1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
3 //#define VG_CAPTURE_MODE
5 #define VG_STEAM_APPID 1218140U
7 #include "fishladder_resources.h"
9 // #define STEAM_LEADERBOARDS
12 // ===========================================================================================================
17 k_cell_type_ramp_right
= 3,
18 k_cell_type_ramp_left
= 6,
19 k_cell_type_split
= 7,
20 k_cell_type_merge
= 13,
21 k_cell_type_con_r
= 1,
22 k_cell_type_con_u
= 2,
23 k_cell_type_con_l
= 4,
29 k_fish_state_soon_dead
= -1,
30 k_fish_state_dead
= 0,
33 k_fish_state_soon_alive
38 k_world_button_none
= -1,
39 k_world_button_sim
= 0,
40 k_world_button_pause
= 1,
41 k_world_button_wire_mode
= 2
44 #define FLAG_CANAL 0x1
45 #define FLAG_IS_TRIGGER 0x2
46 #define FLAG_RESERVED0 0x4
47 #define FLAG_RESERVED1 0x8
49 #define FLAG_INPUT 0x10
50 #define FLAG_OUTPUT 0x20
51 #define FLAG_WALL 0x40
53 #define FLAG_FLIP_FLOP 0x100
54 #define FLAG_TRIGGERED 0x200
55 #define FLAG_FLIP_ROTATING 0x400
56 #define FLAG_TARGETED 0x800
59 0000 0 | 0001 1 | 0010 2 | 0011 3
63 0100 4 | 0101 5 | 0110 6 | 0111 7
67 1000 8 | 1001 9 | 1010 10 | 1011 11
71 1100 12 | 1101 13 | 1110 14 | 1111 15
77 static struct cell_description
91 { .start
= { 1, 0 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
92 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
93 { .start
= { 0, 1 }, .end
= { 1, 0 }, .trigger_pos
= { 0.25f
, 0.25f
} },
95 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
96 { .start
= { -1, 0 }, .end
= { 1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
}, .is_linear
= 1 },
97 { .start
= { 0, 1 }, .end
= { -1, 0 }, .trigger_pos
= { 0.5f
, 0.25f
} },
98 { .start
= { 0, 1 }, .is_special
= 1 },
100 { .start
= { 0, -1 }, .end
= { 0, 1 }, .trigger_pos
= { 0.25f
, 0.5f
} },
101 { .start
= { 1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.75f
} },
102 { .start
= { 0, 1 }, .end
= { 0, -1 }, .trigger_pos
= { 0.25f
, 0.5f
}, .is_linear
= 1 },
105 { .start
= { -1, 0 }, .end
= { 0, -1 }, .trigger_pos
= { 0.75f
, 0.75f
} },
106 { .end
= { 0, -1 }, .is_special
= 1, .trigger_pos
= { 0.5f
, 0.75f
} },
111 v2f
const curve_3
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
112 v2f
const curve_6
[] = {{0.5f
,1.0f
},{0.5f
,0.625f
},{0.375f
,0.5f
},{0.0f
,0.5f
}};
113 v2f
const curve_9
[] = {{1.0f
,0.5f
},{0.625f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
114 v2f
const curve_12
[]= {{0.0f
,0.5f
},{0.375f
,0.5f
},{0.5f
,0.375f
},{0.5f
,0.0f
}};
116 v2f
const curve_1
[] = {{1.0f
,0.5f
},{0.8f
,0.5f
},{0.3f
,0.5f
},{0.2f
,0.5f
}};
117 v2f
const curve_4
[] = {{0.0f
,0.5f
},{0.3f
,0.5f
},{0.5f
,0.5f
},{0.8f
,0.5f
}};
118 v2f
const curve_2
[] = {{0.5f
,1.0f
},{0.5f
,0.8f
},{0.5f
,0.3f
},{0.5f
,0.2f
}};
119 v2f
const curve_8
[] = {{0.5f
,0.0f
},{0.5f
,0.3f
},{0.5f
,0.5f
},{0.5f
,0.8f
}};
121 v2f
const curve_7
[] = {{0.5f
,0.8438f
},{0.875f
,0.8438f
},{0.625f
,0.5f
},{1.0f
,0.5f
}};
122 v2f
const curve_7_1
[] = {{0.5f
,0.8438f
},{1.0f
-0.875f
,0.8438f
},{1.0-0.625f
,0.5f
},{0.0f
,0.5f
}};
124 float const curve_7_linear_section
= 0.1562f
;
127 // ===========================================================================================================
151 int sim_run
, max_runs
;
153 int sim_frame
, sim_target
;
154 float sim_internal_time
, // current tick-time
155 sim_internal_delta
, // time delta
156 sim_internal_ref
, // Reference point of internal time
157 sim_delta_ref
, // Reference point of vg_time when we started at current sim_speed
158 sim_delta_speed
, // Rate to apply time delta
159 frame_lerp
, // Fractional part of sim_internal_time
160 pause_offset_target
; //
169 int condition_count
, recv_count
;
181 float light_target
, light
;
188 struct mesh shapes
, numbers
;
191 GLuint vao
, vbo
, ebo
;
196 GLuint background_data
;
197 GLuint random_samples
;
199 int selected
, tile_x
, tile_y
;
206 enum e_fish_state state
;
218 //struct career_level *ptr_career_level;
219 struct cmp_level
*pCmpLevel
;
230 // Forward declerations
231 // --------------------
233 static int console_credits( int argc
, char const *argv
[] );
234 static int console_save_map( int argc
, char const *argv
[] );
235 static int console_load_map( int argc
, char const *argv
[] );
236 static int console_changelevel( int argc
, char const *argv
[] );
239 // ===========================================================================================================
248 // ===========================================================================================================
250 static void colour_code_v3( char const cc
, v3f target
)
252 static v3f colour_sets
[] =
253 { { 1.0f
, 0.9f
, 0.3f
},
254 { 0.2f
, 0.9f
, 0.14f
},
255 { 0.4f
, 0.8f
, 1.00f
},
256 { 0.882f
, 0.204f
, 0.922f
}
259 if( cc
>= 'a' && cc
<= 'z' )
263 if( id
< vg_list_size( colour_sets
) )
265 v3_copy( colour_sets
[ id
], target
);
270 v3_copy( (v3f
){0.0f
,0.0f
,0.0f
}, target
);
273 static int hash21i( v2i p
, u32 umod
)
275 static const int random_noise
[] =
277 0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2,
278 0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30,
279 0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE,
280 0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80,
281 0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2,
282 0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D,
283 0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E,
284 0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69,
285 0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C,
286 0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49,
287 0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19,
288 0xD4,0x82,0xE2,0xC6,0x93,0x85,0x0A,0xF8,0xFA,0x04,0x07,0xD3,0x1D,0xEC,0x03,0x66,0xFD,0xB1,0xFB,0x8F,0xC5,0xDE,0xE8,0x29,0xDF,0x23,0x09,0x9D,0x7C,0x43,0x3D,0x4D,
289 0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB,
290 0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4,
291 0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62,
292 0x74,0x77,0x3B,0x88,0xAC,0x5B,0x6A,0xBC,0xDA,0x99,0xE8,0x24,0x90,0x5A,0xCA,0x8D,0x5C,0x2B,0xF8,0xF1,0xE1,0x1D,0x94,0x11,0xEA,0xCC,0x02,0x09,0x1E,0xA2,0x48,0x67,
293 0x87,0x5A,0x7E,0xC6,0xCC,0xA3,0xFB,0xC5,0x36,0xEB,0x5C,0xE1,0xAF,0x1E,0xBE,0xE7,0xD8,0x8F,0x70,0xAE,0x42,0x05,0xF5,0xCD,0x2D,0xA2,0xB0,0xFD,0xEF,0x65,0x2C,0x22,
294 0xCB,0x8C,0x8B,0xAA,0x3D,0x86,0xE2,0xCD,0xBE,0xC3,0x42,0x38,0xE3,0x9C,0x08,0xB5,0xAE,0xBD,0x54,0x73,0x83,0x70,0x24,0x47,0xCA,0x4C,0x04,0xC4,0xE0,0x1D,0x40,0xED,
295 0xF4,0x2B,0x50,0x8E,0x97,0xB3,0xF0,0xA6,0x76,0xDB,0x49,0x30,0xE5,0xD9,0x71,0x07,0xB2,0xF1,0x0F,0xD6,0x77,0xAA,0x72,0xC0,0xAF,0x66,0xD8,0x40,0xC6,0x08,0x19,0x8C,
296 0xD9,0x8F,0x5A,0x75,0xAC,0xBE,0xC2,0x40,0x5B,0xBD,0x0D,0x1D,0x00,0xAF,0x26,0x5E,0x78,0x43,0xAA,0xC6,0x4F,0xF3,0xD8,0xE2,0x7F,0x0C,0x1E,0x77,0x4D,0x35,0x96,0x23,
297 0x32,0x44,0x03,0x8D,0x92,0xE7,0xFD,0x48,0x07,0xD0,0x58,0xFC,0x6D,0xC9,0x91,0x33,0xF0,0x23,0x45,0xA4,0x29,0xB9,0xF5,0xB0,0x68,0x8F,0x7B,0x59,0x15,0x8E,0xA6,0x66,
298 0x15,0xA0,0x76,0x9B,0x69,0xCB,0x38,0xA5,0xF4,0xB4,0x6B,0xDC,0x1F,0xAB,0xAE,0x12,0x77,0xC0,0x8C,0x4A,0x03,0xB9,0x73,0xD3,0x6D,0x52,0xC5,0xF5,0x6E,0x4E,0x4B,0xA3,
299 0x24,0x02,0x58,0xEE,0x5F,0xF9,0xD6,0xD0,0x1D,0xBC,0xF4,0xB8,0x4F,0xFD,0x4B,0x2D,0x34,0x77,0x46,0xE5,0xD4,0x33,0x7B,0x9C,0x35,0xCD,0xB0,0x5D,0x06,0x39,0x99,0xEB,
300 0x0C,0xD0,0x0F,0xF7,0x92,0xB5,0x58,0x5B,0x5E,0x79,0x12,0xF4,0x05,0xF6,0x21,0x07,0x0B,0x49,0x1A,0xFB,0xD4,0x98,0xC4,0xEF,0x7A,0xD6,0xCA,0xA1,0xDA,0xB3,0x51,0x00,
301 0x76,0xEC,0x08,0x48,0x40,0x35,0xD7,0x94,0xBE,0xF5,0x7B,0xA4,0x20,0x81,0x5F,0x82,0xF3,0x6F,0x96,0x24,0x98,0xB6,0x49,0x18,0xC8,0xC5,0x8C,0xD2,0x38,0x7F,0xC4,0xF6,
302 0xAA,0x87,0xDC,0x73,0x5B,0xA1,0xAF,0xE5,0x3D,0x37,0x6B,0x85,0xED,0x38,0x62,0x7D,0x57,0xBD,0xCF,0xB5,0x1B,0xA8,0xBB,0x32,0x33,0xD3,0x34,0x5A,0xC1,0x5D,0xFB,0x28,
303 0x6E,0xE1,0x67,0x51,0xBB,0x31,0x92,0x83,0xAC,0xAA,0x72,0x52,0xFD,0x13,0x4F,0x73,0xD3,0xF0,0x5E,0xFC,0xBA,0xB1,0x3C,0x7B,0x08,0x76,0x03,0x38,0x1E,0xD1,0xCC,0x33,
304 0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F,
305 0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E,
306 0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB,
307 0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE,
308 0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F
311 return random_noise
[ (random_noise
[p
[1] & 1023] + p
[0]) & 1023 ] & umod
;
315 // ===========================================================================================================
317 static void init_mesh( struct mesh
*m
, float const *tris
, u32 length
)
319 m
->elements
= length
/3;
320 glGenVertexArrays( 1, &m
->vao
);
321 glGenBuffers( 1, &m
->vbo
);
323 glBindVertexArray( m
->vao
);
324 glBindBuffer( GL_ARRAY_BUFFER
, m
->vbo
);
325 glBufferData( GL_ARRAY_BUFFER
, length
*sizeof(float), tris
, GL_STATIC_DRAW
);
327 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2 * sizeof(float), (void*)0 );
328 glEnableVertexAttribArray( 0 );
333 static void free_mesh( struct mesh
*m
)
335 glDeleteVertexArrays( 1, &m
->vao
);
336 glDeleteBuffers( 1, &m
->vbo
);
339 static void draw_mesh( int const start
, int const count
)
341 glDrawArrays( GL_TRIANGLES
, start
*3, count
*3 );
344 static void use_mesh( struct mesh
*m
)
346 glBindVertexArray( m
->vao
);
353 static struct cell_button
*get_wbutton( enum e_world_button btn
)
355 return &world
.buttons
[ btn
];
358 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
);
361 // ===========================================================================================================
363 static void map_free(void)
365 arrfree( world
.data
