2651 if( cell
->config
== k_cell_type_split
)
2653 float rotation
= cell
->state
& FLAG_FLIP_FLOP
? vg_rad( -45.0f
): vg_rad( 45.0f
);
2655 if( cell
->state
& FLAG_FLIP_ROTATING
)
2657 if( (world
.frame_lerp
> curve_7_linear_section
) )
2659 float const rotation_speed
= 0.4f
;
2660 if( (world
.frame_lerp
< 1.0f
-rotation_speed
) )
2662 float t
= world
.frame_lerp
- curve_7_linear_section
;
2663 t
*= -2.0f
* (1.0f
/(1.0f
-(curve_7_linear_section
+rotation_speed
)));
2673 m2x2_create_rotation( subtransform
, rotation
);
2675 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2676 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ),
2679 cell
->state
& FLAG_TARGETED
? 3.0f
: 0.0f
,
2689 // ========================================================================================================
2690 if( world
.selected
!= -1 && !(world
.data
[ world
.selected
].state
& FLAG_CANAL
) && !world
.id_drag_from
)
2692 v2i new_begin
= { world
.tile_x
- 2, world
.tile_y
- 2 };
2693 v2i new_end
= { world
.tile_x
+ 2, world
.tile_y
+ 2 };
2695 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2696 map_reclassify( new_begin
, new_end
, 0 );
2698 m2x2_identity( subtransform
);
2699 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 1.0f
);
2700 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2701 glUniform2fv( SHADER_UNIFORM( shader_tile_main
, "uMousePos" ), 1, world
.tile_pos
);
2703 render_tiles( new_begin
, new_end
, colour_default
, colour_default
);
2705 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2706 map_reclassify( new_begin
, new_end
, 0 );
2710 // ========================================================================================================
2711 SHADER_USE( shader_buttons
);
2712 glUniformMatrix3fv( SHADER_UNIFORM( shader_buttons
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2714 vg_tex2d_bind( &tex_buttons
, 0 );
2715 glUniform1i( SHADER_UNIFORM( shader_buttons
, "uTexMain" ), 0 );
2717 enum world_button_status stat
;
2718 int world_paused
= world_static
.buttons
[k_world_button_pause
].state
;
2719 int world_running
= world_static
.buttons
[k_world_button_sim
].state
;
2721 float sim_icon_x
= world_paused
? 3.0f
: (world_running
? 2.0f
: 0.0f
);
2723 v3f btn_dark_blue
= { 0.204f
, 0.345f
, 0.553f
};
2724 v3f btn_orange
= { 0.553f
, 0.345f
, 0.204f
};
2726 if( world_button_exec( &world_static
.buttons
[k_world_button_sim
], (v2f
){ sim_icon_x
, 3.0f
}, btn_dark_blue
, &stat
))
2728 if( stat
== k_world_button_on_enable
)
2733 world
.pause_offset_target
= 0.5f
;
2739 // Trigger single step
2740 world
.pause_offset_target
+= 1.0f
;
2741 world_static
.buttons
[k_world_button_sim
].state
= 1;
2750 if( world_button_exec( &world_static
.buttons
[k_world_button_pause
], (v2f
){ 1.0f
, 3.0f
}, btn_dark_blue
, &stat
))
2752 world
.sim_internal_ref
= world
.sim_internal_time
;
2753 world
.sim_delta_ref
= vg_time
;
2755 if( stat
== k_world_button_on_enable
)
2757 float time_frac
= world
.sim_internal_time
-floorf(world
.sim_internal_time
);
2758 world
.pause_offset_target
= 0.5f
- time_frac
;
2761 world
.pause_offset_target
= 0.0f
;
2764 if( world_button_exec( &world_static
.buttons
[k_world_button_speedy
], (v2f
){ 0.0f
, 2.0f
}, btn_orange
, &stat
))
2766 world
.sim_delta_speed
= stat
== k_world_button_on_enable
? 10.0f
: 2.5f
;
2770 world
.sim_delta_ref
= vg_time
;
2771 world
.sim_internal_ref
= world
.sim_internal_time
;
2775 if( world_button_exec( &world_static
.buttons
[k_world_button_settings
], (v2f
){ 1.0f
, 2.0f
}, btn_orange
, &stat
))
2780 level_selection_buttons();