);
376 world
.initialzed
= 0;
379 static void io_reset(void)
381 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
383 struct cell_terminal
*term
= &world
.io
[i
];
385 for( int j
= 0; j
< term
->run_count
; j
++ )
386 term
->runs
[j
].recv_count
= 0;
390 static struct cell
*pcell( v2i pos
)
392 return &world
.data
[ pos
[1]*world
.w
+ pos
[0] ];
395 static void map_reclassify( v2i start
, v2i end
, int update_texbuffer
)
397 v2i full_start
= { 1,1 };
398 v2i full_end
= { world
.w
-1, world
.h
-1 };
407 u8 info_buffer
[64*64*4];
410 int px0
= vg_max( start
[0], full_start
[0] ),
411 px1
= vg_min( end
[0], full_end
[0] ),
412 py0
= vg_max( start
[1], full_start
[1] ),
413 py1
= vg_min( end
[1], full_end
[1] );
415 for( int y
= py0
; y
< py1
; y
++ )
417 for( int x
= px0
; x
< px1
; x
++ )
419 struct cell
*cell
= pcell((v2i
){x
,y
});
421 v2i dirs
[] = {{1,0},{0,1},{-1,0},{0,-1}};
426 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
428 for( int i
= 0; i
< vg_list_size( dirs
); i
++ )
430 struct cell
*neighbour
= pcell((v2i
){x
+dirs
[i
][0], y
+dirs
[i
][1]});
431 if( neighbour
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
439 if( cell
->state
& FLAG_WALL
)
440 height
= 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
445 pcell((v2i
){x
,y
})->config
= config
;
447 u8
*info_px
= &info_buffer
[ (pixel_id
++)*4 ];
449 info_px
[1] = cell
->state
& FLAG_WALL
? 0: 255;
455 ((cell
->state
& FLAG_IS_TRIGGER
) && (cell
->config
== 0xF || cell
->config
== k_cell_type_split
)) ||
456 ((cell
->state
& FLAG_TARGETED
) && (cell
->config
!= k_cell_type_split
))
457 ) && update_texbuffer
459 cell
->state
&= ~(FLAG_TARGETED
|FLAG_IS_TRIGGER
);
460 for( u32 i
= 0; i
< 2; i
++ )
464 struct cell
*other_ptr
= &world
.data
[ cell
->links
[i
] ];
465 other_ptr
->links
[ i
] = 0;
466 other_ptr
->state
&= ~FLAG_IS_TRIGGER
;
468 if( other_ptr
->links
[ i
^ 0x1 ] == 0 )
469 other_ptr
->state
&= ~FLAG_TARGETED
;
479 if( update_texbuffer
)
481 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
482 glTexSubImage2D( GL_TEXTURE_2D
, 0, px0
+ 16, py0
+ 16, px1
-px0
, py1
-py0
, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
486 static int map_load( const char *str
, const char *name
)
488 //TODO: It may be worthwhile, at this point, to switch to binary encoding for save data
497 if( c
[world
.w
] == ';' )
499 else if( !c
[world
.w
] )
501 vg_error( "Unexpected EOF when parsing level\n" );
506 struct cell
*row
= arraddnptr( world
.data
, world
.w
);
508 int reg_start
= 0, reg_end
= 0;
510 u32
*links_to_make
= NULL
;
511 int links_satisfied
= 0;
513 char link_id_buffer
[32];
521 if( *c
== '\r' ) { c
++; continue; } // fuck off windows
527 if( *c
== '\r' ) c
++;
534 if( *c
== '\r' ) { c
++; continue; }
536 if( reg_start
< reg_end
)
538 struct cell_terminal
*terminal
= &world
.io
[ reg_start
];
539 struct terminal_run
*run
= &terminal
->runs
[ terminal
->run_count
-1 ];
541 if( (*c
>= 'a' && *c
<= 'z') || *c
== ' ' )
543 run
->conditions
[ run
->condition_count
++ ] = *c
;
547 if( *c
== ',' || *c
== '\n' )
556 terminal
->runs
[ terminal
->run_count
].condition_count
= 0;
557 terminal
->run_count
++;
558 world
.max_runs
= vg_max( world
.max_runs
, terminal
->run_count
);
562 vg_error( "Unkown attribute '%c' (row: %u)\n", *c
, world
.h
);
569 if( links_satisfied
< arrlen( links_to_make
) )
571 struct cell
*target
= &world
.data
[ links_to_make
[ links_satisfied
] ];
573 if( (((u32
)*c
>= (u32
)'0') && ((u32
)*c
<= (u32
)'9')) || *c
== '-' )
575 if( link_id_n
>= vg_list_size( link_id_buffer
)-1 )
577 vg_error( "Number was way too long to be parsed (row: %u)\n", world
.h
);
581 link_id_buffer
[ link_id_n
++ ] = *c
;
583 else if( *c
== ',' || *c
== '\n' )
585 link_id_buffer
[ link_id_n
] = 0x00;
586 int value
= atoi( link_id_buffer
);
588 target
->links
[value
>= 0? 1:0] = abs(value
);
597 vg_error( "Invalid character '%c' (row: %u)\n", *c
, world
.h
);
603 vg_error( "Too many values to assign (row: %u)\n", world
.h
);
612 // Registry length-error checks
613 if( reg_start
!= reg_end
)
615 vg_error( "Not enough spawn values assigned (row: %u, %u of %u)\n", world
.h
, reg_start
, reg_end
);
619 if( links_satisfied
!= arrlen( links_to_make
) )
621 vg_error( "Not enough link values assigned (row: %u, %u of %u)\n", world
.h
, links_satisfied
, arrlen( links_to_make
) );
627 vg_error( "Not enough cells to match previous row definition (row: %u, %u<%u)\n", world
.h
, cx
, world
.w
);
631 row
= arraddnptr( world
.data
, world
.w
);
634 reg_end
= reg_start
= arrlen( world
.io
);
636 arrsetlen( links_to_make
, 0 );
643 vg_error( "Too many cells to match previous row definition (row: %u, %u>%u)\n", world
.h
, cx
, world
.w
);
647 // Tile initialization
649 struct cell
*cell
= &row
[ cx
];
652 if( *c
== '+' || *c
== '-' )
654 struct cell_terminal
*term
= arraddnptr( world
.io
, 1 );
656 term
->pos
[1] = world
.h
;
659 term
->runs
[0].condition_count
= 0;
661 cell
->state
= *c
== '+'? FLAG_INPUT
: FLAG_OUTPUT
;
664 else if( *c
== '#' ) cell
->state
= FLAG_WALL
;
665 else if( ((u32
)*c
>= (u32
)'A') && ((u32
)*c
<= (u32
)'A'+0xf) )
667 // Canal flag bits (4bit/16 value):
673 cell
->state
= ((u32
)*c
- (u32
)'A') & (FLAG_CANAL
|FLAG_IS_TRIGGER
);
675 if( cell
->state
& FLAG_IS_TRIGGER
)
676 arrpush( links_to_make
, cx
+ world
.h
*world
.w
);
682 else cell
->state
= 0x00;
690 // Update data texture to fill out the background
692 u8 info_buffer
[64*64*4];
693 for( int x
= 0; x
< 64; x
++ )
695 for( int y
= 0; y
< 64; y
++ )
697 u8
*px
= &info_buffer
[((x
*64)+y
)*4];
699 px
[0] = 0xFF-0x3F + hash21i( (v2i
){x
,y
}, 0x3F );
706 // Random walks.. kinda
707 for( int i
= 0; i
< arrlen(world
.io
); i
++ )
709 struct cell_terminal
*term
= &world
.io
[ i
];
715 turtle
[0] = 16+term
->pos
[0];
716 turtle
[1] = 16+term
->pos
[1];
719 turtle_dir
[1] = pcell(term
->pos
)->state
& FLAG_INPUT
? 1: -1;
720 original_y
= turtle_dir
[1];
722 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
723 v2i_add( turtle_dir
, turtle
, turtle
);
725 for( int i
= 0; i
< 100; i
++ )
727 info_buffer
[((turtle
[1]*64)+turtle
[0])*4] = 0;
729 v2i_add( turtle_dir
, turtle
, turtle
);
731 if( turtle
[0] == 0 ) break;
732 if( turtle
[0] == 63 ) break;
733 if( turtle
[1] == 0 ) break;
734 if( turtle
[1] == 63 ) break;
736 int random_value
= hash21i( turtle
, 0xFF );
737 if( random_value
> 255-40 && !turtle_dir
[0] )
742 else if( random_value
> 255-80 && !turtle_dir
[0] )
747 else if( random_value
> 255-100 )
750 turtle_dir
[1] = original_y
;
755 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
756 glTexSubImage2D( GL_TEXTURE_2D
, 0, 0, 0, 64, 64, GL_RGBA
, GL_UNSIGNED_BYTE
, info_buffer
);
759 arrfree( links_to_make
);
761 map_reclassify( NULL
, NULL
, 1 );
764 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
766 struct cell
*src
= &world
.data
[i
];
767 if( src
->state
& FLAG_IS_TRIGGER
)
769 int link_id
= src
->links
[0]?0:1;
770 if( src
->links
[link_id
] <= world
.h
*world
.w
)
772 struct cell
*target
= &world
.data
[ src
->links
[link_id
] ];
773 if( (target
->state
& FLAG_CANAL
) && (target
->config
== k_cell_type_split
) )
775 if( target
->links
[ link_id
] )
777 vg_error( "Link target was already targeted\n" );
783 target
->links
[ link_id
] = i
;
784 target
->state
|= FLAG_TARGETED
;
789 vg_error( "Link target was invalid\n" );
795 vg_error( "Link target out of bounds\n" );
801 vg_success( "Map '%s' loaded! (%u:%u)\n", name
, world
.w
, world
.h
);
805 strncpy( world
.map_name
, name
, vg_list_size( world
.map_name
)-1 );
806 world
.initialzed
= 1;
810 arrfree( links_to_make
);
815 static void map_serialize( FILE *stream
)
817 for( int y
= 0; y
< world
.h
; y
++ )
819 for( int x
= 0; x
< world
.w
; x
++ )
821 struct cell
*cell
= pcell( (v2i
){ x
, y
} );
823 if( cell
->state
& FLAG_WALL
) fputc( '#', stream
);
824 else if( cell
->state
& FLAG_INPUT
) fputc( '+', stream
);
825 else if( cell
->state
& FLAG_OUTPUT
) fputc( '-', stream
);
826 else if( cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
) )
828 fputc( (cell
->state
& (FLAG_CANAL
|FLAG_IS_TRIGGER
|FLAG_RESERVED0
|FLAG_RESERVED1
)) + (u32
)'A', stream
);
830 else fputc( ' ', stream
);
833 fputc( ';', stream
);
835 int terminal_write_count
= 0;
837 for( int x
= 0; x
< world
.w
; x
++ )
839 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
841 struct cell_terminal
*term
= &world
.io
[i
];
842 if( v2i_eq( term
->pos
, (v2i
){x
,y
} ) )
844 if( terminal_write_count
)
845 fputc( ',', stream
);
846 terminal_write_count
++;
848 for( int j
= 0; j
< term
->run_count
; j
++ )
850 struct terminal_run
*run
= &term
->runs
[j
];
852 for( int k
= 0; k
< run
->condition_count
; k
++ )
853 fputc( run
->conditions
[k
], stream
);
855 if( j
< term
->run_count
-1 )
856 fputc( ':', stream
);
862 for( int x
= 0; x
< world
.w
; x
++ )
864 struct cell
*cell
= pcell( (v2i
){ x
,y
} );
865 if( cell
->state
& FLAG_IS_TRIGGER
)
867 if( terminal_write_count
)
868 fputc( ',', stream
);
869 terminal_write_count
++;
871 fprintf( stream
, "%d", cell
->links
[0]? -cell
->links
[0]: cell
->links
[1] );
875 fputc( '\n', stream
);
880 // ===========================================================================================================
896 levels
[ NUM_CAMPAIGN_LEVELS
];
900 static int career_load_success
= 0;
902 static void career_serialize(void)
904 if( !career_load_success
)
907 struct dcareer_state encoded
;
909 encoded
.in_map
= world
.pCmpLevel
? world
.pCmpLevel
->serial_id
: -1;
911 memset( encoded
.reserved
, 0, sizeof( encoded
.reserved
) );
913 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
915 struct serializable_set