2782 if( vg_get_button_up( "primary" ) )
2783 world_button_exec( NULL
, NULL
, NULL
, NULL
);
2786 // ========================================================================================================
2787 SHADER_USE( shader_sdf
);
2788 glBindVertexArray( text_buffers
.vao
);
2789 glUniformMatrix3fv( SHADER_UNIFORM( shader_sdf
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2791 vg_tex2d_bind( &tex_ubuntu
, 0 );
2792 glUniform1i( SHADER_UNIFORM( shader_sdf
, "uTexGlyphs" ), 0 );
2794 glUniform4f( SHADER_UNIFORM( shader_sdf
, "uColour" ), 1.0f
, 1.0f
, 1.0f
, 1.0f
);
2795 glDrawElements( GL_TRIANGLES
, text_buffers
.title_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.title_start
*6*sizeof(u16
) ) );
2796 glDrawElements( GL_TRIANGLES
, text_buffers
.desc_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.desc_start
*6*sizeof(u16
) ) );
2798 glUniform4f( SHADER_UNIFORM( shader_sdf
, "uColour" ), 1.0f
, 1.0f
, 1.0f
, 0.17f
);
2799 glDrawElements( GL_TRIANGLES
, text_buffers
.grid_count
*6, GL_UNSIGNED_SHORT
, (void*)( text_buffers
.grid_start
*6*sizeof(u16
) ) );
2802 // ========================================================================================================
2803 //glDisable(GL_BLEND);
2805 SHADER_USE( shader_wire
);
2806 glBindVertexArray( world
.wire
.vao
);
2808 glUniformMatrix3fv( SHADER_UNIFORM( shader_wire
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2810 v4f
const wire_left_colour
= { 0.5f
, 0.5f
, 0.5f
, 1.0f
};
2811 v4f
const wire_right_colour
= { 0.2f
, 0.2f
, 0.2f
, 1.0f
};
2812 v4f
const wire_drag_colour
= { 0.2f
, 0.2f
, 0.2f
, 0.6f
};
2814 glUniform1f( SHADER_UNIFORM( shader_wire
, "uTime" ), world
.frame_lerp
);
2815 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), 0.0f
);
2817 if( world
.id_drag_from
)
2819 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, wire_drag_colour
);
2820 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), 0.4f
);
2821 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), world
.drag_from_co
[0], world
.drag_from_co
[1], 0.20f
);
2822 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), world
.drag_to_co
[0], world
.drag_to_co
[1], 0.20f
);
2823 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2826 // Pulling animation
2827 float rp_x1
= world
.frame_lerp
*9.0f
;
2828 float rp_xa
= rp_x1
*expf(1.0f
-rp_x1
)* 0.36f
;
2829 float rp_x2
= 1.0f
-rp_xa
;
2831 for( int y
= 2; y
< world
.h
-2; y
++ )
2833 for( int x
= 2; x
< world
.w
-2; x
++ )
2835 struct cell
*cell
= pcell((v2i
){x
,y
});
2837 if( cell
->state
& FLAG_CANAL
)
2839 if( cell
->state
& FLAG_IS_TRIGGER
)
2841 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2843 int trigger_id
= cell
->links
[0]?0:1;
2845 int x2
= cell
->links
[trigger_id
] % world
.w
;
2846 int y2
= (cell
->links
[trigger_id
] - x2
) / world
.w
;
2851 startpoint
[0] = (float)x2
+ (trigger_id
? 0.75f
: 0.25f
);
2852 startpoint
[1] = (float)y2
+ 0.25f
;
2857 v2_add( desc
->trigger_pos
, endpoint
, endpoint
);
2859 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, trigger_id
? wire_right_colour
: wire_left_colour
);
2860 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), cell
->state
& FLAG_TRIGGERED
? rp_x2
* 0.4f
: 0.4f
);
2861 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), cell
->state
& FLAG_TRIGGERED
? rp_xa
: 0.0f
);
2862 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), startpoint
[0], startpoint
[1], 0.18f
);
2863 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), endpoint
[0], endpoint
[1], 0.18f
);