*set
= &career_serializable
[i
];
917 for( int j
= 0; j
< set
->count
; j
++ )
919 struct cmp_level
*lvl
= &set
->pack
[j
];
920 struct dlevel_state
*dest
= &encoded
.levels
[lvl
->serial_id
];
922 dest
->score
= lvl
->completed_score
;
923 dest
->unlocked
= lvl
->unlocked
;
924 dest
->reserved
[0] = 0;
925 dest
->reserved
[1] = 0;
929 vg_asset_write( "sav/game.sv2", &encoded
, sizeof( struct dcareer_state
) );
932 static void career_unlock_level( struct cmp_level
*lvl
);
933 static void career_unlock_level( struct cmp_level
*lvl
)
938 career_unlock_level( lvl
->linked
);
941 static void career_pass_level( struct cmp_level
*lvl
, int score
, int upload
)
945 if( score
< lvl
->completed_score
|| lvl
->completed_score
== 0 )
947 if( !lvl
->is_tutorial
&& upload
)
948 leaderboard_set_score( lvl
, score
);
950 lvl
->completed_score
= score
;
953 if( lvl
->unlock
) career_unlock_level( lvl
->unlock
);
957 static void career_reset_level( struct cmp_level
*lvl
)
960 lvl
->completed_score
= 0;
963 static void career_load(void)
966 struct dcareer_state encoded
;
969 memset( (void*)&encoded
, 0, sizeof( struct dcareer_state
) );
971 encoded
.levels
[0].unlocked
= 1;
973 // Load and copy data into encoded
974 void *cr
= vg_asset_read_s( "sav/game.sv2", &sz
);
978 if( sz
> sizeof( struct dcareer_state
) )
979 vg_warn( "This save file is too big! Some levels will be lost\n" );
981 if( sz
<= offsetof( struct dcareer_state
, levels
) )
983 vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
987 memcpy( (void*)&encoded
, cr
, VG_MIN( sizeof( struct dcareer_state
), sz
) );
991 vg_info( "No save file... Using blank one\n" );
994 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
996 struct serializable_set
*set
= &career_serializable
[i
];
998 for( int j
= 0; j
< set
->count
; j
++ )
999 career_reset_level( &set
->pack
[j
] );
1002 // Header information
1003 // =================================
1005 // Decode everything from dstate
1006 for( int i
= 0; i
< vg_list_size( career_serializable
); i
++ )
1008 struct serializable_set
*set
= &career_serializable
[i
];
1010 for( int j
= 0; j
< set
->count
; j
++ )
1012 struct cmp_level
*lvl
= &set
->pack
[j
];
1013 struct dlevel_state
*src
= &encoded
.levels
[lvl
->serial_id
];
1015 if( src
->unlocked
) career_unlock_level( lvl
);
1016 if( src
->score
) lvl
->completed_score
= src
->score
;
1019 if( lvl
->serial_id
== encoded
.in_map
)
1021 if( console_changelevel( 1, &lvl
->map_name
) )
1022 world
.pCmpLevel
= lvl
;
1027 career_load_success
= 1;
1031 // ===========================================================================================================
1032 static int is_simulation_running(void)
1034 return world
.buttons
[ k_world_button_sim
].pressed
;
1037 static void clear_animation_flags(void)
1039 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1040 world
.data
[ i
].state
&= ~(FLAG_FLIP_FLOP
|FLAG_FLIP_ROTATING
);
1043 static void simulation_stop(void)
1045 world
.buttons
[ k_world_button_sim
].pressed
= 0;
1046 world
.buttons
[ k_world_button_pause
].pressed
= 0;
1048 world
.num_fishes
= 0;
1049 world
.sim_frame
= 0;
1051 world
.frame_lerp
= 0.0f
;
1055 sfx_system_fadeout( &audio_system_balls_rolling
, 44100 );
1057 clear_animation_flags();
1059 vg_info( "Stopping simulation!\n" );
1062 static void simulation_start(void)
1064 vg_success( "Starting simulation!\n" );
1066 sfx_set_playrnd( &audio_rolls
, &audio_system_balls_rolling
, 0, 1 );
1068 world
.num_fishes
= 0;
1069 world
.sim_frame
= 0;
1072 world
.sim_delta_speed
= 2.5f
;
1073 world
.sim_delta_ref
= vg_time
;
1074 world
.sim_internal_ref
= 0.0f
;
1075 world
.sim_internal_time
= 0.0f
;
1076 world
.pause_offset_target
= 0.0f
;
1078 world
.sim_target
= 0;
1080 clear_animation_flags();
1085 static int world_check_pos_ok( v2i co
)
1087 return (co
[0] < 2 || co
[0] >= world
.w
-2 || co
[1] < 2 || co
[1] >= world
.h
-2)? 0: 1;
1090 static int cell_interactive( v2i co
)
1093 if( !world_check_pos_ok( co
) )
1097 if( world
.data
[ world
.w
*co
[1] + co
[0] ].state
& (FLAG_WALL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1100 // List of 3x3 configurations that we do not allow
1101 static u32 invalid_src
[][9] =
1133 // Statically compile invalid configurations into bitmasks
1134 static u32 invalid
[ vg_list_size(invalid_src
) ];
1136 for( int i
= 0; i
< vg_list_size(invalid_src
); i
++ )
1140 for( int j
= 0; j
< 3; j
++ )
1141 for( int k
= 0; k
< 3; k
++ )
1142 comped
|= invalid_src
[i
][ j
*3+k
] << ((j
*5)+k
);
1144 invalid
[i
] = comped
;
1147 // Extract 5x5 grid surrounding tile
1149 for( int y
= co
[1]-2; y
< co
[1]+3; y
++ )
1150 for( int x
= co
[0]-2; x
< co
[0]+3; x
++ )
1152 struct cell
*cell
= pcell((v2i
){x
,y
});
1154 if( cell
&& (cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
)) )
1155 blob
|= 0x1 << ((y
-(co
[1]-2))*5 + x
-(co
[0]-2));
1158 // Run filter over center 3x3 grid to check for invalid configurations
1159 int kernel
[] = { 0, 1, 2, 5, 6, 7, 10, 11, 12 };
1160 for( int i
= 0; i
< vg_list_size(kernel
); i
++ )
1162 if( blob
& (0x1 << (6+kernel
[i
])) )
1164 u32 window
= blob
>> kernel
[i
];
1166 for( int j
= 0; j
< vg_list_size(invalid
); j
++ )
1167 if((window
& invalid
[j
]) == invalid
[j
])
1175 void vg_update(void)
1178 // ========================================================================================================
1180 float r1
= (float)vg_window_y
/ (float)vg_window_x
,
1181 r2
= (float)world
.h
/ (float)world
.w
,
1184 size
= ( r2
< r1
? (float)world
.w
* 0.5f
: ((float)world
.h
* 0.5f
) / r1
) + 2.5f
;
1185 m3x3_projection( m_projection
, -size
, size
, -size
*r1
, size
*r1
);
1188 origin
[0] = floorf( -0.5f
* world
.w
);
1189 origin
[1] = floorf( -0.5f
* world
.h
);
1192 m3x3_identity( m_view
);
1193 m3x3_translate( m_view
, origin
);
1194 m3x3_mul( m_projection
, m_view
, vg_pv
);
1195 vg_projection_update();
1198 // ========================================================================================================
1199 v2_copy( vg_mouse_ws
, world
.tile_pos
);
1201 world
.tile_x
= floorf( world
.tile_pos
[0] );
1202 world
.tile_y
= floorf( world
.tile_pos
[1] );
1205 // ========================================================================================================
1206 if( !is_simulation_running() && !gui_want_mouse() )
1208 v2_copy( vg_mouse_ws
, world
.drag_to_co
);
1210 if( cell_interactive( (v2i
){ world
.tile_x
, world
.tile_y
} ))
1212 world
.selected
= world
.tile_y
* world
.w
+ world
.tile_x
;
1214 static u32 modify_state
= 0;
1216 struct cell
*cell_ptr
= &world
.data
[world
.selected
];
1218 if( vg_get_button_down("primary") )
1219 modify_state
= (cell_ptr
->state
& FLAG_CANAL
) ^ FLAG_CANAL
;
1221 if( vg_get_button("primary") && ((cell_ptr
->state
& FLAG_CANAL
) != modify_state
) )
1223 cell_ptr
->state
&= ~FLAG_CANAL
;
1224 cell_ptr
->state
|= modify_state
;
1226 if( cell_ptr
->state
& FLAG_CANAL
)
1228 cell_ptr
->links
[0] = 0;
1229 cell_ptr
->links
[1] = 0;
1231 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 3, 6 );
1236 sfx_set_playrnd( &audio_tile_mod
, &audio_system_sfx
, 0, 3 );
1240 map_reclassify( (v2i
){ world
.tile_x
-2, world
.tile_y
-2 },
1241 (v2i
){ world
.tile_x
+2, world
.tile_y
+2 }, 1 );
1244 if( vg_get_button_down("secondary") && (cell_ptr
->state
& FLAG_CANAL
) && !(cell_ptr
->config
== k_cell_type_split
) )
1246 world
.id_drag_from
= world
.selected
;
1248 struct cell_description
*desc
= &cell_descriptions
[ world
.data
[world
.id_drag_from
].config
];
1249 v2_add( desc
->trigger_pos
, (v2f
){ world
.tile_x
, world
.tile_y
}, world
.drag_from_co
);
1252 float local_x
= vg_mouse_ws
[0] - (float)world
.tile_x
;
1254 if( vg_get_button_up("secondary") && world
.id_drag_from
== world
.selected
)
1256 u32 link_id
= cell_ptr
->links
[ 0 ]? 0: 1;
1258 // break existing connection off
1259 if( cell_ptr
->links
[ link_id
] )
1261 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1263 if( !current_connection
->links
[ link_id
^ 0x1 ] )
1264 current_connection
->state
&= ~FLAG_TARGETED
;
1266 current_connection
->links
[ link_id
] = 0;
1267 cell_ptr
->links
[ link_id
] = 0;
1270 cell_ptr
->state
&= ~FLAG_IS_TRIGGER
;
1271 world
.id_drag_from
= 0;
1274 else if( world
.id_drag_from
&& (cell_ptr
->state
& FLAG_CANAL
) && (cell_ptr
->config
== k_cell_type_split
) )
1276 world
.drag_to_co
[0] = (float)world
.tile_x
+ (local_x
> 0.5f
? 0.75f
: 0.25f
);
1277 world
.drag_to_co
[1] = (float)world
.tile_y
+ 0.25f
;
1279 if( vg_get_button_up("secondary") )
1281 struct cell
*drag_ptr
= &world
.data
[world
.id_drag_from
];
1282 u32 link_id
= local_x
> 0.5f
? 1: 0;
1284 // Cleanup existing connections
1285 if( cell_ptr
->links
[ link_id
] )
1287 vg_warn( "Destroying existing connection on link %u (%hu)\n", link_id
, cell_ptr
->links
[ link_id
] );
1289 struct cell
*current_connection
= &world
.data
[ cell_ptr
->links
[ link_id
]];
1290 current_connection
->state
&= ~FLAG_IS_TRIGGER
;
1291 current_connection
->links
[ link_id
] = 0;
1294 if( drag_ptr
->links
[ link_id
^ 0x1 ] )
1296 vg_warn( "Destroying alternate link %u (%hu)\n", link_id
^ 0x1, drag_ptr
->links
[ link_id
^ 0x1 ] );
1298 struct cell
*current_connection
= &world
.data
[ drag_ptr
->links
[ link_id
^ 0x1 ]];
1299 if( !current_connection
->links
[ link_id
] )
1300 current_connection
->state
&= ~FLAG_TARGETED
;
1302 current_connection
->links
[ link_id
^ 0x1 ] = 0;
1303 drag_ptr
->links
[ link_id
^ 0x1 ] = 0;
1306 // Create the new connection
1307 vg_success( "Creating connection on link %u (%hu)\n", link_id
, world
.id_drag_from
);
1309 cell_ptr
->links
[ link_id
] = world
.id_drag_from
;
1310 drag_ptr
->links
[ link_id
] = world
.selected
;
1312 cell_ptr
->state
|= FLAG_TARGETED
;
1313 drag_ptr
->state
|= FLAG_IS_TRIGGER
;
1314 world
.id_drag_from
= 0;
1320 world
.selected
= -1;
1323 if( !(vg_get_button("secondary") && world
.id_drag_from
) )
1324 world
.id_drag_from
= 0;
1328 world
.selected
= -1;
1329 world
.id_drag_from
= 0;
1332 // Marble state updates
1333 // ========================================================================================================
1334 if( is_simulation_running() )
1336 float old_time
= world
.sim_internal_time
;
1338 if( !world
.buttons
[ k_world_button_pause
].pressed
)
1339 world
.sim_internal_time
= world
.sim_internal_ref
+ (vg_time
-world
.sim_delta_ref
) * world
.sim_delta_speed
;
1341 world
.sim_internal_time
= vg_lerpf( world
.sim_internal_time
, world
.sim_internal_ref
+ world
.pause_offset_target
, vg_time_delta
*15.0f
);
1342 world
.sim_internal_delta
= world
.sim_internal_time
-old_time
;
1344 world
.sim_target
= (int)floorf(world
.sim_internal_time
);
1346 while( world
.sim_frame
< world
.sim_target
)
1348 sfx_set_playrnd( &audio_random
, &audio_system_balls_switching
, 0, 8 );
1350 // Update splitter deltas
1351 for( int i
= 0; i
< world
.h
*world
.w
; i
++ )
1353 struct cell
*cell
= &world
.data
[i
];
1354 if( cell
->config
== k_cell_type_split
)
1356 cell
->state
&= ~FLAG_FLIP_ROTATING
;
1358 if( cell
->state
& FLAG_IS_TRIGGER
)
1359 cell
->state
&= ~FLAG_TRIGGERED
;
1362 int alive_count
= 0;
1364 // Update fish positions
1365 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1367 struct fish
*fish
= &world
.fishes
[i
];
1369 if( fish
->state
== k_fish_state_soon_dead
)
1370 fish
->state
= k_fish_state_dead
;
1372 if( fish
->state
== k_fish_state_soon_alive
)
1373 fish
->state
= k_fish_state_alive
;
1375 if( fish
->state
< k_fish_state_alive
)
1378 struct cell
*cell_current
= pcell( fish
->pos
);
1380 if( fish
->state
== k_fish_state_alive
)
1383 if( cell_current
->state
& FLAG_OUTPUT
)
1385 for( int j
= 0; j
< arrlen( world
.io
); j
++ )
1387 struct cell_terminal
*term
= &world
.io
[j
];
1389 if( v2i_eq( term
->pos
, fish
->pos
) )
1391 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1392 if( run
->recv_count
< vg_list_size( run
->recieved
) )
1393 run
->recieved
[ run
->recv_count
++ ] = fish
->payload
;
1399 fish
->state
= k_fish_state_dead
;
1400 fish
->death_time
= -1000.0f
;
1405 if( cell_current
->config
== k_cell_type_merge
)
1410 fish
->flow_reversed
= 0;
1414 if( cell_current
->config
== k_cell_type_split
)
1417 fish
->dir
[0] = cell_current
->state
&FLAG_FLIP_FLOP
?1:-1;
1420 if( !(cell_current
->state
& FLAG_TARGETED
) )
1421 cell_current
->state
^= FLAG_FLIP_FLOP
;
1425 // Apply cell out-flow
1426 struct cell_description
*desc
= &cell_descriptions
[ cell_current
->config
];
1428 v2i_copy( fish
->flow_reversed
? desc
->start
: desc
->end
, fish
->dir
);
1432 v2i_add( fish
->pos
, fish
->dir
, pos_next
);
1434 struct cell
*cell_next
= pcell( pos_next
);
1436 if( cell_next
->state
& (FLAG_CANAL
|FLAG_OUTPUT
) )
1438 struct cell_description
*desc
= &cell_descriptions
[ cell_next
->config
];
1440 if( cell_next
->config
== k_cell_type_merge
)
1442 if( fish
->dir
[0] == 0 )
1444 fish
->state
= k_fish_state_dead
;
1445 fish
->death_time
= world
.sim_internal_time
;
1448 fish
->flow_reversed
= 0;
1452 if( cell_next
->config
== k_cell_type_split
)
1454 if( fish
->dir
[0] == 0 )
1456 sfx_set_playrnd( &audio_splitter
, &audio_system_balls_important
, 0, 1 );
1457 cell_next
->state
|= FLAG_FLIP_ROTATING
;
1459 fish
->flow_reversed
= 0;
1463 fish
->state
= k_fish_state_dead
;
1464 fish
->death_time
= world
.sim_internal_time
;
1468 fish
->flow_reversed
= ( fish
->dir
[0] != -desc
->start
[0] ||
1469 fish
->dir
[1] != -desc
->start
[1] )? 1: 0;
1474 if( world_check_pos_ok( fish
->pos
) )
1475 fish
->state
= k_fish_state_bg
;
1478 fish
->state
= k_fish_state_dead
;
1479 fish
->death_time
= world
.sim_internal_time
;
1484 //v2i_add( fish->pos, fish->dir, fish->pos );
1486 else if( fish
->state
== k_fish_state_bg
)
1488 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1490 if( !world_check_pos_ok( fish
->pos
) )
1492 fish
->state
= k_fish_state_dead
;
1493 fish
->death_time
= -1000.0f
;
1497 struct cell
*cell_entry
= pcell( fish
->pos
);
1499 if( cell_entry
->state
& FLAG_CANAL
)
1501 if( cell_entry
->config
== k_cell_type_con_r
|| cell_entry
->config
== k_cell_type_con_u
1502 || cell_entry
->config
== k_cell_type_con_l
|| cell_entry
->config
== k_cell_type_con_d
)
1504 sw_set_achievement( "CAN_DO_THAT" );
1506 fish
->state
= k_fish_state_soon_alive
;
1510 fish
->flow_reversed
= 1;
1512 switch( cell_entry
->config
)
1514 case k_cell_type_con_r
: fish
->dir
[0] = 1; break;
1515 case k_cell_type_con_l
: fish
->dir
[0] = -1; break;
1516 case k_cell_type_con_u
: fish
->dir
[1] = 1; break;
1517 case k_cell_type_con_d
: fish
->dir
[1] = -1; break;
1523 else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); }
1525 if( fish
->state
>= k_fish_state_alive
)
1529 // Second pass (triggers)
1530 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1532 struct fish
*fish
= &world
.fishes
[i
];
1534 if( fish
->state
== k_fish_state_alive
)
1536 v2i_add( fish
->pos
, fish
->dir
, fish
->pos
);
1537 struct cell
*cell_current
= pcell( fish
->pos
);
1539 if( cell_current
->state
& FLAG_IS_TRIGGER
)
1541 int trigger_id
= cell_current
->links
[0]?0:1;
1543 struct cell
*target_peice
= &world
.data
[ cell_current
->links
[trigger_id
] ];
1545 cell_current
->state
|= FLAG_TRIGGERED
;
1548 target_peice
->state
|= FLAG_FLIP_FLOP
;
1550 target_peice
->state
&= ~FLAG_FLIP_FLOP
;
1555 // Third pass (collisions)
1556 struct fish
*fi
, *fj
;
1558 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1560 fi
= &world
.fishes
[i
];
1562 if( fi
->state
== k_fish_state_alive
)
1564 int continue_again
= 0;
1566 for( int j
= i
+1; j
< world
.num_fishes
; j
++ )
1568 fj
= &world
.fishes
[j
];
1570 if( (fj
->state
== k_fish_state_alive
) )
1575 v2i_sub( fi
->pos
, fi
->dir
, fi_prev
);
1576 v2i_sub( fj
->pos
, fj
->dir
, fj_prev
);
1579 collide_next_frame
= (
1580 (fi
->pos
[0] == fj
->pos
[0]) &&
1581 (fi
->pos
[1] == fj
->pos
[1]))? 1: 0,
1582 collide_this_frame
= (
1583 (fi_prev
[0] == fj
->pos
[0]) &&
1584 (fi_prev
[1] == fj
->pos
[1]) &&
1585 (fj_prev
[0] == fi
->pos
[0]) &&
1586 (fj_prev
[1] == fi
->pos
[1])
1589 if( collide_next_frame
|| collide_this_frame
)
1591 sw_set_achievement( "BANG" );
1593 // Shatter death (+0.5s)
1594 float death_time
= world
.sim_internal_time
+ ( collide_this_frame
? 0.0f
: 0.5f
);
1596 fi
->state
= k_fish_state_soon_dead
;
1597 fj
->state
= k_fish_state_soon_dead
;
1598 fi
->death_time
= death_time
;
1599 fj
->death_time
= death_time
;
1606 if( continue_again
)
1612 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1614 struct cell_terminal
*term
= &world
.io
[ i
];
1615 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
1619 if( world
.sim_frame
< term
->runs
[ world
.sim_run
].condition_count
)
1621 char emit
= term
->runs
[ world
.sim_run
].conditions
[ world
.sim_frame
];
1625 struct fish
*fish
= &world
.fishes
[ world
.num_fishes
];
1626 v2i_copy( term
->pos
, fish
->pos
);
1628 fish
->state
= k_fish_state_alive
;
1629 fish
->payload
= emit
;
1631 struct cell
*cell_ptr
= pcell( fish
->pos
);
1633 if( cell_ptr
->config
!= k_cell_type_stub
)
1635 struct cell_description
*desc
= &cell_descriptions
[ cell_ptr
->config
];
1637 v2i_copy( desc
->start
, fish
->dir
);
1638 fish
->flow_reversed
= 1;
1640 world
.num_fishes
++;
1647 if( alive_count
== 0 )
1649 world
.completed
= 1;
1651 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
1653 struct cell_terminal
*term
= &world
.io
[ i
];
1654 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
1658 struct terminal_run
*run
= &term
->runs
[ world
.sim_run
];
1660 if( run
->recv_count
== run
->condition_count
)
1662 for( int j
= 0; j
< run
->condition_count
; j
++ )
1664 if( run
->recieved
[j
] != run
->conditions
[j
] )
1666 world
.completed
= 0;
1673 world
.completed
= 0;
1679 if( world
.completed
)
1681 if( world
.sim_run
< world
.max_runs
-1 )
1683 vg_success( "Run passed, starting next\n" );
1685 world
.sim_frame
= 0;
1686 world
.sim_target
= 0;
1687 world
.num_fishes
= 0;
1689 // Reset timing reference points
1690 world
.sim_delta_ref
= vg_time
;
1691 world
.sim_internal_ref
= 0.0f
;
1693 if( world
.buttons
[ k_world_button_pause
].pressed
)
1694 world
.pause_offset_target
= 0.5f
;
1696 world
.pause_offset_target
= 0.0f
;
1698 world
.sim_internal_time
= 0.0f
;
1700 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1701 world
.data
[ i
].state
&= ~FLAG_FLIP_FLOP
;
1707 vg_success( "Level passed!\n" );
1710 for( int i
= 0; i
< world
.w
*world
.h
; i
++ )
1711 if( world
.data
[ i
].state
& FLAG_CANAL
)
1714 world
.score
= score
;
1715 world
.time
= world
.sim_frame
;
1717 // Copy into career data
1718 if( world
.pCmpLevel
)
1720 career_pass_level( world
.pCmpLevel
, world
.score
, 1 );
1726 if( world
.sim_run
> 0 )
1727 sw_set_achievement( "GOOD_ENOUGH" );
1729 vg_error( "Level failed :(\n" );
1740 // =====================================================================================================
1742 world
.frame_lerp
= world
.sim_internal_time
- floorf( world
.sim_internal_time
);
1744 for( int i
= 0; i
< world
.num_fishes
; i
++ )
1746 struct fish
*fish
= &world
.fishes
[i
];
1748 if( fish
->state
== k_fish_state_dead
)
1751 if( fish
->state
== k_fish_state_soon_dead
&& (world
.sim_internal_time
> fish
->death_time
) )
1752 continue; // Todo: particle thing?