2864 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2871 // ========================================================================================================
2873 SHADER_USE( shader_tile_colour
);
2874 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2875 use_mesh( &world
.shapes
);
2877 for( int y
= 2; y
< world
.h
-2; y
++ )
2879 for( int x
= 2; x
< world
.w
-2; x
++ )
2881 struct cell
*cell
= pcell((v2i
){x
,y
});
2883 if( cell
->state
& FLAG_CANAL
)
2885 if( cell
->state
& FLAG_IS_TRIGGER
)
2887 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2889 int trigger_id
= cell
->links
[0]?0:1;
2891 int x2
= cell
->links
[trigger_id
] % world
.w
;
2892 int y2
= (cell
->links
[trigger_id
] - x2
) / world
.w
;
2896 pts
[0][0] = (float)x2
+ (trigger_id
? 0.75f
: 0.25f
);
2897 pts
[0][1] = (float)y2
+ 0.25f
;
2902 v2_add( desc
->trigger_pos
, pts
[1], pts
[1] );
2904 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ),
2905 1, trigger_id
? wire_right_colour
: wire_left_colour
);
2907 for( int i
= 0; i
< 2; i
++ )
2909 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2914 draw_mesh( filled_start
, filled_count
);
2921 // SUB SPLITTER DIRECTION
2922 // ========================================================================================================
2924 glUniform4f( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 0.9f
, 0.35f
, 0.1f
, 0.75f
);
2926 for( int y
= 2; y
< world
.h
-2; y
++ )
2928 for( int x
= 2; x
< world
.w
-2; x
++ )
2930 struct cell
*cell
= pcell((v2i
){x
,y
});
2932 if( cell
->state
& FLAG_CANAL
&& cell
->state
& FLAG_TARGETED
&& cell
->config
== k_cell_type_split
)
2934 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), x
, y
, 1.0f
);
2935 draw_mesh( cell
->state
& FLAG_FLIP_FLOP
? 5: 4, 1 );
2941 // ========================================================================================================
2943 //glEnable(GL_BLEND);
2945 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2947 struct cell_terminal
*term
= &world
.io
[ i
];
2948 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
2950 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2952 for( int k
= 0; k
< term
->run_count
; k
++ )
2954 float arr_base
= is_input
? 1.2f
: -0.2f
,
2955 run_offset
= (is_input
? 0.2f
: -0.2f
) * (float)k
,
2956 y_position
= is_input
?
2957 (arr_base
+ (float)term
->pos
[1] + (float)(term
->run_count
-1)*0.2f
) - run_offset
:
2958 (float)term
->pos
[1] + arr_base
+ run_offset
;
2963 if( is_simulation_running() )
2965 if( k
== world
.sim_run
)
2967 float a
= fabsf(sinf( vg_time
* 2.0f
)) * 0.075f
+ 0.075f
;
2969 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, a
}, bar_colour
);
2972 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
2976 else if( 1 || k
& 0x1 )
2979 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, 0.07f
}, bar_colour
);
2981 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
2988 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, bar_colour
);
2989 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), (float)term
->pos
[0], y_position
- 0.1f
, 1.0f
);
2993 for( int j
= 0; j
< term
->runs
[k
].condition_count
; j
++ )
2995 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2996 (float)term
->pos
[0] + 0.2f
+ 0.2f
* (float)j
,
3003 char cc
= term
->runs
[k
].conditions
[j
];
3006 colour_code_v3( cc
, dot_colour
);
3007 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
3009 // Draw filled if tick not passed, draw empty if empty
3010 if( (world
.sim_frame
> j
&& world
.sim_run
>= k
) || world
.sim_run
> k
)
3011 draw_mesh( empty_start
, empty_count
);
3013 draw_mesh( filled_start
, filled_count
);
3019 if( term
->runs
[k
].recv_count
> j
)
3021 colour_code_v3( term
->runs
[k
].recieved
[j
], dot_colour
);
3022 v3_muls( dot_colour
, 0.8f
, dot_colour
);
3023 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
3025 draw_mesh( filled_start
, filled_count
);
3028 colour_code_v3( term
->runs
[k
].conditions
[j
], dot_colour
);
3029 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
3031 draw_mesh( empty_start
, empty_count
);
3037 glDisable(GL_BLEND
);
3041 float const score_bright = 1.25f;
3042 glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ),
3043 0.4f*score_bright, 0.39f*score_bright, 0.45f*score_bright, 1.0f );
3045 use_mesh( &world.numbers );
3046 draw_numbers( (v3f){ 2.0f, (float)world.h-1.875f, 0.3333f }, world.score );
3052 #if STEAM_LEADERBOARDS
3053 void leaderboard_dispatch_score(void)
3055 sw_upload_leaderboard_score(
3056 ui_data
.upload_request
.level
->steam_leaderboard
,
3057 k_ELeaderboardUploadScoreMethodKeepBest
,
3058 ui_data
.upload_request
.score
,
3063 ui_data
.upload_request
.is_waiting
= 0;
3065 vg_success( "Dispatched leaderboard score\n" );
3068 void leaderboard_found( LeaderboardFindResult_t
*pCallback
)
3070 if( !pCallback
->m_bLeaderboardFound
)
3072 vg_error( "Leaderboard could not be found\n" );
3073 ui_data
.steam_leaderboard
= 0;
3077 const char *recieved_name
= sw_get_leaderboard_name( pCallback
->m_hSteamLeaderboard
);
3079 // Update UI state and request entries if this callback found the current UI level
3080 if( ui_data
.level_selected
)
3082 if( !strcmp( recieved_name
, ui_data
.level_selected
->map_name
) )
3084 sw_download_leaderboard_entries( pCallback
->m_hSteamLeaderboard
, k_ELeaderboardDataRequestFriends
, 0, 8 );
3085 ui_data
.level_selected
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
3089 // Dispatch the waiting request if there was one
3090 if( ui_data
.upload_request
.is_waiting
)
3092 if( !strcmp( recieved_name
, ui_data
.upload_request
.level
->map_name
) )
3094 ui_data
.upload_request
.level
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
3095 leaderboard_dispatch_score();
3101 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
)
3103 // Update UI if this leaderboard matches what we currently have in view
3104 if( ui_data
.level_selected
->steam_leaderboard
== pCallback
->m_hSteamLeaderboard
)
3106 vg_info( "Recieved %d entries\n", pCallback
->m_cEntryCount
);
3107 ui_data
.leaderboard_count
= VG_MIN( pCallback
->m_cEntryCount
, 8 );
3109 u64_steamid local_player
= sw_get_steamid();
3111 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
3113 LeaderboardEntry_t entry
;
3114 sw_get_downloaded_entry( pCallback
->m_hSteamLeaderboardEntries
, i
, &entry
, NULL
, 0 );
3116 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
3118 player
->id
= entry
.m_steamIDUser
.m_unAll64Bits
;
3119 strncpy( player
->player_name
, sw_get_friend_persona_name( player
->id
), vg_list_size( player
->player_name
)-1 );
3120 player
->score
= entry
.m_nScore
;
3122 snprintf( player
->score_text
, vg_list_size(player
->score_text
), "%d", player
->score
);
3123 player
->texture
= sw_get_player_image( player
->id
);
3125 if( player
->texture
== 0 )
3126 player
->texture
= tex_unkown
.name
;
3128 player
->is_local_player
= local_player
== player
->id
? 1: 0;
3131 if( ui_data
.leaderboard_count
)
3132 ui_data
.leaderboard_show
= 1;
3134 ui_data
.leaderboard_show
= 0;
3136 else vg_warn( "Downloaded leaderboard does not match requested!\n" );
3139 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
)