1754 struct cell
*cell
= pcell(fish
->pos
);
1755 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
1759 float t
= world
.frame_lerp
;
1760 if( fish
->flow_reversed
&& !desc
->is_linear
)
1763 v2_copy( fish
->physics_co
, fish
->physics_v
);
1765 switch( cell
->config
)
1767 case k_cell_type_merge
:
1768 if( fish
->dir
[0] == 1 )
1773 case k_cell_type_con_r
: curve
= curve_1
; break;
1774 case k_cell_type_con_l
: curve
= curve_4
; break;
1775 case k_cell_type_con_u
: curve
= curve_2
; break;
1776 case k_cell_type_con_d
: curve
= curve_8
; break;
1777 case 3: curve
= curve_3
; break;
1778 case 6: curve
= curve_6
; break;
1779 case 9: curve
= curve_9
; break;
1780 case 12: curve
= curve_12
; break;
1782 if( t
> curve_7_linear_section
)
1784 t
-= curve_7_linear_section
;
1785 t
*= (1.0f
/(1.0f
-curve_7_linear_section
));
1787 curve
= cell
->state
& FLAG_FLIP_FLOP
? curve_7
: curve_7_1
;
1791 default: curve
= NULL
; break;
1797 float t3
= t
* t
* t
;
1799 float cA
= 3.0f
*t2
- 3.0f
*t3
;
1800 float cB
= 3.0f
*t3
- 6.0f
*t2
+ 3.0f
*t
;
1801 float cC
= 3.0f
*t2
- t3
- 3.0f
*t
+ 1.0f
;
1803 fish
->physics_co
[0] = t3
*curve
[3][0] + cA
*curve
[2][0] + cB
*curve
[1][0] + cC
*curve
[0][0];
1804 fish
->physics_co
[1] = t3
*curve
[3][1] + cA
*curve
[2][1] + cB
*curve
[1][1] + cC
*curve
[0][1];
1805 fish
->physics_co
[0] += (float)fish
->pos
[0];
1806 fish
->physics_co
[1] += (float)fish
->pos
[1];
1811 origin
[0] = (float)fish
->pos
[0] + (float)fish
->dir
[0]*-0.5f
+ 0.5f
;
1812 origin
[1] = (float)fish
->pos
[1] + (float)fish
->dir
[1]*-0.5f
+ 0.5f
;
1814 fish
->physics_co
[0] = origin
[0] + (float)fish
->dir
[0]*t
;
1815 fish
->physics_co
[1] = origin
[1] + (float)fish
->dir
[1]*t
;
1818 v2_sub( fish
->physics_co
, fish
->physics_v
, fish
->physics_v
);
1819 v2_divs( fish
->physics_v
, world
.sim_internal_delta
, fish
->physics_v
);
1824 void leaderboard_found( LeaderboardFindResult_t
*pCallback
);
1825 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
);
1827 static void render_tiles( v2i start
, v2i end
, v4f
const regular_colour
, v4f
const selected_colour
)
1829 v2i full_start
= { 0,0 };
1830 v2i full_end
= { world
.w
, world
.h
};
1832 if( !start
|| !end
)
1838 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
1840 for( int y
= start
[1]; y
< end
[1]; y
++ )
1842 for( int x
= start
[0]; x
< end
[0]; x
++ )
1844 struct cell
*cell
= pcell((v2i
){x
,y
});
1845 int selected
= world
.selected
== y
*world
.w
+ x
;
1847 int tile_offsets
[][2] =
1849 {2, 0}, {0, 3}, {0, 2}, {2, 2},
1850 {1, 0}, {2, 3}, {3, 2}, {1, 3},
1851 {3, 1}, {0, 1}, {1, 2}, {2, 1},
1852 {1, 1}, {3, 3}, {2, 1}, {2, 1}
1855 int uv
[2] = { 3, 0 };
1857 if( cell
->state
& (FLAG_CANAL
|FLAG_INPUT
|FLAG_OUTPUT
) )
1859 uv
[0] = tile_offsets
[ cell
->config
][0];
1860 uv
[1] = tile_offsets
[ cell
->config
][1];
1863 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ), (float)x
, (float)y
, uv
[0], uv
[1] );
1866 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, selected_colour
);
1868 glUniform4fv( SHADER_UNIFORM( shader_tile_main
, "uColour" ), 1, regular_colour
);
1877 static void draw_numbers( v3f coord, int number )
1880 v3_copy( coord, pos );
1881 int digits[8]; int i = 0;
1883 while( number > 0 && i < 8 )
1885 digits[i ++] = number % 10;
1886 number = number / 10;
1889 for( int j = 0; j < i; j ++ )
1891 glUniform3fv( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), 1, pos );
1892 draw_mesh( MESH_NUMBERS_OFFSETS[digits[i-j-1]][0], MESH_NUMBERS_OFFSETS[digits[i-j-1]][1] );
1893 pos[0] += pos[2] * 0.75f;
1897 static void wbutton_run( enum e_world_button btn_name
)
1899 static v3f button_colours
[] = {
1900 {0.204f
, 0.345f
, 0.553f
},
1901 {0.204f
, 0.345f
, 0.553f
},
1902 {0.741f
, 0.513f
, 0.078f
},
1906 struct cell_button
*btn
= &world
.buttons
[btn_name
];
1910 int is_hovering
= (world
.tile_x
== world
.w
-1 && world
.tile_y
== world
.h
-btn_name
-2)?1:0;
1911 if( vg_get_button_up( "primary" ) && is_hovering
)
1914 if( btn_name
== k_world_button_sim
)
1916 if( world
.buttons
[ k_world_button_pause
].pressed
)
1923 world
.pause_offset_target
= 0.5f
;
1926 world
.pause_offset_target
+= 1.0f
;
1930 btn
->pressed
^= 0x1;
1938 else if( btn_name
== k_world_button_pause
)
1940 btn
->pressed
^= 0x1;
1942 world
.sim_internal_ref
= world
.sim_internal_time
;
1943 world
.sim_delta_ref
= vg_time
;
1947 float time_frac
= world
.sim_internal_time
-floorf(world
.sim_internal_time
);
1948 world
.pause_offset_target
= 0.5f
- time_frac
;
1951 world
.pause_offset_target
= 0.0f
;
1955 btn
->pressed
^= 0x1;
1958 sfx_set_play( &audio_clicks
, &audio_system_ui
, btn
->pressed
?1:0 );
1966 btn
->light_target
= 0.9f
;
1970 if( btn_name
== k_world_button_sim
&& world
.buttons
[ k_world_button_pause
].pressed
)
1971 btn
->light_target
= fabsf(sinf( vg_time
* 2.0f
)) * 0.3f
+ 0.3f
;
1973 btn
->light_target
= 0.8f
;
1978 btn
->light_target
= is_hovering
? 0.2f
: 0.0f
;
1981 if( vg_get_button( "primary" ) && is_hovering
)
1982 btn
->light_target
= 1.0f
;
1984 btn
->light
= vg_lerpf( btn
->light
, btn
->light_target
, vg_time_delta
*26.0f
);
1989 v3_copy( button_colours
[ btn_name
], final_colour
);
1990 final_colour
[3] = btn
->light
;
1992 glUniform4f( SHADER_UNIFORM( shader_buttons
, "uOffset" ),
1998 glUniform4fv( SHADER_UNIFORM( shader_buttons
, "uColour" ), 1, final_colour
);
2003 void vg_render(void)
2005 glViewport( 0,0, vg_window_x
, vg_window_y
);
2007 glDisable( GL_DEPTH_TEST
);
2008 glClearColor( 0.369768f
, 0.3654f
, 0.42f
, 1.0f
);
2009 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
2011 v4f
const colour_default
= {1.0f
, 1.0f
, 1.0f
, 1.0f
};
2012 v4f
const colour_selected
= {0.90f
, 0.92f
, 1.0f
, 1.0f
};
2014 int const circle_base
= 6;
2015 int const filled_start
= circle_base
+0;
2016 int const filled_count
= circle_base
+32;
2017 int const empty_start
= circle_base
+32;
2018 int const empty_count
= circle_base
+32*2;
2020 if( !world
.initialzed
)
2024 // ========================================================================================================
2025 use_mesh( &world
.shapes
);
2027 SHADER_USE( shader_background
);
2028 glUniformMatrix3fv( SHADER_UNIFORM( shader_background
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2030 glActiveTexture( GL_TEXTURE0
);
2031 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
2032 glUniform1i( SHADER_UNIFORM( shader_background
, "uTexMain" ), 0 );
2034 glUniform3f( SHADER_UNIFORM( shader_background
, "uOffset" ), -16, -16, 64 );
2035 glUniform1f( SHADER_UNIFORM( shader_background
, "uVariance" ), 0.02f
);
2037 glActiveTexture( GL_TEXTURE1
);
2038 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
2039 glUniform1i( SHADER_UNIFORM( shader_background
, "uSamplerNoise" ), 1 );
2043 // TILESET BACKGROUND LAYER
2044 // ========================================================================================================
2045 use_mesh( &world
.shapes
);
2046 SHADER_USE( shader_tile_main
);
2049 m2x2_identity( subtransform
);
2050 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2051 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_main
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2052 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 0.0f
);
2053 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 0.0f
);
2056 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2057 glBlendEquation(GL_FUNC_ADD
);
2060 vg_tex2d_bind( &tex_tile_data
, 0 );
2061 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2063 vg_tex2d_bind( &tex_wood
, 1 );
2064 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2066 render_tiles( NULL
, NULL
, colour_default
, colour_default
);
2069 // ========================================================================================================
2070 SHADER_USE( shader_ball
);
2071 glUniformMatrix3fv( SHADER_UNIFORM( shader_ball
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2073 vg_tex2d_bind( &tex_ball_noise
, 0 );
2074 glUniform1i( SHADER_UNIFORM( shader_ball
, "uTexMain" ), 0 );
2076 if( get_wbutton( k_world_button_sim
)->pressed
)
2078 for( int i
= 0; i
< world
.num_fishes
; i
++ )
2080 struct fish
*fish
= &world
.fishes
[i
];
2082 render_pos
[2] = 1.0f
;
2084 if( fish
->state
== k_fish_state_dead
|| fish
->state
== k_fish_state_soon_dead
)
2086 float death_anim_time
= world
.sim_internal_time
- fish
->death_time
;
2089 if( death_anim_time
> 0.0f
&& death_anim_time
< 1.0f
)
2091 float amt
= 1.0f
-death_anim_time