3141 if( ui_data
.upload_request
.is_waiting
)
3142 vg_warn( "You are uploading leaderboard entries too quickly!\n" );
3144 ui_data
.upload_request
.level
= cmp_level
;
3145 ui_data
.upload_request
.score
= score
;
3146 ui_data
.upload_request
.is_waiting
= 1;
3148 // If leaderboard ID has been downloaded already then just immediately dispatch this
3149 if( cmp_level
->steam_leaderboard
)
3150 leaderboard_dispatch_score();
3152 sw_find_leaderboard( cmp_level
->map_name
);
3157 // ===========================================================================================================
3159 static int console_credits( int argc
, char const *argv
[] )
3161 vg_info( "Aknowledgements:\n" );
3162 vg_info( " GLFW zlib/libpng glfw.org\n" );
3163 vg_info( " miniaudio MIT0 miniaud.io\n" );
3164 vg_info( " QOI MIT phoboslab.org\n" );
3165 vg_info( " STB library MIT nothings.org\n" );
3166 vg_info( " Weiholmir JustFredrik\n" );
3167 vg_info( " Ubuntu Regular ubuntu.com\n" );
3171 static int console_save_map( int argc
, char const *argv
[] )
3173 if( !world
.initialzed
)
3175 vg_error( "Tried to save uninitialized map!\n" );
3179 char map_path
[ 256 ];
3181 strcpy( map_path
, "sav/" );
3182 strcat( map_path
, world
.map_name
);
3183 strcat( map_path
, ".map" );
3185 FILE *test_writer
= fopen( map_path
, "wb" );
3188 vg_info( "Saving map to '%s'\n", map_path
);
3189 map_serialize( test_writer
);
3191 fclose( test_writer
);
3196 vg_error( "Unable to open stream for writing\n" );
3201 static int console_load_map( int argc
, char const *argv
[] )
3203 char map_path
[ 256 ];
3208 strcpy( map_path
, "sav/" );
3209 strcat( map_path
, argv
[0] );
3210 strcat( map_path
, ".map" );
3212 char *text_source
= vg_textasset_read( map_path
);
3216 strcpy( map_path
, "maps/" );
3217 strcat( map_path
, argv
[0] );
3218 strcat( map_path
, ".map" );
3220 text_source
= vg_textasset_read( map_path
);
3225 vg_info( "Loading map: '%s'\n", map_path
);
3226 world
.pCmpLevel
= NULL
;
3228 if( !map_load( text_source
, argv
[0] ) )
3230 free( text_source
);
3234 free( text_source
);
3239 vg_error( "Missing maps '%s'\n", argv
[0] );
3245 vg_error( "Missing argument <map_path>\n" );
3250 static int console_changelevel( int argc
, char const *argv
[] )
3254 // Save current level
3255 console_save_map( 0, NULL
);
3256 if( console_load_map( argc
, argv
) )
3264 vg_error( "Missing argument <map_path>\n" );
3270 // START UP / SHUTDOWN
3271 // ===========================================================================================================
3273 #define TRANSFORM_TRI_2D( S, OX, OY, X1, Y1, X2, Y2, X3, Y3 ) \
3274 X1*S+OX, Y1*S+OY, X2*S+OX, Y2*S+OY, X3*S+OX, Y3*S+OY
3278 // Steamworks callbacks
3279 #ifdef STEAM_LEADERBOARDS
3280 sw_leaderboard_found
= &leaderboard_found
;
3281 sw_leaderboard_downloaded
= &leaderboard_downloaded
;
3284 vg_function_push( (struct vg_cmd
){
3285 .name
= "_map_write",
3286 .function
= console_save_map
3289 vg_function_push( (struct vg_cmd
){
3290 .name
= "_map_load",
3291 .function
= console_load_map
3294 vg_function_push( (struct vg_cmd
){
3296 .function
= console_changelevel
3299 vg_function_push( (struct vg_cmd
){
3301 .function
= console_credits
3304 vg_convar_push( (struct vg_convar
){
3306 .data
= &colour_set_id
,
3307 .data_type
= k_convar_dtype_i32
,
3308 .opt_i32
= { .min
= 0, .max
= 2, .clamp
= 1 }
3311 // Combined quad, long quad / empty circle / filled circle mesh
3313 float combined_mesh
[6*6 + 32*6*3] = {
3314 0.0f
, 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
,
3315 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
, 0.0f
,
3317 0.0f
, 0.0f
, 0.0f
, 0.2f
, 1.0f
, 0.2f
,
3318 0.0f
, 0.0f
, 1.0f
, 0.2f
, 1.0f
, 0.0f
,
3320 TRANSFORM_TRI_2D( 0.15f
,0.05f
,0.4f
, 0.0f
, 1.0f
, 1.0f
, 2.0f
, 1.0f
, 0.0f
),
3321 TRANSFORM_TRI_2D( 0.15f
,0.80f
,0.4f
, 0.0f
, 0.0f
, 0.0f
, 2.0f
, 1.0f
, 1.0f
)
3324 float *circle_mesh
= combined_mesh
+ 6*6;
3327 for( int i
= 0; i
< res
; i
++ )
3329 v2f v0
= { sinf( ((float)i
/(float)res
)*VG_TAUf
), cosf( ((float)i
/(float)res
)*VG_TAUf
) };
3330 v2f v1
= { sinf( ((float)(i
+1)/(float)res
)*VG_TAUf
), cosf( ((float)(i
+1)/(float)res
)*VG_TAUf
) };
3332 circle_mesh
[ i
*6+0 ] = 0.0f
;
3333 circle_mesh
[ i
*6+1 ] = 0.0f
;
3335 v2_copy( v0
, circle_mesh
+ 32*6 + i
*12 );
3336 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+2 );
3337 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+4 );
3339 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+6 );
3340 v2_muls( v1
, 0.8f
, circle_mesh
+ 32*6 + i
*12+8 );
3341 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+10 );
3343 v2_copy( v0
, circle_mesh
+ i
*6+4 );
3344 v2_copy( v1
, circle_mesh
+ i
*6+2 );
3345 v2_copy( v0
, circle_mesh
+i
*6+4 );
3346 v2_copy( v1
, circle_mesh
+i
*6+2 );
3349 init_mesh( &world
.shapes
, combined_mesh
, vg_list_size( combined_mesh
) );
3354 int const num_segments
= 64;
3356 struct mesh_wire
*mw
= &world
.wire
;
3358 v2f wire_points
[ num_segments
* 2 ];
3359 u16 wire_indices
[ 6*(num_segments
-1) ];
3361 for( int i
= 0; i
< num_segments
; i
++ )
3363 float l
= (float)i
/ (float)(num_segments
-1);
3365 v2_copy( (v2f
){ l
, -0.5f
}, wire_points
[i
*2+0] );
3366 v2_copy( (v2f
){ l
, 0.5f
}, wire_points
[i
*2+1] );
3368 if( i
< num_segments
-1 )
3370 wire_indices
[ i
*6+0 ] = i
*2 + 0;
3371 wire_indices
[ i
*6+1 ] = i
*2 + 1;
3372 wire_indices
[ i
*6+2 ] = i
*2 + 3;
3373 wire_indices
[ i
*6+3 ] = i
*2 + 0;
3374 wire_indices
[ i
*6+4 ] = i
*2 + 3;
3375 wire_indices
[ i
*6+5 ] = i
*2 + 2;
3379 glGenVertexArrays( 1, &mw
->vao
);
3380 glGenBuffers( 1, &mw
->vbo
);
3381 glGenBuffers( 1, &mw
->ebo
);
3382 glBindVertexArray( mw
->vao
);
3384 glBindBuffer( GL_ARRAY_BUFFER
, mw
->vbo
);
3386 glBufferData( GL_ARRAY_BUFFER
, sizeof( wire_points
), wire_points
, GL_STATIC_DRAW
);
3387 glBindVertexArray( mw
->vao
);
3389 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, mw
->ebo
);
3390 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, sizeof( wire_indices
), wire_indices
, GL_STATIC_DRAW
);
3393 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2*sizeof(float), (void*)0 );
3394 glEnableVertexAttribArray( 0 );
3398 mw
->em
= vg_list_size( wire_indices
);
3401 // Create info data texture
3403 glGenTextures( 1, &world
.background_data
);
3404 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
3405 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, 64, 64, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
3409 // Create random smaples texture
3411 u8
*data
= malloc(512*512*2);
3412 for( int i
= 0; i
< 512*512*2; i
++ )
3413 data
[ i
] = rand()/(RAND_MAX
/255);
3415 glGenTextures( 1, &world
.random_samples
);
3416 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
3417 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RG
, 512, 512, 0, GL_RG
, GL_UNSIGNED_BYTE
, data
);
3424 resource_load_main();
3426 // Create text buffers
3428 // Work out the counts for each 'segment'
3429 u32 desc_max_size
= 0, title_max_size
= 0,
3430 score_max_size
= 10,
3433 size_level_texts
= 6*9*7
3436 for( int i
= 0; i
< vg_list_size( career_packs
); i
++ )
3438 struct career_level_pack
*set
= &career_packs