*death_anim_time
;
2093 v2_muladds( fish
->physics_co
, fish
->physics_v
, -1.0f
* world
.sim_internal_delta
* amt
, fish
->physics_co
);
2094 render_pos
[2] = amt
;
2096 else if( world
.sim_internal_time
> fish
->death_time
)
2099 else if( fish
->state
== k_fish_state_bg
)
2102 v2_copy( fish
->physics_co
, render_pos
);
2104 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2105 colour_code_v3( fish
->payload
, dot_colour
);
2107 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uColour" ), 1, dot_colour
);
2108 glUniform3fv( SHADER_UNIFORM( shader_ball
, "uOffset" ), 1, render_pos
);
2109 glUniform2f( SHADER_UNIFORM( shader_ball
, "uTexOffset" ), (float)i
* 1.2334, (float)i
* -0.3579f
);
2114 // TILESET FOREGROUND LAYER
2115 // ========================================================================================================
2116 SHADER_USE( shader_tile_main
);
2119 vg_tex2d_bind( &tex_tile_data
, 0 );
2120 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexGlyphs" ), 0 );
2122 vg_tex2d_bind( &tex_wood
, 1 );
2123 glUniform1i( SHADER_UNIFORM( shader_tile_main
, "uTexWood" ), 1 );
2125 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uForeground" ), 1.0f
);
2126 render_tiles( NULL
, NULL
, colour_default
, colour_selected
);
2129 for( int y
= 2; y
< world
.h
-2; y
++ )
2131 for( int x
= 2; x
< world
.w
-2; x
++ )
2133 struct cell
*cell
= pcell((v2i
){x
,y
});
2135 if( cell
->state
& FLAG_CANAL
)
2137 if( cell
->config
== k_cell_type_split
)
2139 float rotation
= cell
->state
& FLAG_FLIP_FLOP
? vg_rad( -45.0f
): vg_rad( 45.0f
);
2141 if( cell
->state
& FLAG_FLIP_ROTATING
)
2143 if( (world
.frame_lerp
> curve_7_linear_section
) )
2145 float const rotation_speed
= 0.4f
;
2146 if( (world
.frame_lerp
< 1.0f
-rotation_speed
) )
2148 float t
= world
.frame_lerp
- curve_7_linear_section
;
2149 t
*= -2.0f
* (1.0f
/(1.0f
-(curve_7_linear_section
+rotation_speed
)));
2159 m2x2_create_rotation( subtransform
, rotation
);
2161 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2162 glUniform4f( SHADER_UNIFORM( shader_tile_main
, "uOffset" ),
2165 cell
->state
& FLAG_TARGETED
? 3.0f
: 0.0f
,
2175 // ========================================================================================================
2176 if( world
.selected
!= -1 && !(world
.data
[ world
.selected
].state
& FLAG_CANAL
) && !world
.id_drag_from
)
2178 v2i new_begin
= { world
.tile_x
- 2, world
.tile_y
- 2 };
2179 v2i new_end
= { world
.tile_x
+ 2, world
.tile_y
+ 2 };
2181 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2182 map_reclassify( new_begin
, new_end
, 0 );
2184 m2x2_identity( subtransform
);
2185 glUniform1f( SHADER_UNIFORM( shader_tile_main
, "uGhost" ), 1.0f
);
2186 glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main
, "uSubTransform" ), 1, GL_FALSE
, (float *)subtransform
);
2187 glUniform2fv( SHADER_UNIFORM( shader_tile_main
, "uMousePos" ), 1, world
.tile_pos
);
2189 render_tiles( new_begin
, new_end
, colour_default
, colour_default
);
2191 world
.data
[ world
.selected
].state
^= FLAG_CANAL
;
2192 map_reclassify( new_begin
, new_end
, 0 );
2196 // ========================================================================================================
2197 SHADER_USE( shader_buttons
);
2198 glUniformMatrix3fv( SHADER_UNIFORM( shader_buttons
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2200 vg_tex2d_bind( &tex_buttons
, 0 );
2201 glUniform1i( SHADER_UNIFORM( shader_buttons
, "uTexMain" ), 0 );
2203 wbutton_run( k_world_button_sim
);
2204 wbutton_run( k_world_button_pause
);
2205 //wbutton_run( k_world_button_wire_mode );
2208 // ========================================================================================================
2209 //glDisable(GL_BLEND);
2211 SHADER_USE( shader_wire
);
2212 glBindVertexArray( world
.wire
.vao
);
2214 glUniformMatrix3fv( SHADER_UNIFORM( shader_wire
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2216 v4f
const wire_left_colour
= { 0.5f
, 0.5f
, 0.5f
, 1.0f
};
2217 v4f
const wire_right_colour
= { 0.2f
, 0.2f
, 0.2f
, 1.0f
};
2218 v4f
const wire_drag_colour
= { 0.2f
, 0.2f
, 0.2f
, 0.6f
};
2220 glUniform1f( SHADER_UNIFORM( shader_wire
, "uTime" ), world
.frame_lerp
);
2221 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), 0.0f
);
2223 if( world
.id_drag_from
)
2225 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, wire_drag_colour
);
2226 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), 0.4f
);
2227 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), world
.drag_from_co
[0], world
.drag_from_co
[1], 0.20f
);
2228 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), world
.drag_to_co
[0], world
.drag_to_co
[1], 0.20f
);
2229 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2232 // Pulling animation
2233 float rp_x1
= world
.frame_lerp
*9.0f
;
2234 float rp_xa
= rp_x1
*expf(1.0f
-rp_x1
)* 0.36f
;
2235 float rp_x2
= 1.0f
-rp_xa
;
2237 for( int y
= 2; y
< world
.h
-2; y
++ )
2239 for( int x
= 2; x
< world
.w
-2; x
++ )
2241 struct cell
*cell
= pcell((v2i
){x
,y
});
2243 if( cell
->state
& FLAG_CANAL
)
2245 if( cell
->state
& FLAG_IS_TRIGGER
)
2247 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2249 int trigger_id
= cell
->links
[0]?0:1;
2251 int x2
= cell
->links
[trigger_id
] % world
.w
;
2252 int y2
= (cell
->links
[trigger_id
] - x2
) / world
.w
;
2257 startpoint
[0] = (float)x2
+ (trigger_id
? 0.75f
: 0.25f
);
2258 startpoint
[1] = (float)y2
+ 0.25f
;
2263 v2_add( desc
->trigger_pos
, endpoint
, endpoint
);
2265 glUniform4fv( SHADER_UNIFORM( shader_wire
, "uColour" ), 1, trigger_id
? wire_right_colour
: wire_left_colour
);
2266 glUniform1f( SHADER_UNIFORM( shader_wire
, "uCurve" ), cell
->state
& FLAG_TRIGGERED
? rp_x2
* 0.4f
: 0.4f
);
2267 glUniform1f( SHADER_UNIFORM( shader_wire
, "uGlow" ), cell
->state
& FLAG_TRIGGERED
? rp_xa
: 0.0f
);
2268 glUniform3f( SHADER_UNIFORM( shader_wire
, "uStart" ), startpoint
[0], startpoint
[1], 0.18f
);
2269 glUniform3f( SHADER_UNIFORM( shader_wire
, "uEnd" ), endpoint
[0], endpoint
[1], 0.18f
);
2270 glDrawElements( GL_TRIANGLES
, world
.wire
.em
, GL_UNSIGNED_SHORT
, (void*)(0) );
2277 // ========================================================================================================
2279 SHADER_USE( shader_tile_colour
);
2280 glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour
, "uPv" ), 1, GL_FALSE
, (float *)vg_pv
);
2281 use_mesh( &world
.shapes
);
2283 for( int y
= 2; y
< world
.h
-2; y
++ )
2285 for( int x
= 2; x
< world
.w
-2; x
++ )
2287 struct cell
*cell
= pcell((v2i
){x
,y
});
2289 if( cell
->state
& FLAG_CANAL
)
2291 if( cell
->state
& FLAG_IS_TRIGGER
)
2293 struct cell_description
*desc
= &cell_descriptions
[ cell
->config
];
2295 int trigger_id
= cell
->links
[0]?0:1;
2297 int x2
= cell
->links
[trigger_id
] % world
.w
;
2298 int y2
= (cell
->links
[trigger_id
] - x2
) / world
.w
;
2302 pts
[0][0] = (float)x2
+ (trigger_id
? 0.75f
: 0.25f
);
2303 pts
[0][1] = (float)y2
+ 0.25f
;
2308 v2_add( desc
->trigger_pos
, pts
[1], pts
[1] );
2310 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ),
2311 1, trigger_id
? wire_right_colour
: wire_left_colour
);
2313 for( int i
= 0; i
< 2; i
++ )
2315 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2320 draw_mesh( filled_start
, filled_count
);
2327 // SUB SPLITTER DIRECTION
2328 // ========================================================================================================
2330 glUniform4f( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 0.9f
, 0.35f
, 0.1f
, 0.75f
);
2332 for( int y
= 2; y
< world
.h
-2; y
++ )
2334 for( int x
= 2; x
< world
.w
-2; x
++ )
2336 struct cell
*cell
= pcell((v2i
){x
,y
});
2338 if( cell
->state
& FLAG_CANAL
&& cell
->state
& FLAG_TARGETED
&& cell
->config
== k_cell_type_split
)
2340 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), x
, y
, 1.0f
);
2341 draw_mesh( cell
->state
& FLAG_FLIP_FLOP
? 5: 4, 1 );
2347 // ========================================================================================================
2349 //glEnable(GL_BLEND);
2351 for( int i
= 0; i
< arrlen( world
.io
); i
++ )
2353 struct cell_terminal
*term
= &world
.io
[ i
];
2354 int is_input
= pcell(term
->pos
)->state
& FLAG_INPUT
;
2356 v4f dot_colour
= { 0.0f
, 0.0f
, 0.0f
, 1.0f
};
2358 for( int k
= 0; k
< term
->run_count
; k
++ )
2360 float arr_base
= is_input
? 1.2f
: -0.2f
,
2361 run_offset
= (is_input
? 0.2f
: -0.2f
) * (float)k
,
2362 y_position
= is_input
?