[i
];
3439 for( int j
= 0; j
< set
->count
; j
++ )
3441 struct cmp_level
*lvl
= &set
->pack
[j
];
3443 desc_max_size
= VG_MAX( desc_max_size
, strlen( lvl
->description
) );
3444 title_max_size
= VG_MAX( title_max_size
, strlen( lvl
->title
) );
3449 u32 total_characters
=
3456 u32 total_faces
= total_characters
* 2,
3457 total_vertices
= total_characters
* 4,
3458 total_indices
= total_faces
* 3;
3461 u32 work_buffer_total_chars
=
3462 VG_MAX( 7, VG_MAX( VG_MAX( desc_max_size
, title_max_size
), VG_MAX( score_max_size
, time_max_size
) ) );
3464 u32 total_work_faces
= work_buffer_total_chars
* 2,
3465 total_work_vertices
= work_buffer_total_chars
* 4,
3466 total_work_indices
= total_work_faces
* 3;
3468 text_buffers
.title_count
= 0;
3469 text_buffers
.desc_count
= 0;
3470 text_buffers
.score_count
= 0;
3471 text_buffers
.time_count
= 0;
3472 text_buffers
.grid_count
= size_level_texts
;
3474 // Calculate offsets
3475 text_buffers
.title_start
= 0;
3476 text_buffers
.desc_start
= text_buffers
.title_start
+ title_max_size
;
3477 text_buffers
.score_start
= text_buffers
.desc_start
+ desc_max_size
;
3478 text_buffers
.time_start
= text_buffers
.score_start
+ score_max_size
;
3479 text_buffers
.grid_start
= text_buffers
.time_start
+ time_max_size
;
3482 glGenVertexArrays(1, &text_buffers
.vao
);
3483 glGenBuffers( 1, &text_buffers
.vbo
);
3484 glGenBuffers( 1, &text_buffers
.ebo
);
3485 glBindVertexArray( text_buffers
.vao
);
3487 glBindBuffer( GL_ARRAY_BUFFER
, text_buffers
.vbo
);
3488 glBufferData( GL_ARRAY_BUFFER
, total_vertices
* sizeof( struct vector_glyph_vert
), NULL
, GL_DYNAMIC_DRAW
);
3490 glBindVertexArray( text_buffers
.vao
);
3492 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, text_buffers
.ebo
);
3493 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, total_indices
* sizeof( u16
), NULL
, GL_DYNAMIC_DRAW
);
3495 u32
const stride
= sizeof( struct vector_glyph_vert
);
3498 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)offsetof( struct vector_glyph_vert
, co
) );
3499 glEnableVertexAttribArray( 0 );
3502 glVertexAttribPointer( 1, 2, GL_FLOAT
, GL_FALSE
, stride
, (void *)offsetof( struct vector_glyph_vert
, uv
) );
3503 glEnableVertexAttribArray( 1 );
3506 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE
, GL_TRUE
, stride
, (void *)offsetof( struct vector_glyph_vert
, colour
) );
3507 glEnableVertexAttribArray( 2 );
3510 text_buffers
.buffer
= (struct vector_glyph_vert
*)malloc( total_work_vertices
* sizeof(struct vector_glyph_vert
) );
3511 text_buffers
.indices
= (u16
*)malloc( total_work_indices
* sizeof(u16
) );
3514 for( int i
= 1; i
< 7; i
++ )
3519 for( int x
= 0; x
< 6; x
++ )
3521 for( int y
= 0; y
< 9; y
++ )
3535 gen_text_buffer( label
, &font_Ubuntu
, (v2f
){ -6.0f
+ x
+ (x
== 0? 0.6f
: 0.2f
), y
+ 0.2f
}, 0.35f
, text_buffers
.grid_start
+(y
*6+x
)*7 );
3540 // Restore gamestate
3541 career_local_data_init();
3551 console_save_map( 0, NULL
);
3554 glDeleteVertexArrays( 1, &text_buffers
.vao
);
3555 glDeleteBuffers( 1, &text_buffers
.vbo
);
3556 glDeleteBuffers( 1, &text_buffers
.ebo
);
3558 free( text_buffers
.buffer
);
3559 free( text_buffers
.indices
);
3561 resource_free_main();
3563 glDeleteTextures( 1, &world
.background_data
);
3564 glDeleteTextures( 1, &world
.random_samples
);
3566 glDeleteVertexArrays( 1, &world
.wire
.vao
);
3567 glDeleteBuffers( 1, &world
.wire
.vbo
);
3568 glDeleteBuffers( 1, &world
.wire
.ebo
);
3570 free_mesh( &world
.shapes
);
3575 int main( int argc
, char *argv
[] )
3577 vg_init( argc
, argv
, "Marble Computing" );