2363 (arr_base
+ (float)term
->pos
[1] + (float)(term
->run_count
-1)*0.2f
) - run_offset
:
2364 (float)term
->pos
[1] + arr_base
+ run_offset
;
2369 if( is_simulation_running() )
2371 if( k
== world
.sim_run
)
2373 float a
= fabsf(sinf( vg_time
* 2.0f
)) * 0.075f
+ 0.075f
;
2375 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, a
}, bar_colour
);
2378 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
2382 else if( 1 || k
& 0x1 )
2385 v4_copy( (v4f
){ 1.0f
, 1.0f
, 1.0f
, 0.07f
}, bar_colour
);
2387 v4_copy( (v4f
){ 0.0f
, 0.0f
, 0.0f
, 0.13f
}, bar_colour
);
2394 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, bar_colour
);
2395 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ), (float)term
->pos
[0], y_position
- 0.1f
, 1.0f
);
2399 for( int j
= 0; j
< term
->runs
[k
].condition_count
; j
++ )
2401 glUniform3f( SHADER_UNIFORM( shader_tile_colour
, "uOffset" ),
2402 (float)term
->pos
[0] + 0.2f
+ 0.2f
* (float)j
,
2409 char cc
= term
->runs
[k
].conditions
[j
];
2412 colour_code_v3( cc
, dot_colour
);
2413 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2415 // Draw filled if tick not passed, draw empty if empty
2416 if( (world
.sim_frame
> j
&& world
.sim_run
>= k
) || world
.sim_run
> k
)
2417 draw_mesh( empty_start
, empty_count
);
2419 draw_mesh( filled_start
, filled_count
);
2425 if( term
->runs
[k
].recv_count
> j
)
2427 colour_code_v3( term
->runs
[k
].recieved
[j
], dot_colour
);
2428 v3_muls( dot_colour
, 0.8f
, dot_colour
);
2429 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2431 draw_mesh( filled_start
, filled_count
);
2434 colour_code_v3( term
->runs
[k
].conditions
[j
], dot_colour
);
2435 glUniform4fv( SHADER_UNIFORM( shader_tile_colour
, "uColour" ), 1, dot_colour
);
2437 draw_mesh( empty_start
, empty_count
);
2443 glDisable(GL_BLEND
);
2447 float const score_bright = 1.25f;
2448 glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ),
2449 0.4f*score_bright, 0.39f*score_bright, 0.45f*score_bright, 1.0f );
2451 use_mesh( &world.numbers );
2452 draw_numbers( (v3f){ 2.0f, (float)world.h-1.875f, 0.3333f }, world.score );
2456 static ui_colourset flcol_list_a
= {
2458 .hover
= 0xffa09393,
2459 .active
= 0xffbfb1b0
2461 static ui_colourset flcol_list_b
= {
2463 .hover
= 0xffa09393,
2464 .active
= 0xffbfb1b0
2467 static ui_colourset flcol_list_complete_a
= {
2469 .hover
= 0xff8dc18f,
2470 .active
= 0xffb2ddb3
2473 static ui_colourset flcol_list_complete_b
= {
2475 .hover
= 0xff8dc18f,
2476 .active
= 0xffb2ddb3
2479 static ui_colourset flcol_list_locked
= {
2481 .hover
= 0xff655959,
2482 .active
= 0xff655959
2487 SteamLeaderboard_t steam_leaderboard
;
2488 int leaderboard_show
;
2490 struct leaderboard_player
2495 int is_local_player
;
2498 char score_text
[ 16 ];
2499 char player_name
[ 48 ];
2500 GLuint texture
; // Not dynamic
2502 leaderboard_players
[10];
2503 int leaderboard_count
;
2507 struct cmp_level
*level
;
2514 struct cmp_level
*level_selected
;
2521 static int pack_selection
= 0;
2522 static struct pack_info
2524 struct cmp_level
*levels
;
2531 .levels
= cmp_levels_tutorials
,
2532 .level_count
= vg_list_size(cmp_levels_tutorials
),
2536 .levels
= cmp_levels_basic
,
2537 .level_count
= vg_list_size(cmp_levels_basic
),
2541 .levels
= cmp_levels_grad
,
2542 .level_count
= vg_list_size(cmp_levels_tutorials
),
2548 ui_global_ctx
.cursor
[0] = 0;
2549 ui_global_ctx
.cursor
[1] = 0;
2550 ui_global_ctx
.cursor
[2] = 256;
2554 ui_global_ctx
.id_base
= 4 << 16;
2558 gui_capture_mouse( 9999 );
2559 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2561 gui_text( "ASSIGNMENTS", 8, 0 );
2563 ui_global_ctx
.cursor
[1] += 30;
2564 ui_global_ctx
.cursor
[3] = 25;
2568 ui_rect_pad( ui_global_ctx
.cursor
, 2 );
2569 ui_global_ctx
.cursor
[2] = 84;
2571 for( int i
= 0; i
< 3; i
++ )
2573 int pack_is_unlocked
= pack_infos
[i
].levels
[0].unlocked
;
2575 if( i
== pack_selection
|| !pack_is_unlocked
)
2576 gui_override_colours( &flcol_list_locked
);
2578 if( gui_button( 2000 + i
) == k_button_click
&& pack_is_unlocked
)
2581 ui_global_ctx
.cursor
[1] += 2;
2582 gui_text( pack_is_unlocked
? pack_infos
[i
].name
: "???", 4, 0 );
2585 gui_reset_colours();
2590 ui_global_ctx
.cursor
[3] = 500;
2592 // DRAW LEVEL SELECTION LIST
2594 struct cmp_level
*levels
= pack_infos
[ pack_selection
].levels
;
2595 int count
= pack_infos
[ pack_selection
].level_count
;
2597 static struct ui_scrollbar sb
= {
2601 ui_px view_height
= ui_global_ctx
.cursor
[3];
2602 ui_px level_height
= 50;
2604 // Level scroll view
2607 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2608 gui_set_clip( ui_global_ctx
.cursor
);
2610 ui_global_ctx
.cursor
[2] = 14;
2613 ui_px content_height
= count
*level_height
;
2614 if( content_height
> view_height
)
2616 ui_scrollbar( &ui_global_ctx
, &sb
, 1 );
2617 ui_global_ctx
.cursor
[1] -= ui_calculate_content_scroll( &sb
, content_height
);
2621 gui_fill_rect( ui_global_ctx
.cursor
, 0xff807373 );
2624 ui_global_ctx
.cursor
[2] = 240;
2625 ui_global_ctx
.cursor
[3] = level_height
;
2628 for( int i
= 0; i
< count
; i
++ )
2630 struct cmp_level
*lvl_info
= &levels
[i
];
2632 if( lvl_info
->unlocked
)
2634 if( lvl_info
->completed_score
!= 0 )
2635 gui_override_colours( i
&0x1? &flcol_list_complete_a
: &flcol_list_complete_b
);
2637 gui_override_colours( i
&0x1? &flcol_list_a
: &flcol_list_b
);
2640 gui_override_colours( &flcol_list_locked
);
2642 if( lvl_info
->unlocked
)
2644 if( gui_button( 2 + i
) == k_button_click
)
2646 ui_data
.level_selected
= &levels
[i
];
2647 ui_data
.leaderboard_show
= 0;
2649 if( pack_selection
>= 1 )
2650 sw_find_leaderboard( ui_data
.level_selected
->map_name
);
2653 ui_global_ctx
.override_colour
= 0xffffffff;
2654 gui_text( lvl_info
->title
, 6, 0 );
2655 ui_global_ctx
.cursor
[1] += 18;
2656 gui_text( lvl_info
->completed_score
>0? "passed": "incomplete", 4, 0 );
2660 gui_button( 2 + i
);
2662 ui_global_ctx
.override_colour
= 0xff786f6f;
2663 gui_text( "???", 6, 0 );
2664 ui_global_ctx
.cursor
[1] += 18;
2665 gui_text( "locked", 4, 0 );
2671 gui_reset_colours();
2679 // Selected level UI
2680 // ============================================================
2682 if( ui_data
.level_selected
)
2684 ui_global_ctx
.cursor
[0] += 16;
2685 ui_global_ctx
.cursor
[1] += 16;
2686 ui_global_ctx
.cursor
[2] = 512-40;
2687 ui_global_ctx
.cursor
[3] = 560-16;
2691 gui_capture_mouse( 9999 );
2693 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2694 ui_global_ctx
.cursor
[1] += 4;
2695 gui_text( ui_data
.level_selected
->title
, 6, 0 );
2697 ui_global_ctx
.cursor
[1] += 30;
2698 ui_rect_pad( ui_global_ctx
.cursor
, 8 );
2699 ui_global_ctx
.cursor
[3] = 300;
2703 gui_fill_rect( ui_global_ctx
.cursor
, 0xff655959 );
2707 ui_text_use_paragraph( &ui_global_ctx
);
2708 ui_global_ctx
.cursor
[1] += 2;
2710 gui_text( ui_data
.level_selected
->description
, 5, 0 );
2711 ui_text_use_title( &ui_global_ctx
);
2713 // Buttons at the bottom
2714 ui_global_ctx
.cursor
[3] = 25;
2715 ui_global_ctx
.cursor
[2] = 80;
2718 ui_global_ctx
.cursor
[1] -= 8;
2720 if( gui_button( 3000 ) == k_button_click
)
2722 ui_data
.level_selected
= NULL
;
2724 gui_text( "BACK", 6, k_text_alignment_center
);
2728 ui_global_ctx
.cursor
[2] = 170;
2729 ui_global_ctx
.cursor
[0] -= 8 + 170 + 2;
2732 gui_override_colours( &flcol_list_locked
);
2733 if( gui_button( 3001 ) == k_button_click
)
2734 vg_error( "UNIMPLEMENTED\n" );
2736 ui_global_ctx
.override_colour
= 0xff888888;
2738 gui_text( "RESTORE SOLUTION", 6, k_text_alignment_center
);
2740 ui_global_ctx
.override_colour
= 0xffffffff;
2743 ui_global_ctx
.cursor
[0] += 2;
2744 ui_global_ctx
.cursor
[2] = 80;
2747 gui_override_colours( &flcol_list_complete_a
);
2748 if( gui_button( 3002 ) == k_button_click
)
2750 if( console_changelevel( 1, &ui_data
.level_selected
->map_name
) )
2752 world
.pCmpLevel
= ui_data
.level_selected
;
2754 ui_data
.level_selected
= NULL
;
2755 ui_data
.leaderboard_show
= 0;
2758 gui_text( "PLAY", 6, k_text_alignment_center
);
2762 gui_reset_colours();
2766 if( ui_data
.leaderboard_show
)
2768 ui_global_ctx
.cursor
[0] += 16;
2769 ui_global_ctx
.cursor
[2] = 350;
2770 ui_global_ctx
.cursor
[3] = 25;
2775 gui_fill_rect( ui_global_ctx
.cursor
, 0xff5a4e4d );
2776 gui_text( "FRIEND LEADERBOARD", 6, 0 );
2780 ui_global_ctx
.cursor
[1] += 2;
2784 ui_global_ctx
.cursor
[3] = 32+8;
2786 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
2790 gui_fill_rect( ui_global_ctx
.cursor
, i
&0x1? flcol_list_a
.main
: flcol_list_b
.main
);
2792 ui_global_ctx
.cursor
[0] += 4;
2793 ui_global_ctx
.cursor
[1] += 4;
2796 static const char *places
[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" };
2797 gui_text( places
[i
], 7, 0 );
2798 ui_global_ctx
.cursor
[0] += 32;
2800 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
2803 ui_global_ctx
.cursor
[2] = 32;
2804 ui_global_ctx
.cursor
[3] = 32;
2808 gui_push_image( ui_global_ctx
.cursor
, player
->texture
);
2813 gui_text( player
->player_name
, 7, 0 );
2815 ui_global_ctx
.cursor
[2] = 50;
2818 gui_text( player
->score_text
, 7, k_text_alignment_right
);
2822 ui_global_ctx
.cursor
[1] += 2;
2830 void leaderboard_dispatch_score(void)
2832 #if STEAM_LEADERBOARDS
2833 sw_upload_leaderboard_score(
2834 ui_data
.upload_request
.level
->steam_leaderboard
,
2835 k_ELeaderboardUploadScoreMethodKeepBest
,
2836 ui_data
.upload_request
.score
,
2841 ui_data
.upload_request
.is_waiting
= 0;
2843 vg_success( "Dispatched leaderboard score\n" );
2847 void leaderboard_found( LeaderboardFindResult_t
*pCallback
)
2849 #ifdef STEAM_LEADERBOARDS
2850 if( !pCallback
->m_bLeaderboardFound
)
2852 vg_error( "Leaderboard could not be found\n" );
2853 ui_data
.steam_leaderboard
= 0;
2857 const char *recieved_name
= sw_get_leaderboard_name( pCallback
->m_hSteamLeaderboard
);
2859 // Update UI state and request entries if this callback found the current UI level
2860 if( ui_data
.level_selected
)
2862 if( !strcmp( recieved_name
, ui_data
.level_selected
->map_name
) )
2864 sw_download_leaderboard_entries( pCallback
->m_hSteamLeaderboard
, k_ELeaderboardDataRequestFriends
, 0, 8 );
2865 ui_data
.level_selected
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
2869 // Dispatch the waiting request if there was one
2870 if( ui_data
.upload_request
.is_waiting
)
2872 if( !strcmp( recieved_name
, ui_data
.upload_request
.level
->map_name
) )
2874 ui_data
.upload_request
.level
->steam_leaderboard
= pCallback
->m_hSteamLeaderboard
;
2875 leaderboard_dispatch_score();
2882 void leaderboard_downloaded( LeaderboardScoresDownloaded_t
*pCallback
)
2884 #ifdef STEAM_LEADERBOARDS
2885 // Update UI if this leaderboard matches what we currently have in view
2886 if( ui_data
.level_selected
->steam_leaderboard
== pCallback
->m_hSteamLeaderboard
)
2888 vg_info( "Recieved %d entries\n", pCallback
->m_cEntryCount
);
2889 ui_data
.leaderboard_count
= VG_MIN( pCallback
->m_cEntryCount
, 8 );
2891 u64_steamid local_player
= sw_get_steamid();
2893 for( int i
= 0; i
< ui_data
.leaderboard_count
; i
++ )
2895 LeaderboardEntry_t entry
;
2896 sw_get_downloaded_entry( pCallback
->m_hSteamLeaderboardEntries
, i
, &entry
, NULL
, 0 );
2898 struct leaderboard_player
*player
= &ui_data
.leaderboard_players
[i
];
2900 player
->id
= entry
.m_steamIDUser
.m_unAll64Bits
;
2901 strncpy( player
->player_name
, sw_get_friend_persona_name( player
->id
), vg_list_size( player
->player_name
)-1 );
2902 player
->score
= entry
.m_nScore
;
2904 snprintf( player
->score_text
, vg_list_size(player
->score_text
), "%d", player
->score
);
2905 player
->texture
= sw_get_player_image( player
->id
);
2907 if( player
->texture
== 0 )
2908 player
->texture
= tex_unkown
.name
;
2910 player
->is_local_player
= local_player
== player
->id
? 1: 0;
2913 if( ui_data
.leaderboard_count
)
2914 ui_data
.leaderboard_show
= 1;
2916 ui_data
.leaderboard_show
= 0;
2918 else vg_warn( "Downloaded leaderboard does not match requested!\n" );
2922 void leaderboard_set_score( struct cmp_level
*cmp_level
, u32 score
)
2924 #ifdef STEAM_LEADERBOARDS
2925 if( ui_data
.upload_request
.is_waiting
)
2926 vg_warn( "You are uploading leaderboard entries too quickly!\n" );
2928 ui_data
.upload_request
.level
= cmp_level
;
2929 ui_data
.upload_request
.score
= score
;
2930 ui_data
.upload_request
.is_waiting
= 1;
2932 // If leaderboard ID has been downloaded already then just immediately dispatch this
2933 if( cmp_level
->steam_leaderboard
)
2934 leaderboard_dispatch_score();
2936 sw_find_leaderboard( cmp_level
->map_name
);
2941 // ===========================================================================================================
2943 static int console_credits( int argc
, char const *argv
[] )
2945 vg_info( "Aknowledgements:\n" );
2946 vg_info( " GLFW zlib/libpng glfw.org\n" );
2947 vg_info( " miniaudio MIT0 miniaud.io\n" );
2948 vg_info( " QOI MIT phoboslab.org\n" );
2949 vg_info( " STB library MIT nothings.org\n" );
2953 static int console_save_map( int argc
, char const *argv
[] )
2955 if( !world
.initialzed
)
2957 vg_error( "Tried to save uninitialized map!\n" );
2961 char map_path
[ 256 ];
2963 strcpy( map_path
, "sav/" );
2964 strcat( map_path
, world
.map_name
);
2965 strcat( map_path
, ".map" );
2967 FILE *test_writer
= fopen( map_path
, "wb" );
2970 vg_info( "Saving map to '%s'\n", map_path
);
2971 map_serialize( test_writer
);
2973 fclose( test_writer
);
2978 vg_error( "Unable to open stream for writing\n" );
2983 static int console_load_map( int argc
, char const *argv
[] )
2985 char map_path
[ 256 ];
2990 strcpy( map_path
, "sav/" );
2991 strcat( map_path
, argv
[0] );
2992 strcat( map_path
, ".map" );
2994 char *text_source
= vg_textasset_read( map_path
);
2998 strcpy( map_path
, "maps/" );
2999 strcat( map_path
, argv
[0] );
3000 strcat( map_path
, ".map" );
3002 text_source
= vg_textasset_read( map_path
);
3007 vg_info( "Loading map: '%s'\n", map_path
);
3008 world
.pCmpLevel
= NULL
;
3010 if( !map_load( text_source
, argv
[0] ) )
3012 free( text_source
);
3016 free( text_source
);
3021 vg_error( "Missing maps '%s'\n", argv
[0] );
3027 vg_error( "Missing argument <map_path>\n" );
3032 static int console_changelevel( int argc
, char const *argv
[] )
3036 // Save current level
3037 console_save_map( 0, NULL
);
3038 if( console_load_map( argc
, argv
) )
3046 vg_error( "Missing argument <map_path>\n" );
3052 // START UP / SHUTDOWN
3053 // ===========================================================================================================
3055 #define TRANSFORM_TRI_2D( S, OX, OY, X1, Y1, X2, Y2, X3, Y3 ) \
3056 X1*S+OX, Y1*S+OY, X2*S+OX, Y2*S+OY, X3*S+OX, Y3*S+OY
3060 // Steamworks callbacks
3061 #ifdef STEAM_LEADERBOARDS
3062 sw_leaderboard_found
= &leaderboard_found
;
3063 sw_leaderboard_downloaded
= &leaderboard_downloaded
;
3066 vg_function_push( (struct vg_cmd
){
3067 .name
= "_map_write",
3068 .function
= console_save_map
3071 vg_function_push( (struct vg_cmd
){
3072 .name
= "_map_load",
3073 .function
= console_load_map
3076 vg_function_push( (struct vg_cmd
){
3078 .function
= console_changelevel
3081 vg_function_push( (struct vg_cmd
){
3083 .function
= console_credits
3086 // Combined quad, long quad / empty circle / filled circle mesh
3088 float combined_mesh
[6*6 + 32*6*3] = {
3089 0.0f
, 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
,
3090 0.0f
, 0.0f
, 1.0f
, 1.0f
, 1.0f
, 0.0f
,
3092 0.0f
, 0.0f
, 0.0f
, 0.2f
, 1.0f
, 0.2f
,
3093 0.0f
, 0.0f
, 1.0f
, 0.2f
, 1.0f
, 0.0f
,
3095 TRANSFORM_TRI_2D( 0.15f
,0.05f
,0.4f
, 0.0f
, 1.0f
, 1.0f
, 2.0f
, 1.0f
, 0.0f
),
3096 TRANSFORM_TRI_2D( 0.15f
,0.80f
,0.4f
, 0.0f
, 0.0f
, 0.0f
, 2.0f
, 1.0f
, 1.0f
)
3099 float *circle_mesh
= combined_mesh
+ 6*6;
3102 for( int i
= 0; i
< res
; i
++ )
3104 v2f v0
= { sinf( ((float)i
/(float)res
)*VG_TAUf
), cosf( ((float)i
/(float)res
)*VG_TAUf
) };
3105 v2f v1
= { sinf( ((float)(i
+1)/(float)res
)*VG_TAUf
), cosf( ((float)(i
+1)/(float)res
)*VG_TAUf
) };
3107 circle_mesh
[ i
*6+0 ] = 0.0f
;
3108 circle_mesh
[ i
*6+1 ] = 0.0f
;
3110 v2_copy( v0
, circle_mesh
+ 32*6 + i
*12 );
3111 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+2 );
3112 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+4 );
3114 v2_copy( v1
, circle_mesh
+ 32*6 + i
*12+6 );
3115 v2_muls( v1
, 0.8f
, circle_mesh
+ 32*6 + i
*12+8 );
3116 v2_muls( v0
, 0.8f
, circle_mesh
+ 32*6 + i
*12+10 );
3118 v2_copy( v0
, circle_mesh
+ i
*6+4 );
3119 v2_copy( v1
, circle_mesh
+ i
*6+2 );
3120 v2_copy( v0
, circle_mesh
+i
*6+4 );
3121 v2_copy( v1
, circle_mesh
+i
*6+2 );
3124 init_mesh( &world
.shapes
, combined_mesh
, vg_list_size( combined_mesh
) );
3129 init_mesh( &world
.numbers
,
3130 MESH_NUMBERS_BUFFER
,
3131 vg_list_size( MESH_NUMBERS_BUFFER
)
3134 for( int i
= 0; i
< 10; i
++ )
3136 vg_info( "offset: %u, length: %u\n", MESH_NUMBERS_OFFSETS
[i
][0], MESH_NUMBERS_OFFSETS
[i
][1] );
3142 int const num_segments
= 64;
3144 struct mesh_wire
*mw
= &world
.wire
;
3146 v2f wire_points
[ num_segments
* 2 ];
3147 u16 wire_indices
[ 6*(num_segments
-1) ];
3149 for( int i
= 0; i
< num_segments
; i
++ )
3151 float l
= (float)i
/ (float)(num_segments
-1);
3153 v2_copy( (v2f
){ l
, -0.5f
}, wire_points
[i
*2+0] );
3154 v2_copy( (v2f
){ l
, 0.5f
}, wire_points
[i
*2+1] );
3156 if( i
< num_segments
-1 )
3158 wire_indices
[ i
*6+0 ] = i
*2 + 0;
3159 wire_indices
[ i
*6+1 ] = i
*2 + 1;
3160 wire_indices
[ i
*6+2 ] = i
*2 + 3;
3161 wire_indices
[ i
*6+3 ] = i
*2 + 0;
3162 wire_indices
[ i
*6+4 ] = i
*2 + 3;
3163 wire_indices
[ i
*6+5 ] = i
*2 + 2;
3167 glGenVertexArrays( 1, &mw
->vao
);
3168 glGenBuffers( 1, &mw
->vbo
);
3169 glGenBuffers( 1, &mw
->ebo
);
3170 glBindVertexArray( mw
->vao
);
3172 glBindBuffer( GL_ARRAY_BUFFER
, mw
->vbo
);
3174 glBufferData( GL_ARRAY_BUFFER
, sizeof( wire_points
), wire_points
, GL_STATIC_DRAW
);
3175 glBindVertexArray( mw
->vao
);
3177 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, mw
->ebo
);
3178 glBufferData( GL_ELEMENT_ARRAY_BUFFER
, sizeof( wire_indices
), wire_indices
, GL_STATIC_DRAW
);
3181 glVertexAttribPointer( 0, 2, GL_FLOAT
, GL_FALSE
, 2*sizeof(float), (void*)0 );
3182 glEnableVertexAttribArray( 0 );
3186 mw
->em
= vg_list_size( wire_indices
);
3189 // Create info data texture
3191 glGenTextures( 1, &world
.background_data
);
3192 glBindTexture( GL_TEXTURE_2D
, world
.background_data
);
3193 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, 64, 64, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
3197 // Create random smaples texture
3199 u8
*data
= malloc(512*512*2);
3200 for( int i
= 0; i
< 512*512*2; i
++ )
3201 data
[ i
] = rand()/(RAND_MAX
/255);
3203 glGenTextures( 1, &world
.random_samples
);
3204 glBindTexture( GL_TEXTURE_2D
, world
.random_samples
);
3205 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RG
, 512, 512, 0, GL_RG
, GL_UNSIGNED_BYTE
, data
);
3212 resource_load_main();
3214 // Restore gamestate
3215 career_local_data_init();
3222 console_save_map( 0, NULL
);
3225 resource_free_main();
3227 glDeleteTextures( 1, &world
.background_data
);
3228 glDeleteTextures( 1, &world
.random_samples
);
3230 glDeleteVertexArrays( 1, &world
.wire
.vao
);
3231 glDeleteBuffers( 1, &world
.wire
.vbo
);
3232 glDeleteBuffers( 1, &world
.wire
.ebo
);
3234 free_mesh( &world
.shapes
);
3235 free_mesh( &world
.numbers
);
3240 int main( int argc
, char *argv
[] )
3242 vg_init( argc
, argv
, "Marble Computing" );